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Today

dddjef added a comment to T39761: Cycles refraction seems wrong compared to BI or Vray.
you're right, with a glass shader it works. This is strange, I thought Blender Internal, or Vray, compute no reflections in its…
Thu, Apr 17, 12:30 AM
jensverwiebe committed rB8a4210074c0d: Bullet: better workaround for failing friction with clang 3.4, remove the… (authored by jensverwiebe)
Bullet: better workaround for failing friction with clang 3.4, remove the…
Thu, Apr 17, 12:25 AM

Yesterday

brecht added a comment to T39761: Cycles refraction seems wrong compared to BI or Vray.
It looks ok to me, but see the description here, a refraction BSDF by itself is not so useful.
http://wiki.blender.org/index.
Wed, Apr 16, 11:48 PM
m9105826 added a comment to T38401: Metropolis Sampling.
I'd be interested to see this on a scene without lots of glossy noise, something where shadows or indirect noise take up a good…
Wed, Apr 16, 11:18 PM
hilbert attached 0 file(s) of 1: F85025: Ikea_problem.blend
The file with the problem
Wed, Apr 16, 11:02 PM
dfelinto commented on revision D465: BLI_path_suffix() - new path util functon to add a suffix to a filepath (before the extension)
Actually, I just remembered, the reason why I changed it to string was to be able to pass an empty string.
Wed, Apr 16, 10:53 PM
dfelinto commented on revision D465: BLI_path_suffix() - new path util functon to add a suffix to a filepath (before the extension)
Also, something I changed after we talked, it now takes a string as argument for the separator, not only a single char.
I'm…
Wed, Apr 16, 10:52 PM
darknet updated subscribers of T39433: Collada and FBX (binary) Export error.
Animation set Export bug not scale to Unreal Engine 4 that I was testing. Action Editor > Action Sets Animations. Scaling the…
Wed, Apr 16, 10:46 PM
dddjef added a comment to T39761: Cycles refraction seems wrong compared to BI or Vray.
Forgotten to say : images in order are from : Cycles - Vray and BI. All material are pure refraction with an ior of 1.5. Just…
Wed, Apr 16, 10:36 PM
dfelinto commented on revision D16: BGE - button for deactivate sensors, controllers and actuators
@lordloki Thanks, it looks all good. Do you know which HEAD you last used when you updated the patch? It's failing to apply…
Wed, Apr 16, 10:32 PM
sajjad3011 added a comment to T37157: save as runtime: File Not Found (*.exe.blend).
1) Goto Addos->Categories->Game Engine->Enable Game Engine:save as game engine runtime:

http://s5.picofile.
Wed, Apr 16, 10:11 PM
dingto closed T39513: CUDA compilation fails for sm_21 on linux x64 with cuda 5.0 as "Resolved".
This has been fixed here: https://developer.blender.org/rB2851ed4a553d633c3ccbfcbbec6a4c12b79401d9
Wed, Apr 16, 10:11 PM
lukasstockner97 added a comment to T38401: Metropolis Sampling.
Thanks!
Currently it works in linear space (I'm assuming the RenderBuffers are in linear space), but the difference between…
Wed, Apr 16, 9:55 PM
brecht updated subscribers of T38401: Metropolis Sampling.
Great work!

For adaptive sampling, does it measure the noise in linear or in display space? If the former, I wonder if the…
Wed, Apr 16, 9:43 PM
brecht committed rB415e10a0efa9: Fix another compile error with recent commit on visual studio. (authored by brecht)
Fix another compile error with recent commit on visual studio.
Wed, Apr 16, 9:36 PM
brecht committed rBfd99b8d4cfce: Fix for scons/CUDA build after recent commit. (authored by brecht)
Fix for scons/CUDA build after recent commit.
Wed, Apr 16, 9:23 PM
lukasstockner97 added a comment to T38401: Metropolis Sampling.
First of all, sorry for the permanent delays. I underestimated the amount of work this would take and a ton of other stuff…
Wed, Apr 16, 9:20 PM
dfelinto created revision D465: BLI_path_suffix() - new path util functon to add a suffix to a filepath (before the extension)
Patch properly tested and working. Campbell should I use BLI_strcpy and BLI_sprintf here? They don't seem necessary here, but I…
Wed, Apr 16, 9:10 PM
brecht committed rB6f1afdbbfc4c: Cycles CUDA: enabled branched path kernel again, with more registers. (authored by brecht)
Cycles CUDA: enabled branched path kernel again, with more registers.
Wed, Apr 16, 9:05 PM
brecht committed rB2851ed4a553d: Cycles code refactor: use __launch_bounds__ instead of -maxrregcount for CUDA. (authored by brecht)
Cycles code refactor: use __launch_bounds__ instead of -maxrregcount for CUDA.
Wed, Apr 16, 9:05 PM
mont29 closed T39752: vertex painting with a mouse doesnt work at all as "Archived".
Oki… Closing, then, OGL driver issue, we can’t do much about it (and adding notes about all issues of that kind in our release…
Wed, Apr 16, 8:50 PM
blurymind added a comment to T39752: vertex painting with a mouse doesnt work at all.
hi, thank you for confirming this. Disabling vbo fixes the issue!!

Maybe it should be noted in the release notes?

Recently…
Wed, Apr 16, 8:34 PM
howardt added a comment to T39617: Knife tool doesn't maintain snap to center when holding ctrl button..
Revision rBf2f3ef869237116cea90b8cd0bdaddc43c7f0af3 reverts to the 2.65 behavior.

I had thought that maybe it was better not…
Wed, Apr 16, 8:26 PM
howardt committed rBf2f3ef869237: Fix Knife bug T39617: midpoint snap should affect intermediate points. (authored by howardt)
Fix Knife bug T39617: midpoint snap should affect intermediate points.
Wed, Apr 16, 8:19 PM
mont29 added a comment to T39752: vertex painting with a mouse doesnt work at all.
Uh, did not even read this this morning… I can confirm this is an issue of free radeon drivers (only true when VBO is enabled).
Wed, Apr 16, 8:06 PM
campbellbarton closed T39756: Extrude, immediate scale as "Resolved".
Closed by commit rB53fd22acb4d3.
Wed, Apr 16, 8:04 PM
blurymind added a comment to T39752: vertex painting with a mouse doesnt work at all.
it does it on the default cube as well. I think this is an issue with radeon's open source driver under linux.
Its not even…
Wed, Apr 16, 8:02 PM
mont29 added a comment to T39750: Bones disappearing with strange transforms.
@Campbellbarton thanks a bunch for the `--debug-fpe` tip, was a gold one! Found and fixed another similar issue in same area…
Wed, Apr 16, 6:26 PM
mont29 closed T39750: Bones disappearing with strange transforms as "Resolved".
Closed by commit rBee387c6addb2.
Wed, Apr 16, 6:25 PM
mont29 committed rBee387c6addb2: Fix T39750: Bones disappearing with strange transforms. (authored by mont29)
Fix T39750: Bones disappearing with strange transforms.
Wed, Apr 16, 6:20 PM
mont29 added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).
@belich arg! That’s why we need one bug, one report! I fixed issue reported by @daveh, not the one you reported… :/
Wed, Apr 16, 6:13 PM
fsiddi committed rBC243f42c8df00: Quotes carousel for gooseberry page (authored by fsiddi)
Quotes carousel for gooseberry page
Wed, Apr 16, 5:33 PM
campbellbarton added a comment to T39752: vertex painting with a mouse doesnt work at all.
@blurymind - yes. can you attach a file setup in a state which fails?
Wed, Apr 16, 5:21 PM
campbellbarton added a comment to T39750: Bones disappearing with strange transforms.
Tsk, *someone* did a report already with file `armature_bug.blend`, I was checking old file.

Can redo this issue, its with…
Wed, Apr 16, 5:19 PM
belich added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).
@mont thanks for the tip about "---" ill take didn't know about it ^^, and also for the fix, ill test it as soon as i get a…
Wed, Apr 16, 5:14 PM
campbellbarton added a comment to T39755: bad Normal vector in STL Ascii Export.
Thats bad, somehow this slipped by me when reviewing, fixed now.
Wed, Apr 16, 5:12 PM
campbellbarton closed T39755: bad Normal vector in STL Ascii Export as "Resolved".
Closed by commit rBA9ad943c1a74b.
Wed, Apr 16, 5:12 PM
campbellbarton committed rBA9ad943c1a74b: Fix T39755: recent patch which made ascii files write zero normals (authored by campbellbarton)
Fix T39755: recent patch which made ascii files write zero normals
Wed, Apr 16, 5:11 PM
mont29 added a comment to T39750: Bones disappearing with strange transforms.
I can confirm the issue here… not yet investigated it, though.
Wed, Apr 16, 5:06 PM
mont29 committed rBa7120b97307d: Fix related to new split normals draw code. (authored by mont29)
Fix related to new split normals draw code.
Wed, Apr 16, 4:54 PM
campbellbarton updated subscribers of T39750: Bones disappearing with strange transforms.
Cant redo this bug, loaded trusted in 2.70a and rBd1b1d194dc9cc741d87dc63e701402de0776c694

No bone flickering, parenting a…
Wed, Apr 16, 4:45 PM
campbellbarton lowered the priority of T39756: Extrude, immediate scale from "Confirmed" to "Incomplete".
Wed, Apr 16, 4:34 PM
campbellbarton updated subscribers of T39756: Extrude, immediate scale.
@Joe_M

- Can you try this after resetting to factory defaults?
- If this doesn't happen on the default cube, please upload a…
Wed, Apr 16, 4:31 PM
nikitron added a comment to T39599: unregister() missing bl_rna.
yes, I commited it to master when not finished code.
Sorry.
Wed, Apr 16, 4:29 PM
ton committed rBCbd36c5d829da: added two quotes on frontage (authored by ton)
added two quotes on frontage
Wed, Apr 16, 3:34 PM
brecht committed rBeecc426d863d: Fix cycles standalone file saving not taking number of samples into account… (authored by brecht)
Fix cycles standalone file saving not taking number of samples into account…
Wed, Apr 16, 3:28 PM
mont29 committed rB7d45ddae33f4: Add Edge sharp/smooth to 3DView shading panel, as well as new Vert sharp/smooth. (authored by mont29)
Add Edge sharp/smooth to 3DView shading panel, as well as new Vert sharp/smooth.
Wed, Apr 16, 3:26 PM
mont29 added a comment to T39735: New auto smooth creates artifacts with flat shaded faces(BI).
@daveh: other bug, please make a new bug report (one bug per report). :)
Wed, Apr 16, 3:14 PM
ton committed rBC3bdc328d3c73: added bitcoin donation option (authored by ton)
added bitcoin donation option
Wed, Apr 16, 3:07 PM
mont29 closed T39751: Maximizing rendering image editor, while Cycles render mode is active in 3d viewport, crashes blender. as "Archived".
Ok, would consider this as resolved in this case, we can always re-open in case this reappears.
Wed, Apr 16, 2:55 PM
jonim8or updated subscribers of T39594: PixelTexture node is not supported in VRML importer.
In T38261 I have integrated the changes proposed by graffy. However, I decided to not first save the pixeltexture data as a…
Wed, Apr 16, 2:38 PM
jonim8or added a comment to T38261: x3d scene importer inefficient with big files; (with proposed fix).
My previous version accidently broke the x3d importer (minidom could not handle the line-by-line input).
The x3d parser is now…
Wed, Apr 16, 2:36 PM
jonim8or updated subscribers of T39596: Wrong UV texture coordinates when importing VRML file.
Are you sure the UVs in your file fig6.vrml are correct? because the uvs from the laetetia model http://www.web3d.
Wed, Apr 16, 2:31 PM
blurymind added a comment to T39752: vertex painting with a mouse doesnt work at all.
did you try painting on it with a brush?
Wed, Apr 16, 2:26 PM
michaelknubben added a comment to T37879: UV coordinates for Mesh primitives.
I'm not sure what you're saying, sorry. If you're wondering where it would be in the interface, it would be an option in the…
Wed, Apr 16, 2:19 PM
Melchizedeck attached 0 file(s) of 1: F84997: sink_noNormalChecked.stl
I just downloaded the last build, and, lol, a wild "Write Normals" checkbox appeared, but it's not super effective.

If…
Wed, Apr 16, 2:06 PM
daveh updated subscribers of T39735: New auto smooth creates artifacts with flat shaded faces(BI).
Not sure if this is the same bug, but I have found most of the primatives, and I suspect every object has one badly shaded face.
Wed, Apr 16, 1:56 PM
campbellbarton updated subscribers of T39755: bad Normal vector in STL Ascii Export.
This bug report is incomplete, no blend file or output STL.

Quick test shows face normals are not zero'd here.
Wed, Apr 16, 1:50 PM
brita_ committed rBC6839b8c41f1b: Updated requirements.txt (authored by brita_)
Updated requirements.txt
Wed, Apr 16, 1:07 PM
campbellbarton committed rBb3972aeea05b: Math Lib: optimize axis_dominant_v3_to_m3, approx 6x speedup (authored by campbellbarton)
Math Lib: optimize axis_dominant_v3_to_m3, approx 6x speedup
Wed, Apr 16, 1:07 PM