mesh does not retain shape when you use the cloth modifier #98801

Closed
opened 2022-06-11 23:45:45 +02:00 by Cătălin George Feștilă · 4 comments

System Information
Operating system: Window 8.1
Graphics card: Old video card : Geforce GTS 450

Blender Version
blender-3.3.0-alpha+master.add1da52ad78-windows.amd64-release

Short description of error
I try to follow this tutorial https://www.youtube.com/watch?v=TgSwFLV4Mwg
The mesh after animation cloth when is swith to object mode using the TAB key the mesh is changes in 3d view.
Exact steps for others to reproduce the error
create a plane
select vertices and pin with vertex group
use cloth modifier with gravity and presure in order to have an inflate effect
See this bad result:
bug001.png
See my demo blend file:
chips001.blend

**System Information** Operating system: Window 8.1 Graphics card: Old video card : Geforce GTS 450 **Blender Version** blender-3.3.0-alpha+master.add1da52ad78-windows.amd64-release **Short description of error** I try to follow this tutorial https://www.youtube.com/watch?v=TgSwFLV4Mwg The mesh after animation cloth when is swith to object mode using the TAB key the mesh is changes in 3d view. **Exact steps for others to reproduce the error** create a plane select vertices and pin with vertex group use cloth modifier with gravity and presure in order to have an inflate effect See this bad result: ![bug001.png](https://archive.blender.org/developer/F13147398/bug001.png) See my demo blend file: [chips001.blend](https://archive.blender.org/developer/F13147410/chips001.blend)

Added subscriber: @mythcat

Added subscriber: @mythcat
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

chips001.png

chips002.png

You have to bake the cache of the simulation.

See the note about not jumping ahead in the manual:
https://docs.blender.org/manual/en/latest/physics/cloth/introduction.html

You are jumping 49 frames when you tab out of edit mode.

Bake the cache and it will work.

For help using Blender, please try one of the community websites: https://www.blender.org/community/

If you think you found a bug, please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, and a .blend file with exact steps to reproduce the problem.

![chips001.png](https://archive.blender.org/developer/F13153350/chips001.png) ![chips002.png](https://archive.blender.org/developer/F13153353/chips002.png) You have to bake the cache of the simulation. See the note about not jumping ahead in the manual: https://docs.blender.org/manual/en/latest/physics/cloth/introduction.html You are jumping 49 frames when you tab out of edit mode. Bake the cache and it will work. For help using Blender, please try one of the community websites: https://www.blender.org/community/ If you think you found a bug, please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, and a .blend file with exact steps to reproduce the problem.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#98801
No description provided.