Vertex Paint mode can edit only 8 color attributes #98731
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Reference: blender/blender#98731
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System Information
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Blender Version
Broken: 3.2.0 Stable (
e05e1e3691
)Short description of error
Vertex Paint mode allows editing only first 8 color attributes - when selecting any with index > 7, the data of the attribute of index 7 are shown and painting doesn't work.
As Sculpt Paint doesn't have such limit and being able to use more than 8 layers is great advantage (especially for game artists working with complex shaders), I suggest improving Vertex Paint to handle more attributes, instead of getting back the limit of 8 color attributes max (like with vertex colors in 3.1 and older).
Exact steps for others to reproduce the error
Enter Vertex Paint and try to paint Color.008 attribute - the painting doesn't work and it shows the data of Color.007 (index 7).vertex-paint_max-8-layers-limit.blend
Added subscriber: @JanKaderabek
#99843 was marked as duplicate of this issue
Vertex Paint mode supports only 8 color attributesto Vertex Paint mode can edit only 8 color attributesAdded subscriber: @lichtwerk
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
I know Blender had an 8 vertex color layers limitation, not sure if this is still the case in 3.2. But regardless of the limitation, this should be reflected in the UI somehow, so marking as confirmed.
Added subscriber: @lkx
Added subscriber: @Lorenzo-Clerici
Added subscriber: @jakasan2000
Totally agree, we need this functionality
Added subscribers: @fclem, @JulienKaspar
The limitation of only working with up to 8 color attributes should be completely removed.
@fclem What do you think about this issue? Eevee is planning to remove these limitations even further afaik.
The real limit is the number of attributes (UVs (and associated Tangent) & VertexColor) used by the shader. There can be a maximum of 14 with the current pipeline. It is not directly EEVEE related but removing this limitation is more of a longer term project.
But as of the internal data limitation, with the use of generic attributes, I think there is no much sense to keep it.
If for some reason the limitation cannot be lifted easily shortterm, we should notify about (and enforce) the limit, like
04b4ec7889
Sculpt Paint works with more col attributes, so this change would actually cause regression of the existing and very useful functionality.
Added subscriber: @Prekek
We agreed in the recent module meeting that this bug should be prioritised for the release of Blender 3.3. So changing the priority to high.
Added subscriber: @HooglyBoogly
This patch is related and probably addresses some of the rendering side of things: D15205: Refactor: Extract color attributes as generic attributes
Added subscriber: @Jeroen-Bakker
Mark as TODO as it is new development/feature, not fixing a regression.
Added subscribers: @NKO, @dupoxy
I just tested 3.3 beta and see no change (painting of index > 7 doesn't work). Is it still planned to be fixed in this release?
This requires bigger changes with for example D15428. So this will unfortunately at the earliest be fixed in 3.4.
Changed status from 'Confirmed' to: 'Resolved'
This seems to ti be resolved now. Will close task,