CTRL SHIFT T with node wrangler invert sometime roughness and base color texture shader. #94701

Closed
opened 2022-01-06 23:09:28 +01:00 by Eric Seigaud · 34 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: blender/blender@f1cca30557
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Hello,sometime when I Using Ctrl + Shift + T in the Shader Editor opens the Principled Texture Setup, the roughness is sometime inverted with base color (base color link to X_roughness and roughness is linked to X_roughness 001)(and in the roughness slot it's named roughness.001.) Ill must reroute manually. Sometime it happen with metallic ans roughness.

The step is: Ctrl+Shift+T in shader editor,select the texture.

It's works must of the time but sometime it's a mess.

Thanks by advance for your help and hope this bug (wich exist from long time) will be fixed.

On a simple scene it's not a great problem but on a scene with hundred of elements it's a headache to verify.

Best regards.

Eric

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: `blender/blender@f1cca30557` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] Hello,sometime when I Using Ctrl + Shift + T in the Shader Editor opens the Principled Texture Setup, the roughness is sometime inverted with base color (base color link to X_roughness and roughness is linked to X_roughness 001)(and in the roughness slot it's named roughness.001.) Ill must reroute manually. Sometime it happen with metallic ans roughness. The step is: Ctrl+Shift+T in shader editor,select the texture. It's works must of the time but sometime it's a mess. Thanks by advance for your help and hope this bug (wich exist from long time) will be fixed. On a simple scene it's not a great problem but on a scene with hundred of elements it's a headache to verify. Best regards. Eric
Author

Added subscriber: @ericsego

Added subscriber: @ericsego

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can't reproduce this issue. Can you upload texture set where this happens? Technically filenames should be enough, but it's better to have same data you are working with.

Can't reproduce this issue. Can you upload texture set where this happens? Technically filenames should be enough, but it's better to have same data you are working with.
Author

Hello,

ARRIERE_PLAK METAL BLACK_Roughness.png

ARRIERE_PLAK METAL BLACK_Normal.png

ARRIERE_PLAK METAL BLACK_BaseColor.png

ARRIERE_PLAK METAL BLACK_Metallic.png

{F12792771}thanks for the response.

This is the textures and object where problem happen..... For this one the metallic is roughness001 and roughness is roughness 002.
In many cas it happen with base color and roughness. The texture come fron Substance painter.

Thanks.

Best regards

Eric

Hello, ![ARRIERE_PLAK METAL BLACK_Roughness.png](https://archive.blender.org/developer/F12792766/ARRIERE_PLAK_METAL_BLACK_Roughness.png) ![ARRIERE_PLAK METAL BLACK_Normal.png](https://archive.blender.org/developer/F12792765/ARRIERE_PLAK_METAL_BLACK_Normal.png) ![ARRIERE_PLAK METAL BLACK_BaseColor.png](https://archive.blender.org/developer/F12792764/ARRIERE_PLAK_METAL_BLACK_BaseColor.png) ![ARRIERE_PLAK METAL BLACK_Metallic.png](https://archive.blender.org/developer/F12792763/ARRIERE_PLAK_METAL_BLACK_Metallic.png) {[F12792771](https://archive.blender.org/developer/F12792771/Bug_textures_roughness.blend)}thanks for the response. This is the textures and object where problem happen..... For this one the metallic is roughness001 and roughness is roughness 002. In many cas it happen with base color and roughness. The texture come fron Substance painter. Thanks. Best regards Eric

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

I get slightly different behavior here - base color is used for metallic input.

This happens, because node wrangler splits filemane and looks for strings that do match shader node inputs. Since your filename is ARRIERE_PLAK METAL BLACK_BaseColor it contains word METAL which matches (as substring) metallic node input. So technically this is not a bug.

Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

I get slightly different behavior here - base color is used for metallic input. This happens, because node wrangler splits filemane and looks for strings that do match shader node inputs. Since your filename is `ARRIERE_PLAK METAL BLACK_BaseColor` it contains word `METAL` which matches (as substring) `metallic` node input. So technically this is not a bug. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Author

Thanks for the response and advice,but there is something strange, is that sometime the _base ,_roughness and all input is changed in _base.001,_roughness_001 that it's strange the file is named: TAIL WING,no metal name on it.....Anyway I'll remove the name metal in my future texture and replaced with _ M.

I'll would add also in the edit tag of the node wrangler preference the exact name (with Capital letter) that I have in SP:
Normal, Roughness, Metallic, BaseColor but it don't want to keep the Capital Letter.

Could you tell me if it's good?

Thanks by advance.

Best Regards.

Thanks for the response and advice,but there is something strange, is that sometime the _base ,_roughness and all input is changed in _base.001,_roughness_001 that it's strange the file is named: TAIL WING,no metal name on it.....Anyway I'll remove the name metal in my future texture and replaced with _ M. I'll would add also in the edit tag of the node wrangler preference the exact name (with Capital letter) that I have in SP: Normal, Roughness, Metallic, BaseColor but it don't want to keep the Capital Letter. Could you tell me if it's good? Thanks by advance. Best Regards.
Author

Hello, I'll upload again another object with the same problem but this time there is no metal or something like that on it. For me there is a problem but perheaps you could tell me what's happen because now I'll don't know.

Thanks by advance.

Best regard.

Bug textures roughness V2.blend

CONSOLE 2 GAUGE CADRAN_BaseColor.png

CONSOLE 2 GAUGE CADRAN_Normal.png

CONSOLE 2 GAUGE CADRAN_Roughness.png

CONSOLE 2 GAUGE CADRAN_Metallic.png

Hello, I'll upload again another object with the same problem but this time there is no metal or something like that on it. For me there is a problem but perheaps you could tell me what's happen because now I'll don't know. Thanks by advance. Best regard. [Bug textures roughness V2.blend](https://archive.blender.org/developer/F12795642/Bug_textures_roughness_V2.blend) ![CONSOLE 2 GAUGE CADRAN_BaseColor.png](https://archive.blender.org/developer/F12795631/CONSOLE_2_GAUGE_CADRAN_BaseColor.png) ![CONSOLE 2 GAUGE CADRAN_Normal.png](https://archive.blender.org/developer/F12795630/CONSOLE_2_GAUGE_CADRAN_Normal.png) ![CONSOLE 2 GAUGE CADRAN_Roughness.png](https://archive.blender.org/developer/F12795629/CONSOLE_2_GAUGE_CADRAN_Roughness.png) ![CONSOLE 2 GAUGE CADRAN_Metallic.png](https://archive.blender.org/developer/F12795628/CONSOLE_2_GAUGE_CADRAN_Metallic.png)
Author

Sorry for the multiple post but I'm really annoy this these strange behavior of the node wrangler.

For example this set of texture work.....Why????? Mystery. What's the difference from the top one?

Thanks by advance.

Best regards.CONSOLES COTE ELEM M GREY_Roughness.png

CONSOLES COTE ELEM M GREY_Normal.png

CONSOLES COTE ELEM M GREY_BaseColor.png

CONSOLES COTE ELEM M GREY_Metallic.png

Sorry for the multiple post but I'm really annoy this these strange behavior of the node wrangler. For example this set of texture work.....Why????? Mystery. What's the difference from the top one? Thanks by advance. Best regards.![CONSOLES COTE ELEM M GREY_Roughness.png](https://archive.blender.org/developer/F12795784/CONSOLES_COTE_ELEM_M_GREY_Roughness.png) ![CONSOLES COTE ELEM M GREY_Normal.png](https://archive.blender.org/developer/F12795783/CONSOLES_COTE_ELEM_M_GREY_Normal.png) ![CONSOLES COTE ELEM M GREY_BaseColor.png](https://archive.blender.org/developer/F12795782/CONSOLES_COTE_ELEM_M_GREY_BaseColor.png) ![CONSOLES COTE ELEM M GREY_Metallic.png](https://archive.blender.org/developer/F12795781/CONSOLES_COTE_ELEM_M_GREY_Metallic.png)

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

I can re-check these cases next week, in meantime will reopen report.

I can re-check these cases next week, in meantime will reopen report.
Author

Thanks

Best regards.

Thanks Best regards.
Author

Hello,thanks to take time to look at this problem.

What do you mean by "removed BF Blender"?

Best regards.

Hello,thanks to take time to look at this problem. What do you mean by "removed BF Blender"? Best regards.

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Sorry, this took me some time to check again.

So your files are split into components:

['consoles', 'cote', 'elem', 'm', 'grey', 'base', 'color']
['consoles', 'cote', 'elem', 'm', 'grey', 'metallic']
['consoles', 'cote', 'elem', 'm', 'grey', 'normal']
['consoles', 'cote', 'elem', 'm', 'grey', 'roughness']
['console', '', 'gauge', 'cadran', 'base', 'color']
['console', '', 'gauge', 'cadran', 'metallic']
['console', '', 'gauge', 'cadran', 'normal']
['console', '', 'gauge', 'cadran', 'roughness']

These components are compared to these strings:

Displacement ['displacement', 'displace', 'disp', 'dsp', 'height', 'heightmap']
Base Color ['diffuse', 'diff', 'albedo', 'base', 'col', 'color']
Subsurface Color ['sss', 'subsurface']
Metallic ['metallic', 'metalness', 'metal', 'mtl']
Specular ['specularity', 'specular', 'spec', 'spc']
Roughness ['roughness', 'rough', 'rgh', 'gloss', 'glossy', 'glossiness']
Normal ['normal', 'nor', 'nrm', 'nrml', 'norm', 'bump', 'bmp']

When you click on Window > Toggle System Console, you should see message:

Matched Textures:
0 Base Color CONSOLE_2_GAUGE_CADRAN_BaseColor.png
1 Metallic CONSOLE_2_GAUGE_CADRAN_Metallic.png
2 Roughness CONSOLE_2_GAUGE_CADRAN_Roughness.png
3 Normal CONSOLE_2_GAUGE_CADRAN_Normal.png

I wasn't able to reproduce any isue with these files though. Can you send console output when this operation fails?

Sorry, this took me some time to check again. So your files are split into components: ``` ['consoles', 'cote', 'elem', 'm', 'grey', 'base', 'color'] ['consoles', 'cote', 'elem', 'm', 'grey', 'metallic'] ['consoles', 'cote', 'elem', 'm', 'grey', 'normal'] ['consoles', 'cote', 'elem', 'm', 'grey', 'roughness'] ``` ``` ['console', '', 'gauge', 'cadran', 'base', 'color'] ['console', '', 'gauge', 'cadran', 'metallic'] ['console', '', 'gauge', 'cadran', 'normal'] ['console', '', 'gauge', 'cadran', 'roughness'] ``` These components are compared to these strings: ``` Displacement ['displacement', 'displace', 'disp', 'dsp', 'height', 'heightmap'] Base Color ['diffuse', 'diff', 'albedo', 'base', 'col', 'color'] Subsurface Color ['sss', 'subsurface'] Metallic ['metallic', 'metalness', 'metal', 'mtl'] Specular ['specularity', 'specular', 'spec', 'spc'] Roughness ['roughness', 'rough', 'rgh', 'gloss', 'glossy', 'glossiness'] Normal ['normal', 'nor', 'nrm', 'nrml', 'norm', 'bump', 'bmp'] ``` When you click on Window > Toggle System Console, you should see message: ``` Matched Textures: 0 Base Color CONSOLE_2_GAUGE_CADRAN_BaseColor.png 1 Metallic CONSOLE_2_GAUGE_CADRAN_Metallic.png 2 Roughness CONSOLE_2_GAUGE_CADRAN_Roughness.png 3 Normal CONSOLE_2_GAUGE_CADRAN_Normal.png ``` I wasn't able to reproduce any isue with these files though. Can you send console output when this operation fails?
Author

Hello thanks to take time to solve the problem.
CONSOLE 2 M_BLACK_Normal.png

CONSOLE 2 M_BLACK_BaseColor.png

CONSOLE 2 M_BLACK_Roughness.png

CONSOLE 2 M_BLACK_Metallic.png

CONSOLE 2 GAUGE CADRAN_BaseColor.png

CONSOLE 2 GAUGE CADRAN_Normal.png

CONSOLE 2 GAUGE CADRAN_Metallic.png

CONSOLE 2 GAUGE CADRAN_Roughness.png

Bug textures roughness V2.blend
I'll try with the file in the upload and it's a mess and I'v that in the console:

cls: <class 'MB-Lab.addon_updater_ops.addon_updater_update_target'>
cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_install_manually'>
cls: <class 'MB-Lab.addon_updater_ops.addon_updater_install_manually'>
cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_updated_successful'>
cls: <class 'MB-Lab.addon_updater_ops.addon_updater_updated_successful'>
cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_restore_backup'>
cls: <class 'MB-Lab.addon_updater_ops.addon_updater_restore_backup'>
cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_ignore'>
cls: <class 'MB-Lab.addon_updater_ops.addon_updater_ignore'>
cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_end_background'>
cls: <class 'MB-Lab.addon_updater_ops.addon_updater_end_background'>
mb_lab Updater: Read in json settings from file
Traceback (most recent call last):

File "C:\blender-3.0.1-windows-x64\3.0\scripts\modules\addon_utils.py", line 351, in enable
  mod = __import__(module_name)

ModuleNotFoundError: No module named 'bab_v_0_3_1_5'
Auto Reload --- All files modification time updated
Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend
Auto Reload --- All files modification time updated
Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend
Auto Reload --- All files modification time updated
Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend
Auto Reload --- All files modification time updated

Matched Textures:
0 Base Color CONSOLE 2 GAUGE CADRAN_Roughness.png
1 Metallic CONSOLE 2 GAUGE CADRAN_Metallic.png
2 Roughness CONSOLE 2 GAUGE CADRAN_Roughness.png
3 Normal CONSOLE 2 GAUGE CADRAN_Normal.png

Matched Textures:
0 Base Color CONSOLE 2 M_BLACK_Roughness.png
1 Metallic CONSOLE 2 M_BLACK_Metallic.png
2 Roughness CONSOLE 2 M_BLACK_Roughness.png
3 Normal CONSOLE 2 M_BLACK_Normal.png

As you can see it make problem. Why? mystery for me sometime it work sometine not. In 20% I'll must reroute in manual.

Thanks by advance for your help.

Best regards.

Hello thanks to take time to solve the problem. ![CONSOLE 2 M_BLACK_Normal.png](https://archive.blender.org/developer/F12850203/CONSOLE_2_M_BLACK_Normal.png) ![CONSOLE 2 M_BLACK_BaseColor.png](https://archive.blender.org/developer/F12850202/CONSOLE_2_M_BLACK_BaseColor.png) ![CONSOLE 2 M_BLACK_Roughness.png](https://archive.blender.org/developer/F12850201/CONSOLE_2_M_BLACK_Roughness.png) ![CONSOLE 2 M_BLACK_Metallic.png](https://archive.blender.org/developer/F12850200/CONSOLE_2_M_BLACK_Metallic.png) ![CONSOLE 2 GAUGE CADRAN_BaseColor.png](https://archive.blender.org/developer/F12850211/CONSOLE_2_GAUGE_CADRAN_BaseColor.png) ![CONSOLE 2 GAUGE CADRAN_Normal.png](https://archive.blender.org/developer/F12850210/CONSOLE_2_GAUGE_CADRAN_Normal.png) ![CONSOLE 2 GAUGE CADRAN_Metallic.png](https://archive.blender.org/developer/F12850209/CONSOLE_2_GAUGE_CADRAN_Metallic.png) ![CONSOLE 2 GAUGE CADRAN_Roughness.png](https://archive.blender.org/developer/F12850208/CONSOLE_2_GAUGE_CADRAN_Roughness.png) [Bug textures roughness V2.blend](https://archive.blender.org/developer/F12850218/Bug_textures_roughness_V2.blend) I'll try with the file in the upload and it's a mess and I'v that in the console: cls: <class 'MB-Lab.addon_updater_ops.addon_updater_update_target'> cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_install_manually'> cls: <class 'MB-Lab.addon_updater_ops.addon_updater_install_manually'> cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_updated_successful'> cls: <class 'MB-Lab.addon_updater_ops.addon_updater_updated_successful'> cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_restore_backup'> cls: <class 'MB-Lab.addon_updater_ops.addon_updater_restore_backup'> cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_ignore'> cls: <class 'MB-Lab.addon_updater_ops.addon_updater_ignore'> cls BA: <class 'MB-Lab.addon_updater_ops.addon_updater_end_background'> cls: <class 'MB-Lab.addon_updater_ops.addon_updater_end_background'> mb_lab Updater: Read in json settings from file Traceback (most recent call last): ``` File "C:\blender-3.0.1-windows-x64\3.0\scripts\modules\addon_utils.py", line 351, in enable mod = __import__(module_name) ``` ModuleNotFoundError: No module named 'bab_v_0_3_1_5' Auto Reload --- All files modification time updated Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend Auto Reload --- All files modification time updated Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend Auto Reload --- All files modification time updated Read blend: D:\PROJETS\AVIONS\A7 CORSAIR II\BLEND\TEXTURING\BUG TEXTURES\Bug textures roughness V2.blend Auto Reload --- All files modification time updated Matched Textures: 0 Base Color CONSOLE 2 GAUGE CADRAN_Roughness.png 1 Metallic CONSOLE 2 GAUGE CADRAN_Metallic.png 2 Roughness CONSOLE 2 GAUGE CADRAN_Roughness.png 3 Normal CONSOLE 2 GAUGE CADRAN_Normal.png Matched Textures: 0 Base Color CONSOLE 2 M_BLACK_Roughness.png 1 Metallic CONSOLE 2 M_BLACK_Metallic.png 2 Roughness CONSOLE 2 M_BLACK_Roughness.png 3 Normal CONSOLE 2 M_BLACK_Normal.png As you can see it make problem. Why? mystery for me sometime it work sometine not. In 20% I'll must reroute in manual. Thanks by advance for your help. Best regards.

I have tried to reproduce with your files about 10x just to be sure, but still no luck. Also looking at how these filenames are parsed this should not be possible to happen. Is it possible that you are using some unofficial version of node wrangler perhaps? I have no idea why this would happen otherwise.

I have tried to reproduce with your files about 10x just to be sure, but still no luck. Also looking at how these filenames are parsed this should not be possible to happen. Is it possible that you are using some unofficial version of node wrangler perhaps? I have no idea why this would happen otherwise.
Author

Hello,it's strange.....I'll use the official node wrangler since the beginning but perheaps it's the folder file saving system (by last date saving)?.

I'll disable and enable again the addon ..... no way

BUT....

Ill think I'll find why it's don't work,

When I'll use a clean objet and a clean scene and no textures in uv editor (browse image to be linked) and shader it 's work great.

IF I'll delete the texture node and ctrl shift T again it add after the name of the texture a "base color.png.001" if I'll delete again it add "base color.png.002"! and ect....

It seems blender don't erase the old texture and add a .001 002

Perheaps I'v an option somewhere but clearly it's the problem.

And in prod we have tons of texture and work a lot on the shader.

I'll delete ALL texture in uv editor and clean (file clean up data block) and after it work but if I'll delete again the texture and ctrl shit T a gain no way. always .001 and it's a mess.

Sometime it' could find a texture with same name and it's bug.

Can you try to solve the problem or give me a workaround?name.jpg

Thanks by advance for your help.

Best regards.

Hello,it's strange.....I'll use the official node wrangler since the beginning but perheaps it's the folder file saving system (by last date saving)?. I'll disable and enable again the addon ..... no way BUT.... Ill think I'll find why it's don't work, When I'll use a clean objet and a clean scene and no textures in uv editor (browse image to be linked) and shader it 's work great. IF I'll delete the texture node and ctrl shift T again it add after the name of the texture a "base color.png.001" if I'll delete again it add "base color.png.002"! and ect.... It seems blender don't erase the old texture and add a .001 002 Perheaps I'v an option somewhere but clearly it's the problem. And in prod we have tons of texture and work a lot on the shader. I'll delete ALL texture in uv editor and clean (file clean up data block) and after it work but if I'll delete again the texture and ctrl shit T a gain no way. always .001 and it's a mess. Sometime it' could find a texture with same name and it's bug. Can you try to solve the problem or give me a workaround?![name.jpg](https://archive.blender.org/developer/F12867522/name.jpg) Thanks by advance for your help. Best regards.

I know that order of files in file browser matters and I tested ascending or descending sorting, but there was no issue.

Unused textures are expected if you try to attach them multiple times. Just saving and re-opening .blend file should clear unused data.

I know that order of files in file browser matters and I tested ascending or descending sorting, but there was no issue. Unused textures are expected if you try to attach them multiple times. Just saving and re-opening .blend file should clear unused data.

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Author

Thanks for the tips,

I'll think the problem was multiple unused data.

Thanks for all.

Best regards

Thanks for the tips, I'll think the problem was multiple unused data. Thanks for all. Best regards
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@ericsego Is this still an issue? Is your last comment about the names or the issue in general?

@ericsego Is this still an issue? Is your last comment about the names or the issue in general?
Author

Hello,

the issue still exist and for me the problem seem connected with the unused texture data. Hope one day a button to purge the unused textures in uv editor.

Thanks.

Hello, the issue still exist and for me the problem seem connected with the unused texture data. Hope one day a button to purge the unused textures in uv editor. Thanks.
Member

@ericsego Isn't this already provided by the File -> Clean Up operations?

@ericsego Isn't this already provided by the File -> Clean Up operations?
Author

Hello, yes it's provided by clean up but it need a restart and it's not very useful when you work on a big project.

Hope a clean up without restart one day.

Thanks

Hello, yes it's provided by clean up but it need a restart and it's not very useful when you work on a big project. Hope a clean up without restart one day. Thanks
Member

It actually doesn't require a restart in recent version, have you tried it?

It actually doesn't require a restart in recent version, have you tried it?
Author

You are right I'v not try actually the clean up (file clean up) but I'll would like to say it's in the uv editor image it will be great to clean only the textures unusued.

Thanks.

You are right I'v not try actually the clean up (file clean up) but I'll would like to say it's in the uv editor image it will be great to clean only the textures unusued. Thanks.
Member

I think I have seen work on this area, so this might eventually be possible. But aside from the unused resources, should we consider this resolved?

I think I have seen work on this area, so this might eventually be possible. But aside from the unused resources, should we consider this resolved?
Author

Hello, yes you could consider it like resolved.

Thanks

Just another question,I ll think for the sculpt module it will be great to add a layer option, for exemple we use a base mesch on a layer,more details on another and refine on another. It will be great.

Thanks

Hello, yes you could consider it like resolved. Thanks Just another question,I ll think for the sculpt module it will be great to add a layer option, for exemple we use a base mesch on a layer,more details on another and refine on another. It will be great. Thanks
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

For your question, for user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

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Reference: blender/blender-addons#94701
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