Armature problems with 3rd gen. targets (Blender 2.32)
Closed, ArchivedPublic

Description

Group: current SVN version
Resolution: Fixed
Category: Tools

This problem started on 2.32, it did not happened on
previous versions.

When the armature deformation depends on the
transformations on an external object, that in turn is
been affected by a second external object, the starting
armature is not up-dating itself on the 3D window, but
shows right on the render.. it makes the animation task
quite up-hill to do a change and render to see the efect.

The companion .blend file contains more detailed
description and the single step needed to duplicate the
error.

(Just in case, the same .blend will be available at
http://www.freewebz.com/apollux/Cook.blend for the time
been)

Juan J. (apollux) set Type to Bug.Via Old WorldFeb 5 2004, 7:14 AM
Martin Poirier (theeth) closed this task as "Archived".Via Old WorldFeb 8 2004, 5:41 PM
Nobody (None) added a comment.Via Old WorldFeb 5 2004, 7:14 AM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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