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Today

Campbell Barton (campbellbarton) committed rBM473: add header comment.
add header comment
Thu, Jul 2, 5:26 AM
Campbell Barton (campbellbarton) committed rB10c1f208b724: Minor edits to --help (authored by Campbell Barton (campbellbarton)).
Minor edits to --help
Thu, Jul 2, 5:23 AM
Campbell Barton (campbellbarton) committed rBM472: corrections to generated --help info.
corrections to generated --help info
Thu, Jul 2, 5:22 AM
Campbell Barton (campbellbarton) committed rBM471: correct regex detecting apostrophe.
correct regex detecting apostrophe
Thu, Jul 2, 5:18 AM
Campbell Barton (campbellbarton) committed rBM470: Fix for short arg (double-up).
Fix for short arg (double-up)
Thu, Jul 2, 4:54 AM
Campbell Barton (campbellbarton) committed rBM469: Add advanced section.
Add advanced section
Thu, Jul 2, 4:49 AM
Ivan Paulos Tomé (greylica) committed rBTS3665: Improvements.
Improvements
Thu, Jul 2, 4:48 AM
Campbell Barton (campbellbarton) committed rBM468: update command line extractor.
update command line extractor
Thu, Jul 2, 4:48 AM
Ulysse MARTIN (youle) updated the diff for D1378: Add rectangle shape to spotlights.

I don't want to leave this task finally :) I transformed spotRectSizeX/Y functions into spotRectSize as demanded by sybren (It changes the bge api, now we have to define spotRectSize in a list with the x and y sizes (spotLamp.spotRectSize = [30., 2.0] > we can't simply do spotLamp.spotRectSize[0] -= 0.1 (I don't know if it's possible to fix it - see KX_light.cpp))). I tried to remove trailing whitespaces. About the subject of size, and rectangle size, I think we can compare the lamp with a camera. Size represents focal length. In the case we use a rectangle spot, spotrectsize represents the resolution of the camera. I can't see how we can use "size" ("angle of the spotlight beam") variable to do what I'm trying to do (anyway, we'd have to use either a ratio variable or two more variables to scale on X and Y axis). Furthermore, from the users point of view, I think it's much more convenient to scale only the bottom rectangle of the cone without modifying the "angle of the spotlight beam". About the names of the variables, I'm opened to any suggestion. Same for the tooltip text. Same for the API.

Thu, Jul 2, 4:48 AM
perfection cat (sindra1961) added a comment to T45266: .blend files are not associate with blender.

Is there not the possibility that an installer cannot update registry?

Thu, Jul 2, 4:08 AM · BF Blender
perfection cat (sindra1961) added a comment to T45253: Particle emitter volume mode and grid mode broken in 2.75.x.

@Sergey Sharybin (sergey):
I think that the correction does not work definitely in new nependency graph.
version 2.75 (sub 2), branch b'master', commit date b'2015-07-01' b'19:48', hash b'b05cf04', b'Release'

Thu, Jul 2, 4:00 AM · BF Blender
Julian Eisel (Severin) updated subscribers of T45266: .blend files are not associate with blender.

Hey @Patrizio Melis (cobe571), afaik this isn't really an issue on blenders side, windows has to be configured to know which program and which version to use.

Thu, Jul 2, 3:16 AM · BF Blender
mobious created T45267: Disabling 'Use Material Caching' causes Blender to crash when calling LibLoad.
Thu, Jul 2, 2:03 AM · Game Engine
perfection cat (sindra1961) added a comment to T45259: Blender Game Engine Logic bricks material collision bug.

Open up an attached file.
Start a game.
A property should be displayed.
If you push the arrow key of UP/DOWN, a red object moves.
The property that is displayed when the object comes in contact with a different object changes.
untitled.blend
I confirmed this in the following versions.
version 2.75 (sub 1), branch b'master', commit date b'2015-06-30' b'21:41', hash b'cf1bac3', b'Release'


I confirmed that this worked in the following versions definitely.
version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'Release'

Thu, Jul 2, 1:56 AM · Game Engine
Porteries Tristan (panzergame) accepted D1385: BGE: fix T45207 - shaking camera if lower than tracked object..

Do you have an idea of the goal of this code part ?

Thu, Jul 2, 1:13 AM · Game Logic, Game Engine
Patrizio Melis (cobe571) created T45266: .blend files are not associate with blender.
Thu, Jul 2, 1:11 AM · BF Blender
Quentin Wenger (Matpi) added projects to D1385: BGE: fix T45207 - shaking camera if lower than tracked object.: Game Engine, Game Logic.
Thu, Jul 2, 12:35 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) retitled D1385: BGE: fix T45207 - shaking camera if lower than tracked object., from "BGE: fix T45207." to "BGE: fix T45207 - shaking camera if lower than tracked object.".
Thu, Jul 2, 12:34 AM · Game Logic, Game Engine
Julian Eisel (Severin) added a comment to T45261: Movie Clip Editor's Dopesheet and Grid views don't respect their corresponding grid color settings..

Because it interested me I just counted a bit: We have 756 color and 119 other theme options :S For now that should be enough :S

Thu, Jul 2, 12:27 AM · User Interface, BF Blender
Quentin Wenger (Matpi) created D1385: BGE: fix T45207 - shaking camera if lower than tracked object..
Thu, Jul 2, 12:24 AM · Game Logic, Game Engine
Quentin Wenger (Matpi) added a revision to T45207: Camera actuator shakes with low height: D1385: BGE: fix T45207 - shaking camera if lower than tracked object..
Thu, Jul 2, 12:24 AM · Game Engine
xiang ling (xiang) created T45265: Blender 2.75, cycles AMD GPU rendering problem.
Thu, Jul 2, 12:03 AM · BF Blender

Yesterday

Julian Eisel (Severin) closed T45261: Movie Clip Editor's Dopesheet and Grid views don't respect their corresponding grid color settings. as "Archived".

Thanks for reporting, had a quick look into fixing, but we either had to be inconsistent by using theme colors from other editors (currently graph and dopesheet view both use clip editor theme colors and nothing from real graph/dopesheet editors), or we had to add extra theme option(s) for this.
We're really careful at adding new theme options as we already have much to much (several hundred approximately). We've gone a bit too far with the "everything themable" idea.

Wed, Jul 1, 11:40 PM · User Interface, BF Blender
Julian Eisel (Severin) closed T45249: Enhanced 3d Cursor breaks tooltips as "Resolved".

Closing this since initial bugs were fixed.

Wed, Jul 1, 11:26 PM · Addons
Julian Eisel (Severin) closed T45264: UI Theme Changes don't update automatically on value changes. as "Archived".

No problem, closing this for now :)

Wed, Jul 1, 11:23 PM · BF Blender
Oliver Witham-Kozma (Takanu) added a comment to T45264: UI Theme Changes don't update automatically on value changes..

I refer to the native OS X fullscreen function, rather than the one available inside Blender.

Wed, Jul 1, 11:14 PM · BF Blender
Julian Eisel (Severin) triaged T45264: UI Theme Changes don't update automatically on value changes. as "Incomplete" priority.

Works fine for me. However, you seem to use a heavily modified Blender since the shortcuts differ from default. I'm also not sure which green window icon you mean and which fullscreen mode it calls (we've multiple fullscreen modes).

Wed, Jul 1, 10:53 PM · BF Blender
Benoit Bolsee (ben2610) added a comment to T45186: MSAA on Windows for Intel GPU and .

I created a proper patch for this task:
D1384

Wed, Jul 1, 10:45 PM · Platform: Windows, OpenGL / Gfx
Oliver Witham-Kozma (Takanu) added a comment to T45264: UI Theme Changes don't update automatically on value changes..

Apologies for not including additional computer information (forgot, e_e)

Wed, Jul 1, 10:45 PM · BF Blender
Benoit Bolsee (ben2610) created D1384: Support MSAA on Windows for Intel GPU..
Wed, Jul 1, 10:43 PM
Benoit Bolsee (ben2610) added a revision to T45186: MSAA on Windows for Intel GPU and : D1384: Support MSAA on Windows for Intel GPU..
Wed, Jul 1, 10:43 PM · Platform: Windows, OpenGL / Gfx
Oliver Witham-Kozma (Takanu) created T45264: UI Theme Changes don't update automatically on value changes..
Wed, Jul 1, 10:41 PM · BF Blender
dima glib (dairin0d) added a comment to T45249: Enhanced 3d Cursor breaks tooltips.

Seems like I managed to fix the issue with tooltips/node-dragging. It was caused by the approach I was using to auto-register keymaps at the addon start-up.
I have replaced the old modal operator running in background with scene_update_post callback, and the bug disappeared.

Wed, Jul 1, 10:30 PM · Addons
omar ahmed (omar) added a comment to T44197: Cycles OpenCL kernel-splitting work.

GPU:AMD HD 5450
Error:
double-precision constant is

represented as single-precision constant because double is not
enabled

in many lines.
Same as @josh (joshr)

Wed, Jul 1, 10:29 PM · Cycles, BF Blender
dima glib (dairin0d) committed rBACa71b3a51be57: Enhanced 3D Cursor: got rid of DelayedRegistrationOperator (now… (authored by dima glib (dairin0d)).
Enhanced 3D Cursor: got rid of DelayedRegistrationOperator (now…
Wed, Jul 1, 9:56 PM
Julian Eisel (Severin) committed rBb05cf040cbce: Cleanup: Use bool instead of int (authored by Julian Eisel (Severin)).
Cleanup: Use bool instead of int
Wed, Jul 1, 9:50 PM
Galen O'Hanlon (gohanlon) added a comment to T45243: 3Dconnexion SpaceMouse Pro treated as "unknown device".

@Sergey Sharybin (sergey) I agree that this looks a lot like an upstream issue, although I think it's premature to conclude so.

Wed, Jul 1, 9:48 PM · Platform: Mac OS X, BF Blender
Dennis Brown (DBrown) closed T45262: Inset Face does not inset along Z axis normal as "Invalid".

Nevermind. It seems to be a scale issue. Apologies for taking up dev time.

Wed, Jul 1, 9:29 PM · BF Blender
Julian Eisel (Severin) closed T45263: View port render header covers UI widget as "Archived".

Checked this, but think we should consider this a limitation. It only applies to border rendering and happens because we make partial redraws for performance reasons while using border rendering. Result of this is that we redraw the info box, but not the area widgets.

Wed, Jul 1, 9:23 PM · User Interface, BF Blender
Carlos Diaz-Padron (carlosdp) abandoned D1376: Fix undo deletion of linked object.

Patch offers incorrect solution as Ton noted, closing.

Wed, Jul 1, 9:01 PM
Ton Roosendaal (ton) added a comment to D1376: Fix undo deletion of linked object.

Quick review, copied from irc.

Wed, Jul 1, 8:55 PM
Aaron Carlisle (Blendify) created T45263: View port render header covers UI widget .
Wed, Jul 1, 8:34 PM · User Interface, BF Blender
Adrian Sieber (adius) added a comment to T44292: Import STL with wrong facet-counter.

Well, that's already something.
At least a start. ;-)
Thanks!

Wed, Jul 1, 8:25 PM · Import/Export, Addons
Pablo Vazquez (venomgfx) committed rBO174403b32110: We're modern and use msi now (authored by Pablo Vazquez (venomgfx)).
We're modern and use msi now
Wed, Jul 1, 8:07 PM
Dennis Brown (DBrown) created T45262: Inset Face does not inset along Z axis normal.
Wed, Jul 1, 7:47 PM · BF Blender
Aaron Carlisle (Blendify) awarded D1383: Cycles: Implement camera zoom motion blur a Like token.
Wed, Jul 1, 7:36 PM
Tom (t.ask) created T45261: Movie Clip Editor's Dopesheet and Grid views don't respect their corresponding grid color settings..
Wed, Jul 1, 7:36 PM · User Interface, BF Blender
Aaron Carlisle (Blendify) updated subscribers of T45186: MSAA on Windows for Intel GPU and .
Wed, Jul 1, 7:33 PM · Platform: Windows, OpenGL / Gfx
Aaron Carlisle (Blendify) added a comment to T45259: Blender Game Engine Logic bricks material collision bug.

please post a .blend file that shows the issue

Wed, Jul 1, 7:29 PM · Game Engine
Aaron Carlisle (Blendify) placed T45259: Blender Game Engine Logic bricks material collision bug up for grabs.
Wed, Jul 1, 7:29 PM · Game Engine
Gyro Gearloose (pink.vertex) updated subscribers of T45229: Select shortest path (for Curves).
Wed, Jul 1, 7:28 PM · Quick Hacks
Aaron Carlisle (Blendify) claimed T45259: Blender Game Engine Logic bricks material collision bug.
Wed, Jul 1, 7:28 PM · Game Engine
Aaron Carlisle (Blendify) added a comment to T45252: Render Engine stalls (Cycles).

The command prompt saves V-Ram Ram and CPU because it does not have to draw the interface and such.

Wed, Jul 1, 7:27 PM · BF Blender
Pablo Vazquez (venomgfx) committed rBOb40f65fd7278: Tweak to release logs page, make all rows same height (authored by Pablo Vazquez (venomgfx)).
Tweak to release logs page, make all rows same height
Wed, Jul 1, 6:51 PM
Campbell Barton (campbellbarton) added a comment to T45212: Absolute Grid Snapping Corner Cases.

Ok, read the replies and it seems guys have more sophisticated tasks then making minecraft levels (absolute snapping) :)

Wed, Jul 1, 6:37 PM · Mesh Modeling, User Interface
Jacob Merrill (blueprintrandom) updated subscribers of T37412: libload progress.
Wed, Jul 1, 6:31 PM · Game Engine, Game Python
Howard Trickey (howardt) created T45260: Uneven bevel widths when trying to loop slide.
Wed, Jul 1, 6:28 PM · BF Blender
Jacob Merrill (blueprintrandom) added a comment to T45196: Action can't be played on Lib Loaded Armature .

A revision just fixed this, you can probably close it,

Wed, Jul 1, 6:27 PM · Game Logic, Game Engine
Hossein (skycrafting78) added a comment to T45259: Blender Game Engine Logic bricks material collision bug.

if you have any solution, please let me know as soon as possible before the coming friday, Thanks!

Wed, Jul 1, 6:25 PM · Game Engine
Campbell Barton (campbellbarton) committed rB5edff01920a4: Transform: use snap-to-grid behavior from D910 (authored by Campbell Barton (campbellbarton)).
Transform: use snap-to-grid behavior from D910
Wed, Jul 1, 6:25 PM
Hossein (skycrafting78) created T45259: Blender Game Engine Logic bricks material collision bug.
Wed, Jul 1, 6:25 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to D1239: BGE : Collision mask support in raycast + and raycast cleanup..

I have been wanting this for 3rd person actor controls for some time :D

Wed, Jul 1, 6:24 PM · Game Physics, Game Engine
Jacob Merrill (blueprintrandom) awarded D1239: BGE : Collision mask support in raycast + and raycast cleanup. a Love token.
Wed, Jul 1, 6:23 PM · Game Physics, Game Engine
Jacob Merrill (blueprintrandom) awarded T44069: Calling LibLoad and LibFree multiple times on a file that plays an Action crashes Blender a Like token.
Wed, Jul 1, 6:21 PM · Game Engine
chris huf (tischbein3) added a comment to T45212: Absolute Grid Snapping Corner Cases.

sorry for the late reply:

Wed, Jul 1, 6:05 PM · Mesh Modeling, User Interface
Dalai Felinto (dfelinto) added a comment to T45186: MSAA on Windows for Intel GPU and .

I don't like how our ghost system work, where we need to manually provide a fallback for every single setting we would like to see supported (I ran into that issue with multiview, where in Linux the stereo quadbuffer mode was not supported in some machines, and the fallback was just a broken context ghost).

Wed, Jul 1, 5:47 PM · Platform: Windows, OpenGL / Gfx
Bastien Montagne (mont29) committed rB19da2d412448: Linux XDesktop spec: add '%f' file specifier to 'Exec' field. (authored by Bastien Montagne (mont29)).
Linux XDesktop spec: add '%f' file specifier to 'Exec' field.
Wed, Jul 1, 5:40 PM
Antony Riakiotakis (psy-fi) committed rB12a8d7e6c40c: Cleanup: Make select grouped effect code a bit more readable (authored by Antony Riakiotakis (psy-fi)).
Cleanup: Make select grouped effect code a bit more readable
Wed, Jul 1, 5:37 PM
Antony Riakiotakis (psy-fi) committed rB6781cf0049bf: Refactoring: (authored by Antony Riakiotakis (psy-fi)).
Refactoring:
Wed, Jul 1, 5:33 PM
Campbell Barton (campbellbarton) committed rBM467: image was scaled too large.
image was scaled too large
Wed, Jul 1, 5:15 PM
Campbell Barton (campbellbarton) committed rBM466: For some reason this image was huge (400%).
For some reason this image was huge (400%)
Wed, Jul 1, 5:14 PM
Lukas Stockner (lukasstockner97) updated the diff for D1377: Cycles: Moved the background map averaging into the kernel, saving some memory.

Overlooked a float4 pointer, didn't matter for functionality, but it's still wrong.

Wed, Jul 1, 5:10 PM
Sergey Sharybin (sergey) closed T45255: Random particle distribution is not affected by seed if the value is given by a driver as "Archived".

Old dependency graph doesn't really know which actions needs to force particles to re-distribute. It's probably possible to make some cases working, but it;s quite tricky in the old system, also assuming particles are really fragile.

Wed, Jul 1, 5:03 PM · BF Blender
Sergey Sharybin (sergey) added a comment to T45164: Rendering causes Blender to Crash when Motion Blur is turned on....

What are the exact steps reproducing the crash with your file? Are you able to reproduce the crash on iMac with this exact file?

Wed, Jul 1, 5:00 PM · Cycles, BF Blender
Campbell Barton (campbellbarton) committed rBM465: rename & de-duplicate image.
rename & de-duplicate image
Wed, Jul 1, 4:55 PM
Porteries Tristan (panzergame) committed rB607dca070587: BGE: Fix T44069 playing action during libfree. (authored by Porteries Tristan (panzergame)).
BGE: Fix T44069 playing action during libfree.
Wed, Jul 1, 4:52 PM
Porteries Tristan (panzergame) closed T44069: Calling LibLoad and LibFree multiple times on a file that plays an Action crashes Blender as "Resolved" by committing rB607dca070587: BGE: Fix T44069 playing action during libfree..
Wed, Jul 1, 4:52 PM · Game Engine
Campbell Barton (campbellbarton) committed rBM464: extract blenders --help message as rst.
extract blenders --help message as rst
Wed, Jul 1, 4:52 PM
Sergey Sharybin (sergey) added a comment to D1383: Cycles: Implement camera zoom motion blur.

Quick experiment test render:

Wed, Jul 1, 4:50 PM
Sergey Sharybin (sergey) created D1383: Cycles: Implement camera zoom motion blur.
Wed, Jul 1, 4:49 PM
Bastien Montagne (mont29) committed rBa1c8d693a8ac: Fix windows bug with scons builds. (authored by Bastien Montagne (mont29)).
Fix windows bug with scons builds.
Wed, Jul 1, 4:43 PM
Bastien Montagne (mont29) committed rB2cac2ec7840b: Merge branch 'master' into asset-experiments (authored by Bastien Montagne (mont29)).
Merge branch 'master' into asset-experiments
Wed, Jul 1, 4:43 PM
Campbell Barton (campbellbarton) committed rBd3709f4e7948: Correct --help message (authored by Campbell Barton (campbellbarton)).
Correct --help message
Wed, Jul 1, 4:28 PM
Antony Riakiotakis (psy-fi) committed rBbffcad6a8107: Merge branch 'master' into gooseberry (authored by Antony Riakiotakis (psy-fi)).
Merge branch 'master' into gooseberry
Wed, Jul 1, 4:26 PM
Antony Riakiotakis (psy-fi) committed rB1a44237d8210: Removing gaps will now also move the scene markers, unless markers are locked (authored by Antony Riakiotakis (psy-fi)).
Removing gaps will now also move the scene markers, unless markers are locked
Wed, Jul 1, 4:25 PM
Thomas W. Richter (twr) added a comment to T45252: Render Engine stalls (Cycles).

I understand. Please understand tthat I cannot upload my model because it is over 400MB and it's internal company know-how...NVIDIA Titan with 6GB...
There is no problem to render it with Blender 2.7. But with Blender 2.75RC it does not render but crashed when Building BHV is at 94%.
This is also the case for CPU rendering (here at 92%).
From Command-line it seems to work (than you, Aaron). Strange...

Wed, Jul 1, 3:51 PM · BF Blender
Antony Riakiotakis (psy-fi) committed rBba1e23bf8494: Merge branch 'master' into gooseberry (authored by Antony Riakiotakis (psy-fi)).
Merge branch 'master' into gooseberry
Wed, Jul 1, 3:44 PM
Antony Riakiotakis (psy-fi) committed rBf525483d837f: Sequencer metadata: (authored by Antony Riakiotakis (psy-fi)).
Sequencer metadata:
Wed, Jul 1, 3:23 PM
Dennis Brown (DBrown) created T45258: Deleting brush closes Paint panel and creates duplicate brush when re-entering a Paint Mode.
Wed, Jul 1, 3:13 PM · BF Blender
Porteries Tristan (panzergame) committed rB0e084f93d923: BGE: Remove KX_PolygonMaterial reference in documentation. (authored by Porteries Tristan (panzergame)).
BGE: Remove KX_PolygonMaterial reference in documentation.
Wed, Jul 1, 2:57 PM
Porteries Tristan (panzergame) updated the diff for D1291: BGE: Fix T33722 : non sleeping static moved object..

Fix comments.

Wed, Jul 1, 2:51 PM · Game Physics, Game Engine
Porteries Tristan (panzergame) updated the diff for D1298: BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…).

Support mathutils Color type.

Wed, Jul 1, 2:32 PM · Game Engine
Campbell Barton (campbellbarton) committed rBc6b042be9ef3: Accidentally marked as 'rc' (authored by Campbell Barton (campbellbarton)).
Accidentally marked as 'rc'
Wed, Jul 1, 2:05 PM
Sybren A. Stüvel (sybren) requested changes to D1291: BGE: Fix T33722 : non sleeping static moved object..
Wed, Jul 1, 2:02 PM · Game Physics, Game Engine
Ulysse MARTIN (youle) abandoned D1378: Add rectangle shape to spotlights.
Wed, Jul 1, 1:55 PM
ronan ducluzeau (zeauro) added a comment to T45212: Absolute Grid Snapping Corner Cases.

@ronan ducluzeau (zeauro), there is no need for sarcastic/snarky comments.

I am sorry.
But when you ask to me examples to disonsider the problem I clearly expose while you are refusing to expose examples where current behaviour could make sense; I feel it like a lack of respect.

Wed, Jul 1, 1:51 PM · Mesh Modeling, User Interface
Porteries Tristan (panzergame) added a comment to D1291: BGE: Fix T33722 : non sleeping static moved object..

Tested with more than 1 substep : all works.

Wed, Jul 1, 1:38 PM · Game Physics, Game Engine
Campbell Barton (campbellbarton) added a comment to T45212: Absolute Grid Snapping Corner Cases.

@ronan ducluzeau (zeauro), there is no need for sarcastic/snarky comments.

Wed, Jul 1, 1:22 PM · Mesh Modeling, User Interface
Arnaud Couturier (piiichan) added a comment to T45245: Reloading addons with F8 no longer works.

I confirm the issue is fixed in daily builds. Thank you all for the replies :)

Wed, Jul 1, 1:08 PM · BF Blender
Paweł Łyczkowski (plyczkowski) added a comment to T45212: Absolute Grid Snapping Corner Cases.

I would rather see example of usage where this feature is needed. (not just isolated examples, ... since many arbitrary features can be useful *sometimes*),

Wed, Jul 1, 12:49 PM · Mesh Modeling, User Interface