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Brecht Van Lommel (brecht) merged T69052: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed. into T61093: Crash in gallium/radeon on some 3D manipulation/render.
Thu, Aug 22, 3:44 PM · BF Blender
Brecht Van Lommel (brecht) merged task T69052: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed. into T61093: Crash in gallium/radeon on some 3D manipulation/render.
Thu, Aug 22, 3:44 PM · BF Blender
Brecht Van Lommel (brecht) raised the priority of T68847: Application templates not working on 2.81 daily from Needs Information from User to Needs Triage by Developer.
Thu, Aug 22, 3:43 PM · BF Blender
Rey Leonard M. Amorato (rl.amorato) created T69052: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed..
Thu, Aug 22, 3:41 PM · BF Blender
Abid Maqbool (cto.abid) added a comment to T69051: Vertex Paint. Blender does not show if vertex is selected..

Hum! In 2.81 very strange behavior, You can select whole face but can individual vertex...
What ever method you are using for selection (box select, circle select or lasso select) if you select all vertex of the face then it's will be shown as selection otherwise not.
like whole face can be selected (in vertex selection mode):


or

In-short when all vertices of face is selected selection shows..
Note: blender 2.80 works fine

Thu, Aug 22, 3:40 PM · BF Blender
Bastien Montagne (mont29) committed rB8965a8127166: Cleanup: Split some code out of rna_access.c (authored by Bastien Montagne (mont29)).
Cleanup: Split some code out of rna_access.c
Thu, Aug 22, 3:36 PM
David (activemotionpictures) added a comment to T68847: Application templates not working on 2.81 daily.

<- File submited in .zip
Splash screen doesn´t appear when application template is installed.
Keyboard Shortcuts are not changed
Addons are not enabled

Thu, Aug 22, 3:32 PM · BF Blender
Bastien Montagne (mont29) accepted D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 3:28 PM
noki paike (amonpaike) added a comment to D5546: Snapping System: Use a more descriptive snap element drawing.

Wouldn't it become unreadable quickly as well ? (over a dense mesh) What's the rationale behind having a preview at all ? Most often (in my experience) the ambiguity is whether I am snapping to a point nearby on the desired object, or to some distant point part of another object that I didn't even notice was overlapping the first object. Communicating the target clearly might be as simple as highlighting the actual target element ?

Some comments above, I talked about snapping points preview near the cursor radius ...
that is to say that if they appear with a gradient effect, you have no overflow. and you quickly know where the snapping point is.

Thu, Aug 22, 3:28 PM
Jacques Lucke (JacquesLucke) added a comment to T68682: 3D Viewport freezes, incorrect mouse selection.

Please be more specific about which graphic card you have. It might not be supported anymore (https://www.blender.org/download/requirements/)

Thu, Aug 22, 3:19 PM · BF Blender
Dalai Felinto (dfelinto) committed rB662d94e020f3: Multi-View user interface minor tweak (authored by Dalai Felinto (dfelinto)).
Multi-View user interface minor tweak
Thu, Aug 22, 3:17 PM
Dalai Felinto (dfelinto) edited P1078 Masterwork From Distant Lands.
Thu, Aug 22, 3:15 PM
Alexander Gavrilov (angavrilov) committed rB4c5becb6b143: Fix missing argument. (authored by Alexander Gavrilov (angavrilov)).
Fix missing argument.
Thu, Aug 22, 3:15 PM
Jacques Lucke (JacquesLucke) added a comment to T68767: Crash on loading File.

Seems to be fixed by now.

Thu, Aug 22, 3:15 PM · BF Blender
dorian (helloidonthaveanyideaformyusername) awarded T67997: Retopology in Blender a Love token.
Thu, Aug 22, 3:12 PM · Sculpting and Painting, User Interface, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68728: Blender crashes while undoing a loop cut (mirror modifier involved).

I cannot reproduce it. Can you make a short screen recording showing the bug, please?

Thu, Aug 22, 3:08 PM · BF Blender
Kulchynskiy Yuriy (urko) committed rBMT3909.
Thu, Aug 22, 3:08 PM
Abid Maqbool (cto.abid) added a comment to T69051: Vertex Paint. Blender does not show if vertex is selected..

In Blender 2.8 Stable working fine... in 2.81 some problems there...
in 2.81 Vertices can be selected but we have to selects from a large range to select even on vertex
more checking...

Thu, Aug 22, 3:06 PM · BF Blender
Philipp Oeser (lichtwerk) added a project to T68778: Crash when moving vertex: Mesh Modeling.
Thu, Aug 22, 3:05 PM · Mesh Modeling, BF Blender
Hadrien Brissaud (hadrien) added a comment to D5546: Snapping System: Use a more descriptive snap element drawing.

+1 for snapping points preview.

...becomes practically essential as soon as the geometry starts to increase ...

Thu, Aug 22, 3:03 PM
Jacques Lucke (JacquesLucke) triaged T68778: Crash when moving vertex as Confirmed, Medium priority.
Thu, Aug 22, 2:57 PM · Mesh Modeling, BF Blender
D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu is now accepted and ready to land.
Thu, Aug 22, 2:56 PM
Philipp Oeser (lichtwerk) added a revision to T69019: Vertex Normal Tools not working/buggy: D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 2:55 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) created D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 2:55 PM
Alexander Gavrilov (angavrilov) committed rB8f578150eaf4: Fix T68971: Copy As New Driver from Material node creates a bad reference. (authored by Alexander Gavrilov (angavrilov)).
Fix T68971: Copy As New Driver from Material node creates a bad reference.
Thu, Aug 22, 2:53 PM
Alexander Gavrilov (angavrilov) closed T68971: problem saving/loading driver on shader node as Resolved by committing rB8f578150eaf4: Fix T68971: Copy As New Driver from Material node creates a bad reference..
Thu, Aug 22, 2:53 PM · Datablocks and Libraries, Dependency Graph, Animation, BF Blender
Simon Occomore (CubeRepublic) added a comment to T69026: No contextual menus for dimensions on transform shelf.

Thanks Brecht for your reply. This has been part of blender and my pipeline for years, it's how I make rudimentary collision shells for my game meshes. The decision to include contextual menus for other properties and not for dimensions is confusing. I could understand if they weren't present before.

Thu, Aug 22, 2:52 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68797: Keyframes failing to insert.

@Tyler (dizziless) For support for how Blender works please use sites like https://blenderartists.org/ or https://blender.stackexchange.com/.

Thu, Aug 22, 2:46 PM · BF Blender
Fran Marz (franMarz) awarded T67509: Quadriflow remeshing a Love token.
Thu, Aug 22, 2:44 PM · Mesh Modeling
Jacques Lucke (JacquesLucke) added a comment to T68803: 3D Viewport Performance.

I also think that this particular performance issue only affects the resize operation.
Closing, because this is not really a bug.

Thu, Aug 22, 2:44 PM · GPU / Viewport, User Interface, BF Blender
Sybren A. Stüvel (sybren) added a comment to T68973: Graph Editor: General channel list UI improvements.

What if the channel names where of the corresponding colors, it seems really hard to track with the colors so far from the names

Thu, Aug 22, 2:43 PM · User Interface, Animation, BF Blender
Brecht Van Lommel (brecht) added a comment to D4971: added emission strength to the principled BSDF node..

You increase the subversion in BKE_blender_version.h, and then use that new value in MAIN_VERSION_ATLEAST instead of 0

Thu, Aug 22, 2:42 PM · Nodes, Rendering, Cycles, Eevee
Jacques Lucke (JacquesLucke) added a comment to T68827: Remesh produces uneven topology.

Closing because this is not a bug.

Thu, Aug 22, 2:38 PM · Sculpting and Painting
Luciano Muñoz Sessarego (looch) added a comment to T68973: Graph Editor: General channel list UI improvements.

so sorry! it wasnt my intention to mess this up!
I only commented because i felt that the solution to the problem at hand was creating new problems!
sorry :(

Thu, Aug 22, 2:36 PM · User Interface, Animation, BF Blender
Bastien Montagne (mont29) committed rB443586f34d3a: LibOverride: Enforce full override operations check on file save. (authored by Bastien Montagne (mont29)).
LibOverride: Enforce full override operations check on file save.
Thu, Aug 22, 2:35 PM
Bastien Montagne (mont29) committed rBe3442c8864cd: LibOverride: Cleanup: tget rid of G.main usage when we can get it from context. (authored by Bastien Montagne (mont29)).
LibOverride: Cleanup: tget rid of G.main usage when we can get it from context.
Thu, Aug 22, 2:35 PM
Bastien Montagne (mont29) committed rBdf5237ec5e3e: LibOverride: Fix broken logic in code checking and adding new override ops. (authored by Bastien Montagne (mont29)).
LibOverride: Fix broken logic in code checking and adding new override ops.
Thu, Aug 22, 2:35 PM
item412 (item412) created T69051: Vertex Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 2:34 PM · BF Blender
eric (ebi) created T69050: UV image window not updating.
Thu, Aug 22, 2:34 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T68988: Graph Editor: Automatic Colours can be confusing.

well maybe we should define some color coding for custom props, other for "other props" and xyz, just dont do random because in this case random just doesnt help it gives you a pattern that you need to not follow

Thu, Aug 22, 2:33 PM · User Interface, Animation, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

I cannot reproduce the issue here. Not sure if this is related; Please check if the same error happens in the newest nightly build and if you can update your GPU driver.

Thu, Aug 22, 2:31 PM · Cycles, Rendering, BF Blender
Omar Ahmad (OmarSquircleArt) updated the task description for T68823: GSoC 2019 - Cycles/EEVEE Improvements.
Thu, Aug 22, 2:28 PM · Nodes, Rendering, Cycles, BF Blender
Rey Leonard M. Amorato (rl.amorato) added a comment to T69044: Split kernel error: failed to load kernel_path_init.

Thank you! That was fast!

Thu, Aug 22, 2:27 PM · Cycles, BF Blender
Sybren A. Stüvel (sybren) added a comment to T68973: Graph Editor: General channel list UI improvements.

@Luciano Muñoz Sessarego (looch) Please don't expand the scope of these design tasks. They are intentionally limited, so that discussions remain clear and to the point, and so that a developer can easily implement the task and close it.

Thu, Aug 22, 2:27 PM · User Interface, Animation, BF Blender
Omar Ahmad (OmarSquircleArt) committed rB08ab3cbcce1e: Shading: Add object color to Object Info node. (authored by Omar Ahmad (OmarSquircleArt)).
Shading: Add object color to Object Info node.
Thu, Aug 22, 2:26 PM
Omar Ahmad (OmarSquircleArt) closed D5554: Shading: Add object color to Object Info node..
Thu, Aug 22, 2:26 PM
Demeter Dzadik (Mets) triaged T69032: automatically closing as Needs Information from User priority.
Thu, Aug 22, 2:25 PM · BF Blender
Sybren A. Stüvel (sybren) added a comment to T68988: Graph Editor: Automatic Colours can be confusing.

I feel this is a problem easily solved by always coloring XYZ the same RGB but just when W is present have a color for it instead to recognize it, instead of of now having XYZ euler one set of colors and and WXYZ (quaternion) an other set of colors.

Thu, Aug 22, 2:23 PM · User Interface, Animation, BF Blender
item412 (item412) awarded T60640: Undo/redo affects brush options in vertex paint mode. a Burninate token.
Thu, Aug 22, 2:21 PM · BF Blender
Benjamin Sauder (kioku) added a comment to T69003: Transform object origins (adjusting origins, not the data).

oh thats really not what I was after - the workflow to set the origin via the 3d cursor is not great I agree!

Thu, Aug 22, 2:18 PM · Mesh Modeling
Nacho Conesa (Nanoide) added a comment to T68973: Graph Editor: General channel list UI improvements.

This is really similar with what Sybren proposed yesterday in this task: https://developer.blender.org/T68972

Thu, Aug 22, 2:13 PM · User Interface, Animation, BF Blender
Fran Marz (franMarz) awarded T66337: Snapping & precision modeling improvements a Mountain of Wealth token.
Thu, Aug 22, 2:13 PM · Mesh Modeling
Germano Cavalcante (mano-wii) closed T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element' as Resolved by committing rBa2443848646c: Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)'….
Thu, Aug 22, 2:11 PM · Nodes, User Interface, BF Blender
Germano Cavalcante (mano-wii) committed rBa2443848646c: Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)'… (authored by Germano Cavalcante (mano-wii)).
Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)'…
Thu, Aug 22, 2:11 PM
Germano Cavalcante (mano-wii) added a reverting change for rB48a7f979a5cf: Fix grid snap value in recent snapping updates: rB75127b6be78a: Revert "Fix grid snap value in recent snapping updates".
Thu, Aug 22, 2:11 PM
Germano Cavalcante (mano-wii) added a reverted change for rB75127b6be78a: Revert "Fix grid snap value in recent snapping updates": rB48a7f979a5cf: Fix grid snap value in recent snapping updates.
Revert "Fix grid snap value in recent snapping updates"
Thu, Aug 22, 2:11 PM
D5554: Shading: Add object color to Object Info node. is now accepted and ready to land.
Thu, Aug 22, 2:08 PM
Omar Ahmad (OmarSquircleArt) created D5554: Shading: Add object color to Object Info node..
Thu, Aug 22, 2:06 PM
Jacques Lucke (JacquesLucke) added a comment to T69040: NLA bracket ] selection does not select for tabbing into action editing.

This is probably an issue with selected vs active strips. Hitting tab fails, because there is no active strip, but it should still work on the selected strips.

Thu, Aug 22, 2:05 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T68973: Graph Editor: General channel list UI improvements.

why do we need a random color for each value, we just need RGB for XYZ + 1 color for W + 1 color for custom properties, that's it,.

Thu, Aug 22, 2:00 PM · User Interface, Animation, BF Blender
William Reynish (billreynish) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Benjamin Sauder (kioku) I can't see how the 3d Cursor is relevant. You can already snap the origin to the 3D Cursor, which is fine, but not a very nice general way to offset the origin. It's slow and overly convoluted. That's why we have so many requests for being able to just transform the origin directly.

Thu, Aug 22, 1:58 PM · Mesh Modeling
Jimmy Gunawan (enzyme69) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

I see, so this is one note about Voxel Remesh. I was hoping that I could Voxel Remesh any mesh at any state, including when it has Dupli Instances. It might be heavy but the result would be quite interesting.

Thu, Aug 22, 1:56 PM · Sculpting and Painting, Mesh Modeling, BF Blender
Joe Williamsen (jwilliamsen) added a comment to T69029: EEVEE doesn't correctly render two SSS materials mixed with a mask.

Thanks for letting me know - and the link to the limitations page.

Thu, Aug 22, 1:51 PM · Eevee, BF Blender
Omar Ahmad (OmarSquircleArt) committed rBc6f8ea7b45af: Fix T69044: OpenCL fail due to bad fract function. (authored by Omar Ahmad (OmarSquircleArt)).
Fix T69044: OpenCL fail due to bad fract function.
Thu, Aug 22, 1:51 PM
Omar Ahmad (OmarSquircleArt) closed T69044: Split kernel error: failed to load kernel_path_init as Resolved by committing rBc6f8ea7b45af: Fix T69044: OpenCL fail due to bad fract function..
Thu, Aug 22, 1:51 PM · Cycles, BF Blender
Omar Ahmad (OmarSquircleArt) closed D5553: Fix T69044: OpenCL fail due to bad fract function..
Thu, Aug 22, 1:50 PM
fco perez (nobebocafe) added a comment to T69043: 2.81 and 2.80 Dyntopo doesn't show pippete icon // Remesh doesn't show "Detail Flood Fill" button.

Ok. "Bug" solved. I was the bug (facepalm...). Thanks for your help and patience

Thu, Aug 22, 1:49 PM · BF Blender
William Reynish (billreynish) added a comment to T68973: Graph Editor: General channel list UI improvements.

With alternating rows, Outliner style:

Thu, Aug 22, 1:47 PM · User Interface, Animation, BF Blender
D5553: Fix T69044: OpenCL fail due to bad fract function. is now accepted and ready to land.
Thu, Aug 22, 1:44 PM
William Reynish (billreynish) added a comment to T68973: Graph Editor: General channel list UI improvements.

@Luciano Muñoz Sessarego (looch) The issue would then be identical to the current issue. It's not easily possible to make it so the colors always have enough contrast with other elements.

Thu, Aug 22, 1:39 PM · User Interface, Animation, BF Blender
Omar Ahmad (OmarSquircleArt) created D5553: Fix T69044: OpenCL fail due to bad fract function..
Thu, Aug 22, 1:36 PM
Luciano Muñoz Sessarego (looch) added a comment to T68962: Graph Editor: Link Visible and Selected states.

we have something remotely similar :

Thu, Aug 22, 1:34 PM · User Interface, Animation, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T68973: Graph Editor: General channel list UI improvements.

What if the channel names where of the corresponding colors, it seems really hard to track with the colors so far from the names

Thu, Aug 22, 1:31 PM · User Interface, Animation, BF Blender
Pablo Vazquez (pablovazquez) claimed T68985: Update artwork for Windows installer.
Thu, Aug 22, 1:29 PM · Quick Hacks, BF Blender
Brecht Van Lommel (brecht) added a comment to T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element'.

I see the same console messages all the time as well.

Thu, Aug 22, 1:26 PM · Nodes, User Interface, BF Blender
William Reynish (billreynish) added a comment to T68973: Graph Editor: General channel list UI improvements.

Mostly a smaller visual thing, but currently the eye toggles are hard or impossible to see.

Thu, Aug 22, 1:25 PM · User Interface, Animation, BF Blender
Brecht Van Lommel (brecht) assigned T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element' to Germano Cavalcante (mano-wii).
Thu, Aug 22, 1:25 PM · Nodes, User Interface, BF Blender
William Reynish (billreynish) added a comment to T69049: Invisible button in remesh panel header.

We could just remove this from the header I think? Looks quite strange anyway and not something we do anywhere else.

Thu, Aug 22, 1:22 PM · BF Blender, Sculpting and Painting
Luciano Muñoz Sessarego (looch) awarded T68972: Graph Editor: Curve channel colour a Like token.
Thu, Aug 22, 1:20 PM · User Interface, Animation, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T68973: Graph Editor: General channel list UI improvements.

there is something missing here which is the fact that often you want to only see the translate x of all the controllers selected or only the rotation x and y, right now you have to use the search box to filter what you can and then select by hand, It would be great to have maybe a hotkey to select one or many channels filtered to all the selected objects.

Thu, Aug 22, 1:19 PM · User Interface, Animation, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T68988: Graph Editor: Automatic Colours can be confusing.

I feel this is a problem easily solved by always coloring XYZ the same RGB but just when W is present have a color for it instead to recognize it, instead of of now having XYZ euler one set of colors and and WXYZ (quaternion) an other set of colors.
Also GROUP colors off should be off by default as they really dont help at all looking at the graph editor.

Thu, Aug 22, 1:14 PM · User Interface, Animation, BF Blender
Alexander Gavrilov (angavrilov) added a comment to T68971: problem saving/loading driver on shader node.

This is probably caused by the node tree being not a real datablock - the reference to the tree in the driver is destroyed on save & load, and you can't even select the correct reference from the dropdown list if you try creating it manually.

Thu, Aug 22, 1:13 PM · Datablocks and Libraries, Dependency Graph, Animation, BF Blender
Alexander Gavrilov (angavrilov) added a project to T68971: problem saving/loading driver on shader node: Datablocks and Libraries.
Thu, Aug 22, 1:11 PM · Datablocks and Libraries, Dependency Graph, Animation, BF Blender
Pablo Dobarro (pablodp606) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

Yes, this is intentional. The remesher works only with the data of the original mesh, so everything you want to be included needs to be applied (it also works this way with the modifiers stack). Maybe I should mention this in the description of the operator.

Thu, Aug 22, 1:10 PM · Sculpting and Painting, Mesh Modeling, BF Blender
zdy (NGENNGT) committed rBMT3908: update translated files from translators.
update translated files from translators
Thu, Aug 22, 1:09 PM
Germano Cavalcante (mano-wii) committed rBb208096538aa: Transform: Snap Perpendicular: Avoid snapping to snapTarget (authored by Germano Cavalcante (mano-wii)).
Transform: Snap Perpendicular: Avoid snapping to snapTarget
Thu, Aug 22, 1:08 PM
Germano Cavalcante (mano-wii) committed rB3f9c0ab993a5: Transform: Snap Perpendicular: Use `snapTarget` instead of `center_global` (authored by Germano Cavalcante (mano-wii)).
Transform: Snap Perpendicular: Use `snapTarget` instead of `center_global`
Thu, Aug 22, 1:01 PM
Brecht Van Lommel (brecht) added a project to T69049: Invisible button in remesh panel header: BF Blender.
Thu, Aug 22, 1:00 PM · BF Blender, Sculpting and Painting
Cenek Strichel (cenda) added a comment to T69024: Escape key can not be binded.

Yes you can not bind ESC in upper box. It cancel the operation.

Thu, Aug 22, 12:59 PM · User Interface, BF Blender
Yevgeny Makarov (jenkm) committed rBM5750: Live Unwrap, Auto Merge, Edge Tag.
Live Unwrap, Auto Merge, Edge Tag
Thu, Aug 22, 12:49 PM
Wayne Johnson (slowboy) added a comment to T68798: Outliner Arrows do nothing.

Have found a fix from Noki (amon paike)....
Delete the Outliner chunk from your modified keymap, then it all works nicely :]

Thu, Aug 22, 12:49 PM · User Interface, BF Blender
Wayne Johnson (slowboy) added a comment to T68860: Outliner navigation not working in 2.81.

Thanks @noki paike (amonpaike), deleting the Oulitner chunk worked for me!
Cheers
Wayne

Thu, Aug 22, 12:47 PM · BF Blender
Brecht Van Lommel (brecht) added a comment to T69043: 2.81 and 2.80 Dyntopo doesn't show pippete icon // Remesh doesn't show "Detail Flood Fill" button.

Yes, that's intentional. @fco perez (nobebocafe), I guess you just had a different Detailing method set previously.

Thu, Aug 22, 12:47 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Since in the case of calling this from the menu, this is coming from RGN_TYPE_HEADER not RGN_TYPE_WINDOW, so doing RegionView3D *rv3d = ar->regiondata fails.
I think we had similar issues before, let me dig them up...

Thu, Aug 22, 12:45 PM · Mesh Modeling, BF Blender
Pablo Dobarro (pablodp606) updated subscribers of T69049: Invisible button in remesh panel header.

Yes, I talked to @William Reynish (billreynish) about this. We also need the icon for the topbar button and a different one for Quadriflow.

Thu, Aug 22, 12:45 PM · BF Blender, Sculpting and Painting
Nazar Malyy (Nazaroni) added a comment to T69042: Blender 2.8 (and 2.79b) crashes 3Dconnexion driver.

Thanks @Brecht Van Lommel (brecht) for the fast response! I'll use that reporting form in future (I hope it will be not necessary)

Thu, Aug 22, 12:44 PM · BF Blender
Brecht Van Lommel (brecht) edited projects for T69049: Invisible button in remesh panel header, added: Sculpting and Painting; removed BF Blender.
Thu, Aug 22, 12:43 PM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) created T69049: Invisible button in remesh panel header.
Thu, Aug 22, 12:43 PM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) added a comment to T68866: Blender crashes - tile size.

Bigger tile sizes use more memory, especially when using denoising and render passes. If it runs out of memory because of that, it's not considered a bug.

Thu, Aug 22, 12:38 PM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69024: Escape key can not be binded.

@Abid Maqbool (cto.abid) : if I understood correctly, and you've already assigned this to something other than ESC, and you want to assign to ESC again, then this isnt working in the upper box, it will cancel instead (leaving it at the former assignment...)

Thu, Aug 22, 12:34 PM · User Interface, BF Blender