GPU+Adaptive sampling Bakes incomplete textures #94355
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Reference: blender/blender#94355
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System Information
Operating system: Windows 11 Pro N - Version 10.0.22000 - Build 22000
Graphics card: MSI Nvidia RTX 2070 Super
Blender Version
Broken: The latest 3.1.0 Alpha, and the latest Stable 3.0
Worked: Last I tested that worked was the Stable 2.93
Short description of error
When I bake a texture with GPU + Adaptive sampling that directly uses Vectors as Colors, the bakes are incomplete, or buggy.
When I dont use texture coordinate, and I just use the material color, it bakes fine.
Exact steps for others to reproduce the error
Noise Threshold
Minecraft Skin Generator.blend
Added subscriber: @MisterSirCode-4
#95172 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Hi, thanks for the report. I am unable to see any differences between 2.93 and 3.1.0
Perhaps an issue for specific GPUs only? (or I am missing something to reproduce)
System Information
Then what can I do? I have no other options.. Ive updated drivers, Ive deleted caches and reinstalled blender, and another user experienced the same problem on their system using my file. No one I ask has any clue what to do...
I really need to be able to bake... its just so irritating..
Added subscriber: @JoranKlaui
I'm able to reproduce this issue on both Blender 3.0 and 3.1. The issue might be specific to Nvidia GPUs.
System Information
Unchecking 'Noise Threshold' in the render settings seems to fix the issue.
Baking causes unstable and incomplete textures on 3.0 and 3.1 alpha, no matter render library or settings.to GPU+Adaptive sampling Bakes incomplete texturesChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @deadpin
@deadpin was able to reproduce this issue with GPU+Adaptive sampling so I will set its status to Confirmed
(Feel free to change the status. I personally can not reproduce)
Added subscriber: @MaleneThyssen
I suspect this is related. Baking textures (Combined) from a multi material object only the first material in the list bakes right. The next materials bakes a mix of the previous materials + their own. This happens in Blender 3.0 with GPU and Denoise/Noise Threshold on. If I turn off Denoise and Noise Threshold the textures will bake right, albeit a lot slower and more noisy of course (If i switch to Diffuse though - the issue is back with these settings too). Whether I use OptiX or OpenImageDenoise seems to make no difference. Switching the materials in the list it will still be the top material that works and the ones lover in the list will be messed up. If I bake in CPU I have no issue.
System info:
Blender version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
, type: releasebuild date: 2021-12-03, 00:44:02
platform: 'Windows-10-10.0.19043-SP0'
NVIDIA GeForce GTX 1070/PCIe/SSE2'
4.5.0 NVIDIA 472.84'
A few screenshots of the setup:
I posted this in a similar thread (i think?): https://developer.blender.org/T94217
This issue was referenced by blender/cycles@7e439d17ef
This issue was referenced by
04c3b08518
Changed status from 'Confirmed' to: 'Resolved'
Added subscribers: @lictex_1, @lichtwerk, @brecht