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Sat, Jul 20

Patrick (Xpected) added a comment to T61615: Error when trying to import .obj files into Blender 2.8.

wait i have same problem,how fix

Sat, Jul 20, 6:23 PM · Import/Export, Addons

Thu, Jul 18

martin Naydenski (martinium) added a comment to T56792: Alembic doesn't export custom normals correctly.

Thanks, Sybren! Do you have an idea when we can expect 2.81 to be open so we can test it?

Thu, Jul 18, 8:09 PM · Import/Export, Alembic, BF Blender
Steffen Dünner (SteffenD) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Sybren A. Stüvel (sybren) Great to hear! Thanks for your support!

Thu, Jul 18, 3:14 PM · Import/Export, Alembic, BF Blender
Sybren A. Stüvel (sybren) added a comment to T56792: Alembic doesn't export custom normals correctly.

this is a major concern for us that kind of renders the usage of this important industry standard useless at the moment.

Thu, Jul 18, 3:06 PM · Import/Export, Alembic, BF Blender
Micah (Micah) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Sybren A. Stüvel (sybren) Right if that is the case I will wait for the fix to be implemented and try again. Did you say it will be in 2.81?

Thu, Jul 18, 2:57 PM · Import/Export, Alembic, BF Blender
Steffen Dünner (SteffenD) added a comment to T56792: Alembic doesn't export custom normals correctly.

I don't know if this helps, but I prepared some ABC files in Blender and Houdini which show that Blender currently ignores / destroys the custom normals both on import and on export.
I have an original car hood geometry that looks perfect in Blender. I exported it as an FBX and import it into Houdini. Normals are still OK. Then I export it as an Alembic from Houdini. The normals are still OK, but they aren't imported correctly in Blender.
If I export the geometry with the correct normals as an Alembic from Blender, the normals are being garbled during export. If I import it in Houdini it looks like this:

Thu, Jul 18, 2:50 PM · Import/Export, Alembic, BF Blender
Sybren A. Stüvel (sybren) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) without the source Blend file those ABC files are a bit pointless, since I cannot re-do the export I also can't tell whether it's fixed or not.

Thu, Jul 18, 1:58 PM · Import/Export, Alembic, BF Blender

Wed, Jul 17

Bastien Montagne (mont29) added a comment to T56792: Alembic doesn't export custom normals correctly.

thanks for the files, now it’s time for our Alembic magician (aka @Sybren A. Stüvel (sybren)) to investigate again. :)

Wed, Jul 17, 5:34 PM · Import/Export, Alembic, BF Blender
Micah (Micah) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) hey, we do not accept that kind of private sharing on this tracker, this is against out policy. You should be able to reproduce the issue with a dummy test-case file (or maybe with a limited sub-set of your original scene that you could share publicly)? In general anyway, it’s much easier for us to work on the smallest possible file, rather than 'real life' ones.

Wed, Jul 17, 5:08 PM · Import/Export, Alembic, BF Blender
Bastien Montagne (mont29) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) hey, we do not accept that kind of private sharing on this tracker, this is against out policy. You should be able to reproduce the issue with a dummy test-case file (or maybe with a limited sub-set of your original scene that you could share publicly)? In general anyway, it’s much easier for us to work on the smallest possible file, rather than 'real life' ones.

Wed, Jul 17, 2:09 PM · Import/Export, Alembic, BF Blender
Micah (Micah) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) can you make a simple test case for me, with a Blend file, the ABC as exported from Blender, and the ABC re-exported from Cinema 4D? Then I have an example of what the data in the Alembic file should be, and can work to make Blender export that too.

Wed, Jul 17, 2:05 PM · Import/Export, Alembic, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, Jul 17, 1:15 AM · Import/Export, Datablocks and Libraries, BF Blender

Tue, Jul 16

Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Tue, Jul 16, 10:38 PM · Import/Export, Datablocks and Libraries, BF Blender

Sun, Jul 14

Philipp Oeser (lichtwerk) edited projects for T66933: Fbx Import: Wrong Material Connections Assigned, added: Addons, Import/Export; removed BF Blender.
Sun, Jul 14, 8:27 PM · Import/Export, Addons

Thu, Jul 11

Sybren A. Stüvel (sybren) added a comment to T56792: Alembic doesn't export custom normals correctly.

I already have a fix waiting for 2.81 in D5191, which I'll commit when the repository is open for new features again (it's now locked in preparation of the 2.80 release). If that fix is in and doesn't help, then I'd really appreciate some files to test with :)

Thu, Jul 11, 10:23 AM · Import/Export, Alembic, BF Blender

Tue, Jul 9

martin Naydenski (martinium) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) can you make a simple test case for me, with a Blend file, the ABC as exported from Blender, and the ABC re-exported from Cinema 4D? Then I have an example of what the data in the Alembic file should be, and can work to make Blender export that too.

Tue, Jul 9, 5:41 PM · Import/Export, Alembic, BF Blender
Philipp Oeser (lichtwerk) added a comment to T66599: uv change when export.

You seem to have hidden faces here [backside of Plane.260 -- you can see them with ALT+H]? (these are exported as well...)

Tue, Jul 9, 1:52 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) edited projects for T66599: uv change when export, added: Addons, Import/Export; removed BF Blender.
Tue, Jul 9, 12:14 PM · Import/Export, Addons

Mon, Jul 8

Alan Mattano (AlanMattano) added a comment to T66537: Exporting FBX loos vertex normal out from original imported FBX file as an example..

Is the second time that they close this without verification. Looks like they do in purpose.
please double check using the files.

Mon, Jul 8, 3:42 PM · Import/Export, Addons
Alan Mattano (AlanMattano) added a comment to T66537: Exporting FBX loos vertex normal out from original imported FBX file as an example..

I Keep proper normals you need to export with Normals Only and loos vertex normal.
Verify !

Mon, Jul 8, 3:41 PM · Import/Export, Addons
Brecht Van Lommel (brecht) merged T61580: Import/Export in Collada(.dae) with Shape Keys into T50807: Collada Export should create <instance_controller> elements for Blender Shape Keys on nodes without armature.
Mon, Jul 8, 3:03 PM · Import/Export, Collada
Bastien Montagne (mont29) added a comment to T66537: Exporting FBX loos vertex normal out from original imported FBX file as an example..

You are not exporting with default settings, you are exporting with Smoothing set to Edge, to keep proper normals you need to export with Normals Only instead (wich is the default value…).

Mon, Jul 8, 11:09 AM · Import/Export, Addons
Philipp Oeser (lichtwerk) edited projects for T66537: Exporting FBX loos vertex normal out from original imported FBX file as an example., added: Addons, Import/Export; removed BF Blender.
Mon, Jul 8, 10:44 AM · Import/Export, Addons

Fri, Jul 5

Brendon Murphy (meta-androcto) added a comment to T66329: Restore Autodesk 3DS format Import/Export for Blender 2.80.

Will try and look at this soon.

Fri, Jul 5, 11:21 AM · Import/Export, Addons
Sybren A. Stüvel (sybren) added a comment to T56792: Alembic doesn't export custom normals correctly.

@Micah (Micah) can you make a simple test case for me, with a Blend file, the ABC as exported from Blender, and the ABC re-exported from Cinema 4D? Then I have an example of what the data in the Alembic file should be, and can work to make Blender export that too.

Fri, Jul 5, 11:19 AM · Import/Export, Alembic, BF Blender

Thu, Jul 4

Julien DUROURE (julien) added a comment to T66441: Export as gltf2.

I can confirm the bug.
Seems that you are trying to export a mesh with a shader where the texture file is not existing (or you didn't provide it).
Maybe this PR will help : https://github.com/KhronosGroup/glTF-Blender-IO/pull/559

Thu, Jul 4, 9:11 PM · Import/Export, Addons
Philip Domann (philipdomann) added a comment to T66441: Export as gltf2.

I selected gltf separate

Thu, Jul 4, 7:32 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) edited projects for T66441: Export as gltf2, added: Addons, Import/Export; removed BF Blender.

Confirmed, @Julien DUROURE (julien), mind checking?

Thu, Jul 4, 7:16 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) closed T66368: Textures import from CC3 with visible seams as Resolved by committing rB711960b3c234: node_shader_utils: add possibility to override image colorspace 'is_data'.
Thu, Jul 4, 12:34 PM · Import/Export, Addons

Wed, Jul 3

Philipp Oeser (lichtwerk) added a revision to T66368: Textures import from CC3 with visible seams: D5176: node_shader_utils: add possibility to override image colorspace.
Wed, Jul 3, 6:38 PM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T66368: Textures import from CC3 with visible seams.

@Philipp Oeser (lichtwerk) nice catch… Would rather do that in the wrapper itself though, I cannot think of any case where someone would like to apply color correction to some normal map…

Wed, Jul 3, 5:04 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) updated subscribers of T66368: Textures import from CC3 with visible seams.

2.7 used cycles_shader_compat for cycles which did something like
self.node_image_normalmap.image.colorspace_settings.is_data = True

Wed, Jul 3, 5:00 PM · Import/Export, Addons
Philipp Oeser (lichtwerk) edited projects for T66368: Textures import from CC3 with visible seams, added: Addons, Import/Export; removed BF Blender.

Seems to be the normalmap coming in as sRGB in 2.8.
If I change this to Non-Color manually, everything seems fine again...

Wed, Jul 3, 2:35 PM · Import/Export, Addons

Tue, Jul 2

Philipp Oeser (lichtwerk) added a comment to T66272: Fbx exporter: Shape keys animation export broken.

OK, not exactly sure what to do then:

  • we have a working "workaround"
  • it still seems unclear why shapekey anims wont export if All Actions and NLA Strips are enabled
Tue, Jul 2, 2:54 PM · Import/Export, Addons
andreas atteneder (atti) added a comment to T66329: Restore Autodesk 3DS format Import/Export for Blender 2.80.

Here you'll find two demo 3DS file. Suzanne, with and without texture:

Tue, Jul 2, 11:08 AM · Import/Export, Addons
lucas veber (lucky3) added a comment to T66272: Fbx exporter: Shape keys animation export broken.

Sorry, I inverted "All Actions" and "Baked Animations" buttons!
When disabling these two options, shape keys animation exports here as well, yes.

Tue, Jul 2, 9:46 AM · Import/Export, Addons
lucas veber (lucky3) added a comment to T66272: Fbx exporter: Shape keys animation export broken.

for me here, shapekeys key_blocks are actually coming over correctly [just the animation is missing with default settings]

I can't say i'm 100% sure of course, but i'm pretty sure the data_meshes dict should be filled with the shape keys data, while it's no more the case in the latest version.

Tue, Jul 2, 9:20 AM · Import/Export, Addons
andreas atteneder (atti) created T66329: Restore Autodesk 3DS format Import/Export for Blender 2.80.
Tue, Jul 2, 9:16 AM · Import/Export, Addons

Mon, Jul 1

Brecht Van Lommel (brecht) updated the task description for T63728: Data, Assets & I/O Module.
Mon, Jul 1, 6:06 PM · Import/Export, Datablocks and Libraries, BF Blender
Philipp Oeser (lichtwerk) edited projects for T66272: Fbx exporter: Shape keys animation export broken, added: Addons, Import/Export; removed BF Blender.
Mon, Jul 1, 2:38 PM · Import/Export, Addons
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Mon, Jul 1, 2:06 AM · Import/Export, Datablocks and Libraries, BF Blender

Sat, Jun 29

Aaron Carlisle (Blendify) added a project to T63240: FBX adding mandatory Empty as parent: Import/Export.
Sat, Jun 29, 2:04 AM · Import/Export, Addons
Aaron Carlisle (Blendify) added projects to T65971: Blender OBJ Export does not seem to work right: Addons, Import/Export.
Sat, Jun 29, 1:59 AM · Import/Export, Addons

Thu, Jun 27

Bastien Montagne (mont29) closed D5143: FBX import: deal with invalid paths.
Thu, Jun 27, 1:56 PM · Import/Export
D5143: FBX import: deal with invalid paths is now accepted and ready to land.

Thanks, nice catch indeed… will rather use something like filepath.lstrip(os.path.altsep).lstrip(os.path.sep) though, it’s more pythonic and should work in all cases (hopefully).

Thu, Jun 27, 1:50 PM · Import/Export
Philipp Oeser (lichtwerk) added a comment to D5143: FBX import: deal with invalid paths.

Nice catch.

Thu, Jun 27, 1:12 PM · Import/Export
Brecht Van Lommel (brecht) edited reviewers for D5143: FBX import: deal with invalid paths, added: Bastien Montagne (mont29); removed: Addons.
Thu, Jun 27, 12:43 PM · Import/Export
andreas atteneder (atti) created D5143: FBX import: deal with invalid paths.
Thu, Jun 27, 9:42 AM · Import/Export

Wed, Jun 26

Bastien Montagne (mont29) closed D5140: Fixed NameErrors in bpy_extras.node_shader_utils.
Wed, Jun 26, 6:09 PM · Import/Export
Bastien Montagne (mont29) removed a reviewer for D5140: Fixed NameErrors in bpy_extras.node_shader_utils: Addons.

Yes indeed, thanks a bunch! :)

Wed, Jun 26, 5:52 PM · Import/Export
andreas atteneder (atti) created D5140: Fixed NameErrors in bpy_extras.node_shader_utils.
Wed, Jun 26, 5:49 PM · Import/Export
Philipp Oeser (lichtwerk) added a comment to T66134: Imported .FBX model is not being rendered in the correct position.

Ha, Ok there we go.
It's because the item has an animation track. removing the animation tracks gets stuff to render.
https://gyazo.com/ab825ed825582fdb57f03c216c3aceb8

Wed, Jun 26, 11:12 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) edited projects for T66134: Imported .FBX model is not being rendered in the correct position, added: Addons, Import/Export; removed BF Blender.

moving to addons report. Please let us know if this issue is solved.

Wed, Jun 26, 3:03 AM · Import/Export, Addons
Micah (Micah) added a comment to T56792: Alembic doesn't export custom normals correctly.

I have had the exact same problem these guys ave had. The only way to fix this that I know of is to import the file into cinema 4D, then export again. This will fix the normals. The issue is, it makes the file size bigger. This is extremely inconvenient.

Wed, Jun 26, 1:08 AM · Import/Export, Alembic, BF Blender

Tue, Jun 25

Andy (MostHostLA) added a comment to T64446: 2.80 FBX export simplify key not working as expected.

Hi there, Hijacking this thread for a microsecond with something rather related

Tue, Jun 25, 7:43 AM · Import/Export, Addons

Mon, Jun 24

Brecht Van Lommel (brecht) closed T66076: Deleting Imported allembic object crashes blender as Resolved by committing rB4f97e33e906a: Fix T66076: crash deleting imported Alembic object.
Mon, Jun 24, 2:49 PM · Import/Export, BF Blender
Brecht Van Lommel (brecht) claimed T66076: Deleting Imported allembic object crashes blender.
Mon, Jun 24, 2:47 PM · Import/Export, BF Blender
Brecht Van Lommel (brecht) edited projects for T66076: Deleting Imported allembic object crashes blender, added: BF Blender, Import/Export; removed Addons.
Mon, Jun 24, 2:43 PM · Import/Export, BF Blender

Jun 20 2019

Julien DUROURE (julien) added a comment to T65622: gltf exporter errors.

Note: We have a texture node, but you didn't define a texture file or internal image in that node ... So this can't work. We are going to add an error message in that case

Jun 20 2019, 9:39 PM · Import/Export, Addons

Jun 19 2019

Jan Javůrek (skywalger) added a comment to T60111: fbx: Armature breaks object hierarchy.

Please confirm that this is an issue in Blender 2.8

Jun 19 2019, 4:35 PM · Import/Export, Addons

Jun 12 2019

Julien DUROURE (julien) added a comment to T65622: gltf exporter errors.

Hello,
Note that discussion will take place in upstream issue tracker: https://github.com/KhronosGroup/glTF-Blender-IO/issues/543

Jun 12 2019, 9:04 PM · Import/Export, Addons
Julien DUROURE (julien) claimed T65622: gltf exporter errors.
Jun 12 2019, 8:49 PM · Import/Export, Addons
Gaia Clary (gaiaclary) added a comment to T65712: Extra rotation exporting to collada.

Thanks for reporting this. This is an issue in the importer. However we can not fix this right now. But you can fix the data instead. here is the reasoning:

Jun 12 2019, 7:05 PM · Import/Export, BF Blender

Jun 11 2019

Philipp Oeser (lichtwerk) assigned T65712: Extra rotation exporting to collada to Gaia Clary (gaiaclary).

Can confirm.

Jun 11 2019, 3:06 PM · Import/Export, BF Blender
Richard Antalik (ISS) closed T53615: Import EDL bugs as Archived.

It is true that this is not bug.
Will create TODO for this.

Jun 11 2019, 1:49 PM · Import/Export, Video Sequencer, Addons
Bastien Montagne (mont29) reopened T45176: FBX import - mismatch in camera rotation as "Open".
Jun 11 2019, 1:47 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions as "Open".
Jun 11 2019, 1:47 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T51533: FBX: Trouble exporting animation to Unity, looking like Blender's baking problem as "Open".
Jun 11 2019, 1:46 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T51430: FBX export error as "Open".
Jun 11 2019, 1:45 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T50940: FBX exporter animation artefacts as "Open".
Jun 11 2019, 1:43 PM · Addons, Import/Export
Bastien Montagne (mont29) reopened T50605: FBX: Curves for Actions exported despite no channel as "Open".

*sigh*

Jun 11 2019, 1:42 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T47344: Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all as "Open".

@Brendon Murphy (meta-androcto) Seriously. Please stop doing this.

Jun 11 2019, 1:39 PM · Import/Export, Addons
Bastien Montagne (mont29) reopened T49799: io_scene_x3d/import_x3d.py - .wrl file import failure as "Open".

@Brendon Murphy (meta-androcto) please stop closing tasks assigned to people without even checking whether they are still valid or not! Closing tasks for closing tasks is not useful at all, it just hides again known issues.

Jun 11 2019, 1:33 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T52797: Import-Export: Import AutoCAD DXF Format (.dxf) as Archived.

closing as archived, no activity since 2017

Jun 11 2019, 12:34 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T52362: Blender FBX Export as Archived.

closing as archived, no activity since 2017

Jun 11 2019, 12:31 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T45176: FBX import - mismatch in camera rotation as Archived.

closing as archived, no activity since 2017

Jun 11 2019, 12:29 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions as Archived.

Closing as archived, no activity since 2017

Jun 11 2019, 12:23 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51533: FBX: Trouble exporting animation to Unity, looking like Blender's baking problem as Archived.

no activity 2017 archiving.

Jun 11 2019, 12:04 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) renamed T51533: FBX: Trouble exporting animation to Unity, looking like Blender's baking problem from Trouble exporting animation to Unity, looking like Blender's baking problem to FBX: Trouble exporting animation to Unity, looking like Blender's baking problem .
Jun 11 2019, 12:03 PM · Import/Export, Addons
Sergey Sharybin (sergey) added a comment to T50048: SVG Import scaling is wrong on some files.

@Brendon Murphy (meta-androcto), that sounds as an unrelated change, but there were other fixes related to this one, i.e. rBAb302fdf05355.

Jun 11 2019, 12:03 PM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51430: FBX export error as Archived.

closing as archived no activity 2 years

Jun 11 2019, 11:53 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T50048: SVG Import scaling is wrong on some files.

@Sergey Sharybin (sergey) was this fixed by rBAc2aef4a98f6c: SVG: Fix wrong closed path with quadratic segments?

Jun 11 2019, 11:50 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) updated subscribers of T50048: SVG Import scaling is wrong on some files.
Jun 11 2019, 11:48 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T50048: SVG Import scaling is wrong on some files.

@Sergey Sharybin (sergey) my mistake, I was looking at his addon in contrib

Jun 11 2019, 11:47 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51334: IndexError: list index out of range while importing wrl file as Archived.

no activity 2017, closing as archived

Jun 11 2019, 11:39 AM · Import/Export, Addons
Sergey Sharybin (sergey) added a comment to T50048: SVG Import scaling is wrong on some files.

@Brendon Murphy (meta-androcto), not sure why Howard is involved here. If this is still an issue the patch needs to be updated against latest sources.

Jun 11 2019, 11:28 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T50940: FBX exporter animation artefacts as Archived.

no activity 2017 archiving

Jun 11 2019, 11:27 AM · Addons, Import/Export
Brendon Murphy (meta-androcto) closed T50605: FBX: Curves for Actions exported despite no channel as Archived.

no activity 2017, archiving.

Jun 11 2019, 11:23 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) renamed T50605: FBX: Curves for Actions exported despite no channel from Curves for Actions exported despite no channel to FBX: Curves for Actions exported despite no channel.
Jun 11 2019, 11:23 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) updated subscribers of T50048: SVG Import scaling is wrong on some files.

@Howard Trickey (howardt) anything to do here?

Jun 11 2019, 11:16 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T49917: dxf import gives artifact for overlapping surfaces as Archived.

archiving, no activity, 2017

Jun 11 2019, 11:07 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T48806: DXFs with non-ascii characters make th edxf importer to crash. as Archived.

2016, archived.

Jun 11 2019, 11:06 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T49799: io_scene_x3d/import_x3d.py - .wrl file import failure as Archived.

no activity 2016 closing as archived

Jun 11 2019, 11:04 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T49915: dxf import with dupliface rotates blocks 90° and create non-existing geometry. as Resolved.

this seems to have been resolved

Jun 11 2019, 11:01 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51006: Second report: FBX Export broken +++ all colors will be white as Archived.

no activity 2017 closing as archived.

Jun 11 2019, 10:52 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T50555: "BVH exporter" (importer) include child bone off set values for "rest pose", as "motion" about all flames as Archived.

2017 no activity closing as archived

Jun 11 2019, 10:46 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T47344: Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all as Archived.
Jun 11 2019, 10:42 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T47344: Binary FBX (Version 7.3) with multiple animations and a mesh does not import at all.

closing as archived, no activity 3 years.
old bugs can be searched.

Jun 11 2019, 10:42 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) closed T47269: Motion Capture Import not reading five finger armature correctly as Archived.
Jun 11 2019, 10:39 AM · Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T47269: Motion Capture Import not reading five finger armature correctly.

no activity 2017, closing as archived.

Jun 11 2019, 10:39 AM · Import/Export, Addons