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Today

shepherd (John) created T44170: BVH Export/Import, sometimes Armature different when re-imported.
Sun, Mar 29, 3:15 AM · BF Blender
sazerac (Jack Simpson) updated subscribers of T43988: Delta Mush Modifier.

@campbellbarton just looking through your changes on the new branch, looks good, and looks like I have lots of reading on C optimisations to do at some point.

Sun, Mar 29, 1:55 AM · BF Blender
georg (Georg K) created T44169: Particle emitting object disappears when switching editor types.
Sun, Mar 29, 12:52 AM · BF Blender
yamyam (Satoshi Yamasaki) updated subscribers of T44127: Error: Not freed memory blocks.

Confirmed with blender 2.74RC4 in Windows8.1Pro x64.
Is this a problem related Japanese (or Asian multibyte) Windows? hmm...

Sun, Mar 29, 12:50 AM · BF Blender
chrisr (Krzysztof Rećko) updated subscribers of T43696: Baking tearing normals (Both cycles and BI).

Hey guys, @marcclintdion was partly right (it's about floating point precision). Took a while to find and fix it though... I hope I've done it right (D1207) :) Any idea who could do review??

Sun, Mar 29, 12:32 AM · Rendering, BF Blender
Alexdmz (Alejandro Dominguez) updated subscribers of T44072: View > Camera - Image/Viewport Freeze.
Sun, Mar 29, 12:20 AM · BF Blender
chrisr (Krzysztof Rećko) created D1207: Fix T43696: Baking tearing normals (Both cycles and BI).
Sun, Mar 29, 12:18 AM
hg1 (HG1) created D1206: BGE: Fix T36703: Second character motion actuator overwirte forward motion.
Sun, Mar 29, 12:15 AM

Yesterday

Davd (David) added a comment to T42963: One pixel errors when baking displacement map.

I tried with both 2.74 2015-03-17 10:07 hash:0044297(win64_cmake_vc2013.zip) and 2.74 2015-03-17 19:46 hash:469ba8a(blender-2.74-469ba8a-win64.zip) errors as described above (The errors are in different random spots every time any of the bake settings are changed.) still persist.

Sat, Mar 28, 11:42 PM · Images & Movies, BF Blender
ShFil (Filip Gawin) updated subscribers of D1200: Cycles OpenCL kernel-splitting work.
Sat, Mar 28, 11:23 PM · Cycles
YHOYO (DIEGO ALEXANDER QUEVEDO) updated subscribers of T44148: Snap Utilities LITE.
Sat, Mar 28, 11:20 PM · Addons
campbellbarton (Campbell Barton) committed rBcd27bedf22b9: Minor optimization (authored by campbellbarton (Campbell Barton)).
Minor optimization
Sat, Mar 28, 10:38 PM
campbellbarton (Campbell Barton) committed rBd904d9e8a1dc: Pre-calculate vert-edge-count (authored by campbellbarton (Campbell Barton)).
Pre-calculate vert-edge-count
Sat, Mar 28, 10:38 PM
campbellbarton (Campbell Barton) committed rBb90321c7cbf6: Minor optimizations to smooth_iter, (authored by campbellbarton (Campbell Barton)).
Minor optimizations to smooth_iter,
Sat, Mar 28, 10:38 PM
sergey (Sergey Sharybin) committed rB47c1112e6e09: Make internal functions of point density independent from Render (authored by sergey (Sergey Sharybin)).
Make internal functions of point density independent from Render
Sat, Mar 28, 10:35 PM
sergey (Sergey Sharybin) committed rB94b01931963a: Make point density sampling functions a bit easier for re-use (authored by sergey (Sergey Sharybin)).
Make point density sampling functions a bit easier for re-use
Sat, Mar 28, 10:16 PM
kopias (Czarek Kopias) added a comment to T44166: 3D View Multisample not working.

for future dual gpu use reference (i think its called 'Optimus' technology):
in nvidia control panel you can add rule which graphics card to use for specified program
(strange in this case are the diffrent defaults - its fresh driver without any changes in settings)

Sat, Mar 28, 9:53 PM · OpenGL / Gfx, User Interface, BF Blender
hg1 (HG1) updated reviewers of D1205: Add recursive dupli group deletion..

This patch is useful if you want to delete a ragdoll.

Sat, Mar 28, 9:47 PM
campbellbarton (Campbell Barton) committed rB1e08ceb58f53: Reuse normalized loop-edge-direction (authored by campbellbarton (Campbell Barton)).
Reuse normalized loop-edge-direction
Sat, Mar 28, 9:43 PM
hg1 (HG1) updated the summary for D1205: Add recursive dupli group deletion..
Sat, Mar 28, 9:43 PM
hg1 (HG1) created D1205: Add recursive dupli group deletion..
Sat, Mar 28, 9:32 PM
yuzukyo (xueke pei) awarded D1200: Cycles OpenCL kernel-splitting work a Love token.
Sat, Mar 28, 9:12 PM · Cycles
campbellbarton (Campbell Barton) committed rBae27af878038: Minor edits to smooth-data iteration (authored by campbellbarton (Campbell Barton)).
Minor edits to smooth-data iteration
Sat, Mar 28, 9:10 PM
hg1 (HG1) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

I also can not reproduce the issue.

Sat, Mar 28, 8:46 PM · Game Engine
Severin (Julian Eisel) closed T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down as "Archived".

Glad it's working again!

Sat, Mar 28, 8:39 PM · Game Engine
campbellbarton (Campbell Barton) committed rBe1c43d0b55ae: Add in timing ifdef (authored by campbellbarton (Campbell Barton)).
Add in timing ifdef
Sat, Mar 28, 8:32 PM
campbellbarton (Campbell Barton) committed rB7f70314b28a7: Misc minor edits (authored by campbellbarton (Campbell Barton)).
Misc minor edits
Sat, Mar 28, 8:25 PM
lordloki (Jorge Bernal) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

If you find a solution and the problem is not related to bge, please report it here.

Sat, Mar 28, 8:20 PM · Game Engine
lordloki (Jorge Bernal) updated subscribers of T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

I can not reproduce the issue.

Sat, Mar 28, 8:18 PM · Game Engine
Crazycashcap (Graeme) added a comment to T44161: Blender Game Engine: When the camera is a child to an object in my .blend is spins backwards and upside down.

Hi Crazycashcap

I'm not sure what settings etc. you have used but I have a feeling that the "bugs" are due to your own tampering with the .blend and the settings within the game engine.
Things you should consider doing:

  1. use Blenderartists.com game support forum if you have a problem like this! you are much more likely to get a fix for your game.
  2. append all the parts into a new .blend file Hope this helps
Sat, Mar 28, 8:11 PM · Game Engine
lordloki (Jorge Bernal) closed T44163: Problem with text material in bge as "Resolved".

Hi Marcin,

Sat, Mar 28, 8:04 PM · Game Engine
sergey (Sergey Sharybin) committed rBb25c208d5bc7: Code cleanup: whitespace, line wrapping (authored by sergey (Sergey Sharybin)).
Code cleanup: whitespace, line wrapping
Sat, Mar 28, 7:51 PM
sergey (Sergey Sharybin) committed rB2c5ba414133b: Code cleanup: Get rid of set but unused matrix (authored by sergey (Sergey Sharybin)).
Code cleanup: Get rid of set but unused matrix
Sat, Mar 28, 7:51 PM
lordloki (Jorge Bernal) accepted D1204: Fix: VehicleWrapper compiler warning..

Looks good to me.

Sat, Mar 28, 7:40 PM
campbellbarton (Campbell Barton) committed rBb1a305b050a5: Initial cleanup (authored by campbellbarton (Campbell Barton)).
Initial cleanup
Sat, Mar 28, 7:25 PM
campbellbarton (Campbell Barton) committed rB45717bfbd5c0: Experimental D1183 branch, original patch by @sazerac (authored by campbellbarton (Campbell Barton)).
Experimental D1183 branch, original patch by @sazerac
Sat, Mar 28, 6:46 PM
campbellbarton (Campbell Barton) committed rBfb62847d48cc: Experimental D1183 branch, original patch by @sazerac (authored by campbellbarton (Campbell Barton)).
Experimental D1183 branch, original patch by @sazerac
Sat, Mar 28, 6:41 PM
campbellbarton (Campbell Barton) closed D1183: Implement the delta mush modifier. by commit rBfb62847d48cc: Experimental D1183 branch, original patch by @sazerac.
Sat, Mar 28, 6:41 PM
jensverwiebe (jens verwiebe) committed rB44a4b90b4f30: Fix collada compile after BKE cleanup (authored by jensverwiebe (jens verwiebe)).
Fix collada compile after BKE cleanup
Sat, Mar 28, 6:18 PM
campbellbarton (Campbell Barton) committed rBb1d758ae6b63: Cleanup: redundant struct declarations (authored by campbellbarton (Campbell Barton)).
Cleanup: redundant struct declarations
Sat, Mar 28, 5:59 PM
Positivity (Aivis Varbut) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@VS Yes :) and i been using FBX 7.4 binary from day one it was implemented because i found workaround for thous bone issues .. you can find workaround in this Post made by me :) but now that is useless as fix is working really good :)

Sat, Mar 28, 5:56 PM · Import/Export, Addons
Severin (Julian Eisel) assigned T44132: Crash after open EXR format to lukastoenne (Lukas Toenne).
Sat, Mar 28, 5:29 PM · BF Blender
Severin (Julian Eisel) raised the priority of T44132: Crash after open EXR format from "Incomplete" to "Confirmed".

Okay can confirm that now .

Sat, Mar 28, 5:29 PM · BF Blender
VS (Venu) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Positivity - You're right about 2.73, now I understand what's happening.

Sat, Mar 28, 5:21 PM · Import/Export, Addons
campbellbarton (Campbell Barton) committed rB8a183aa26bc3: Cleanup: use BKE_texture_ prefix (authored by campbellbarton (Campbell Barton)).
Cleanup: use BKE_texture_ prefix
Sat, Mar 28, 5:19 PM
psy-fi (Antony Riakiotakis) added a comment to T44166: 3D View Multisample not working.

I cannot for the life of me fathom why this would happen but if you can enforce the use of the other graphics card then we are closing for sure :)

Sat, Mar 28, 5:04 PM · OpenGL / Gfx, User Interface, BF Blender
kopias (Czarek Kopias) added a comment to T44166: 3D View Multisample not working.

Spot On psy-fi!

Sat, Mar 28, 5:00 PM · OpenGL / Gfx, User Interface, BF Blender
Severin (Julian Eisel) closed T44082: Import images as planes add on as "Archived".

No answer since almost a week -> closed! Sorry, but we have to be very strict in order to keep our bug tracker organized. We can consider reopening after we've got the requested information.

Sat, Mar 28, 4:47 PM · BF Blender
Severin (Julian Eisel) triaged T44144: GLSL: normal map error with node material as "Normal" priority.
Sat, Mar 28, 4:44 PM · BF Blender
Severin (Julian Eisel) updated subscribers of T44144: GLSL: normal map error with node material.

Hmm not sure who to ask about this... @lukastoenne, @brecht, maybe you know more?

Sat, Mar 28, 4:44 PM · BF Blender
Severin (Julian Eisel) closed T44167: Blender won't open as "Archived".

Ah, glad to hear! (Be warned that Blender might not work as stable as normally, that's why the warning message is displayed)

Sat, Mar 28, 4:41 PM · BF Blender
Severin (Julian Eisel) triaged T44164: Properties window as "Incomplete" priority.

What exactly do you mean with pinning? The only way to pin a panel I know is in a toolbar with tabs. (Maybe a screenshot is best to describe this)

Sat, Mar 28, 4:39 PM · BF Blender
zerodowned (zerodowned) added a comment to T44167: Blender won't open.

2.74 RC4 is working, warning message pops up but it's working. Thank you :)

Sat, Mar 28, 4:39 PM · BF Blender
karja (Karja Krähwald) updated subscribers of T44154: Group Instances big issue.
Sat, Mar 28, 4:38 PM · BF Blender
Severin (Julian Eisel) placed T44165: Error UI Depth Of Field And Ambient Oclussion up for grabs.
Sat, Mar 28, 4:33 PM · BF Blender
Severin (Julian Eisel) triaged T44165: Error UI Depth Of Field And Ambient Oclussion as "Incomplete" priority.

Hey there,
Such issues are most likely due to Graphics drivers. Could you try if installing this driver helps? (Assuming you have WinXP 32Bit)

Sat, Mar 28, 4:33 PM · BF Blender
Severin (Julian Eisel) triaged T44167: Blender won't open as "Incomplete" priority.

Crashes on startup can have multiple reasons so let's try a few things:

  • Test with the 2.74 RC4
  • Ensure both your OS and drivers are fully up-to-date
  • Ensure you have installed MSVC2013 redistributable package.
  • Try to disable any running antivirus.
  • Ensure you have no python executable available in your %path% envvar.
  • Try to re-download and re-install Blender.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).

(and again, more or less copied & pasted from Bastien)

Sat, Mar 28, 4:27 PM · BF Blender
karja (Karja Krähwald) created T44168: Selection issue on masked geometry.
Sat, Mar 28, 4:20 PM · Modifiers, BF Blender
psy-fi (Antony Riakiotakis) added a comment to T44166: 3D View Multisample not working.

Can't reproduce here (Windows 7).

Sat, Mar 28, 4:09 PM · OpenGL / Gfx, User Interface, BF Blender
zerodowned (zerodowned) created T44167: Blender won't open.
Sat, Mar 28, 4:04 PM · BF Blender
campbellbarton (Campbell Barton) committed rB8c1c2b40a213: Use union for EditBone's (authored by campbellbarton (Campbell Barton)).
Use union for EditBone's
Sat, Mar 28, 3:52 PM
Severin (Julian Eisel) closed T44166: 3D View Multisample not working as "Invalid".

I assume you have SSAO/DoF enabled? It is a know limitation that the new viewport compositing effects and multisample don't work together unfortunately :/ (see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/UI).

Sat, Mar 28, 3:45 PM · OpenGL / Gfx, User Interface, BF Blender
campbellbarton (Campbell Barton) committed rBfcc086a92be9: Cleanup: unused args (authored by campbellbarton (Campbell Barton)).
Cleanup: unused args
Sat, Mar 28, 3:26 PM
hg1 (HG1) created D1204: Fix: VehicleWrapper compiler warning..
Sat, Mar 28, 3:18 PM
aligorith (Joshua Leung) closed T37551: NLA Editor RNA Path Bug as "Archived".

Hoorah! Now this one finally becomes invalid, now that 2b4ff14 - 7a1e729 are in place. Those commits do away with the need to have RNA paths for strip properties, so this bug becomes moot now. Sure, it would be nice to have this working too, but it's not necessary for support to be shoehorned in for this.

Sat, Mar 28, 3:15 PM · BF Blender
aligorith (Joshua Leung) committed rB7a1e7295a561: NLA Strip Keyframes: Nullified the risk that NLA mapping can get applied to NLA… (authored by aligorith (Joshua Leung)).
NLA Strip Keyframes: Nullified the risk that NLA mapping can get applied to NLA…
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rBb253be1a1964: Nla Strip Keyframes: Active FCurve Keyframes panel displays names properly now… (authored by aligorith (Joshua Leung)).
Nla Strip Keyframes: Active FCurve Keyframes panel displays names properly now…
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB0c5d0422b4fb: NLA Strip Keyframes: Insert keyframe tools in Anim Editors work now (authored by aligorith (Joshua Leung)).
NLA Strip Keyframes: Insert keyframe tools in Anim Editors work now
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB34209b59b8bc: Nla Strip Curves: This works with anim channel rearranging tools now (authored by aligorith (Joshua Leung)).
Nla Strip Curves: This works with anim channel rearranging tools now
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB0ffd7f721e80: Nla Strip Keyframes: Sliders in channel list insert keyframes now (authored by aligorith (Joshua Leung)).
Nla Strip Keyframes: Sliders in channel list insert keyframes now
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB182e84da88a8: Nla Strip Curves: Getting more stuff working (authored by aligorith (Joshua Leung)).
Nla Strip Curves: Getting more stuff working
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB67f983ac53e9: Nla Strip Controls: Added special FCurve type (in the animfiltering code) (authored by aligorith (Joshua Leung)).
Nla Strip Controls: Added special FCurve type (in the animfiltering code)
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB8f4c5ff0ecd8: Nla Strip Controls: Added dedicated "Expander" channel to Action/Graph Editors (authored by aligorith (Joshua Leung)).
Nla Strip Controls: Added dedicated "Expander" channel to Action/Graph Editors
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB6dac874d68bd: Fix for various small issues which may cause crashes (authored by aligorith (Joshua Leung)).
Fix for various small issues which may cause crashes
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rBda0d0b2f2091: Compile fix (authored by aligorith (Joshua Leung)).
Compile fix
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB90e9a22eaa81: Fix for earlier commit - Turning off "animated" influence/time didn't work (authored by aligorith (Joshua Leung)).
Fix for earlier commit - Turning off "animated" influence/time didn't work
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB59b2316e82a9: Code Cleanup / Preemptive Bug Fixing: "action" parameter may get set when it… (authored by aligorith (Joshua Leung)).
Code Cleanup / Preemptive Bug Fixing: "action" parameter may get set when it…
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rBfc0a576c3055: Keyframes on NLA-Strip F-Curves are detected by RNA buttons too (authored by aligorith (Joshua Leung)).
Keyframes on NLA-Strip F-Curves are detected by RNA buttons too
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) committed rB2b4ff142ab54: Fix T36385: Animated Strip-Time doesnt update (authored by aligorith (Joshua Leung)).
Fix T36385: Animated Strip-Time doesnt update
Sat, Mar 28, 3:08 PM
aligorith (Joshua Leung) closed T36385: Animated Strip-Time doesnt update as "Resolved".

Closed by commit rB2b4ff142ab54.

Sat, Mar 28, 3:08 PM · BF Blender, Animation
aligorith (Joshua Leung) added a comment to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard.

On a side note, D1187 is a patch which would enable again the ability to tag specific operators as not being locked to the initial region/area combination. (I'm just noting this here more for my own reference, since I thought I'd seen this committed already when it hadn't.)

Sat, Mar 28, 1:33 PM · User Interface, BF Blender
kopias (Czarek Kopias) created T44166: 3D View Multisample not working.
Sat, Mar 28, 1:32 PM · OpenGL / Gfx, User Interface, BF Blender
aligorith (Joshua Leung) added a comment to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard.

Ok, changed this to a design task, to get some feedback from the UI team on this.

Sat, Mar 28, 1:29 PM · User Interface, BF Blender
SebastianDecilia (Sebastian Decilia) created T44165: Error UI Depth Of Field And Ambient Oclussion.
Sat, Mar 28, 1:27 PM · BF Blender
aligorith (Joshua Leung) added a project to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard: User Interface.
Sat, Mar 28, 1:14 PM · User Interface, BF Blender
Positivity (Aivis Varbut) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@VS Yes i can Confirm it and if you wanna i can even Send you a screen shot where you will see default values in Blender :) I m working with Default scale all the time. at start i can confirm that i was trying to do like in thous tutorials what you described but it gave me all the time weird results... i switched to default units and all the time Apply Transforms and it works good .

Sat, Mar 28, 12:26 PM · Import/Export, Addons
aligorith (Joshua Leung) added a comment to T43867: Grease Pencil: No easy way to exit from continuous draw mode when using tablet with no keyboard.

The only problem with using RMB here is that RMB-drag currently/now activates the eraser instead.

Sat, Mar 28, 11:59 AM · User Interface, BF Blender
aligorith (Joshua Leung) committed rBb7afbaf8ccc3: Bugfix: Fix for crash when trying to create new action in Shape Key DopeSheet… (authored by aligorith (Joshua Leung)).
Bugfix: Fix for crash when trying to create new action in Shape Key DopeSheet…
Sat, Mar 28, 11:51 AM
aligorith (Joshua Leung) committed rB1a5c5ac74267: Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available… (authored by aligorith (Joshua Leung)).
Fix T44068: "Layered" option for auto keyframing doesn't "Insert Available…
Sat, Mar 28, 11:51 AM
aligorith (Joshua Leung) closed T44068: "Layered" option during autokey playback as "Resolved".

Closed by commit rB1a5c5ac74267.

Sat, Mar 28, 11:51 AM · BF Blender
sergey (Sergey Sharybin) accepted D1185: Optionally use c++11 stuff instead of boost in cycles.

Tested std::unordered_map with msvc2013 and can't really tell the difference comparing with boost's ones. Even if there's a speed difference it's not as dramatic as it used to be.

Sat, Mar 28, 11:49 AM
adamearle (adam earle) created T44164: Properties window.
Sat, Mar 28, 11:43 AM · BF Blender
VS (Venu) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

@Positivity - can you confirm the default scale works for you not just in the latest build but in all previous Blender versions as well?

Sat, Mar 28, 11:00 AM · Import/Export, Addons
Positivity (Aivis Varbut) added a comment to T41719: UE4 - Blender FBX Export to Unreal Engine 4 Bone Translation Error..

Finnaly :) Thnx @mont29 now i can export and import animations with really easy New Fix works for UE4 :) with My Own animations and my own Rig and my own mesh ..

Sat, Mar 28, 10:25 AM · Import/Export, Addons
marcino15 (Marcin Nijaki) created T44163: Problem with text material in bge.
Sat, Mar 28, 10:10 AM · Game Engine
mallow (Krzysiek Slazinski) added a comment to T44162: modifier's icons toggle mismatch (visibility, render).

P.s. Toggling with different method is OK. When you right-click in Outliner on a modifier and change visibility/render from there, icons in the modifier panel are updated.

Sat, Mar 28, 9:14 AM · BF Blender
mallow (Krzysiek Slazinski) created T44162: modifier's icons toggle mismatch (visibility, render).
Sat, Mar 28, 9:11 AM · BF Blender
hg1 (HG1) updated reviewers of D1202: BGE : Fix T36285 Wrong viewport scale..

Sorry it seams I am a little bit confused today. It was the right path.
I added Benoit as reviewer again.

Sat, Mar 28, 8:54 AM · Game Engine, Game Rendering
hg1 (HG1) added a comment to D1202: BGE : Fix T36285 Wrong viewport scale..

I am sorry I have added ben to the wrong patch.

Sat, Mar 28, 8:51 AM · Game Engine, Game Rendering
hg1 (HG1) updated reviewers of D1202: BGE : Fix T36285 Wrong viewport scale..
Sat, Mar 28, 8:51 AM · Game Engine, Game Rendering