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Today

Bastien Montagne (mont29) reopened T47344: Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all as "Open".

Rmgrmllll… OK, if it loads in Max, then it’s not illegal… sigh¹⁰⁰… One more odd case we'd have to support…

Sat, Feb 13, 8:07 PM · Import/Export, Addons
Campbell Barton (campbellbarton) added a comment to D1787: Collada Exporter from godot (review).

== Final Remark

I am fine with replacing the current system with something new. But then this new system must support import and export and should allow target system specific modifications (users must be able to add their changes independent from Blender e.g. by callback hooks).

Sat, Feb 13, 7:52 PM · Collada
Jarl Gullberg (Jargon) added a comment to T47344: Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all.

As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented.

Sat, Feb 13, 7:48 PM · Import/Export, Addons
Brecht Van Lommel (brecht) closed T46623: OSX bpy.app.binary_path_python points to /usr/bin/python as "Resolved".

Works for me after updating lib/darwin-9.x.universal, previously pointed to /usr/local/bin/python3.5, now to the one distributed with Blender. So assuming this can be closed.

Sat, Feb 13, 7:27 PM · BF Blender: Next, Platform: Mac OS X, BF Blender
Erick Tukuniata (erickblender) created T47404: Bones get draw fat line in pose mode.
Sat, Feb 13, 7:00 PM · BF Blender
Campbell Barton (campbellbarton) added a reverted commit for rB00fbc326e31b: CMake: remove ".svn" checks: rBSbd60920576e7: Revert "CMake: remove ".svn" checks".
Sat, Feb 13, 6:47 PM
Lapineige updated subscribers of D1788: Cycles: Experiment with shadow catcher.
Sat, Feb 13, 6:28 PM
Lapineige awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Sat, Feb 13, 6:28 PM
Adam Friesen (ace_dragon) added a comment to D1787: Collada Exporter from godot (review).

Hi, mind if I offer a little feedback, because I too have used Juan's addon to an extent to export meshes to Godot.

Sat, Feb 13, 6:00 PM · Collada
Juan Linietsky (reduz) added a comment to D1787: Collada Exporter from godot (review).

== Some facts:

  • If we are kicking out the current Collada module now, then Blender has no Collada Importer any more.
  • Juan's Importer is not ready for Blender yet (he said so himself, not my words)
Sat, Feb 13, 5:58 PM · Collada
Anna Sirota (railla) updated subscribers of D1788: Cycles: Experiment with shadow catcher.
Sat, Feb 13, 5:29 PM
Anna Sirota (railla) awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Sat, Feb 13, 5:28 PM
Gaia Clary (gaiaclary) added a comment to D1787: Collada Exporter from godot (review).

@Matjaž Lamut (lamoot) The Blender collada exporter has this feature and it is a for sure super easy to add this feature to whichever future exporter as well. So no worries :)

Sat, Feb 13, 5:00 PM · Collada
Gaia Clary (gaiaclary) added a comment to D1787: Collada Exporter from godot (review).
  • If we are kicking out the current Collada module now, then Blender has no Collada Importer any more.
  • Juan's Importer is not ready for Blender yet (he said so himself, not my words)
  • Juan's exporter does not work for Second Life and needs to get some changes for that (see my blend files from yesterday)
  • Blender's current Collada module has issues, which mostly can be fixed if someone with blender internal knowledge would spend a bit of time to get things into shape.
Sat, Feb 13, 4:48 PM · Collada
Lukas Stockner (lukasstockner97) added a comment to D1795: Cycles: Invert Environment sampling CDF before rendering.

Yes, exactly, the main goal is saving memory - in the example above, the usage goes from 128MB on device and host to 1MB on the device and 17MB on the host.

Sat, Feb 13, 4:45 PM
Brecht Van Lommel (brecht) added a comment to T47393: Default Mouse Wheel Zoom broken (changed from zoom to rotation) - OSX only.

Committed a fix now, hopefully it works for you. I don't have a mighty mouse to test, so it would help if you could try it, tomorrow the build here will be updated to include the fix:
https://builder.blender.org/download/

Sat, Feb 13, 4:10 PM · BF Blender
Brecht Van Lommel (brecht) committed rB88770bed7c11: Fix T47393: mouse wheel scroll no longer zooms with mighty mouse on OS X. (authored by Brecht Van Lommel (brecht)).
Fix T47393: mouse wheel scroll no longer zooms with mighty mouse on OS X.
Sat, Feb 13, 4:08 PM
Brecht Van Lommel (brecht) closed T47393: Default Mouse Wheel Zoom broken (changed from zoom to rotation) - OSX only as "Resolved" by committing rB88770bed7c11: Fix T47393: mouse wheel scroll no longer zooms with mighty mouse on OS X..
Sat, Feb 13, 4:08 PM · BF Blender
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 4:02 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 4:01 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:58 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:58 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:57 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:57 PM
Arvid Rudling (arru) added a comment to T47403: render_shots: render an image or animation from different camera views (new maintainer: Arru).

Version 0.3.2, restore compatibility w/ Blender 2.76
render_shots.py

Sat, Feb 13, 3:52 PM · Addons
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:43 PM
Campbell Barton (campbellbarton) updated the summary for D1798: Cleanup creator.c.
Sat, Feb 13, 3:39 PM
Campbell Barton (campbellbarton) created D1798: Cleanup creator.c.
Sat, Feb 13, 3:33 PM
Arvid Rudling (arru) created T47403: render_shots: render an image or animation from different camera views (new maintainer: Arru).
Sat, Feb 13, 3:24 PM · Addons
Alexander Mitzkus (zuggamasta) awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Sat, Feb 13, 2:58 PM
Alexander Mitzkus (zuggamasta) updated subscribers of D1788: Cycles: Experiment with shadow catcher.
Sat, Feb 13, 2:58 PM
Matjaž Lamut (lamoot) added a comment to D1787: Collada Exporter from godot (review).

Hello, I'm an animator and rigger using Blender to make animations for games. I use predominantly .fbx to get models from Blender to Unity, but would be happy to have an alternative, open format to use.

Sat, Feb 13, 2:45 PM · Collada
Campbell Barton (campbellbarton) added a comment to D1787: Collada Exporter from godot (review).

Regarding maintenance I also have no idea how do you deal with this, but if it helps as reference my current plugin gets considerable feedback and contributions from the community. It should work the same if it's integrated to Blender I hope (though no idea how much users contribute on a project not hosted on Github)

https://github.com/godotengine/godot/commits/master/tools/export/blender25/io_scene_dae

Sat, Feb 13, 2:42 PM · Collada
Thomas Dinges (dingto) committed rB6a593aba44a7: Cleanup: Move Cycles sky model data to util. (authored by Thomas Dinges (dingto)).
Cleanup: Move Cycles sky model data to util.
Sat, Feb 13, 1:41 PM
Juan Linietsky (reduz) added a comment to D1787: Collada Exporter from godot (review).

@Juan Linietsky (reduz), no decisions have been made, and I only ask for evidence - to check code works before including it in releases is not speculation, its the bare minimum if you propose to replace existing code.

If many users are using this exporter successfully, where are they? can you point to projects where they document to use this? blog posts, tutorials recommending this?

Sat, Feb 13, 1:31 PM · Collada
Sergey Sharybin (sergey) added a comment to T47356: Possible errors introduced in the new SSS implementation (in the days after it was committed).

Please refer to commit notes for rB69dc0c3. The original patch for this report wasn't correct and Burley is not expected to be that much smoother actually for the same mean free path distance.

Sat, Feb 13, 1:31 PM · Cycles, BF Blender
Sergey Sharybin (sergey) committed rBd1dd89348793: Cycles: Remove meaningless expression (authored by Sergey Sharybin (sergey)).
Cycles: Remove meaningless expression
Sat, Feb 13, 1:30 PM
Sergey Sharybin (sergey) committed rB69dc0c319277: Cycles: Fixes for Burley BSSRDF (authored by Sergey Sharybin (sergey)).
Cycles: Fixes for Burley BSSRDF
Sat, Feb 13, 1:29 PM
Sergey Sharybin (sergey) committed rB89b1f042cf2c: Cycles: Fix compilation error on Windows (authored by Sergey Sharybin (sergey)).
Cycles: Fix compilation error on Windows
Sat, Feb 13, 1:29 PM
Sergey Sharybin (sergey) closed D1792: Cycles: Fixes for Burley BSSRDF by committing rB69dc0c319277: Cycles: Fixes for Burley BSSRDF.
Sat, Feb 13, 1:29 PM
Thomas Dinges (dingto) committed rB83dc28868933: Cleanup: Remove some OIIO code for versions prior to 1.5. (authored by Thomas Dinges (dingto)).
Cleanup: Remove some OIIO code for versions prior to 1.5.
Sat, Feb 13, 1:22 PM
lower case (lowercase) added a comment to T47402: A Rigid Body does not keep the initial velocity after the animated checkbox is disabled.

I think this was the expected workflow, check this post

Sat, Feb 13, 1:14 PM · BF Blender
Sergey Sharybin (sergey) committed rBae635771b2f9: Cycles: Fix crash caused by the guarded allocation commit (authored by Sergey Sharybin (sergey)).
Cycles: Fix crash caused by the guarded allocation commit
Sat, Feb 13, 12:38 PM
Brecht Van Lommel (brecht) raised the priority of T47393: Default Mouse Wheel Zoom broken (changed from zoom to rotation) - OSX only from "Incomplete" to "Normal".

The magic mouse is intended to behave this way, like a trackpad, it also did before. The scrollball is probably a special case that our logic doesn't handle properly.

Sat, Feb 13, 11:58 AM · BF Blender
Thomas Beck (plasmasolutions) awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Sat, Feb 13, 11:54 AM
Thomas Beck (plasmasolutions) updated subscribers of D1788: Cycles: Experiment with shadow catcher.
Sat, Feb 13, 11:53 AM
Paweł Łyczkowski (plyczkowski) awarded D1788: Cycles: Experiment with shadow catcher a Love token.
Sat, Feb 13, 11:46 AM
Campbell Barton (campbellbarton) added a comment to D1787: Collada Exporter from godot (review).

@Juan Linietsky (reduz), no decisions have been made, and I only ask for evidence - to check code works before using is not speculation, its the bare minimum if you propose to replace existing code.

Sat, Feb 13, 11:42 AM · Collada
Fabrizio (FabrizioP) added a comment to T47402: A Rigid Body does not keep the initial velocity after the animated checkbox is disabled.

I hope that the result of my report does not be the removal of the feature.

Sat, Feb 13, 11:26 AM · BF Blender
Campbell Barton (campbellbarton) committed rB33fb3441714c: Docs: remove bmesh py api warning (authored by Campbell Barton (campbellbarton)).
Docs: remove bmesh py api warning
Sat, Feb 13, 10:52 AM
Michał Ziobro (Muchomor) created D1796: Cube, sphere and cylinder projection around cursor..
Sat, Feb 13, 10:52 AM · BF Blender
Bastien Montagne (mont29) added a comment to T47369: Rolling Shutter Type: "Top to Bottom" option using wrong string .

Meh… I’m still not convinced here, often have the feeling translators are trying to be too smart for labels… Yes, superior-inferior is not exactly the same as arriba-abajo - but they totally convey the same “global meaning”. Otherwise, you could also argue that in english, we should also use 'upper - lower' for the layout, e.g.

Sat, Feb 13, 10:48 AM · Translations
Bastien Montagne (mont29) triaged T47402: A Rigid Body does not keep the initial velocity after the animated checkbox is disabled as "Normal" priority.
Sat, Feb 13, 10:33 AM · BF Blender
Bastien Montagne (mont29) assigned T47402: A Rigid Body does not keep the initial velocity after the animated checkbox is disabled to Sergej Reich (sergof).

I’m pretty sure that things like this 'Animated' checkbox (but also others, like 'Dynamic', etc.) should absolutely not be animatable? @Sergej Reich (sergof), what do you say?

Sat, Feb 13, 10:33 AM · BF Blender
Bastien Montagne (mont29) closed T47401: Particle System- HAIR and Vertex Groups as "Invalid".

Thanks for the report, but see no bug here, vgroups are vertex data, not face data, so when you add 'one face' of a cube to a vgroup, you add half of its vertices which affects five of the six faces… Ideally we could get a varying density of hair following vgroup weight gradient across faces, but that’s not implemented currently and is not a bug anyway.

Sat, Feb 13, 10:29 AM · Mesh Modeling
Bastien Montagne (mont29) closed T47308: Curve Extrude Error with SVG file as "Invalid".

No news since one week…

Sat, Feb 13, 10:20 AM · BF Blender
Bastien Montagne (mont29) closed T47394: Explode Modifier: Particle UV setting as "Resolved".

Thanks for the report, can confirm the bug in official 2.76b release, but no more with current master, so assuming it has been fixed already. :)

Sat, Feb 13, 10:19 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) committed rBA63d378be70ba: Use power instead of multiply (authored by Campbell Barton (campbellbarton)).
Use power instead of multiply
Sat, Feb 13, 10:07 AM
Yegor (Yegor) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

You guys are really great!

Sat, Feb 13, 9:49 AM · Sculpting and Painting, BF Blender
Campbell Barton (campbellbarton) closed T47232: Undo in sculpting mode slows down viewport drastically with hires mesh as "Resolved".

Since this is behavior of the driver we can't entirely avoid locking all buffers,
Committed checks only to update buffers which are needed, also gives noticable speedup to undo, from a few seconds in my case, to nearly instant.
Fixed/Worked around: rB3ec169527372524b638b6857d62a49e14f15f54c

Sat, Feb 13, 9:09 AM · Sculpting and Painting, BF Blender
Campbell Barton (campbellbarton) committed rB2c2d52c2dea1: Optimize sculpt undo, avoid redundant updates (authored by Campbell Barton (campbellbarton)).
Optimize sculpt undo, avoid redundant updates
Sat, Feb 13, 9:08 AM
Campbell Barton (campbellbarton) committed rB3ec169527372: Sculpt: avoid double-hash for pbvh building (authored by Campbell Barton (campbellbarton)).
Sculpt: avoid double-hash for pbvh building
Sat, Feb 13, 9:08 AM
Campbell Barton (campbellbarton) committed rB12b996e61b0b: BLI_bitmap: add flip macro (authored by Campbell Barton (campbellbarton)).
BLI_bitmap: add flip macro
Sat, Feb 13, 9:08 AM
Campbell Barton (campbellbarton) committed rBc9ef3d1f69ac: Set alpha clip to lower value (authored by Campbell Barton (campbellbarton)).
Set alpha clip to lower value
Sat, Feb 13, 9:08 AM
alabd (alabd14313) added a comment to T46650: Animations don't update until looking at them..

Blender 2.76-9 (Hash: 3e7389e) is buggy.

Sat, Feb 13, 7:30 AM · Game Engine
Carlo Andreacchio (candreacchio) accepted D1622: Smart UV Project - Expose Stretch to Texture space option.

Just wanted to close this out.

Sat, Feb 13, 4:40 AM · Python
Fabrizio (FabrizioP) created T47402: A Rigid Body does not keep the initial velocity after the animated checkbox is disabled.
Sat, Feb 13, 3:21 AM · BF Blender
Juan Linietsky (reduz) added a comment to D1787: Collada Exporter from godot (review).

Well guys, let's do the following. Feel free to keep evaluating my importer, but after thinking this well I realized it's too early to submit it to you for adoption.
Even though I believe I have ample experience with this format, It's difficult for me to substance my claims so it only results in meaningless arguments.

Sat, Feb 13, 2:52 AM · Collada
Brecht Van Lommel (brecht) added a comment to D1795: Cycles: Invert Environment sampling CDF before rendering.

So the main advantage here would be reducing memory usage, particularly for GPU rendering? Or is there another goal here I'm missing? With a smaller table render time might benefit as well, avoiding some cache misses in more complex scenes that don't fit in the CPU cache.

Sat, Feb 13, 12:29 AM
Porteries Tristan (panzergame) updated subscribers of D810: Environment lighting for the GLSL mode.
Sat, Feb 13, 12:26 AM · OpenGL / Gfx, Rendering

Yesterday

Julian Eisel (Severin) abandoned D1790: Fix particle emitter being not rendered w/ particle modifier disabled.

Talked quite a bit about this via IRC... There are good arguments for both behaviors (master vs. this patch), but I'm still leaning a bit towards behavior of this patch. However since it worked like that for years without users reporting it as a bug, and since it's a misplaced feature anyway (using object as invisible emitter only should be a mesh option, not a particle option), we decided to just leave as it is and not worry about it. Abandoning.

Fri, Feb 12, 11:36 PM · Cycles, Rendering
david moses (flamesofshadow) added a comment to T47280: complete view rotation and movement lock up..

as far as i can tell when it happens it seems like a camera issue because it doesn't want to let me move my view, i've checked camera setting, ive checked user preferences and non of that ever changes i think its just a random issue with the view, it usually wears off after awhile to let me back in, originally it worked again after i uninstalled blender but the most recent one just decide to start working again

Fri, Feb 12, 11:02 PM · BF Blender: Unconfirmed
Lukas Stockner (lukasstockner97) created D1795: Cycles: Invert Environment sampling CDF before rendering.
Fri, Feb 12, 11:01 PM
Brecht Van Lommel (brecht) added a comment to D1790: Fix particle emitter being not rendered w/ particle modifier disabled.

I'm not sure that the current behavior is wrong?

Fri, Feb 12, 10:36 PM · Cycles, Rendering
Ana Bautista (Ana) created T47401: Particle System- HAIR and Vertex Groups.
Fri, Feb 12, 9:34 PM · Mesh Modeling
Brecht Van Lommel (brecht) accepted D1792: Cycles: Fixes for Burley BSSRDF.
Fri, Feb 12, 9:05 PM
Sergey Sharybin (sergey) committed rB1477028ea3ef: Cycles: Fix compilation error with MinGW (authored by Sergey Sharybin (sergey)).
Cycles: Fix compilation error with MinGW
Fri, Feb 12, 8:22 PM
Sergey Sharybin (sergey) committed rB29c0cff680ef: Fix/workaround compilation error in dds (authored by Sergey Sharybin (sergey)).
Fix/workaround compilation error in dds
Fri, Feb 12, 8:17 PM
Campbell Barton (campbellbarton) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

The cause of the slowdown is mapping and unmapping all VBO's after undo.

Fri, Feb 12, 7:51 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) closed T47399: Environment shadow pass as "Invalid".

Thanks for the suggestion, but we do not accept feature requests on this tracker (use forums or bf-funboard ML for that).
Please do not create design/todo tasks, they are reserved to developers.

Fri, Feb 12, 6:49 PM
Bastien Montagne (mont29) placed T47398: bug do blender up for grabs.
Fri, Feb 12, 6:45 PM · BF Blender
Thomas Dinges (dingto) accepted D1794: Cycles: Cleanup, indent nested preprocessor directives.

Do we need path_source_replace_includes() anymore? I would assume such a limitation would have been fixed since a few years ago?

Fri, Feb 12, 6:44 PM
Sergey Sharybin (sergey) created D1794: Cycles: Cleanup, indent nested preprocessor directives.
Fri, Feb 12, 6:35 PM
Bastien Montagne (mont29) triaged T47400: FBX test suite as "Normal" priority.
Fri, Feb 12, 6:15 PM · Import/Export, Addons
Bastien Montagne (mont29) created T47400: FBX test suite .
Fri, Feb 12, 6:14 PM · Import/Export, Addons
Julian Eisel (Severin) committed rB9f53c6b4eb6d: Merge branch 'master' into wiggly-widgets (authored by Julian Eisel (Severin)).
Merge branch 'master' into wiggly-widgets
Fri, Feb 12, 5:50 PM
Germano Cavalcante (mano-wii) awarded rB4b42a4908633: Fix error in bvhtree_walk_dfs_recursive a Like token.
Fri, Feb 12, 4:49 PM
Julian Eisel (Severin) updated the diff for D1790: Fix particle emitter being not rendered w/ particle modifier disabled.
  • Hrmpf, really minor whitespace correction
Fri, Feb 12, 4:46 PM · Cycles, Rendering
Julian Eisel (Severin) updated the diff for D1790: Fix particle emitter being not rendered w/ particle modifier disabled.
  • Add comments
Fri, Feb 12, 4:43 PM · Cycles, Rendering
Campbell Barton (campbellbarton) accepted D1752: Experimental option to build Blender with C11 support.
Fri, Feb 12, 4:17 PM
Evan Todd (et1337) added a comment to D1791: FBX partial animation fixes.

As it is right now it seems like simplify will not drop any curves anymore at all, even those that do not differ from the rest pose and are redundant.

Fri, Feb 12, 4:02 PM · Addons
Campbell Barton (campbellbarton) committed rB4b42a4908633: Fix error in bvhtree_walk_dfs_recursive (authored by Germano Cavalcante (mano-wii)).
Fix error in bvhtree_walk_dfs_recursive
Fri, Feb 12, 4:01 PM
Evan Todd (et1337) updated the diff for D1791: FBX partial animation fixes.

The original action and armature pose should now be restored after export. Also, the method of detecting the first keyframe should now be more robust. I rebased this diff on the latest version, not sure if that works or if I need to make a new revision.

Fri, Feb 12, 3:54 PM · Addons
Sergey Sharybin (sergey) committed rBc8d2bc789024: Cycles: Always use guarded allocator of vectors (authored by Sergey Sharybin (sergey)).
Cycles: Always use guarded allocator of vectors
Fri, Feb 12, 3:44 PM
Sergey Sharybin (sergey) closed D1774: Cycles: Always use guarded allocator of vectors by committing rBc8d2bc789024: Cycles: Always use guarded allocator of vectors.
Fri, Feb 12, 3:44 PM
Nicola Vaccarone (crazyrobinhood) created T47399: Environment shadow pass.
Fri, Feb 12, 3:41 PM
Bastien Montagne (mont29) requested changes to D1793: Complete fix for fbx armature type.

Eeeeh, you have good point about NodeAttribute. But that patch is not valid - may work in some case, but it can generate invalid FBX.

Fri, Feb 12, 3:38 PM
Sergey Sharybin (sergey) committed rB28604c46a137: Cycles: Make Blender importer more forward compatible (authored by Sergey Sharybin (sergey)).
Cycles: Make Blender importer more forward compatible
Fri, Feb 12, 3:28 PM
Sergey Sharybin (sergey) closed D1785: Cycles: Make Blender importer more forward compatible by committing rB28604c46a137: Cycles: Make Blender importer more forward compatible.
Fri, Feb 12, 3:28 PM
Nicola Vaccarone (crazyrobinhood) added a comment to T34272: No shadow pass on Cycles from emission or environment lights.

Any news on this crucial feature?

Fri, Feb 12, 3:24 PM · BF Blender, Cycles