MacOS desktop freeze and crash on 3.1 beta up to 3.2.2 when moving mesh in Cycles Rendered view (Cycles CPU mode) #96133
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Reference: blender/blender#96133
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System Information
Operating system: macOS-10.13.6-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.33.0 387.10.10.10.40.140
Blender Version
Broken: starting with version: 3.1.0 Alpha, branch: master, commit date: 2022-01-07 23:28, hash:
741ed5fcd2
up to 3.1 beta and 3.2 alphaWorked: version: 3.1.0 Alpha, branch: master, commit date: 2022-01-06 23:21, hash:
e6ca0b33e9
Short description of error
Moving/rotating a mesh in edit mode while in rendered view makes macos hangs entirely after a few seconds, stays frozen on Blender for about 1mn then reboots/resets logged in session (it seems like this is not a complete reboot but rather a desktop session restart)
Exact steps for others to reproduce the error
open blender, use Cycles engine, select default cube, turn on Rendered viewport, Edit Mode, select all vertices, subdivide a few times (the more vertices the quicker it crashes), rotate or move cube with mouse without stopping.
IMG_28723.mov
startup file :
untitled.blend
INFO UPDATE 8/2022
I was able to update from Macos 10.13.6 to Macos 10.15.7 Catalina (and the default Macos drivers for the GT750M) and the issue evolved a bit: Blender 3.2.2 still crashes but now Blender simply quits with an "Abort trap 6" and it does not freeze and crash the entire Desktop manager anymore.
Same crashlog though, showing a the culprit somewhere in or downstream of
com.apple.GeForceGLDriver - gldModifyTexSubImage
Untitled.mov
System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Worked: (newest version of Blender that worked as expected)
Crash log:
Added subscriber: @BlenderBruno
#97038 was marked as duplicate of this issue
#97964 was marked as duplicate of this issue
#98471 was marked as duplicate of this issue
#97496 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report.
Upgrading graphics driver sometime helps to resolve issues like this: https://docs.blender.org/manual/en/latest/troubleshooting/gpu/apple/nvidia.html
Though I'm not very sure since you claim 3.0.1 is working version.
Thanks Pratik.
The issue remains both with the default MacOS drivers as well as with the NVidia Driver manager/switch tool with the up to date drivers.
Also, I am able to reproduce without going to Edit Mode, simply rotating the object in Object mode/Rendered view Cycles.
Hi, thanks for the information.
Do you have crash in Blender or your OS reboots?
Doesn't crash here on windows (tested on 3.1.0)
OS Crash: first the screen freezes entirely (no mouse cursor) for about 1mn then the blender viewport updates for a split second before the OS crashes (it seems it only kills the current user session and returns to OS login screen a without a complete reboot)
Added subscriber: @mano-wii
Thanks for the info.
Not very sure how things work on Mac. @mano-wii , can you take a look?
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
We had a recent fix that seems to be related:
629f22f161
@BlenderBruno, I suggest try the latest daily build (since the reported version is from before the fix):
https://builder.blender.org/download/
Thanks Germano but the issue exists also without entering Edit Mode by simply enabling Rendered view in Object mode and moving/rotating an object quickly. Let me rephrase the title....
Operating System crash on 3.1 beta and 3.2 alpha when moving mesh in Edit mode and Rendered view (Cycles)to Operating System crash on 3.1 beta and 3.2 alpha when moving mesh in Rendered view (Cycles)Added subscriber: @Sergey
Does the issue happen when you render final image (F12) for an extended period of time?
No issue with F12/ final render.
Despite a bad internet connection at the moment I can help trying to pinpoint which version introduced the issue.
At the moment the latest version WITHOUT the issue is 3.1.0 Alpha, branch: master, commit date: 2021-12-03 22:24, hash:
d5920744f4
I will report when I've found the culprit.
The problem appears starting with this version:
I have tested quite a few previous 3.1.0 alpha releases anterior to that one and none had the issue.
Thanks for the tests.
I assume you also tested the build just before, right?
January 07, 02:06:14 - e6ca0b33e920 - zip - 237.98MB
In this case we can assume that the bug was introduced between
e6ca0b33e9
and741ed5fcd2
You're welcome. You are correct, I have tested
e6ca0b33e9
which does not show the issue (description already edited)FYI, this is in Cycles CPU mode only.
Operating System crash on 3.1 beta and 3.2 alpha when moving mesh in Rendered view (Cycles)to Operating System crash on 3.1 beta and 3.2 alpha when moving mesh in Rendered view (Cycles CPU mode)Operating System crash on 3.1 beta and 3.2 alpha when moving mesh in Rendered view (Cycles CPU mode)to MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode)It looks like https:*developer.blender.org/D13385 which was commited in https:*developer.blender.org/rBae28d90578be516bf81f3532846c29f9985f1085 (part of the 1/7/22 faulty build version
741ed5fcd2
) has had some similar freezing desktop issues.Just in case, stderr and stdout with --debug-all turned on: stderr.log stdout.log
Let me know what I can do to help debug this.
Since no one can reproduce the problem, it is quite possible that this is a driver issue.
In this case it is not so simple to identify the cause.
It would be necessary to first be sure which commit introduced the problem and perhaps, through divide and conquer, identify which part of the code results in this problem.
Please double-check if the drivers are up to date: https://www.blender.org/download/requirements
To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Thanks Germano, Pratik has already pointed at a driver issue which I have already updated to the latest (see previous posts).
There are 23 commits to test (basically all January 7, 2022)... piece of cake!
I will give a try to build Blender myself and help in the troubleshooting but my 2014 macbook is suffering enough just running it.
I have access to cloud VMs but linux only. It doesn't look like it is possible to build MacOS version of Blender from linux, is it?
Do you know of any other ways or online service to get custom builds?
Some update on troubleshooting:
when Render Properties/Performance/Viewport/Pixel Size is set to 8, the issue is much less likely to happen. Any other value allows the crash to happen quickly.
I was able to obtain one blender crash log with 3.2 alpha. Here is the crashed thread stack trace (see attachment for full log).
FYI, ccl::PathTrace, PathTraceDisplay and BlenderDisplayDriver is part of the changes made in https://developer.blender.org/D13385 which itself is one of the 23 commits of the crashing build.
Here is the full crash log: Blender_2022-03-04-224848_Santa-Manza.crash
Added subscriber: @dodo-2
Verified, on mac vers 3.1 and Intel architecture. I can reproduce the same error...
Added subscriber: @DannyBCreative
I can not reproduce this bug in 3.1 Beta on the M1-Max. Maybe an nVidia/driver issue?
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscribers: @onokas, @iss
Just tested on same Macbook Pro with Blender 3.1.2 on Windows 10 and NVidia driver version 425.31. I could not reproduce the issue.
Changed status from 'Needs Triage' to: 'Needs User Info'
Good news!
@dodo-2, can you check if you can still reproduce the problem?
Make sure to try with the [latest daily build ]] and to [ https:*docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html | check if the drivers are up to date .
Added subscriber: @germanobanano
@germanobanano , my test from earlier today was using the same macbook pro but running Windows 10 rather than macos.
I just tested the latest builds 3.1.2 and 3.2 beta and the problem is still present under macos 10.13.6 with the latest NVidia drivers for macos v387.10.10.10.40.140
Changed status from 'Needs User Info' to: 'Needs Triage'
Removed subscriber: @germanobanano
Added subscriber: @dupoxy
I can reproduce this crash.
System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
Added subscribers: @sibawal, @OmarEmaraDev
today i update my mac os to 10.15.7 and try use blender 3.2
it seem more stable right now at my imac, i havent got any crash problem so far in viewport rendering
The problem is still there with Blender Version 3.2.0 (3.2.0 2022-06-08) on Macos 10.13.6.
Added subscriber: @PanagiotisPagonis
I can also confirm the problem exists since Blender 3.1 and also on 3.2. I had made a report some months ago too with not much luck.
I am on an intel iMac 2020 - Monterey 12.5 (latest update) with an AMD Radeon Pro 5700 XT 16 GB
MacOS desktop freeze and crash on 3.1 beta and 3.2 alpha when moving mesh in Cycles Rendered view (Cycles CPU mode)to MacOS desktop freeze and crash on 3.1 beta up to 3.2.2 when moving mesh in Cycles Rendered view (Cycles CPU mode)See my update 8/2022 in the description.
Added subscriber: @brecht
Now able to compile, I narrowed down the first bad commit using
git bisect
:ae28d90578
- Fix #93350: Cycles renders shows black during rendering huge resolutionsCould @Sergey / @brecht take a look? Any way I can provide further help?
This issue was referenced by
51b79e4775
Thanks for tracking down the commit, I think I found a workaround.
Note that I'm assuming this is NVIDIA specific. The bugs reported by @PanagiotisPagonis with an AMD card does not seem to be about Cycles viewport rendering.
Added subscriber: @oloman
Changed status from 'Needs Triage' to: 'Resolved'
Thanks so much for tackling this Brecht, I’ll verify your fix on my system asap.
Quick test of master shows a fixed issue for me (Yeah!). More thorough tests will come later.
Hello @brecht indeed the problem hasn't been resolved for me on the AMD unfortunately. Cycles keeps freezing and crashing the computer even with the 3.2.2 version.
Hi @PanagiotisPagonis , could you please get the macos Blender crash report from the console app and attach it here? That will help determine if it is the same issue. Also,I don't think the fix implemented by Brecht has been merged with 3.2 yet (probably because of some newer dependencies) however it seems to have been merged into 3.3 (you can download it here: https://builder.blender.org/download/daily/).
Hi @BlenderBruno I am still experiencing the crash even on 3.3
below is the report I get (it's from a general crash report of the mac )
I hope you can identify something,
Thanks in advance!
Report:
panic(cpu 10 caller 0xffffff801df7999f): userspace watchdog timeout: no successful checkins from WindowServer in 120 seconds
service: logd, total successful checkins since load (9060 seconds ago): 907, last successful checkin: 0 seconds ago
service: WindowServer, total successful checkins since load (9030 seconds ago): 891, last successful checkin: 120 seconds ago
service: remoted, total successful checkins since load (9060 seconds ago): 905, last successful checkin: 0 seconds ago
service: opendirectoryd, total successful checkins since load (9060 seconds ago): 907, last successful checkin: 0 seconds ago
Panicked task 0xffffff8c2778cce0: 3 threads: pid 109: watchdogd
Backtrace (CPU 10), panicked thread: 0xffffff90f15a6aa0, Frame : Return Address
0xfffffff7e867b690 : 0xffffff801aa7fd6d
0xfffffff7e867b6e0 : 0xffffff801abe1016
0xfffffff7e867b720 : 0xffffff801abd0383
0xfffffff7e867b770 : 0xffffff801aa1fa70
0xfffffff7e867b790 : 0xffffff801aa8013d
0xfffffff7e867b8b0 : 0xffffff801aa7f8f6
0xfffffff7e867b910 : 0xffffff801b314e53
0xfffffff7e867ba00 : 0xffffff801df7999f
0xfffffff7e867ba10 : 0xffffff801df795f2
0xfffffff7e867ba30 : 0xffffff801df78971
0xfffffff7e867bb60 : 0xffffff801b2835ec
0xfffffff7e867bcc0 : 0xffffff801ab86d16
0xfffffff7e867bdd0 : 0xffffff801aa5a98b
0xfffffff7e867be60 : 0xffffff801aa711d9
0xfffffff7e867bef0 : 0xffffff801abb2fea
0xfffffff7e867bfa0 : 0xffffff801aa20256
Process name corresponding to current thread (0xffffff90f15a6aa0): watchdogd
Boot args: chunklist-security-epoch=0 -chunklist-no-rev2-dev chunklist-security-epoch=0 -chunklist-no-rev2-dev
Mac OS version:
21G72
Kernel version:
Darwin Kernel Version 21.6.0: Sat Jun 18 17:07:25 PDT 2022; root:xnu-8020.140.41~1/RELEASE_X86_64
Kernel UUID: E3E2BC4D-7B6F-39CC-8890-73A6FB513830
KernelCache slide: 0x000000001a800000
KernelCache base: 0xffffff801aa00000
Kernel slide: 0x000000001a810000
Kernel text base: 0xffffff801aa10000
__HIB text base: 0xffffff801a900000
System model name: iMac20,2 (Mac-AF89B6D9451A490B)
System shutdown begun: NO
Hibernation exit count: 0
System uptime in nanoseconds: 9063593885524
Last Sleep: absolute base_tsc base_nano
Compressor Info: 0% of compressed pages limit (OK) and 0% of segments limit (OK) with 0 swapfiles and OK swap space
Zone info:
last started kext at 3066701810475: >!UAudio 416.2 (addr 0xffffff7fb3823000, size 335872)
last stopped kext at 3184412560076: >!UAudio 416.2 (addr 0xffffff7fb3823000, size 335872)
loaded kexts:
com.wdc.kddfuse.filesystems.kddfuse 2053.20
@filesystems.smbfs 4.0
@filesystems.exfat 1.4
@filesystems.autofs 3.0
@kext.AMDRadeonX6000 4.0.8
@kext.AMDRadeonServiceManager 4.0.8
@AGDCPluginDisplayMetrics 6.5.7
@filesystems.tmpfs 1
@filesystems.lifs 1
@filesystems.hfs.kext 583.100.10
@BootCache 40
@!AFSCompression.!AFSCompressionTypeZlib 1.0.0
@!AFSCompression.!AFSCompressionTypeDataless 1.0.0d1
@filesystems.apfs 1934.141.2
@private.KextAudit 1.0
@!ASystemPolicy 2.0.0
@nke.applicationfirewall 402
@kext.triggers 1.0
@kext.AMDRadeonX6200HWLibs 1.0
@kext.AMDRadeonX6000HWServices 4.0.8
@kext.AMDRadeonX6000Framebuffer 4.0.8
@kext.AMDSupport 4.0.8
@!AGraphicsDeviceControl 6.5.7
$!AImage4 4.2.0
@kext.CoreTrust 1
@kec.pthread 1
@kec.Libm 1
@kec.corecrypto 12.0
@PanagiotisPagonis your bug should be handled in another report, because I think it's different than this one.
You mentioned that you had made a report about it before, but I couldn't find one similar to this bug. Which one were you referring to, and is it about Cycles viewport rendering like this one?
@PanagiotisPagonis , I don't think this is related and I haven't got a single crash after @brecht commit. As suggested by him, please create a new report describing exactly the context when it occurs and steps to reproduce (in Blender, go to Help/Report a Bug). Also, your crash log seems to be general and is not necessarily pointing at Blender. In your new bug report, attach the log in raw text using the Upload File function instead of pasting it in the description as it messes up the format.
Thx!