Linked Rig loose constraints #99198

Closed
opened 2022-06-27 08:46:05 +02:00 by Pierrick PICAUT · 8 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3090

Blender Version
Broken: Blender 3.2 official release. Tested on 3.21 release candidate of june 27th

Please note that the provided rig may not be distributed. I attached it here to help you reproduce the bug.
Please kindly remove the blend file once working on the bug.

Short description of error
If I link my character and, (got a master collection and 2 child collection, one for the armature, the other for the mesh objects) make its collection an Override hierrarchy.
If I save the file in 3.2 and re-open it, leg rigs will bug. The corresponding bones will lose their target in the constraints.
If I manually fix it, and reload the file, the previous bone in the hierarchy will loose it's constraint target too.

A fix is too Resync override in the outliner each time I re-ope the file.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Link the Trident-character collection.
Make it an Override Hierrarchy.
Save the file.

Re-open the file.TRIDENT-RIG_final.blend

01.JPG

Thanks for your help

**System Information** Operating system: Windows 10 Graphics card: RTX 3090 **Blender Version** Broken: Blender 3.2 official release. Tested on 3.21 release candidate of june 27th **Please note that the provided rig may not be distributed. I attached it here to help you reproduce the bug. Please kindly remove the blend file once working on the bug.** **Short description of error** If I link my character and, (got a master collection and 2 child collection, one for the armature, the other for the mesh objects) make its collection an Override hierrarchy. If I save the file in 3.2 and re-open it, leg rigs will bug. The corresponding bones will lose their target in the constraints. If I manually fix it, and reload the file, the previous bone in the hierarchy will loose it's constraint target too. A fix is too Resync override in the outliner each time I re-ope the file. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). Link the Trident-character collection. Make it an Override Hierrarchy. Save the file. Re-open the file.[TRIDENT-RIG_final.blend](https://archive.blender.org/developer/F13232050/TRIDENT-RIG_final.blend) ![01.JPG](https://archive.blender.org/developer/F13232054/01.JPG) Thanks for your help
Author
Member

Added subscriber: @P2design

Added subscriber: @P2design

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem.

Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

There is an invalid driver in the file. Could it be that it's related?

WARN (bke.anim_sys): D:\BlenderDev\blender\source\blender\blenkernel\intern\anim_sys.c:4201 BKE_animsys_eval_driver: invalid driver - pose.bones["MCH-SOCKET-LEG-01.L.003"].constraints["Copy Rotation"].influence[0]
Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem. Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly. There is an invalid driver in the file. Could it be that it's related? ``` WARN (bke.anim_sys): D:\BlenderDev\blender\source\blender\blenkernel\intern\anim_sys.c:4201 BKE_animsys_eval_driver: invalid driver - pose.bones["MCH-SOCKET-LEG-01.L.003"].constraints["Copy Rotation"].influence[0] ```
Author
Member

Hi,

Thanks for your feedback.
The driver error is not related, It's just an unassigned.
I will further investigate.
Thanks for your time.

Hi, Thanks for your feedback. The driver error is not related, It's just an unassigned. I will further investigate. Thanks for your time.

Investigating the issue, this is caused by the undefined behavior of misconfigured constraints (in the case without a bone specified):
Captura de Tela 2022-08-17 às 15.18.35.png

It's not a bug, but a user error.

Investigating the issue, this is caused by the undefined behavior of misconfigured constraints (in the case without a bone specified): ![Captura de Tela 2022-08-17 às 15.18.35.png](https://archive.blender.org/developer/F13397690/Captura_de_Tela_2022-08-17_a_s_15.18.35.png) It's not a bug, but a user error.

Closed as duplicate of #100218

Closed as duplicate of #100218
Author
Member

Thanks, I spotted it a little while back.
Thought the thread was closed, sorry for the extra work.
Thanks for your investigation, very much appreciated

Thanks, I spotted it a little while back. Thought the thread was closed, sorry for the extra work. Thanks for your investigation, very much appreciated
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Reference: blender/blender#99198
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