Armature problems with 3rd gen. targets (Blender 2.32)
Closed, ArchivedPublic


Group: current SVN version
Resolution: Fixed
Category: Tools

This problem started on 2.32, it did not happened on
previous versions.

When the armature deformation depends on the
transformations on an external object, that in turn is
been affected by a second external object, the starting
armature is not up-dating itself on the 3D window, but
shows right on the render.. it makes the animation task
quite up-hill to do a change and render to see the efect.

The companion .blend file contains more detailed
description and the single step needed to duplicate the

(Just in case, the same .blend will be available at for the time


Martin Poirier (theeth) closed this task as Archived.Feb 8 2004, 5:41 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.