I don't know what else to say :) The hack WORKS. Did you actually execute the script? In my original screenshot I have the Register option enabled. This makes it so that the script is executed automatically on load. Also the Auto Run Python Scripts preference must be enabled..
No, blender 2.7x should have keymaps matching/equivalent to those of actual 2.7x. But Blender 2.8 is Blender 2.8, not 2.79, things are not the same, that’s the whole point here. No bug, closing.
I see this keeps popping up, and with good reasons. Is this going to be fixed soon?
Here is a .blend file with the same settings in it
hope this helps
IIRC this add-on is not part of the official blender distribution, so we cannot support it here, so I'm going to close the report.
Even when I switch to Cycles it isn't working
But on 2.79 it ahd something on the list. Thumbnails with "no image" and the sizes.
On 2.8 there is NOTHING. I had to use 2.79 to get the objects and export
Automerge is under Mesh options, both in the tool properties, and the topbar to the right
It is a bug as the 'Blender 2.7x' keymap should represent the hotkeys from Blender 2.7x as much as possible. Blender 2.7x did not have any pie menus so the expected behaviour is to have it work the same.
The fact that we used to have to call it the UV/Image Editor in itself demonstrates that it makes more sense to be split.
Hi, is there any particular reason to give spacebar + 4 as move tool shortcut? I have changed it to spacebar+G without any harm since G grab is still the shortcut. Isn’t it much more convenient? Searching for 4 takes time!
blender-2.80-cfa1700-win64-vc14 looks repaired something coz working now without any changes.
If this is about Eevee [which I assume] then this a duplicate of T57457
Does this guide other guide I found help? https://support.serato.com/hc/en-us/articles/202305784-Changing-graphics-card-settings-to-use-your-dedicated-GPU-on-a-Windows-computer-
Sorry, attached files disappeared someway.
Can you duplicate the problem with a different video and attach a .blend?
This is not a bug, but a restriction from BF to not include thumbnails into source.
A setup step is required to render thumbs,
user prefs -> add-ons -> archipack -> Setup actions -> render thumbs.
Okay, here is the current situation. I have downloaded the driver for intel from the site and installed only to get up an error that it said "This driver is not compatible with this computer cpu." something like that. Then I have downloaded their Intel Driver & Support Assistant program which eventually did properly installed to the latest driver.
I tried to open up Blender hash ver: e79bb957fc3 and got a black screen. Then I've tried to go in edit mode, and then it showed the cube. Tried to view it in LookDev mode and it did not crash this time, but the colors of the cube and the grid keep glitching in weird colors. Sometimes when I switch back and forth from edit mode it shows the model in the right colors, but then it starts glitching back again. Tried to switch up to cycles mode but the grid and the mesh keep glitching in weird colors. After playing with the settings with only rendering with cpu˛only, cpu & gpu, gpu only. I got the same weird colors every time. But now it doesnt crash at all. Here is the newer gif of my current situation.:
I think you are using software rendering (so you are not using you GPU to render).
The vendor string and renderer string implies as much. And that is why you are locked to opengl 2.1.
- Well, Users are creating objects, that increases entropy.
Users cannot tidy up sorted lists, they just can bring a mess in it. If sorted list doesnot fits they needs, that means, that users messed up with object's naming.
So they have to wisely fix their naming or use collections to sort something out (as they were using layers in 2.79). Maybe both of them together.
- Try to ask for special shortcut like Shift+X for deep through-structural selection remove.
Not ported yet to 2.8.
lshw -c video shows my system is using i915.
$ glxinfo | grep -i opengl
OpenGL vendor string: Brian Paul OpenGL renderer string: Mesa X11 OpenGL version string: 2.1 Mesa 8.0.5 OpenGL shading language version string: 1.20 OpenGL extensions:
I apologize in advance for not really know how this system works.
In Edit Mode when i want to Mesh curve circle segments make smooth with using modifier - subdivision surface , its not be in smooth toggle like 2.79 . Please can fix this bug . Thank you. Regards. Pierre
@fsiddi : Thanks, I'll do that! I briefly tested that it indeed seems to fix the icon issue.
So the biggest issue still standing is the missing of some redirected directories. @Dan McGrath (dmcgrath) : Where is this mediawiki xml dump? I could maybe take a look at it. Thanks!
@Francesco Siddi (fsiddi) : Thanks, I'll do that! I briefly tested that it indeed seems to fix the icon issue.
@William Reynish (billreynish) Right now it got split into 2 Editors but I was talking more as in what is planned (Or what I think is planned)
I think I misread one point above. I got the impression that the "New: 2D Paint" means that it becomes its own Editor as well. Would this still be part of the Image Viewer?
@Philipp Oeser (lichtwerk) Since yesterday or the day before, I cannot change the priority of the tasks.
@Campbell Barton (campbellbarton) Could you take a look of this because you know how works Toolbar?