3.2.0 Beta : old hair systems wall are crushed blender #97777

Closed
opened 2022-05-02 18:08:14 +02:00 by cheng-kai Hsiung · 11 comments

System Information
Operating system: macOS-12.3.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3

Blender Version
Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-02 10:18, hash: 3d5f5c2d9a
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

im on M1 Macbook pro M1MAX

old hair systems wall are crushed blender,old file with the old hair systems con not be open

**System Information** Operating system: macOS-12.3.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3 **Blender Version** Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-02 10:18, hash: `3d5f5c2d9a` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] im on M1 Macbook pro M1MAX old hair systems wall are crushed blender,old file with the old hair systems con not be open

Added subscriber: @NENGHUO

Added subscriber: @NENGHUO

old hair systems will crushed blender,old file with the old hair systems can not be open.
im on M1 Macbook pro M1MAX

old hair systems will crushed blender,old file with the old hair systems can not be open. im on M1 Macbook pro M1MAX
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report.
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, the last Blender version which worked, and a .blend file with exact steps to reproduce the problem.
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Maybe this is related to these reports

  • #83199 (Blender crashes when adding a particle system to a mesh object and switching the type to Hair)
  • #97542 (Regression: Hair Particles Freeze Entire MacOS!)
Hi, thanks for the report. This report does not contain all the requested information, which is required for us to investigate the issue. Please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, the last Blender version which worked, and a .blend file with exact steps to reproduce the problem. A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports Maybe this is related to these reports - #83199 (Blender crashes when adding a particle system to a mesh object and switching the type to Hair) - #97542 (Regression: Hair Particles Freeze Entire MacOS!)

Added subscriber: @Christophe-Hery

Added subscriber: @Christophe-Hery

I think I am getting the same thing (only on OSX - does not happen on Windows for instance).

The crash happens just after opening an old scene with the old hair system (no manipulation, no render involved). It is wireframe openGL related, and appeared maybe 2 days ago (I compile every day from source, in branch master).

Here is the error I get:

ERROR (gpu.shader): hair_refine_shader_transform_feedback_workaround_create FragShader:

    | 

61 | fragColor = finalColor;

    | 
    | gpu_shader_3D_smooth_color_frag.glsl:12:0: Error: Use of undeclared identifier 'fragColor'
    | gpu_shader_3D_smooth_color_frag.glsl:12:0: Error: Use of undeclared identifier 'finalColor'
    | 

62 | fragColor = blender_srgb_to_framebuffer_space(fragColor);

    | 
    | gpu_shader_3D_smooth_color_frag.glsl:13:0: Error: Use of undeclared identifier 'fragColor'
    | gpu_shader_3D_smooth_color_frag.glsl:13:0: Error: Use of undeclared identifier 'fragColor'

My workaround fix has been to edit source/blender/gpu/shaders/gpu_shader_3D_smooth_color_frag.glsl and re-introduce:

ifndef USE_GPU_SHADER_CREATE_INFO

in vec4 finalColor;
out vec4 fragColor;

endif

And obviously recompile.

Hopefully this is enough additional information to get going on a proper official fix.

I think I am getting the same thing (only on OSX - does not happen on Windows for instance). The crash happens just after opening an old scene with the old hair system (no manipulation, no render involved). It is wireframe openGL related, and appeared maybe 2 days ago (I compile every day from source, in branch master). Here is the error I get: ERROR (gpu.shader): hair_refine_shader_transform_feedback_workaround_create FragShader: ``` | ``` 61 | fragColor = finalColor; ``` | | gpu_shader_3D_smooth_color_frag.glsl:12:0: Error: Use of undeclared identifier 'fragColor' | gpu_shader_3D_smooth_color_frag.glsl:12:0: Error: Use of undeclared identifier 'finalColor' | ``` 62 | fragColor = blender_srgb_to_framebuffer_space(fragColor); ``` | | gpu_shader_3D_smooth_color_frag.glsl:13:0: Error: Use of undeclared identifier 'fragColor' | gpu_shader_3D_smooth_color_frag.glsl:13:0: Error: Use of undeclared identifier 'fragColor' ``` My workaround fix has been to edit source/blender/gpu/shaders/gpu_shader_3D_smooth_color_frag.glsl and re-introduce: # ifndef USE_GPU_SHADER_CREATE_INFO in vec4 finalColor; out vec4 fragColor; # endif And obviously recompile. Hopefully this is enough additional information to get going on a proper official fix.

This seems to have now (today May 4th) been properly addressed upstream, by Germano Cavalcante, through Fix #97835. (No need for my workaround temporary fix above).

This seems to have now (today May 4th) been properly addressed upstream, by Germano Cavalcante, through Fix #97835. (No need for my workaround temporary fix above).

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Brecht Van Lommel self-assigned this 2022-05-09 13:59:46 +02:00

It appears this is fixed then.

It appears this is fixed then.
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Reference: blender/blender#97777
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