yes they all are up to date
Please check that your drivers are up to date.
It looks like your GPU is from GCN 1 generation. Its unfortunate, but support for those cards had to be dropped. Your card shouldn't have been available to select for GPU rendering, did you enable debug mode? This mode isn't meant for regular use, and cant be expected to function properly. If you didn't enable debug mode and were still able to select your card then that would be a bug we should fix.
I fond now the solution to the problem.
I won't leave upbge to die, I already forked it and will be gathering funds to pay people to upgrade and maintain it.
This commit stops the depsgraph compiling here (MSVC2013). I was getting the following error until I commented out the deg_util_function.h change
@Campbell Barton (campbellbarton) : I think that the definition of "fast prototyping tool" should be done more detailed as I have never understood the difference between a true game engine and a fast game prototyping tool. Maybe,
- No backward compatibility for logic scripts
- No possibility to export games as exe
+1 for general. Main makes it sound like animation/etc are a secondary thing and graphics applies to prety much everything we do in Blender.
I preferer either general (main works too but I like general more). I would avoid Interaction"/"Interactive because it might be confusing with T54389. I dont really like graphics either.
Agree that "workspaces" isn't the best term by now, but "Editors" sounds ambiguous too. Everything in this list is an editor, most even have the term in their name. Maybe something like "Main" or "General"? Or "Interaction"/"Interactive" since these are the main editors to interact with data visually. Or something like "Graphics"?
@Joerg Mueller (nexyon) With 2.8 having more attention now can we relook at this? How I think it should work is that we should have settings for the final export (in the encoding panel) and settings for current live playback. Currently, the current live playback settings are in the user preferences and I think it would make sense to have them be controlled by the Audio panel. This topic could use some more discussion and overlaps with T54115 I think. So I would also like to CC @Julian Eisel (Severin) here to see what he thinks.
@William Reynish (billreynish) Most of your comments about grease pencil have been solved in greasepencil branch and now the tool is working as any other tool in Blender with modes, brushes, etc. We still have pending the use of grease pencil in 2D and the use as annotation tool.
Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.
Just saw that "Shapekeys" of a target mesh have no effect in combination with the "Surface Deform"-modifier as well. This modifier really seems to overwrite any other transforms..
Thanks for the fix.
A template is already in production where I work and it seems to work very well in 2.79a.
Hello, autodesk ribbon and side panels, modern comic sans of ui design.
i tried everythingh
In T36028, it was suggested to name the first column "editors" however, I find this confusing considering every item in the lists is technically an editor. So, I think we should come up with a better name for this.
the attached file seems to be missing - sorry if I double-post it..
Video for clarity ->
Updated xml motion blur syntax:
@William Reynish (billreynish) , some points of your proposal are ignoring some aspects of toolsettings or manipulators.
I mostly agree with proposal but I may disagree with some examples and remarks mentionned to justify what is in proposal.
And some parts of proposal are outdated, not taking into account what has been done in 2.8 branches (Grease Pencil Object,EEVEE,workspace/collections...).
I had too many remarks to formulate. So, here, a separate file that groups them.
Python has a PEP for matrix multiplications since Python 3.5. It uses the @ to distinct matrix multiplications from normal multiplications. It is mostly for readability numpy has migrated to support this PEP.