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Brecht Van Lommel (brecht) updated the task description for T100749: Blender LTS: Maintenance Task 3.3.
Mon, Sep 26, 10:21 PM · BF Blender (3.3)
Brecht Van Lommel (brecht) committed rBcc1105f01b02: Fix T101354: Cycles crash with baking and adaptive sampling (authored by Brecht Van Lommel (brecht)).
Fix T101354: Cycles crash with baking and adaptive sampling
Mon, Sep 26, 10:19 PM
Brecht Van Lommel (brecht) closed T101354: Regression: baking procedural texture in more than 2048 pixels fails as Resolved by committing rBd4fc451b90be: Fix T101354: Cycles crash with baking and adaptive sampling.
Mon, Sep 26, 10:18 PM · Render & Cycles, BF Blender
Brecht Van Lommel (brecht) committed rBd4fc451b90be: Fix T101354: Cycles crash with baking and adaptive sampling (authored by Brecht Van Lommel (brecht)).
Fix T101354: Cycles crash with baking and adaptive sampling
Mon, Sep 26, 10:18 PM
Brecht Van Lommel (brecht) committed rBddf6f70049e5: Fix build errors and warnings after recent changes, when not using Unity build (authored by Brecht Van Lommel (brecht)).
Fix build errors and warnings after recent changes, when not using Unity build
Mon, Sep 26, 10:18 PM
Brecht Van Lommel (brecht) updated subscribers of T100894: MaterialX add-on.

I don't think either adding Eevee/Cycles support based on the current separate node types, or using OSL script nodes in the existing shader nodes is the solution. It still makes the shading nodes somehow foreign to Blender.

Mon, Sep 26, 10:11 PM · Pipeline, Assets & I/O
Iliya Katueshenock (Moder) added a comment to T101379: Regression: Trim curve make spline disapear..

If the cyclic curve is divided by 2 points into 2 segments, from with equal positions of the points, the segments will be of length 1 and 0

Mon, Sep 26, 10:10 PM · Geometry Nodes, Nodes & Physics, BF Blender
Mattias Fredriksson (Osares) added a comment to T101379: Regression: Trim curve make spline disapear..

why between 0 and 1 we have length 0 ?

More precisely, how to determine which part of the curve will have length 0 and which part 1?

Mon, Sep 26, 10:07 PM · Geometry Nodes, Nodes & Physics, BF Blender
karl lillrud (SEO_Firm96) updated karl lillrud (SEO_Firm96).
Mon, Sep 26, 9:52 PM
Constantine Vojik (costavojik) added a comment to T101388: Self-object node's rotation is clamped to.

Maybe it's not considered a bug, but from a user's point of view it's clearly a limitation :(

Mon, Sep 26, 9:51 PM · BF Blender
Hans Goudey (HooglyBoogly) changed the subtype of T101340: Regression: Crease values are lost after some modifiers from "Report" to "Bug".
Mon, Sep 26, 9:46 PM · Modeling, Nodes & Physics, BF Blender
Iliya Katueshenock (Moder) added a comment to T101379: Regression: Trim curve make spline disapear..

why between 0 and 1 we have length 0 ?

Mon, Sep 26, 9:33 PM · Geometry Nodes, Nodes & Physics, BF Blender
Mattias Fredriksson (Osares) added a comment to T101379: Regression: Trim curve make spline disapear..

Not sure how to remedy this as this is the current intended behavior as the start and endpoints are equivalent reducing the curve to a single point (see image below). While the behavior may be unintuitive when passing 0.0 and 1.0 as inputs these values do represent the same point on the cyclical curve but it is consistent with any other point on the curve (since input is clamped to [0.0, 1.0]).

Mon, Sep 26, 9:24 PM · Geometry Nodes, Nodes & Physics, BF Blender
Rateeb Riyasat (bmollusc) requested review of D16072: Add regression test for triangulate faces.
Mon, Sep 26, 9:16 PM · Platforms, Builds, Tests & Devices, Restricted Project
Iliya Katueshenock (Moder) closed T101388: Self-object node's rotation is clamped to as Archived.

It's not a bug. The transformation does not convey the angle, but how the mesh needs to be rotated to have this angle. While more detailed information is not available. The plan is to solve this Quarterion sockets

Mon, Sep 26, 9:16 PM · BF Blender
Robert Guetzkow (rjg) added a comment to T100913: Improve support for building Blender as a Python Module (WITH_PYTHON_MODULE).

Just so that it is not forgotten, the wiki page will need to be updated as well: https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule

Mon, Sep 26, 9:15 PM · Python API, BF Blender
Harley Acheson (harley) updated the diff for D15659: BLF: Editing Text with Combining Characters.

Fixing a typecast that seems to only work on Windows...

Mon, Sep 26, 9:14 PM · Core
Hans Goudey (HooglyBoogly) added a comment to D14970: 3D Texturing: Fix seam bleeding..

I'm not marked as a reviewer here, but since I've been working a lot on making mesh data structures more generic and SoA-like recently (T95965), I have some thoughts about the abstractions used here.
I'm concerned with the structures like MeshVertex, MeshUVVert, MeshEdge, and MeshPrimitive, mostly because they are more of an array-of-structs layout which we've been spending a lot of time moving away from recently, for both meshes and curves.

Mon, Sep 26, 9:11 PM · Sculpt, Paint & Texture
Sam Morse-Brown (ParallelMayhem) awarded D3495: Node: Gabor Noise Texture (WIP) a Love token.
Mon, Sep 26, 9:09 PM · Geometry Nodes, Cycles, BF Blender
Iliya Katueshenock (Moder) updated the diff for D13952: Geometry Nodes: Add Smooth Attribute node.
  • Merge master
  • Constants in class fields
Mon, Sep 26, 9:05 PM · BF Blender, Geometry Nodes
Constantine Vojik (costavojik) created T101388: Self-object node's rotation is clamped to.
Mon, Sep 26, 9:05 PM · BF Blender
Brian Savery (bsavery) added a comment to T100894: MaterialX add-on.

Hi @Brecht Van Lommel (brecht) . I get where Blender is coming from on wanting this to be better integrated into the existing node system. As we discussed in the rendering meeting, part of the issue with integrating MaterialX to work closer with Cycles and EEVEE, is the nodes in MaterialX sometimes being "lower level" than Blender nodes. And them being hard to mix. BUT, MaterialX can export GLSL or OSL code, which potentially either renderer could use.

Mon, Sep 26, 8:54 PM · Pipeline, Assets & I/O
Brian Savery (bsavery) updated subscribers of D16044: MaterialX add-on.

Thanks for the patch. Before Blender developers can start reviewing this, we will first need to agree on the design in T100894: MaterialX add-on.

Mon, Sep 26, 8:40 PM
Harley Acheson (harley) updated the diff for D15659: BLF: Editing Text with Combining Characters.

Updated to the current state of master (changes in text.c)

Mon, Sep 26, 8:40 PM · Core
Hans Goudey (HooglyBoogly) committed rBc15a76152454: Geometry Nodes: Miscellaneous changes in control point neighbors node (authored by Hans Goudey (HooglyBoogly)).
Geometry Nodes: Miscellaneous changes in control point neighbors node
Mon, Sep 26, 8:36 PM
Iliya Katueshenock (Moder) awarded T101104: GPencil: Refactor grease pencil modifier to object modifiers (`ob->greasepencil_modifiers` -> `ob->modifiers` ) a Cup of Joe token.
Mon, Sep 26, 8:35 PM · Grease Pencil, BF Blender
Johnny Matthews (guitargeek) added a comment to D13373: Geometry Nodes: Control Point Neighbor Node.

Mon, Sep 26, 8:33 PM · BF Blender, Geometry Nodes
Richard Antalik (ISS) added projects to T101269: Animation Scene Strip rendering slower than Animation Scene rendering: BF Blender, VFX & Video.

It seems, that mesh caches are rebuilt for every frame, but have to dig deeper to see if this works as intended and if it could be optimized.

Mon, Sep 26, 8:32 PM · VFX & Video, BF Blender, Video Sequencer
Andrew Oates (aoates) added a comment to D16065: Fix T94441: fix crash parenting object to a bone.

So is the point you're making that while switching the deps graph update ordering here fixed the bug I'm seeing, the fact that the graph is not already up-to-date implies a bug _elsewhere_ in another operation that should be triggering an update, but isn't?

Mon, Sep 26, 8:28 PM
Iliya Katueshenock (Moder) updated the summary of D16054: BKE: Mesh attribute adapt domain improve.
Mon, Sep 26, 8:22 PM
Hans Goudey (HooglyBoogly) committed rB837144b4577f: Nodes: Use plain menus for geometry nodes add menu (authored by Hans Goudey (HooglyBoogly)).
Nodes: Use plain menus for geometry nodes add menu
Mon, Sep 26, 8:20 PM
Hans Goudey (HooglyBoogly) closed D15973: Nodes: Use plain menus for geometry nodes add menu.
Mon, Sep 26, 8:20 PM · Nodes & Physics
Iliya Katueshenock (Moder) updated the diff for D16054: BKE: Mesh attribute adapt domain improve.

Also, while the attribute does not know that it is a single, it is impossible to check the correctness of the code. I hope that I'm not mistaken, it may be that someone will correct the spring evaluation of a single attribute as a field and a report will appear on incorrect curve adaptation)

Mon, Sep 26, 8:18 PM
Iliya Katueshenock (Moder) added a comment to D16054: BKE: Mesh attribute adapt domain improve.

Timer 'grain size = 1024' took 2.1 ms
Timer 'grain size = 2048' took 1.8 ms
Timer 'grain size = 4096' took 1.8 ms
Timer 'grain size = 1024' took 0.6 ms
Timer 'grain size = 2048' took 0.5 ms
Timer 'grain size = 4096' took 0.5 ms
Timer 'grain size = 1024' took 2.0 ms
Timer 'grain size = 2048' took 1.8 ms
Timer 'grain size = 4096' took 1.8 ms
Timer 'grain size = 1024' took 2.6 ms
Timer 'grain size = 2048' took 2.5 ms
Timer 'grain size = 4096' took 3.4 ms
Timer 'grain size = 1024' took 0.9 ms
Timer 'grain size = 2048' took 0.9 ms
Timer 'grain size = 4096' took 0.9 ms
Timer 'grain size = 1024' took 2.6 ms
Timer 'grain size = 2048' took 2.4 ms
Timer 'grain size = 4096' took 2.5 ms

According to the test results, I can say that 2048 will be the best. It starts to show up at 3.6~million grids. Yes, 2.4 milliseconds - 200000 cubes and constant overwriting (true all the time)

Mon, Sep 26, 8:10 PM
Rateeb Riyasat (bmollusc) added a comment to T84999: Add Operator tests.

Hey I was working on screw edge for testing and I realized the center parameter is in global coordinates, which might result in improper testing as the newly generated mesh after the operation is applied will be different depending on the position of the mesh, which could change as new operators are added.

Mon, Sep 26, 8:10 PM · Restricted Project, Good First Issue
Johnny Matthews (guitargeek) closed D13373: Geometry Nodes: Control Point Neighbor Node.
Mon, Sep 26, 8:07 PM · BF Blender, Geometry Nodes
Johnny Matthews (guitargeek) committed rB8a6dc0fac71c: Geometry Nodes: Control Point Neighbors Node (authored by Johnny Matthews (guitargeek)).
Geometry Nodes: Control Point Neighbors Node
Mon, Sep 26, 8:07 PM
Brecht Van Lommel (brecht) added a comment to D16069: Always show warning when opening files saved in a new version (Proposal)..

I think this is going to give many false positives for users. Someone using latest master shares a .blend file online, and then everyone using the official release gets a warning while most of the time it will work fine. Worst case, this warning message becomes so common that users start clicking it away without thinking and all we've done is make the UX worse.

Mon, Sep 26, 7:59 PM
Richard Antalik (ISS) retitled D15945: VSE: Add retiming tool from [WIP] VSE: Add retiming tool to VSE: Add retiming tool.
Mon, Sep 26, 7:59 PM
Richard Antalik (ISS) updated the task description for T100337: VSE dynamic retiming design.
Mon, Sep 26, 7:53 PM · VFX & Video, Video Sequencer
Richard Antalik (ISS) added a comment to T100337: VSE dynamic retiming design.

I think it would be a lot helpful to take a step back and write the proper proposal. It is important to have the design description, mental models in place. A lot of questions will be naturally answered by a good design document.

Mon, Sep 26, 7:53 PM · VFX & Video, Video Sequencer
Andrew Oates (aoates) added a comment to D16065: Fix T94441: fix crash parenting object to a bone.

That's interesting. Are there any modifications to the parent object between the operator begin/invoke and the call ED_object_parent_set ?

Mon, Sep 26, 7:52 PM
Andrew Oates (aoates) added a comment to T94441: Segfault in parent_set_exec with type=BONE.

Here is the most minimal repro steps I've been able to come up with. Note that it is very sensitive to the order of operations, and I don't totally understand what is going on under the hood.

Mon, Sep 26, 7:51 PM · Python API, BF Blender
Damien Picard (pioverfour) placed T68367: Translated text NOT display up for grabs.
Mon, Sep 26, 7:51 PM · User Interface, Translations, BF Blender
Patrick Mours (pmoursnv) updated the task description for T101222: Cycles OSL with OptiX.
Mon, Sep 26, 7:51 PM · Cycles, Render & Cycles
Damien Picard (pioverfour) closed T68367: Translated text NOT display as Resolved.

This was fixed between 2.80 and 2.81.

Mon, Sep 26, 7:50 PM · User Interface, Translations, BF Blender
Robert Guetzkow (rjg) added a comment to T99440: OSError: [WinError 233] No process is on the other end of the pipe.

@PAKAN (soccer-20041) I'm sorry, I do not understand your question. Do you still see the error when using blender_factory_startup.cmd?

Mon, Sep 26, 7:50 PM · Platform: Windows, BF Blender
Damien Picard (pioverfour) added a comment to T92758: Proper handling of UI messages for translation (i18n) in CPP code..

For the record, after trying to mitigate some string issues in D15996, a talk with @Hans Goudey (HooglyBoogly) hinted at the possibility to replace BLI_sprintfN() with fmt::format(), which is already used in Blender and could be generalized to more C++ code for this purpose.

Mon, Sep 26, 7:41 PM · Translations, User Interface, BF Blender
Patrick Mours (pmoursnv) updated the diff for D15902: Cycles: Add support for using OSL with OptiX.

Perhaps we could have one shared shading system per device type?

I also wonder if this works with CPU + GPU render now, or if we would need multiple shading systems for that?

Right, CPU + GPU didn't work. I've changed it to use one global shading system per device type now, which works with CPU + GPU. Was hoping to be able to create/free them in ccl::ShaderManager::device_update to avoid having to keep track of the device in the shader manager, but unfortunately that doesn't work with custom OSL scripts that are loaded before that (and need to be loaded into the shading system for every device type). So ccl::ShaderManager now saves which device it was created with.

Mon, Sep 26, 7:41 PM
Sun Kim (persun) added a comment to T101372: Regression: World shader setup crashes Blender in rendered view.

Also can confirm this crash on Windows10/RX570.

Mon, Sep 26, 7:40 PM · EEVEE & Viewport, BF Blender
Sun Kim (persun) closed T101383: Certain world shader node crashes Blender on EEVEE render/preview as Archived.

Saw this is a duplicate of T101372 after I found out the issue is with world shader.

Mon, Sep 26, 7:39 PM · BF Blender
Hans Goudey (HooglyBoogly) updated the task description for T86839: Converting Modifiers to Nodes.
Mon, Sep 26, 7:35 PM · Nodes & Physics, Geometry Nodes
Hans Goudey (HooglyBoogly) added a comment to T101104: GPencil: Refactor grease pencil modifier to object modifiers (`ob->greasepencil_modifiers` -> `ob->modifiers` ).

@Hans Goudey (HooglyBoogly) Am I understanding you correctly that in the long term we want all modifiers to implement a single modifyGeometrySet?

Mon, Sep 26, 7:33 PM · Grease Pencil, BF Blender
Iliya Katueshenock (Moder) updated the diff for D16061: Fix T101361: Check if node is hidden.

Lucky and the formatting actually kept it on one line

Mon, Sep 26, 7:30 PM · Nodes & Physics, Geometry Nodes
Mike (MikeMS) created T101387: Linked object resets it's rotation after scene reopening and if it was rotated and animated.
Mon, Sep 26, 7:27 PM · BF Blender
Germano Cavalcante (mano-wii) updated the task description for T100749: Blender LTS: Maintenance Task 3.3.
Mon, Sep 26, 7:24 PM · BF Blender (3.3)
Germano Cavalcante (mano-wii) committed rB46cfd345e475: Fix typo and and incorrect property initialization (authored by Germano Cavalcante (mano-wii)).
Fix typo and and incorrect property initialization
Mon, Sep 26, 7:23 PM
Sergey Sharybin (sergey) added a comment to T101104: GPencil: Refactor grease pencil modifier to object modifiers (`ob->greasepencil_modifiers` -> `ob->modifiers` ).

As I've mentioned before, consolidating modifiers and making more things go via the geometry nodes is a very nice goal. Avoiding code duplication is another good goal.
There are many ways to achieve the both, with the different strong and weak points. And this is part of a design task to make it clear why the achieved goal is outweights the downsides of the change.

Mon, Sep 26, 7:21 PM · Grease Pencil, BF Blender
Iliya Katueshenock (Moder) planned changes to D16061: Fix T101361: Check if node is hidden.

Then I'll update now.

Mon, Sep 26, 7:20 PM · Nodes & Physics, Geometry Nodes
Hans Goudey (HooglyBoogly) added a comment to D16054: BKE: Mesh attribute adapt domain improve.

This looks like a nice improvement. Two comments:

  • 1024 seems like a small grain size for editing a boolean array. I'd probably go with 4096 so we don't use threading unless it will really be worth it.
  • adapt_single_to could be simpler (probably doesn't need to be a separate function) if it used attributes.domain_size(to_domain).
Mon, Sep 26, 7:20 PM
Germano Cavalcante (mano-wii) closed T101343: Regression: useless Snapping menu in the adjustment popup of Edge bevel weight operator as Resolved by committing rB236fda7faf58: Fix T101343: useless Snapping menu in transform operators.
Mon, Sep 26, 7:19 PM · Modeling, BF Blender
Germano Cavalcante (mano-wii) committed rB236fda7faf58: Fix T101343: useless Snapping menu in transform operators (authored by Germano Cavalcante (mano-wii)).
Fix T101343: useless Snapping menu in transform operators
Mon, Sep 26, 7:19 PM
Jade (Linktros) created T101386: Video Reference not loading to saved frame time.
Mon, Sep 26, 7:19 PM · BF Blender
Hans Goudey (HooglyBoogly) added a comment to D16061: Fix T101361: Check if node is hidden.

Agreed with @Leon Schittek (lone_noel)'s comments here. Otherwise, thanks for making the patch!

Mon, Sep 26, 7:18 PM · Nodes & Physics, Geometry Nodes
Emi Martinez (EmiMartinez) awarded T99447: Principled v2 BSDF a Love token.
Mon, Sep 26, 7:15 PM · Cycles, Render & Cycles
Hans Goudey (HooglyBoogly) accepted D13373: Geometry Nodes: Control Point Neighbor Node.
Mon, Sep 26, 7:14 PM · BF Blender, Geometry Nodes
Jacques Lucke (JacquesLucke) accepted D13373: Geometry Nodes: Control Point Neighbor Node.

Needs a merge from master and the commented out code has to be removed. Other than that, looks good to me now.

Mon, Sep 26, 7:11 PM · BF Blender, Geometry Nodes
Thomas (h0b-B1T) added a comment to T101378: Nodetree update optimization from Blender 3.1+ breaks my Addon.

Thanks, will try this :)

Mon, Sep 26, 7:11 PM · BF Blender
Hans Goudey (HooglyBoogly) added a comment to D16070: Potential Fix T101378: Missing update with complex node update functions..

To me it seems much better to commit to the better/simpler design of limiting what is allowed to to in update functions. That can be documented as necessary. But complicating the core design to support this sort of thing doesn't seem worth it.

Mon, Sep 26, 7:07 PM
Jacques Lucke (JacquesLucke) updated the diff for D15954: Geometry Nodes: Viewport preview (WIP)..
  • Merge branch 'master' into temp-geometry-viewport-preview
  • add show viewer attribute checkbox
  • add Viewer Node option to View menu
  • fix hiding outline in curves sculpt mode
  • improve overlay drawing for curves
Mon, Sep 26, 7:02 PM
Jacques Lucke (JacquesLucke) added a comment to T101378: Nodetree update optimization from Blender 3.1+ breaks my Addon.

It's not perfect but you could set some flag to true in the update function and then just check that flag in a timer so that it only syncs the tree when necessary. I'm not sure if there is a perfect solution for this scenario currently.

Mon, Sep 26, 6:58 PM · BF Blender
luzpaz (luzpaz) requested review of D16071: Cleanup: fix source comment/documentation typos.
Mon, Sep 26, 6:57 PM
Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

@Paul Kotelevets (1D_Inc) Can you share that geometry in a .blend file?

Mon, Sep 26, 6:51 PM · Restricted Project, BF Blender
Emi Martinez (EmiMartinez) awarded D16017: Eevee: GPU Material node graph optimization. a Burninate token.
Mon, Sep 26, 6:43 PM
Jaume Bellet (mauge) added a comment to D15998: Change the text referring to section Downloading blender so it match what reader will find there.

@Aaron Carlisle (Blendify) is this ok?

Mon, Sep 26, 6:40 PM · Documentation
Richard Antalik (ISS) updated the summary of D15945: VSE: Add retiming tool.
Mon, Sep 26, 6:39 PM
Johnny Matthews (guitargeek) updated the summary of D13373: Geometry Nodes: Control Point Neighbor Node.
Mon, Sep 26, 6:39 PM · BF Blender, Geometry Nodes
Richard Antalik (ISS) updated the diff for D15945: VSE: Add retiming tool.
  • Revert changes in BKE_fcurve
Mon, Sep 26, 6:38 PM
Leon Schittek (lone_noel) merged task T101385: Undo after removing a node in Edit mode doesn't get it back into T71895: Undo doesn't consider changes in nodetree when object is in edit and texture paint mode.
Mon, Sep 26, 6:34 PM · Geometry Nodes, BF Blender
Leon Schittek (lone_noel) merged T101385: Undo after removing a node in Edit mode doesn't get it back into T71895: Undo doesn't consider changes in nodetree when object is in edit and texture paint mode.
Mon, Sep 26, 6:34 PM · Restricted Project, Core, BF Blender
Richard Antalik (ISS) updated the diff for D15945: VSE: Add retiming tool.
  • Don't show speed factor when retiming tool is used
Mon, Sep 26, 6:33 PM
Thomas (h0b-B1T) added a comment to T101378: Nodetree update optimization from Blender 3.1+ breaks my Addon.

Hello Jacques,

Mon, Sep 26, 6:27 PM · BF Blender
Hoang Duy Tran (hoangduytran) added a comment to T101384: Blender manual text doesn't match UI.

Just to update, as I went through the rest of the explanation text, I saw some more mismatch. Please rewrite the page, following examples closely.

Mon, Sep 26, 6:17 PM · BF Blender
Anthony Aragues (AnthonyAragues) added a comment to T101225: Support CSS classes in SVG import.

Do you mind splitting cleanup from functional changes

Mon, Sep 26, 6:15 PM · Add-ons (Community)
Pavel Duong (vignette) updated the task description for T101382: Asset Browser aggressively requests stat calls.
Mon, Sep 26, 6:10 PM · BF Blender
Pavel Duong (vignette) updated the task description for T101382: Asset Browser aggressively requests stat calls.
Mon, Sep 26, 6:10 PM · BF Blender
Kshvid News (kshvid_news) updated Kshvid News (kshvid_news).
Mon, Sep 26, 6:04 PM
Richard Antalik (ISS) updated the diff for D15945: VSE: Add retiming tool.
  • Use custom data type instead of FCurves
  • Fix empty keymap warning
Mon, Sep 26, 6:02 PM
Kshvid News (kshvid_news) updated Kshvid News (kshvid_news).
Mon, Sep 26, 6:02 PM
Ravi Prathama (Endertainer007) awarded D16041: Node Editor: Adjust node link curving a Like token.
Mon, Sep 26, 5:47 PM · Restricted Project, Nodes & Physics
Iliya Katueshenock (Moder) changed the status of T101385: Undo after removing a node in Edit mode doesn't get it back from Needs Triage to Confirmed.

Yes. A very old problem. I'm not sure if there is already a report on nate, so as not to be duplicated.

Mon, Sep 26, 5:36 PM · Geometry Nodes, BF Blender
Steven South (starrigger) added a comment to T101289: Cycles Ambient Occlusion produces Occlusion when two objects meet to form a plain.

Good morning Philipp,

Mon, Sep 26, 5:33 PM · BF Blender
Miro Horváth (dreamak) added a project to T101385: Undo after removing a node in Edit mode doesn't get it back: Geometry Nodes.
Mon, Sep 26, 5:32 PM · Geometry Nodes, BF Blender
Miro Horváth (dreamak) created T101385: Undo after removing a node in Edit mode doesn't get it back.
Mon, Sep 26, 5:31 PM · Geometry Nodes, BF Blender
Hoang Duy Tran (hoangduytran) updated the task description for T101384: Blender manual text doesn't match UI.
Mon, Sep 26, 5:28 PM · BF Blender
Hans Goudey (HooglyBoogly) added inline comments to D15996: I18n: fix geometry nodes field tooltips.
Mon, Sep 26, 5:27 PM · Geometry Nodes, Translations
Hoang Duy Tran (hoangduytran) created T101384: Blender manual text doesn't match UI.
Mon, Sep 26, 5:26 PM · BF Blender
Xavier Hallade (xavier) updated the diff for D15397: Cycles: use direct linking for oneAPI device.

updated patch so it applies against after https://developer.blender.org/rB125ac1f91433

Mon, Sep 26, 5:22 PM · Render & Cycles
Hans Goudey (HooglyBoogly) moved T92825: Refactor node editor add menu and search from Waiting for Feedback/Review to Done (waiting for product demo) on the Geometry Nodes board.
Mon, Sep 26, 5:18 PM · Geometry Nodes
Sergey Sharybin (sergey) added a comment to D16065: Fix T94441: fix crash parenting object to a bone.

Ah! So if I change the code to do it in that order, then both the crash and the error in my test are resolved.

Mon, Sep 26, 5:17 PM