blender export fax lost some piece of the model #97416

Closed
opened 2022-04-18 04:35:55 +02:00 by qu quanhe · 14 comments

System Information
Operating system:Mac os
Graphics card:M1 Max

Blender Version
Broken: (3.1.0 , c77597cd0e15, master, 2022-03-08)
Worked: (newest version of Blender that worked as expected)

Short description of error
When I export a model to fbx,it is incomplete when I import it to unity.scene(11).blend

scene.fbx

**System Information** Operating system:Mac os Graphics card:M1 Max **Blender Version** Broken: (3.1.0 , c77597cd0e15, master, 2022-03-08) Worked: (newest version of Blender that worked as expected) **Short description of error** When I export a model to fbx,it is incomplete when I import it to unity.[scene(11).blend](https://archive.blender.org/developer/F13007207/scene_11_.blend) [scene.fbx](https://archive.blender.org/developer/F13007210/scene.fbx)
Author

Added subscriber: @teddy171

Added subscriber: @teddy171
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report. I don't see any difference after re-importing the model in Blender.
Haven't checked in unity yet. Can you upload screenshot to show how exactly model appear in Unity?

Thanks for the report. I don't see any difference after re-importing the model in Blender. Haven't checked in unity yet. Can you upload screenshot to show how exactly model appear in Unity?
Author

Screen Shot 2022-04-18 at 11.03.39.png

Screen Shot 2022-04-18 at 11.03.06.png

![Screen Shot 2022-04-18 at 11.03.39.png](https://archive.blender.org/developer/F13007371/Screen_Shot_2022-04-18_at_11.03.39.png) ![Screen Shot 2022-04-18 at 11.03.06.png](https://archive.blender.org/developer/F13007373/Screen_Shot_2022-04-18_at_11.03.06.png)
Member

Hi, thanks for the screenshot. Looks like backfaces are not visible in Unity after import.
Do you know how to disable back-face culling in Unity?

Hi, thanks for the screenshot. Looks like backfaces are not visible in Unity after import. Do you know how to disable back-face culling in Unity?
Author

Hi, thanks for your answer. But I don't know how to disable back-face culling in Unity though I search for it in stack overflow and google. Can you tell me how to do it?Many thanks.

Hi, thanks for your answer. But I don't know how to disable back-face culling in Unity though I search for it in stack overflow and google. Can you tell me how to do it?Many thanks.
Member

Hi, neither I know about this. But you can fix this before exporting the FBX file by flipping normals of inverted faces
Open your scene in blender. In viewport overlays panel, enable face orientation.
enter in edit mode and change to face selection mode
select red colored faces and apply Flip normals to them- {nav Mesh > normals > Flip}
Let me know if that works for you. I'm not sure if this can be done in more clever way.

Hi, neither I know about this. But you can fix this before exporting the FBX file by flipping normals of inverted faces Open your scene in blender. In viewport overlays panel, enable face orientation. enter in edit mode and change to face selection mode select red colored faces and apply Flip normals to them- {nav Mesh > normals > Flip} Let me know if that works for you. I'm not sure if this can be done in more clever way.
Author

This comment was removed by @teddy171

*This comment was removed by @teddy171*
Author

Thank you very much. I have solved the problem by your advice.🙏

Thank you very much. I have solved the problem by your advice.🙏
Author

Screen Shot 2022-04-19 at 12.17.27.png

![Screen Shot 2022-04-19 at 12.17.27.png](https://archive.blender.org/developer/F13009957/Screen_Shot_2022-04-19_at_12.17.27.png)
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Pratik Borhade self-assigned this 2022-04-19 06:22:45 +02:00
Member

Hi, good to hear that. Will close this ticket.
Thanks again for the report.

Hi, good to hear that. Will close this ticket. Thanks again for the report.
Author

This comment was removed by @teddy171

*This comment was removed by @teddy171*
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Reference: blender/blender-addons#97416
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