Glass refraction inside an object works not as expected #98633
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Reference: blender/blender#98633
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System Information
Operating system: Windows 11 Pro
Graphics card: NVIDIA GeForce RTX 3060 Ti
Blender Version: 2.83.21
If you put a glass object inside another glass object with the same IOR, the object inside is still clearly visible. I should have only been visible if the IOR were different.
Steps to reproduce:
Result:
The object inside is clearly visible
Broken (Cycles):
Correct (Eevee):
Added subscriber: @Antosser
Added subscribers: @brecht, @Alaska
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
I can confirm this issue in Blender 3.3, and the physics of the real world which is the reasoning behind @Antosser's report is correct. Assuming that I'm remembering my physics classes properly.
However, I believe this might just be a limitation of how most ray tracers like Cycles works? Luxcore has the same issue.
So I will wait for someone like @brecht to comment on the matter.
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
That's how it's designed to work. The IOR does not define the properties of the interior volume of the object, but rather the difference between the interior and exterior volumes at the surface separating them. It would be convenient if it worked differently but that's outside the scope of the bug tracker.
That means it's working incorrectly in Eevee.
Refraction in Eevee is only approximate, see:
https://docs.blender.org/manual/en/latest/render/eevee/limitations.html#screen-space-refraction