3D View > Texture Paint > Left side bar > Tools > Options > External > Quick Edit & Apply "tints" the textures when applying an unmodified image generated by quick edit #97288

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opened 2022-04-12 22:37:48 +02:00 by Mr Chocolate Bar · 12 comments

To demonstrate (throughout the video Im demonstrating various settings that appears to affect the result, so far I havent managed to find any settings that doesnt "tint" the texture however) :

L5oOSrakd2.mp4

Note that Im not saving the image here in-between with any external image editor

quickEditTint.blend

Some relevant code can be found at: https://developer.blender.org/diffusion/B/browse/master/release/scripts/startup/bl_operators/image.py$196

┌──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│Blender & System Information:                                                                                             │
│ * Blender Version:                                                                                                       │
│   - 3, 1, 0                                                                                                              │
│ * Blender Last Commit Date:                                                                                              │
│   - 2022-02-21                                                                                                           │
│ * Blender Build Hash:                                                                                                    │
│   - ec5bbebf3ee1                                                                                                         │
│ * Blender Branch:                                                                                                        │
│   - master                                                                                                               │
│ * Blender Executable Location:                                                                                           │
│   - C:\Users\olliv\Desktop\Olliver\programs\Blender\blender-3.1.0-beta+v31.ec5bbebf3ee1-windows.amd64-release\blender.exe│
│ * Python Version:                                                                                                        │
│   - 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)]                                                     │
│ * Platform this Blender instance was built for:                                                                          │
│   - Windows                                                                                                              │
│ * Windows Platform Information:                                                                                          │
│   - Caption=Microsoft Windows 11 Pro                                                                                     │
│   - OSArchitecture=64-bit                                                                                                │
│   - Version=10.0.22000                                                                                                   │
│ * Hardware Information:                                                                                                  │
│   - GPU: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2                                                                           │
│   - GPU Driver Version: NVIDIA Corporation 4.5.0 NVIDIA 511.79                                                           │
│   - CPU MaxClockSpeed=3187                                                                                               │
│   - CPU Name=12th Gen Intel(R) Core(TM) i9-12900K                                                                        │
│   - CPU NumberOfCores=16                                                                                                 │
│   - Total System RAM: 34.088476672 GB                                                                                    │
│                                                                                                                          │
│This info text was generated by the Fast PBR Viewport Render addon!                                                       │
└──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘

To demonstrate (throughout the video Im demonstrating various settings that appears to affect the result, so far I havent managed to find any settings that doesnt "tint" the texture however) : [L5oOSrakd2.mp4](https://archive.blender.org/developer/F12998800/L5oOSrakd2.mp4) Note that Im not saving the image here in-between with any external image editor [quickEditTint.blend](https://archive.blender.org/developer/F12998808/quickEditTint.blend) Some relevant code can be found at: https://developer.blender.org/diffusion/B/browse/master/release/scripts/startup/bl_operators/image.py$196 ``` ┌──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ │Blender & System Information: │ │ * Blender Version: │ │ - 3, 1, 0 │ │ * Blender Last Commit Date: │ │ - 2022-02-21 │ │ * Blender Build Hash: │ │ - ec5bbebf3ee1 │ │ * Blender Branch: │ │ - master │ │ * Blender Executable Location: │ │ - C:\Users\olliv\Desktop\Olliver\programs\Blender\blender-3.1.0-beta+v31.ec5bbebf3ee1-windows.amd64-release\blender.exe│ │ * Python Version: │ │ - 3.10.2 (main, Jan 27 2022, 08:34:43) [MSC v.1928 64 bit (AMD64)] │ │ * Platform this Blender instance was built for: │ │ - Windows │ │ * Windows Platform Information: │ │ - Caption=Microsoft Windows 11 Pro │ │ - OSArchitecture=64-bit │ │ - Version=10.0.22000 │ │ * Hardware Information: │ │ - GPU: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 │ │ - GPU Driver Version: NVIDIA Corporation 4.5.0 NVIDIA 511.79 │ │ - CPU MaxClockSpeed=3187 │ │ - CPU Name=12th Gen Intel(R) Core(TM) i9-12900K │ │ - CPU NumberOfCores=16 │ │ - Total System RAM: 34.088476672 GB │ │ │ │This info text was generated by the Fast PBR Viewport Render addon! │ └──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ ```

Added subscriber: @Olliver

Added subscriber: @Olliver

I believe the issue lays in bpy.ops.paint.image_from_view. But I cant quite find where this operator is declared: https://github.com/blender/blender/search?q=image_from_view

I believe the issue lays in `bpy.ops.paint.image_from_view`. But I cant quite find where this operator is declared: https://github.com/blender/blender/search?q=image_from_view

Added subscriber: @warcanin

Added subscriber: @warcanin

you have to go in flat shading to get a good result
image.png

you have to go in flat shading to get a good result ![image.png](https://archive.blender.org/developer/F12998849/image.png)

In #97288#1340158, @warcanin wrote:
you have to go in flat shading to get a good result
image.png

Thank you,, Ive now noticed another issue where the projected image appears to move a bit for every render:

mlMLAT9iXX.mp4

Looks like its moving it like 1 pixel downards & 1 pixel to the left, higher resolutions makes it less apparent

> In #97288#1340158, @warcanin wrote: > you have to go in flat shading to get a good result > ![image.png](https://archive.blender.org/developer/F12998849/image.png) Thank you,, Ive now noticed another issue where the projected image appears to move a bit for every render: [mlMLAT9iXX.mp4](https://archive.blender.org/developer/F12998884/mlMLAT9iXX.mp4) Looks like its moving it like 1 pixel downards & 1 pixel to the left, higher resolutions makes it less apparent

Added subscriber: @razed

Added subscriber: @razed

New issues should receive new trackers, as a heads up ^^

New issues should receive new trackers, as a heads up ^^
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@Olliver Is your original issue resolved after warcanin's suggestion?
If yes, can you open a new report for the other issue?

@Olliver Is your original issue resolved after warcanin's suggestion? If yes, can you open a new report for the other issue?
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#97288
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