Crashes when working with pose mode (rigidbodies involved) #95603

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opened 2022-02-08 11:06:00 +01:00 by Serge · 9 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23

Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: dc2d180181
Worked: 2.8

Short description of error
Frequent random crashes.

Exact steps for others to reproduce the error
Just animate bones. It may even crash at undo. One day it's okay, another it crashes 20 times a day.
debug_logs.zip

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23 **Blender Version** Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: `dc2d180181` Worked: 2.8 **Short description of error** Frequent random crashes. **Exact steps for others to reproduce the error** Just animate bones. It may even crash at undo. One day it's okay, another it crashes 20 times a day. [debug_logs.zip](https://archive.blender.org/developer/F12854920/debug_logs.zip)
Author

Added subscriber: @shelldamage

Added subscriber: @shelldamage

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Could not get it to crash with Blender 3.1 (Beta). Any specific actions to try after opening the blend file?

Also, can you upload this file (mentioned in the debug log): C:\Users\WINTER~1\AppData\Local\Temp\niah.crash.txt

Could not get it to crash with Blender 3.1 (Beta). Any specific actions to try after opening the blend file? Also, can you upload this file (mentioned in the debug log): C:\Users\WINTER~1\AppData\Local\Temp\niah.crash.txt

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Author

niah.crash.txt
No really specific actions needed.
In pose mode - do anything: move, create, delete keyframes, move bones, play animation... Eventually blender will crash.

[niah.crash.txt](https://archive.blender.org/developer/F12855481/niah.crash.txt) No really specific actions needed. In pose mode - do anything: move, create, delete keyframes, move bones, play animation... Eventually blender will crash.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can get the crash but steps are not defined.
A few relevant reports where root issue is probably same:

  • #91369 (Frequent crashes when performing minor adjustments with rigid body constraints)
  • #92915 (Rigidbody crash undoing while animation plays (which was started at frame 1 or below))
blender.exe         :0x00007FF6708C7840  RB_body_delete
blender.exe         :0x00007FF66FA3BCA0  rigidbody_validate_sim_object
blender.exe         :0x00007FF66FA3B450  rigidbody_update_simulation
blender.exe         :0x00007FF66FA3A010  BKE_rigidbody_rebuild_sim
blender.exe         :0x00007FF66FC86B60  blender::deg::`anonymous namespace'::evaluate_node
blender.exe         :0x00007FF66FC86B10  blender::deg::`anonymous namespace'::deg_task_run_func
blender.exe         :0x00007FF674D781C0  tbb::internal::function_task<Task>::execute
tbb.dll             :0x00007FFFBD09F690  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFFBD09F690  tbb::recursive_mutex::scoped_lock::internal_try_acquire
blender.exe         :0x00007FF66FDD9550  tbb::internal::task_group_base::wait
blender.exe         :0x00007FF66FC86690  blender::deg::deg_evaluate_on_refresh
blender.exe         :0x00007FF66F95A310  BKE_scene_graph_update_for_newframe
blender.exe         :0x00007FF674FB6F30  animviz_calc_motionpaths
blender.exe         :0x00007FF670285210  ED_pose_recalculate_paths
blender.exe         :0x00007FF670462410  special_aftertrans_update__pose
blender.exe         :0x00007FF670444960  transformEnd
blender.exe         :0x00007FF67043F610  transform_modal
blender.exe         :0x00007FF66FB988A0  wm_handler_operator_call
blender.exe         :0x00007FF66FB99890  wm_handlers_do_intern
blender.exe         :0x00007FF66FB98EC0  wm_handlers_do
blender.exe         :0x00007FF66FB95F40  wm_event_do_handlers
blender.exe         :0x00007FF66FB80040  WM_main
blender.exe         :0x00007FF66F7C03C0  main
blender.exe         :0x00007FF674EB5074  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFFDE7C7020  BaseThreadInitThunk
ntdll.dll           :0x00007FFFE00E2630  RtlUserThreadStart```
Can get the crash but steps are not defined. A few relevant reports where root issue is probably same: - #91369 (Frequent crashes when performing minor adjustments with rigid body constraints) - #92915 (Rigidbody crash undoing while animation plays (which was started at frame 1 or below)) ```blender.exe :0x00007FF6744841A0 btRigidBody::removeConstraintRef blender.exe :0x00007FF6708C7840 RB_body_delete blender.exe :0x00007FF66FA3BCA0 rigidbody_validate_sim_object blender.exe :0x00007FF66FA3B450 rigidbody_update_simulation blender.exe :0x00007FF66FA3A010 BKE_rigidbody_rebuild_sim blender.exe :0x00007FF66FC86B60 blender::deg::`anonymous namespace'::evaluate_node blender.exe :0x00007FF66FC86B10 blender::deg::`anonymous namespace'::deg_task_run_func blender.exe :0x00007FF674D781C0 tbb::internal::function_task<Task>::execute tbb.dll :0x00007FFFBD09F690 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFFBD09F690 tbb::recursive_mutex::scoped_lock::internal_try_acquire blender.exe :0x00007FF66FDD9550 tbb::internal::task_group_base::wait blender.exe :0x00007FF66FC86690 blender::deg::deg_evaluate_on_refresh blender.exe :0x00007FF66F95A310 BKE_scene_graph_update_for_newframe blender.exe :0x00007FF674FB6F30 animviz_calc_motionpaths blender.exe :0x00007FF670285210 ED_pose_recalculate_paths blender.exe :0x00007FF670462410 special_aftertrans_update__pose blender.exe :0x00007FF670444960 transformEnd blender.exe :0x00007FF67043F610 transform_modal blender.exe :0x00007FF66FB988A0 wm_handler_operator_call blender.exe :0x00007FF66FB99890 wm_handlers_do_intern blender.exe :0x00007FF66FB98EC0 wm_handlers_do blender.exe :0x00007FF66FB95F40 wm_event_do_handlers blender.exe :0x00007FF66FB80040 WM_main blender.exe :0x00007FF66F7C03C0 main blender.exe :0x00007FF674EB5074 __scrt_common_main_seh KERNEL32.DLL :0x00007FFFDE7C7020 BaseThreadInitThunk ntdll.dll :0x00007FFFE00E2630 RtlUserThreadStart```
Philipp Oeser changed title from Crashes when working with pose mode to Crashes when working with pose mode (rigidbodies involved) 2022-04-28 10:15:44 +02:00
Philipp Oeser removed the
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Reference: blender/blender#95603
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