Render artifacts in Cycles with multi material with sss combined with glass or transparent #94844

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opened 2022-01-12 10:27:31 +01:00 by Daniel Westlund · 5 comments

System Information
Operating system:
Graphics card: rtx 2080 TI
Bug_joined_object_sss_and_transparency_01.blend

Blender version 3.0 stable
Render artifacts in Cycles when rendering a multi material mesh with sss combined with glass or transparent shader. the transparent shader is shadowing the sss part of the model. this is not the case when the shaders are also separated in to two different objects.

Create two boxes assign a sss shader to one and transparent shader to the other. render in viewport. It works as supposed to. Now join the two objects in to one mesh. Render and see the "shadow" artifacts. or see attached file

**System Information** Operating system: Graphics card: rtx 2080 TI [Bug_joined_object_sss_and_transparency_01.blend](https://archive.blender.org/developer/F12802040/Bug_joined_object_sss_and_transparency_01.blend) Blender version 3.0 stable Render artifacts in Cycles when rendering a multi material mesh with sss combined with glass or transparent shader. the transparent shader is shadowing the sss part of the model. this is not the case when the shaders are also separated in to two different objects. Create two boxes assign a sss shader to one and transparent shader to the other. render in viewport. It works as supposed to. Now join the two objects in to one mesh. Render and see the "shadow" artifacts. or see attached file

Added subscriber: @Dawe69

Added subscriber: @Dawe69
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Added subscriber: @Alaska

Added subscriber: @Alaska
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can confirm. However I'm not sure if this is a bug or a limitation of the Subsurface Scattering algorithms.

I can confirm. However I'm not sure if this is a bug or a limitation of the Subsurface Scattering algorithms.

In #94844#1287192, @Alaska wrote:
I'm not sure if this is a bug or a limitation of the Subsurface Scattering algorithms.

Yes I had the same thought but I think its a huge drawback work wise. Im not sure howe it worked in 2,9*

> In #94844#1287192, @Alaska wrote: > I'm not sure if this is a bug or a limitation of the Subsurface Scattering algorithms. Yes I had the same thought but I think its a huge drawback work wise. Im not sure howe it worked in 2,9*
Philipp Oeser removed the
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Reference: blender/blender#94844
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