Rotation bug. Export Y up, -Z forward FBX with parenting. #97043
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#97043
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash:
blender/blender@cc66d1020c
Worked: (newest version of Blender that worked as expected)
Short description of error
Model rotation and sometimes scale bugs out on exporting FBX with parenting and different axis{F12970749}
Exact steps for others to reproduce the error
Create 3 cubes and 2 empty objects. Make 2 cubes in some meaningful shape such as drawer and place them at the top of the default cube (reset transforms and set origin at the centre of each object). Place 1 empty at the "drawer" cubes location. Parent "drawer" cubes to the top empty. Select only top empty and the default cube and parent them to the 2nd empty which is at the default 0.0.0 location. Export everything as FBX with settings: Apply scallings -> FBX Unit scale, Forward -> -Z, UP -> Y. Deselect Apply unit, Select Use space transform, Select Apply Transform. Leave everything else as default.
The export should have all pivot points at Y Up, -Z forward, but if you would import this FBX, the child objects are rotated and sometimes get scaled down. While the main empty (0.0.0) and the default cube is displayed correctly with correct pivot point.
Attaching the blend file and how it looks on import at Blender and 3dsMax
This work.blend
Added subscriber: @Warkarma
Added subscriber: @PratikPB2123
Closed as duplicate of #65478
Added subscriber: @OmarEmaraDev
Just don't use the Apply Transform as it is known to not work on those cases.
It doesn't save the pivot rotation if you don't use Apply Transform. I need it to be Y up on import.