Incorrect gizmo orientation #97609

Open
opened 2022-04-26 03:24:36 +02:00 by Philip Watson · 5 comments

System Information
Operating system: MacOS Monterey v12.3.1
Graphics card: AMD Radeon Pro 5300M 4 GB Intel UHD Graphics 630 1536 MB

Blender Version
Broken: 3.1.2, cc66d1020c, master, 2022-03-31
Worked: ?

Short description of error
When changing orientation of gizmo, previous (incorrect) orientation is used with select tool.

Exact steps for others to reproduce the error

  1. New General project
  2. Rotate object/cube so local orientation is different to global (say, rotate 45 degrees on x-axis).
  3. In Gizmo dropdown, under Object Gizmos section:
    • Activate 'Move' checkbox
    • Select Local orientation
  4. Activate Select tool on the toolbar - the gizmo will appear using Local orientation (expected)
  5. Select Move tool on toolbar
  6. Change gizmo orientation to Global
  7. Click Select tool on toolbar

Observe the gizmo orientation is Local, while it should be Global

**System Information** Operating system: MacOS Monterey v12.3.1 Graphics card: AMD Radeon Pro 5300M 4 GB Intel UHD Graphics 630 1536 MB **Blender Version** Broken: 3.1.2, cc66d1020c3b, master, 2022-03-31 Worked: ? **Short description of error** When changing orientation of gizmo, previous (incorrect) orientation is used with select tool. **Exact steps for others to reproduce the error** 1. New General project 2. Rotate object/cube so local orientation is different to global (say, rotate 45 degrees on x-axis). 3. In Gizmo dropdown, under Object Gizmos section: - Activate 'Move' checkbox - Select Local orientation 4. Activate Select tool on the toolbar - the gizmo will appear using Local orientation (expected) 5. Select Move tool on toolbar 4. Change gizmo orientation to Global 11. Click Select tool on toolbar Observe the gizmo orientation is Local, while it should be Global
Author

Added subscriber: @muppy

Added subscriber: @muppy

Added subscriber: @iss

Added subscriber: @iss

In step 8, I think this works as designed.
In step 11 I get actually local orientaton, which seems to be a bug.

For rotate tool difference seems to be, that in gizmos popover, orientation is defined only for move gizmo for some reason. I wouldn't call this a bug necessarily, but I am not sure if this is set up as it was indended.

In other words, all these properties you have described are 1 property in multiple places, only in popover it is not based on current tool, but hardcoded to move gizmo.

So will edit this report to minimize number of steps for actual bug. I will ask about this hardcoded property as I am not sure if there is reason for this.

In step 8, I think this works as designed. In step 11 I get actually local orientaton, which seems to be a bug. For rotate tool difference seems to be, that in gizmos popover, orientation is defined only for move gizmo for some reason. I wouldn't call this a bug necessarily, but I am not sure if this is set up as it was indended. In other words, all these properties you have described are 1 property in multiple places, only in popover it is not based on current tool, but hardcoded to move gizmo. So will edit this report to minimize number of steps for actual bug. I will ask about this hardcoded property as I am not sure if there is reason for this.
Richard Antalik changed title from Orientation in gizmo dropdown is linked to orientation in Move and Transform Tool Settings. Other transformation tools are not. to Incorrect gizmo orientation 2022-04-27 07:01:03 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author

Hi @iss
I couldn't reproduce your result. I was getting Global for the gizmo orientation after step 7.
However, I realised you may be using the rotate tool on the toolbar for the rotation (step 2). When I use this tool I get the same result as you, at every step.
I was using hotkey (RX-45). My original report was based on using the hotkey for the rotation as well.

Hi @iss I couldn't reproduce your result. I was getting Global for the gizmo orientation after step 7. However, I realised you may be using the rotate tool on the toolbar for the rotation (step 2). When I use this tool I get the same result as you, at every step. I was using hotkey (`RX-45`). My original report was based on using the hotkey for the rotation as well.
Philipp Oeser removed the
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Reference: blender/blender#97609
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