innacurate animation upon export / re-import FBX Animation #98567
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Reference: blender/blender-addons#98567
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System Information
Operating system: 5.8.0-44-generic #50~20.04.1-Ubuntu
Graphics card: NVIDIA GeForce RTX 2070/PCIe/SSE2
Blender Version
Broken: 3.0 - 3.3
Worked: (newest version of Blender that worked as expected)
When exporting i started to notice that the feet in my animations would clip the ground in the engine we were using. found out the problem occurs in the fbx export process.
I feel like i've tried all the fbx settings and nothing changes it?
baked_sword_crouch_attack.blend
Take the armature / mesh in the bake collection , export as fbx , re-import to see the difference (note to re-align keyframes if import offset setting is non zero)
Added subscriber: @fleeky
innacurate animation upon export / re-importto innacurate animation upon export / re-import FBX Animationsmall detail , if you switch the ik solver to itasc , set itasc solver to animation , not simulation and take precision to 0 and iterations to 1000 it does help the situation but still not perfect
Added subscriber: @OmarEmaraDev
It seems the feet in your model don't inherit the scale of their parents, but the FBX exporter doesn't support the Inherit Scale option. This is a known TODO. But as a temporary workaround, you can set Inherit Scale to Full for your feet bones for now.
Closed as duplicate of #51807