Area Light Leave light border traces on surfaces (less noticable on CPU) #98930

Open
opened 2022-06-16 12:52:55 +02:00 by Nana Beniako · 12 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59

Blender Version
Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-26 13:12, hash: bf53956914
Broken: 3.1, 3.0
Worked: never?

Short description of error
Area light leaves visible trailing light on wide surfaces

Exact steps for others to reproduce the error

Area light trails_render.blend

1.open Blender
2.add a plane scale it by 30
3.change point light to area light

image.png

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59 **Blender Version** Broken: version: 3.2.0 Beta, branch: master, commit date: 2022-05-26 13:12, hash: `bf53956914` Broken: 3.1, 3.0 Worked: never? **Short description of error** Area light leaves visible trailing light on wide surfaces **Exact steps for others to reproduce the error** [Area light trails_render.blend](https://archive.blender.org/developer/F13174939/Area_light_trails_render.blend) 1.open Blender 2.add a plane scale it by 30 3.change point light to area light ![image.png](https://archive.blender.org/developer/F13173497/image.png)
Author

Added subscriber: @Roggii-4

Added subscriber: @Roggii-4
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Seems I cannot repro here.
Can you share you example file (saved exactly in the view you made the screenshot from)?

Seems I cannot repro here. Can you share you example file (saved exactly in the view you made the screenshot from)?
Author
Sure....[Area light trails_render.blend](https://archive.blender.org/developer/F13174939/Area_light_trails_render.blend)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

OK, can confirm.
Seems to be more prominent with GPU (but also apparent on CPU).
This was fine in 2.93 (probably came with CyclesX)

OK, can confirm. Seems to be more prominent with GPU (but also apparent on CPU). This was fine in 2.93 (probably came with CyclesX)
Member

Sorry, made a mistake (GPU was disabled when testing 2.93 -- it is actually also the case there)

Sorry, made a mistake (GPU was disabled when testing 2.93 -- it is actually also the case there)
Philipp Oeser changed title from Area Light Leave light border traces on surfaces to Area Light Leave light border traces on surfaces (less noticable on CPU) 2022-06-17 08:45:07 +02:00
Member

Could be the same as #69535?

Could be the same as #69535?
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:03:48 +01:00
Member

Can still reproduce in current main.

Can still reproduce in current `main`.
Member

Could be the same as #69535?

I'm pretty sure that it is, yes - or at least very similar. Both are caused by numerical issues in the spherical quad sampling code.

> Could be the same as #69535? I'm pretty sure that it is, yes - or at least very similar. Both are caused by numerical issues in the spherical quad sampling code.
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Reference: blender/blender#98930
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