Tweak tool consistency & behavior #96544
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Currently the tweak tool in RMB select mode is virtually the same as the cursor tool, where left clicking sets the 3D cursor position.
This task proposes to make the tweak tool more useful by using the similar behavior as other editors (graph & node editor for e.g.).
Proposed Changes:
Implications:
Notes:
Open Topics:
Updates
bb735bd518
d356edf420
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Testing
This feature can be enabled in the preferences:
In the interface section enable Developer Extras
In the keymap preferences:
NOTE: this proposal is based on a discussion with @JulienKaspar.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @JulienKaspar, @ideasman42
This issue was referenced by
bb735bd518
Added subscriber: @dfelinto
I think we should still have the box selection triggered by the drag event UNLESS the even starts on top of a selected element (vert, object, ...). Similar to how it works in the node editor.
@dfelinto after testing box selection I don't think this works so well for selection in the 3D viewport.
It works in the graph editor because selection occurs on isolated points, relying on the ability to click on nothing.
When testing this the following issues came up:
This could be made to work for X-ray/wire-frame edit-mode as selection is based on isolated points/edges, but don't think it's practical to have different behavior based on the shading mode.
Enabled by default after discussion with @JulienKaspar:
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, closing.Hi Campbell, how are you?
I have my fresh build with this feature working.
618f39fca2
We have found a problem when we are trying to edit just 1 vert in a selection of vertices, because now the entire selection is moved. The solution is deselect all, but in the modelers world 1 more step is a little bit messy.
In the past if you have several verts selected and you click in 1 vert that vert become the active selected and start moving immediately, it was very nice!
Would we have some option for avoid tweak the entire selection?
Thanks a bunch!
Hey Eugenio, doing alright thanks :)
from what can can see what your asking for is simply to add back the option for tweaking to de-select all.
Testing this and if you intend to move many isolated vertices, I don't think having to first de-select all is all that bad, as you only have to do this once before tweaking many vertices.
As this used to be an option (and is still an option internally), it's not such a problem to support this again, however I'd rather avoid to adding back options unnecessarily. If added back for e.g. This option should also be supported for the graph editor, maybe nodes too - where tweaking doesn't de-select all. It would be odd to restore this behavior only in the 3D view but not others.
@JulienKaspar thoughts?
If there's the need to add this option for other editors too, then we can think about making it a preference that's more exposed. But I don't think anyone was requesting that.
And since it just takes a single toggle in the keymap preferences to get the old behavior back in the 3D Viewport, I don't think this needs another preference.