Optix fails to render an object scaled to zero with armature modifier and motion blur enabled #98497
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Reference: blender/blender#98497
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95
Tested also on:
Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-29 19:25, hash:
3c0d7152c8
Also broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash:
cc66d1020c
Short description of error
Object has animated scale from 0 to 1. It has armature modifier. Motion blur is on. Rendering the first frame where object has scale 0,0,0 using Optix causes Blender to hang. Rendering with Cuda is fine. CPU rendering also works.
Exact steps for others to reproduce the error
optix_zero_scale_motion_blur_bug.blend
EDIT: Here's an example that fails with RTX 3080 ti. This one is using geometry nodes:
geometry_nodes_optix_bug.blend
Added subscriber: @MarcinTwarowski
I have impression that this report fell through the cracks :)
Added subscriber: @iss
I wasn't able to reproduce with
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.650
Tested with same 3.3 build
Just tested with
Renders without a problem. Maybe it's a problem with older cards then. I'll test 1080 again tomorrow with newest build.
@iss Tested on 1080 with today's build and it's the same. Blender stops responding.
Also tested with:
Same problem. Blender starts thinking but nothing happens.
Added subscriber: @rjg
@rjg can you check this?
Changed status from 'Needs Triage' to: 'Confirmed'
@iss I can confirm that it hangs when rendering on a NVIDIA GeForce 1080 Ti with OptiX.
Added subscribers: @pmoursnv, @brecht
CC @pmoursnv.
This is a driver bug that will take some time to address. AS building can currently hang when an object has all vertices zeroed out and a motion transform is applied on it (motion blur enabled).
This doesn't usually happen as an object scaled to zero still retains its vertices, just with a transform on top to scale, but with the armature it will actually apply to the vertex data (during animation in Blender, before those are retrieved by Cycles, so is difficult to work around in Cycles).
Added subscriber: @Raimund58
Here's an example that fails with RTX 3080 ti. This one is using geometry nodes:
geometry_nodes_optix_bug.blend
Fixed in Windows driver 531.18+, Linux driver 530.30.02+.