segfault on background rendering
Closed, ArchivedPublic

Description

Group: V 2.31 release
Resolution: Fixed
Category: Python

I have a large (3Mb) blend file which I run in the
background. I discovered that it will segfault (status
on exit is 139) depending on the current frame number
saved in the blend file. It doesn't seem to matter
which frames I ask to render. I'm using python scripts
as well. I can load the blend file in for foreground
with no problems.

It is repeatable on v2.28c, v2.31 and v2.32.

I'm running Slackware 9.0, Linux 2.4.24 kernel with
ACPI patches, on a Toshiba laptop with a nVidia Geforce
MX 440 card (although I don't think this matters).

I can send the blend file ie needed, but it is huge and
I won't be able to send any texture images.

Details

Type
Bug

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

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