Default attribute input and output names for modifier fields #96707
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Reference: blender/blender#96707
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When a field is exposed to the modifier as an input or output, it would be useful to be able to choose a default name for an attribute read or created with that field.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @SimonThommes
Small addition: In the case of modifier inputs that would also require to set the default input to be an attribute in the first place.
For outputs that is given, for nodes the input should be passed via node link.
I'm not sure what you mean with the second part of this sentence, could you elaborate?
I'm talking about the default of inputs of the node group for when it's used in another node tree.
I phrased it badly, what I meant was that there the default value should be used regardless. So the default attribute behavior would only affect the modifier version of that node group.
maybe there has to be a bit of discussion on this topic, but I think this makes the most sense.
This issue was referenced by
0ad73bb965
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @Doltramir
So, I don't think it works the way it is intended to work.
What I believe it should do (the right behaviour):
Input's 'default' does what it is intended to do. But both of 'default attribute' don't.
What they actually do right now (the wrong behaviour):
By default output should do the:
Instead it does this:
So, we need to make input's 'default attribute' indeed be the default value for attribute selection, and output's default attribute more of a 'default' of String input, so it would be proper default, and would actually do what it is intended to do.