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Today

Joshua Leung (aligorith) triaged T48507: Symmetrize doesn't work properly on Bendy Bones as "Normal" priority.
Tue, May 24, 1:33 PM · BF Blender
Joshua Leung (aligorith) claimed T48507: Symmetrize doesn't work properly on Bendy Bones.
Tue, May 24, 1:33 PM · BF Blender
ferran (shonosh) created T48507: Symmetrize doesn't work properly on Bendy Bones.
Tue, May 24, 1:01 PM · BF Blender
Sergey Sharybin (sergey) triaged T48496: Viewer function in NodeWrangler addon don't work in Material Shading mode. as "Confirmed" priority.
Tue, May 24, 1:01 PM · Addons
Campbell Barton (campbellbarton) updated the summary for D2026: Work in progress array-copy-on-write library.
Tue, May 24, 12:52 PM
Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

Thanks!

Tue, May 24, 12:47 PM · BF Blender
Campbell Barton (campbellbarton) updated the summary for D2026: Work in progress array-copy-on-write library.
Tue, May 24, 12:40 PM
Campbell Barton (campbellbarton) created D2026: Work in progress array-copy-on-write library.
Tue, May 24, 12:39 PM
Campbell Barton (campbellbarton) committed rB800de8bffd1e: Cleanup: indentation (authored by Campbell Barton (campbellbarton)).
Cleanup: indentation
Tue, May 24, 12:29 PM
Sergey Sharybin (sergey) closed T48480: node_tree.is_updated don't work with recent builds as "Archived".

Nodes which are not connected to output no longer tags tree as updated. This is done to avoid unnecessary re-renders when artists are working on an unconnected parts of the shading tree.

Tue, May 24, 12:19 PM · Python, BF Blender
Sergey Sharybin (sergey) committed rBe1dd83b399d4: Fix T48486: Not enough precision in Volume Sampling Step Size input (authored by Sergey Sharybin (sergey)).
Fix T48486: Not enough precision in Volume Sampling Step Size input
Tue, May 24, 12:17 PM
Sergey Sharybin (sergey) closed T48486: Not enough precision in Volume Sampling Step Size input as "Resolved" by committing rBe1dd83b399d4: Fix T48486: Not enough precision in Volume Sampling Step Size input.
Tue, May 24, 12:16 PM · BF Blender
Bastien Montagne (mont29) closed T48499: delete of NULL pointer is noop, so no need to check as "Resolved".
Tue, May 24, 12:14 PM · BF Blender
Bastien Montagne (mont29) committed rBa7c3ec4febf2: GHOST cleanup (null check before delete, and 0 -> NULL for pointers). (authored by Bastien Montagne (mont29)).
GHOST cleanup (null check before delete, and 0 -> NULL for pointers).
Tue, May 24, 12:11 PM
Lukas Toenne (lukastoenne) committed rB3dae50bc4cb6: Cleanup: Remove the unnecessary compiler subclasses for final instantiation. (authored by Lukas Toenne (lukastoenne)).
Cleanup: Remove the unnecessary compiler subclasses for final instantiation.
Tue, May 24, 12:08 PM
Lukas Toenne (lukastoenne) committed rBf19a6f39c562: Cleanup: renamed "codegen" files to "compiler" and split the implementation. (authored by Lukas Toenne (lukastoenne)).
Cleanup: renamed "codegen" files to "compiler" and split the implementation.
Tue, May 24, 12:08 PM
Lukas Toenne (lukastoenne) committed rB0e8cd49e3b8d: Move IR function implementations using the LLVM api into modules.h. (authored by Lukas Toenne (lukastoenne)).
Move IR function implementations using the LLVM api into modules.h.
Tue, May 24, 12:08 PM
Kévin Dietrich (kevindietrich) committed rBc9c4498a7bd2: Remove usage of boost::progress. (authored by Kévin Dietrich (kevindietrich)).
Remove usage of boost::progress.
Tue, May 24, 11:53 AM
Kévin Dietrich (kevindietrich) committed rB5fdc452ab0cc: Rename AbcExportOptions -> ExportSettings. (authored by Kévin Dietrich (kevindietrich)).
Rename AbcExportOptions -> ExportSettings.
Tue, May 24, 11:53 AM
Sergey Sharybin (sergey) triaged T48499: delete of NULL pointer is noop, so no need to check as "Normal" priority.

Bastien, are you looking into applying this?

Tue, May 24, 11:50 AM · BF Blender
Sergey Sharybin (sergey) triaged T48500: Add Explanation About Maintenance Of Extern Libraries as "Normal" priority.

Don't think it's really handy to have just a one line per library. It's important to have exact version, possible local modifications and such.

Tue, May 24, 11:49 AM · BF Blender
Sergey Sharybin (sergey) committed rB0b588f0905c7: Forgot this in previous commit (authored by Sergey Sharybin (sergey)).
Forgot this in previous commit
Tue, May 24, 11:48 AM
Sergey Sharybin (sergey) committed rB8f04a228f74c: Add upstream information to libraries (authored by Sergey Sharybin (sergey)).
Add upstream information to libraries
Tue, May 24, 11:47 AM
Michael Matthews (michaelmatthews) created D2025: Python from_pydata function allows invalid face and edge vertex index values which can cause Blender to crash..
Tue, May 24, 11:42 AM · BF Blender
Kévin Dietrich (kevindietrich) committed rB0e9ef15c78a7: WIP work on setting up object transformations. (authored by Kévin Dietrich (kevindietrich)).
WIP work on setting up object transformations.
Tue, May 24, 11:23 AM
Kévin Dietrich (kevindietrich) committed rBc4abed0623e5: Move import settings to a separate struct. (authored by Kévin Dietrich (kevindietrich)).
Move import settings to a separate struct.
Tue, May 24, 11:23 AM
Campbell Barton (campbellbarton) added a member for BF Blender: Staging: Antonio Vazquez (antoniov).
Tue, May 24, 10:55 AM
Stefan Werner (swerner) awarded D1999: Cycles: Add support for bindless textures. a Like token.
Tue, May 24, 10:21 AM
Joerg Mueller (nexyon) closed T48505: VSE audio pitch changes the speed of the audio as "Invalid".
Tue, May 24, 10:18 AM · Video Sequencer, Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T48505: VSE audio pitch changes the speed of the audio.

Please do a little more research before opening bug reports like this.

Tue, May 24, 10:17 AM · Video Sequencer, Audio, BF Blender
Sergey Sharybin (sergey) triaged T48502: Boolean Display Error as "Incomplete" priority.

Please attach .blend file which clearly demonstrates the issue. We can not deal with issues we can't reproduce or for which it's only known that they are happening sometimes. Try isolating the issue.

Tue, May 24, 10:07 AM · BF Blender
Sergey Sharybin (sergey) triaged T48503: Vertex Colors are not displayed in Material view as "Incomplete" priority.

I don't really see regression in behavior here, but it depends on active render engine, material settings and so. So please always attach .blend file which demonstrates the issue.

Tue, May 24, 10:03 AM · BF Blender: Regressions, BF Blender
Brendon Murphy (meta-androcto) closed T48473: add Mesh; extra mesh as "Invalid".

Closing as invalid.
@George (hisforever) please try http://blenderartists.org/forum/forumdisplay.php?11-Python-Support for issue's with your addon.

Tue, May 24, 10:01 AM · Addons
Sergey Sharybin (sergey) triaged T48505: VSE audio pitch changes the speed of the audio as "Normal" priority.

It's always a good idea to attach exact .blend with exact audio file which demonstrates the issue.

Tue, May 24, 10:00 AM · Video Sequencer, Audio, BF Blender
Sergey Sharybin (sergey) closed T48506: Node-based Receive Transparent doesn't work with node-based Alpha maps as "Archived".

Thanks for the report, but it's one of the known limitations of BI renderer. The idea now is to retire this engine and start working on a new one OpenGL+GLSL based as a part of Blender2.8 project.

Tue, May 24, 9:59 AM · Nodes, Rendering, BF Blender
Bastien Montagne (mont29) committed rB93b3f1c85606: Sequencer's histogram view: OMP -> BLI_task. (authored by Bastien Montagne (mont29)).
Sequencer's histogram view: OMP -> BLI_task.
Tue, May 24, 9:35 AM
Ivan Santic (moth3r) awarded rB999d5a67852b: Cycles CUDA: reduce stack memory by reusing ShaderData. a Love token.
Tue, May 24, 9:17 AM
Sergey Sharybin (sergey) added a comment to T48499: delete of NULL pointer is noop, so no need to check.

Something is wrong with indentation. Other than that seems fine.

Tue, May 24, 8:58 AM · BF Blender
Sebastian Koenig (sebastian_k) awarded rB999d5a67852b: Cycles CUDA: reduce stack memory by reusing ShaderData. a Love token.
Tue, May 24, 8:57 AM
Sergey Sharybin (sergey) added a comment to T48500: Add Explanation About Maintenance Of Extern Libraries.

Bastien replied there and GHOST is maintained by us.

Tue, May 24, 8:57 AM · BF Blender
Bastien Montagne (mont29) reopened T48499: delete of NULL pointer is noop, so no need to check as "Open".

sigh… Next time, please mention what your patch is about (what piece of code it affects) in the report… Sorry, but this report looked totally the same as T48491, so no, did not think about looking at patch file itself. GHOST is maintained by us indeed, and totally eligible to patches submission.

Tue, May 24, 8:10 AM · BF Blender
Mike Erwin (merwin) committed rB886349fd9828: ndof: build system cleanup (authored by Mike Erwin (merwin)).
ndof: build system cleanup
Tue, May 24, 7:57 AM
Mike Erwin (merwin) committed rB84e083953798: ndof: enable Linux support by default, unless libs missing (authored by Mike Erwin (merwin)).
ndof: enable Linux support by default, unless libs missing
Tue, May 24, 6:36 AM
Mike Erwin (merwin) updated subscribers of D2014: Cycles: Support bump mapping in GLSL viewport.
Tue, May 24, 6:27 AM
Mike Erwin (merwin) awarded D2014: Cycles: Support bump mapping in GLSL viewport a Mountain of Wealth token.
Tue, May 24, 6:27 AM
yain vieyra (chaos) committed rBMT322: update.
update
Tue, May 24, 5:54 AM
Julian Eisel (Severin) committed rBa35a0bef8130: Add python file for layer manager UI, add button for adding layers (authored by Julian Eisel (Severin)).
Add python file for layer manager UI, add button for adding layers
Tue, May 24, 3:04 AM
Julian Eisel (Severin) committed rB63a68bb9f8f4: Some initial functions for object layers (authored by Julian Eisel (Severin)).
Some initial functions for object layers
Tue, May 24, 3:04 AM
Julian Eisel (Severin) committed rBd283cc106112: Add operator for adding layers (authored by Julian Eisel (Severin)).
Add operator for adding layers
Tue, May 24, 3:04 AM
Thomas Dinges (dingto) committed rB43122516601b: Merge branch 'master' into soc-2016-cycles_images (authored by Thomas Dinges (dingto)).
Merge branch 'master' into soc-2016-cycles_images
Tue, May 24, 2:22 AM
Julian Eisel (Severin) committed rB518c4cd462fd: Add object layer tree to scene data (authored by Julian Eisel (Severin)).
Add object layer tree to scene data
Tue, May 24, 2:10 AM
Julian Eisel (Severin) committed rBb0cd87715f1f: Add "Layer Manager" editor (authored by Julian Eisel (Severin)).
Add "Layer Manager" editor
Tue, May 24, 1:35 AM
bruno sanchiz (dindoun) committed rBMT321: render/cycles/gpu_rendering.po-3httplinks.
render/cycles/gpu_rendering.po-3httplinks
Tue, May 24, 1:21 AM
Lawrence D'Oliveiro (ldo) added a comment to T48500: Add Explanation About Maintenance Of Extern Libraries.

It looks, according to T48499, like the code for GHOST is off-limits for patches as well...

Tue, May 24, 1:16 AM · BF Blender
Lawrence D'Oliveiro (ldo) added a comment to T48499: delete of NULL pointer is noop, so no need to check.

Are you saying the GHOST code is off limits for patches as well?

Tue, May 24, 1:15 AM · BF Blender
Brecht Van Lommel (brecht) planned changes to D2023: Cycles: reduce CUDA stack memory usage for closures.
Tue, May 24, 1:08 AM
Brecht Van Lommel (brecht) added a comment to D2023: Cycles: reduce CUDA stack memory usage for closures.

This is what I get with the latest patch, slight less memory usage still. About the same render times as the original patch on my GTX 960.

Tue, May 24, 1:06 AM
Brecht Van Lommel (brecht) added a comment to D2023: Cycles: reduce CUDA stack memory usage for closures.

Ok, the memory usage is normal but wouldn't expect that much of a slowdown. So this is a multi GPU render, with the default koro_gpu.blend?

Tue, May 24, 1:05 AM
Brecht Van Lommel (brecht) updated the diff for D2023: Cycles: reduce CUDA stack memory usage for closures.

Update for latest master, try to avoid pointer indirection.

Tue, May 24, 1:01 AM
bruno sanchiz (dindoun) committed rBMT320: render/cycles/gpu_rendering.po-2.
render/cycles/gpu_rendering.po-2
Tue, May 24, 12:21 AM
Alex (SpectreFirst) created T48506: Node-based Receive Transparent doesn't work with node-based Alpha maps.
Tue, May 24, 12:04 AM · Nodes, Rendering, BF Blender
Wolfgang Faehnle (mib2berlin) added a comment to D2023: Cycles: reduce CUDA stack memory usage for closures.

Hi, check again with latest master and got slightly higher memory usage and slowdown on most test files.
For example:

Tue, May 24, 12:04 AM

Yesterday

Sebastián Barschkis (sebbas) committed rB21d382fdfe84: disabling ptcache and some other smoke specific functionality to get liquids… (authored by Sebastián Barschkis (sebbas)).
disabling ptcache and some other smoke specific functionality to get liquids…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBe506b450e008: liquid grid pointer exchange functions (lets blender write the inflow to the… (authored by Sebastián Barschkis (sebbas)).
liquid grid pointer exchange functions (lets blender write the inflow to the…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB909715d33677: added flags to distinguish smoke and liquid setup (authored by Sebastián Barschkis (sebbas)).
added flags to distinguish smoke and liquid setup
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBba01efb8412f: liquid init function in header (authored by Sebastián Barschkis (sebbas)).
liquid init function in header
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBd352bc36b221: using smoke flags to guard certain calls (important when liquid is added) (authored by Sebastián Barschkis (sebbas)).
using smoke flags to guard certain calls (important when liquid is added)
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB68ccc63c1b55: added liquid init function (putting together manta script and firing off… (authored by Sebastián Barschkis (sebbas)).
added liquid init function (putting together manta script and firing off…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBbc11878b4c01: liquid script cleanup (removed old mesh .obj loading approach) (authored by Sebastián Barschkis (sebbas)).
liquid script cleanup (removed old mesh .obj loading approach)
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBcadcaac2dc9e: small cleanup for smoke init function as well (authored by Sebastián Barschkis (sebbas)).
small cleanup for smoke init function as well
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB45c146f4d613: don't forget to sample particles on first frame (authored by Sebastián Barschkis (sebbas)).
don't forget to sample particles on first frame
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB50b60c4edb0d: fixed broken CMake for mantaflow directory (authored by Sebastián Barschkis (sebbas)).
fixed broken CMake for mantaflow directory
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBe32d03d7bd45: start frame for manta step was always one frame ahead (authored by Sebastián Barschkis (sebbas)).
start frame for manta step was always one frame ahead
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBe8938ee9dcc4: idea for mantaflow liquids api entry point (authored by Sebastián Barschkis (sebbas)).
idea for mantaflow liquids api entry point
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBcb3f5f9b72e3: added liquid destruction script snippets (authored by Sebastián Barschkis (sebbas)).
added liquid destruction script snippets
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB4a6f96a6d306: moved some script snippets to separate shared file (now there is only one… (authored by Sebastián Barschkis (sebbas)).
moved some script snippets to separate shared file (now there is only one…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB976ddc66367b: new manta script file to hold shared snippets for smoke and liquids (e.g. (authored by Sebastián Barschkis (sebbas)).
new manta script file to hold shared snippets for smoke and liquids (e.g.
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB026fdb3eaa12: some variables from previous commit were not renamed. fixed that. (authored by Sebastián Barschkis (sebbas)).
some variables from previous commit were not renamed. fixed that.
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBb885c421a506: smoke api now matching new SMOKE names (authored by Sebastián Barschkis (sebbas)).
smoke api now matching new SMOKE names
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBa72647980209: smoke object is now known as SMOKE (was MANTA). otherwise it might get… (authored by Sebastián Barschkis (sebbas)).
smoke object is now known as SMOKE (was MANTA). otherwise it might get…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBc5051412a153: first implementation of liquid API (similar to smoke) (authored by Sebastián Barschkis (sebbas)).
first implementation of liquid API (similar to smoke)
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBd74149c6fd6f: formatting (indentation) smoke script to match liquid and mantaflow scripts… (authored by Sebastián Barschkis (sebbas)).
formatting (indentation) smoke script to match liquid and mantaflow scripts…
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rBba914f6c5972: fixed include paths (authored by Sebastián Barschkis (sebbas)).
fixed include paths
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB756eedd2ab80: added new liquid script functions (mostly nb flip) (authored by Sebastián Barschkis (sebbas)).
added new liquid script functions (mostly nb flip)
Mon, May 23, 11:46 PM
Sebastián Barschkis (sebbas) committed rB5e2a1bfe3d57: cleaned up manta api and script (authored by Sebastián Barschkis (sebbas)).
cleaned up manta api and script
Mon, May 23, 11:45 PM
Nathan Vollmer (nathanvollmer) committed rB837db36d66b6: Copied PBVH painting from dm->drawFacesSolid to draw_mesh_paint. (authored by Nathan Vollmer (nathanvollmer)).
Copied PBVH painting from dm->drawFacesSolid to draw_mesh_paint.
Mon, May 23, 11:39 PM
bruno sanchiz (dindoun) committed rBMT319: render/cycles/gpu_rendering.po.
render/cycles/gpu_rendering.po
Mon, May 23, 11:23 PM
Aaron Carlisle (Blendify) created T48505: VSE audio pitch changes the speed of the audio.
Mon, May 23, 11:17 PM · Video Sequencer, Audio, BF Blender
Thomas Dinges (dingto) accepted D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..
Mon, May 23, 11:15 PM · Cycles
Sergey Sharybin (sergey) closed T48504: Noise texture GLSL is much slower than other textures as "Archived".

Different textures are using different math. It might be fast or slow, depending on particular videocard you're using.

Mon, May 23, 11:13 PM · BF Blender
LazyDodo (LazyDodo) updated the diff for D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

Since it's a dev feature, how about this then? if the environment is setup correctly it'll work, but we don't go out of our way to set it up for them (the same way we don't really check if gcc 5 is installed on linux) It'll either work or it won't

Mon, May 23, 11:08 PM · Cycles
Aaron Carlisle (Blendify) created T48504: Noise texture GLSL is much slower than other textures.
Mon, May 23, 10:53 PM · BF Blender
Thomas Dinges (dingto) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

I think it's clear that this is a developer tool. It needs to be enabled via environment variable or Blenders Debug Menu (value 256). Don't mind to add this for Windows as well, but I would not add so much code for it. We also dont check for a supported gcc on Linux. Hardcode some common paths (default for MSVC on Windows), assume it is installed among the CUDA Toolkit, and then it works or doesnt.

Mon, May 23, 10:49 PM · Cycles
Brecht Van Lommel (brecht) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

I think it would be reasonable to have this as a developer feature on Windows (I'm doing CUDA development mostly on Windows at the moment and would probably use this). I would also ensure it's clear this is a developer feature on Linux too. The choice of NVRTC or MSVC for me mostly depends on code complexity, whatever is simpler.

Mon, May 23, 10:45 PM · Cycles
Aaron Carlisle (Blendify) awarded rB999d5a67852b: Cycles CUDA: reduce stack memory by reusing ShaderData. a Love token.
Mon, May 23, 10:38 PM
Sergey Sharybin (sergey) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

As a development tool that could be handy, but it wouldn't be something which we'll advertice to artists to use.

Mon, May 23, 10:31 PM · Cycles
Brecht Van Lommel (brecht) planned changes to D2023: Cycles: reduce CUDA stack memory usage for closures.

Thanks for the tests, there indeed seems to be something I have to fix here. Testing with a GTX 960 I also saw 1-3% speedups rather than slowdowns, on multiple benchmark scenes.

Mon, May 23, 10:31 PM
Brecht Van Lommel (brecht) committed rB999d5a67852b: Cycles CUDA: reduce stack memory by reusing ShaderData. (authored by Brecht Van Lommel (brecht)).
Cycles CUDA: reduce stack memory by reusing ShaderData.
Mon, May 23, 10:30 PM
LazyDodo (LazyDodo) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

If i were to go the NVRTC route (looked further into it, can probably make it work for us), bringing the requirement down to just needing the cuda toolkit, will you consider it? or am I wasting my time here?

Mon, May 23, 10:21 PM · Cycles
Alex (SpectreFirst) created T48503: Vertex Colors are not displayed in Material view.
Mon, May 23, 10:13 PM · BF Blender: Regressions, BF Blender