Bake normals for multi-resolution object is broken #96401
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Reference: blender/blender#96401
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash:
c77597cd0e
Worked: 3.0.0
Caused by
a81cc5cbcb
Already not in the first version, the problem with baking. Once it was fixed, now it has appeared in a new version, stable!
Question to the developers, how do you even fix bugs if old bugs pop up, and why do you release stable versions when they have such critical bugs?! Why don't you test what you release?
Steps to Reproduce
3.blend
Added subscriber: @cheteron
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. Bake normals seems not working correctly.
Broke between
9153bf24cb
-fcda858e32
Baking bug in 3.1to Bake normals for multi-resolution object is brokenAdded subscribers: @HooglyBoogly, @lichtwerk
Caused by
a81cc5cbcb
CC @HooglyBoogly
This bisect and the "caused by" commit doesn't seem to add up to me. I tried it on 3.0, and when I pressed the "Bake" button, the black texture is replaced by the baked result.
In 3.1, pressing "Bake" does nothing to the texture, it remains black. However, the commit before
a81cc5cbcb
also has this problem, as does @PratikPB2123's "good" commit,9153bf24cb
.I tried going further back, but I get build errors after a certain point.
Am I doing something wrong? Do I need to do something besides pressing "Bake"?
Okay, it seems the image editor just doesn't update in 3.1, but the bake is still changing the image. Maybe that's another bug? I can reproduce this!
This issue was referenced by
07dc383f4b
This issue was referenced by
3a8a7d93f9
Changed status from 'Confirmed' to: 'Resolved'
Yes, we have a separate report for it: #96670 (Regression: Blender 3.1 bake from multires not reflected in the Image Editor)