Blender crash on video textures playback higher than 1080 square resolution. #95980
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Reference: blender/blender#95980
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
Worked: (newest version of Blender that worked as expected)
Short description of error
Have a rounded cube slightly modelled.
UV mapped the cube, assign material...... all good on simple image textures.
Assign HAP Q animated texture (600 frames both on video and timeline), press space bar on timeline to play back both in material preview and in render preview.
1080x1080 works.
1440x1440 crushes.
1992x1992 crushes.
2048x2048 crushes.
Not sure if is that the system can't handle that?
Thanks.
Exact steps for others to reproduce the error
Added subscriber: @EnricoAgostino
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. This is probably a duplicate of #92838. Can you test again on daily builds (3.1.0, 3.2.0)?: https://builder.blender.org/download/daily/
Hi Patrick,
Thanks for the reference, yes it looks like the same issue.
Just tested on 3.2 alpha and:
Thanks
Hi, thanks for the update.
Kind of freeze appear due to high ram usage when I follow your reproducing steps but doesn't crash.
Can you provide following data
Changed status from 'Needs User Info' to: 'Archived'
Hi, any news?
Changed status from 'Archived' to: 'Needs User Info'
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.