Turning of camera visiblity for volumetrics bugs shadows #99307

Closed
opened 2022-06-30 23:58:47 +02:00 by Gurra · 4 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3060ti

Blender Version
Broken: 3.3.0 Alpha
Worked: Don't know, tried back to the last alpha before Cycles X was in main and it was still broken

Short description of error
When turning of camera visibility for an object with a volumetric shader whatever part of an object that is intersecting with that volumetric object will have no shadow from the volumetric.
Example image below, to the left the volumetric object is visible to camera, and to the right it's not.
volbug.jpg

Exact steps for others to reproduce the error
Have two objects intersecting eachother, a plane and a cube for example, slap a volumetric shade on the cube and try turning the camera visiblity in the Object Properties tab -> Visibility -> Ray visibility on and off.

volbug.blend

**System Information** Operating system: Windows 10 Graphics card: RTX 3060ti **Blender Version** Broken: 3.3.0 Alpha Worked: Don't know, tried back to the last alpha before Cycles X was in main and it was still broken **Short description of error** When turning of camera visibility for an object with a volumetric shader whatever part of an object that is intersecting with that volumetric object will have no shadow from the volumetric. Example image below, to the left the volumetric object is visible to camera, and to the right it's not. ![volbug.jpg](https://archive.blender.org/developer/F13244187/volbug.jpg) **Exact steps for others to reproduce the error** Have two objects intersecting eachother, a plane and a cube for example, slap a volumetric shade on the cube and try turning the camera visiblity in the Object Properties tab -> Visibility -> Ray visibility on and off. [volbug.blend](https://archive.blender.org/developer/F13244191/volbug.blend)
Author

Added subscriber: @Gurra

Added subscriber: @Gurra
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi, thanks for the report. Looks same as in #70428 (CYCLES: Surfaces inside volumes are Not Lit or Shadowed by the volume if the volume is not visible to Camera Rays)
Closing this as duplicate.

Hi, thanks for the report. Looks same as in #70428 (CYCLES: Surfaces inside volumes are Not Lit or Shadowed by the volume if the volume is not visible to Camera Rays) Closing this as duplicate.
Member

Closed as duplicate of #70428

Closed as duplicate of #70428
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Reference: blender/blender#99307
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