Viewport Crashes with Image Sequence Texture Update #94386

Closed
opened 2021-12-26 10:57:49 +01:00 by PBnFlash · 8 comments

System Information
Operating system: win 7
Graphics card: 'NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2'

Blender Version
Broken: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca30557, type: release

Short description of error
Blender crashes to desktop when updating image texture on plane in the viewport. This happens when scrubbing the frames or rendering animation from viewport. Interestingly if the interface is locked and the file is rendered from the normal render (cycles or eevee) works fine.

I have a blender file with a number of short 2d animated shots imported with "import images as planes" and keyframes turning their visibility in the outliner on and off. Scrubbing the timeline in viewport shading it will quickly crash within 30 seconds.

I have tried changing the settings for the garbage collector and stuff in the settings, seems to make no difference.

I tried adjusting the TdrDelay also seemed to make no difference.

Exact steps for others to reproduce the error
There are several fairly big texture files (3030x1770px png or mov animation in my tests) that get changed out every frame and every object gets changed out every shot in my project.
A single long sequence won't reproduce it in my tests.

Blender won't pack the image sequences to a nice neat file but here is a dropbox link to a file that crashes blender.
LINK REMOVED

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7EDF74560

blender_system_info.txt

blender_debug_output.txt

Edit:

BREAKROOM.crash.txt

**System Information** Operating system: win 7 Graphics card: 'NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2' **Blender Version** Broken: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca3055776, type: release **Short description of error** Blender crashes to desktop when updating image texture on plane in the viewport. This happens when scrubbing the frames or rendering animation from viewport. Interestingly if the interface is locked and the file is rendered from the normal render (cycles or eevee) works fine. I have a blender file with a number of short 2d animated shots imported with "import images as planes" and keyframes turning their visibility in the outliner on and off. Scrubbing the timeline in viewport shading it will quickly crash within 30 seconds. I have tried changing the settings for the garbage collector and stuff in the settings, seems to make no difference. I tried adjusting the TdrDelay also seemed to make no difference. **Exact steps for others to reproduce the error** There are several fairly big texture files (3030x1770px png or mov animation in my tests) that get changed out every frame and every object gets changed out every shot in my project. A single long sequence won't reproduce it in my tests. Blender won't pack the image sequences to a nice neat file but here is a dropbox link to a file that crashes blender. *LINK REMOVED* Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7EDF74560 [blender_system_info.txt](https://archive.blender.org/developer/F12776340/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F12776341/blender_debug_output.txt) Edit: [BREAKROOM.crash.txt](https://archive.blender.org/developer/F12776837/BREAKROOM.crash.txt)
Author

Added subscriber: @PBn

Added subscriber: @PBn

Added subscriber: @deadpin

Added subscriber: @deadpin

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can you attach the following file: C:\Users\PBn\AppData\Local\Temp\BREAKROOM.crash.txt

Can you attach the following file: C:\Users\PBn\AppData\Local\Temp\BREAKROOM.crash.txt
Author
Oops [BREAKROOM.crash.txt](https://archive.blender.org/developer/F12776812/BREAKROOM.crash.txt)

Thanks for attaching that. I can now confirm this particular issue has been fixed in 3.1 builds already. It is also on the list of fixes to potentially make it back to 3.0: #93479: 3.0 Potential candidates for corrective releases.

Thanks for attaching that. I can now confirm this particular issue has been fixed in 3.1 builds already. It is also on the list of fixes to potentially make it back to 3.0: #93479: 3.0 Potential candidates for corrective releases.

Closed as duplicate of #94266

Closed as duplicate of #94266
Author

Trying 3.1 crash issues solved (yay!)
However, viewport textures no longer auto updating on frame change, only when I sync number of frames (aww)

Trying 3.1 crash issues solved (yay!) However, viewport textures no longer auto updating on frame change, only when I sync number of frames (aww)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#94386
No description provided.