Compositor in start up file does not show specific passes #94480
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Reference: blender/blender#94480
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Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-29 23:51, hash:
9d3264b4fd
Worked: Prior to
7e712b2d6a
Short description of error
When loading the startup file, some passes will be missing from the compositor. For example the denoiser.
Here is a video showing off the issue: F12781327
Exact steps for others to reproduce the error
Watch the video above or follow the steps below:
Viewlayer Properties
tab and enable Denoising Data.Compositor
and tick theUse Nodes
box.Render layer
node.File -> Defaults -> Save Startup File
Render Layer
node is missing some of the inputs that should be there.How it looks before you re-open Blender:
{F13081662, size=full}
How it looks afterwards:
{F13081667, size=full}
Example of startup.blend:
startup.blend
Added subscriber: @Alaska
Added subscriber: @JacquesLucke
CC @JacquesLucke as it's caused by
7e712b2d6a
Compositor in start file does not show specific passesto Compositor in start up file does not show specific passesChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
The problem is that cycles is registered after the startup file is loaded. The list of passes is stored in the addon in
engine.py
. So when the Render Layers node is updated on file load, it does not know which passes the node should have.It seems like this is only a problem with the startup file. I couldn't reproduce it by loading files any other way. Also note that the missing sockets have not been removed, they are just unavailable. That also implies that once the sockets come back, their links are restored.
While this is indeed a bug and regression, I wouldn't classify it as high priority unless more severe issues are found.
Although this isn't a "severe issue" it does cause some inconvenience.
I personally have a complex denoiser setup in the compositor on my startup file. This is so I every project I work on has the complex denoiser without me having to recreate it.
In my startup file I have the render layers node connected to the complex node tree and then outputting it at the end of the compositor.
On many occasions I will start up a project from my startup file then continue working on the project for maybe a few hours before I close Blender. During the time I'm working on the project the first time, the quality of my denoising is compromised, or broken, due to the missing passes until I enable/disable another render pass.
Sorry, I made the previous comment based on what I remembered about the bug.
Rendering the image does result in the "Render Layers" node being "reloaded" resulting in the compositor providing the correct result.
Looks like issue appear on other files also, see: #94812 ("Passes" disappear in "Render Layers" node in compositor)
We could merge this report in
#94812
(reproducing steps are comparatively straightforward)Added subscriber: @dfelinto
This is fixed already since it was fixed in #94812
Closed as duplicate of #94812
Changed status from 'Duplicate' to: 'Confirmed'
I continue to experience this issue with the system information found below. I will re-open this report.
System Information
Operating system: Linux-5.17.0-1-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.68.02
Blender Version
Broken version: 3.3.0 Alpha, branch: master, commit date: 2022-05-14 17:46, hash:
139a4b6a84
Changed status from 'Confirmed' to: 'Needs User Info'
I still cannot reproduce this. @Alaska can you share a .blend?
Changed status from 'Needs User Info' to: 'Confirmed'
Ah ok, got to reproduce it with denoise. Here is the startup.blend file:
startup.blend
Hi @Alaska why did you remove this detail: "Note: If you change the render engine back to Cycles this "fixes" itself again." ?