Segmentation fault on existing project opening, Apple silicon version on MacOS 12.4 #99788

Closed
opened 2022-07-17 08:24:52 +02:00 by Alexey · 8 comments

System Information
macOS Monterey 12.4 Apple M1 16 GB RAM

Blender Version
blender-3.2.1-macos-arm64.dmg

Short description of error
Segfault produced on opening Blender projects created on Intel Mac 8 GB RAM. New Blender project window can be opened while an existing project doesn't.

Exact steps for others to reproduce the error
The clean Blender installation and the Blender projects just copied from Intel Mac. The crash reports from ~/Library/Logs/DiagnosticReports/ attached below.

Blender-2022-07-17-131201.ips

Blender-2022-07-17-131157.ips

P.S. Blender version blender-2.93.9-macos-arm64.dmg works with the same project files.

**System Information** macOS Monterey 12.4 Apple M1 16 GB RAM **Blender Version** blender-3.2.1-macos-arm64.dmg **Short description of error** Segfault produced on opening Blender projects created on Intel Mac 8 GB RAM. New Blender project window can be opened while an existing project doesn't. **Exact steps for others to reproduce the error** The clean Blender installation and the Blender projects just copied from Intel Mac. The crash reports from ~/Library/Logs/DiagnosticReports/ attached below. [Blender-2022-07-17-131201.ips](https://archive.blender.org/developer/F13297004/Blender-2022-07-17-131201.ips) [Blender-2022-07-17-131157.ips](https://archive.blender.org/developer/F13297005/Blender-2022-07-17-131157.ips) P.S. Blender version blender-2.93.9-macos-arm64.dmg works with the same project files.
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Added subscriber: @MBG

Added subscriber: @MBG
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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Can you open Blender from the terminal using blender --debug --debug-gpu and attach the output here? Does it print any errors related to a GPU limit?

DRW_shgroup_add_material_resources
DRW_shgroup_add_material_resources
EEVEE_volumes_cache_object_add
EEVEE_materials_cache_populate
EEVEE_cache_populate
drw_engines_cache_populate
DRW_draw_render_loop_ex
view3d_main_region_draw
ED_region_do_draw
wm_draw_update
WM_main
main
start
Can you open Blender from the terminal using `blender --debug --debug-gpu` and attach the output here? Does it print any errors related to a GPU limit? ``` DRW_shgroup_add_material_resources DRW_shgroup_add_material_resources EEVEE_volumes_cache_object_add EEVEE_materials_cache_populate EEVEE_cache_populate drw_engines_cache_populate DRW_draw_render_loop_ex view3d_main_region_draw ED_region_do_draw wm_draw_update WM_main main start ```
Author

The full log is short and it's attached below as is:
/Applications/Blender.app/Contents/MacOS/Blender --debug --debug-gpu |tee blender-3.2.1-macos-arm64.dmg.log

cat blender-3.2.1-macos-arm64.dmg.log
WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer.
WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer.
WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer.
WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer.
Switching to fully guarded memory allocator.
Blender 3.2.1
Build: 2022-07-05 23:39:52 Darwin release
argv[0] = /Applications/Blender.app/Contents/MacOS/Blender
argv[1] = --debug
argv[2] = --debug-gpu
Read prefs: /Users/mbg/Library/Application Support/Blender/3.2/config/userpref.blend
Read blend: /Users/mbg/Work/Documents_13inch/Blender/Tambora/Tambora3D.15.blend
Writing: /var/folders/r9/myjqk4417vsbrknw1cnwld780000gn/T/Tambora3D.15.crash.txt

The full log is short and it's attached below as is: ```/Applications/Blender.app/Contents/MacOS/Blender --debug --debug-gpu |tee blender-3.2.1-macos-arm64.dmg.log``` ``` cat blender-3.2.1-macos-arm64.dmg.log WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer. WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer. WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer. WARN (gpu.debug): source/blender/gpu/opengl/gl_debug.cc:167 init_gl_callbacks: Failed to hook OpenGL debug callback. Use fallback debug layer. Switching to fully guarded memory allocator. Blender 3.2.1 Build: 2022-07-05 23:39:52 Darwin release argv[0] = /Applications/Blender.app/Contents/MacOS/Blender argv[1] = --debug argv[2] = --debug-gpu Read prefs: /Users/mbg/Library/Application Support/Blender/3.2/config/userpref.blend Read blend: /Users/mbg/Work/Documents_13inch/Blender/Tambora/Tambora3D.15.blend Writing: /var/folders/r9/myjqk4417vsbrknw1cnwld780000gn/T/Tambora3D.15.crash.txt ```
Member

Can you try version 3.3 and see if it is fixed already? https://builder.blender.org/download/daily/
This crash looks similar to D15436, which was fixed already.

Can you try version 3.3 and see if it is fixed already? https://builder.blender.org/download/daily/ This crash looks similar to [D15436](https://archive.blender.org/developer/D15436), which was fixed already.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#99788
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