Geometry nodes executes superfluously when the compositor node tree change #99695
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Reference: blender/blender#99695
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40
Blender Version
Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash:
a2d59b2dac
Worked: unkown, propably never.
Short description of error
Geometry nodes executes superfluously when the compositor node tree change,
Exact steps for others to reproduce the error
Open the Blend file, go the compositor.
Compositor will freeze for a few seconds.
Whenever a node is changed (e.g. connected or disconnected) the compositor will freeze again for a few seconds.
This only happens when the mesh is very high dense. With low meshes performance of the compositor is not affacted.
In a real world scenario this issue may freeze my compositor up to 60 sec, which makes the compositing pretty impossible.
Thank you @BD3D for simplifying the example file.
slow com.blend
blender_lR6vm6l3QC.mp4
Added subscribers: @BD3D, @Rincewind3D-1
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
The freeze is just Blender computing the Geometry Nodes modifier. So I guess the issue is the fact that Geometry Nodes executes superfluously when the compositor change. All node systems seems to call the same update mechanism, and the updates are likely not granular enough, so this might just be a know limitation. Tagging the module for more information.
ObjectInfo/CollectionInfo nodes creates dependencies freeze in the compositor previewto Geometry nodes executes superfluously when the compositor node tree changeYeah, this is what I also guessed.
But the geometry nodes itself are not affacted by the freeze, only the compositor nodes (but caused by the geometry nodes).
Added subscriber: @JacquesLucke
Looks like this has been fixed by
0dcee6a386
, although I'm not quite sure how.Can you try again?
Hello,
just checked the latest Blender Alpha ( July 23, 02:37:47 -
82467e5dcf
).First it looked like as it was fixed. The test file I uploaded had a fast compositor in 3.3 Alpha.
But than I checked a real world file and the compositor was still extremly slow (sadly I can't share this real world project file).
Than I checked in the 3.3 Alpha the geo nodes and regocnized that in the geo node itself is an error now, which was not in 3.2.
I guess that it's not fixed. I think 3.3 added a regression bug, which broke the geo node in my test file I uploaded here and that's why my test file is fast in the current 3.3 alpha.
The bug in the Store Named Attribute node is from yesterday. I comitted a fix for that today already.
ok, I will check the build tomorrow.
Ok, checked it with todays build.
The demo file is still fast and the Stored Named Attribtute regression bug is fixed.
My original real-world blender file has still a super slow compositor.
Conclusion: This specific bug is fixed, but there seems to be more mysterious circumstances where geometry nodes can slow down the compositor.
If I delete in my original blender file (which I can't sadly not share here) all geometry nodes, the compositor is fast again.
Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
Without a way to reproduce it, it's not something we can fix unfortunately.
Can only recommend you to remove all unrelated stuff from the file and to replace the remaining stuff with dummy objects. Otherwise there is nothing we can do here.
Changed status from 'Needs User Info' to: 'Archived'
Since the original issue is fixed, I will archive this for now. As for the other issue, can you submit a new report with the remaining issue after simplifying the file as much as possible as suggested?