Geometry nodes: Split edges node leads to a crash in edit mode #94495
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Reference: blender/blender#94495
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System Information
Operating system: Linux-5.4.0-91-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.91.03
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-25 21:08, hash:
dd3a72f275
, 3.0Worked: (newest version of Blender that worked as expected)
Short description of error
Adding a split edge node and going in edit mode when all modifier flags (except
Render
) are selected will result crash.2021-12-30_13-56-06.mp4
Exact steps for others to reproduce the error
Go into edit mode
geonodes_split_edit_mode_crash.blend
Added subscriber: @YegorSmirnov
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Hi, Thanks for the report. I can reproduce crash on current master.
[Geometry nodes] Split edges node leads to a crash in edit modeto Geometry nodes: Split edges node leads to a crash in edit modeAdded subscriber: @chemicalcrux
Can replicate on MacOS too. The similar "Edge Split" node in 2.93 does not cause a crash.
Here's the assert failure from a developer build on e0d1e66732: P2689
Added subscribers: @HooglyBoogly, @lichtwerk
Seems like this is not the only geo node that does not handle
ORIGINDEX
well (but apparently the only one that crashes).This either leads to crashes (like in this report), or in other cases selection goes terribly wrong.
(got the feeling that editmode is not the radar often in geonode development @HooglyBoogly ?)
Think I got a fix, will post shortly.
Will have to concentrate on triaging for a while (and step down).
This issue was referenced by
82c3bef765
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
edb15b8458
This issue was referenced by
1850a0b2ab