Dynamic paint sub-steps don't work when the brush position is set in geometry nodes #98161
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Reference: blender/blender#98161
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I believe this may be the same issue as https://developer.blender.org/T40597
In order to have a brush follow a potentially very large collection of curves in sequence, I'm using geometry nodes to set the position, which avoids the pain of having to join the curve paths or painstakingly tweak the offsets and influence keyframes for each and every one.
This works, but with sub-steps enabled it seems that the nodes are still only being updated once/frame. Or, if they are being updated, then the
seconds
input from theScene Time
node is being derived from theframes
value which is clamped to an integer.text_path_test.blend
Added subscriber: @thecoda
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm.
Added subscribers: @JacquesLucke, @dr.sybren
We are actually getting the right subframe in
BKE_object_modifier_update_subframe
, guessBKE_animsys_evaluate_animdata
has some loose parts in concert with geonodes?CC @dr.sybren
CC @JacquesLucke
BKE_object_modifier_update_subframe
should really be end-of-live. It's honestly surprising that it still works in some cases with the new depsgraph...I can kind of make it work for the specific case in the given file with this:
It's not quite clear to me why
recalc_data
is false when it should probably be true.Okay, this sounds far more promising than I ever dared hope.
The diff to make it work could easily be scrawled on a postcard, and I've possibly surfaced a bug in
recalc_data
that might well be causing other problems. It also opens up other options in using geonodes to update positions and respect subframes for scenarios where drivers won't work.