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Today

Bastien Montagne (mont29) claimed T55975: 2.8 crash on drag and drop collections.

Confirmed, checking…

Tue, Jul 17, 3:26 PM · User Interface, BF Blender: 2.8
Bastien Montagne (mont29) assigned T55995: Blender 2.8 alpha - Release "does not confirm" on Bevel operation. to Campbell Barton (campbellbarton).

I think the new tool system does not handle that preference? @Campbell Barton (campbellbarton) think that one is for you. :)

Tue, Jul 17, 2:51 PM · Mesh Modeling, User Interface, BF Blender: 2.8
Bastien Montagne (mont29) raised the priority of T55998: Blender 2.8 Crashes on accent use (Latin Characters) from Low to Incomplete.

Cannot confirm that here on Debian64 testing, tried with both french keyboard 'dead keys' (^, ¨) and Compose key, no problem at all… Might be something new in latest Ubuntu, hard to tell until we can reproduce… :/

Tue, Jul 17, 2:31 PM · User Interface, Platform: Linux, BF Blender: 2.8
Pablo Vazquez (venomgfx) closed D3532: Use Grid Flow for Scene Properties.
Tue, Jul 17, 12:21 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) accepted D3532: Use Grid Flow for Scene Properties.

Minor tweak I did, disable the decoration completely for Units and Scene panel, since none of the properties there can be animated anyway.

Tue, Jul 17, 12:18 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) closed D3547: Fix some issues with the 3D View Menus and the Pivot Point pop-over.
Tue, Jul 17, 12:01 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) accepted D3547: Fix some issues with the 3D View Menus and the Pivot Point pop-over.
Tue, Jul 17, 12:01 PM · User Interface, BF Blender: 2.8

Yesterday

Leandro Cavalheiro (lcs_cavalheiro) added a comment to D3201: Text-hinting support.

Hi guys,
Any chance of this patch (or something similar) being included in 2.8?
It improves a lot the readability of the interface without having to raise the font size.

Mon, Jul 16, 8:59 PM · User Interface, BF Blender
Javier Elias Barrón López (JBarron) updated the task description for T55998: Blender 2.8 Crashes on accent use (Latin Characters).
Mon, Jul 16, 8:19 PM · User Interface, Platform: Linux, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Mon, Jul 16, 2:49 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Mon, Jul 16, 2:49 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the diff for D3532: Use Grid Flow for Scene Properties.

Update to the rna_prop_ui changes.

Mon, Jul 16, 2:21 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) closed T55673: 2.8x Theme Design as Resolved.
Mon, Jul 16, 12:11 PM · BF Blender: 2.8, User Interface, Code Quest

Sun, Jul 15

Vuk Gardašević (lijenstina) added projects to D3548: Use Grid Flow for workspaces add-ons UI: BF Blender: 2.8, User Interface.
Sun, Jul 15, 8:38 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) created D3547: Fix some issues with the 3D View Menus and the Pivot Point pop-over.
Sun, Jul 15, 6:04 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T54723: Viewport Manipulator Design.

Committed rBb5451a642f2c08519e2ce46e16d3274e1f5dcbd3

Sun, Jul 15, 11:34 AM · User Interface, Code Quest
Rudolf Ortner (rudolf.ortner) updated the summary of D3546: Move Color and Text away from Effect Strips.
Sun, Jul 15, 9:46 AM · User Interface, Video Sequencer

Sat, Jul 14

Brian (briandines) added a comment to T32824: Crash when trying to access system tab of user preferences.

this bug is still in 2.79b. Using windows 10x64 1803 and Nvidia Geforce 1060 with latest drivers installed.

Sat, Jul 14, 9:23 AM · User Interface, BF Blender
filip mond (vklidu) added a comment to T50438: Inconsistent text alignment for operator buttons.

Seems like I can join with this proposal . . . That comes from practicle reason, if you try to eliminate borders of buttons to make them less prominent you loose visual connection between elements. In this example easily solved by moving text to left.

Sat, Jul 14, 9:14 AM · User Interface
TheRedWaxPolice (TheRedWaxPolice) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

There will be Ctrl+A for select all?

Sat, Jul 14, 7:38 AM · User Interface, BF Blender: 2.8, Code Quest
Duarte Farrajota Ramos (duarteframos) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Currently in Blender 2.79, under the Circle Select Modal keymap, C key Release event can be set as Confirm, essentially making it only work when it is pressed.

Sat, Jul 14, 6:15 AM · User Interface, BF Blender: 2.8, Code Quest

Fri, Jul 13

Andrey Sarafanov (ACap) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Also, in 2.79 - If you hit C and try to paint selection over the model - you can not navigate around the object and it is just destroys my workflow, because, if I have a large object and want to select multiple elements on its surface - I will have to hit C every time I want to paint selection then hit C again to tun off painting mode - then navigate to the next element - hit C again - paint - hit C - navigate to the next etc.
In modo it would be like - I am freely flying around and paint select necessary vertex/edge/poly. Suuuuper handy. I really want to switch on Blender after 2.8 release and I hope this feature will be there)

In Blender 2.8 its easy to assign any tool to LMB (through Toolbar), including circle select.

Fri, Jul 13, 10:26 PM · User Interface, BF Blender: 2.8, Code Quest
Dan Silverman (ArgentArts) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Yes. Can it be set up so that LMB click is select, but LMB drag is "C"?

Fri, Jul 13, 9:12 PM · User Interface, BF Blender: 2.8, Code Quest
Konstantin (Ko) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Also, in 2.79 - If you hit C and try to paint selection over the model - you can not navigate around the object and it is just destroys my workflow, because, if I have a large object and want to select multiple elements on its surface - I will have to hit C every time I want to paint selection then hit C again to tun off painting mode - then navigate to the next element - hit C again - paint - hit C - navigate to the next etc.
In modo it would be like - I am freely flying around and paint select necessary vertex/edge/poly. Suuuuper handy. I really want to switch on Blender after 2.8 release and I hope this feature will be there)

Fri, Jul 13, 9:10 PM · User Interface, BF Blender: 2.8, Code Quest
Andrey Sarafanov (ACap) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Also, in 2.79 - If you hit C and try to paint selection over the model - you can not navigate around the object and it is just destroys my workflow, because, if I have a large object and want to select multiple elements on its surface - I will have to hit C every time I want to paint selection then hit C again to deselect - then navigate to the next element - hit C again - paint - hit C - navigate to the next etc.
In modo it would be like - I am freely flying around and paint select necessary vertex/edge/poly. Suuuuper handy. I really want to switch on Blender after 2.8 release and I hope this feature will be there)

Fri, Jul 13, 8:25 PM · User Interface, BF Blender: 2.8, Code Quest
filip mond (vklidu) added a comment to T54951: Properties Editor Design.

Add "New Preset" - why to clutter list with field for new preset? Original purpose looks more clear and natural - I want to add so - click plus / name it / click anywhere to confirm. In this way works material so it would be just consistent behaviour.

Fri, Jul 13, 7:07 PM · BF Blender: 2.8, User Interface, Code Quest
Dan Silverman (ArgentArts) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

I was talking about texture painting or painting at all, but about "paint select". Paint Select is when you click+drag across multiple faces to select all polygonal faces you cross over (or edges or vertices, depending on which mode you are in). In Blender, this is accessed by pressing "C". However, MODO has "C" (if you will) on by default. You can either click to select a single component or click+drag to "paint" your selection. It makes it quite easy to use and fast because you don't have to hunt for or remember another shortcut key.

Fri, Jul 13, 6:33 PM · User Interface, BF Blender: 2.8, Code Quest
filip mond (vklidu) added a comment to T54951: Properties Editor Design.

It should appear when hovering the item, not the icon only, otherwise a lot of people will just never notice it's there.

Fri, Jul 13, 6:20 PM · BF Blender: 2.8, User Interface, Code Quest
Timur Ariman (myclay) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

That feature wasn`t added simply because it was forgotten during the creation of the Texturepainting spreadsheet.
Sorry, its actually my bad for not adding it initially.

Fri, Jul 13, 5:14 PM · User Interface, BF Blender: 2.8, Code Quest
Andrey Sarafanov (ACap) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Well, I hope they will use Modo style paint selection for 2.8, because I see no other way if we want to use tablet for modeling) I am using tablet for modeling in modo and paint select works perfectly, opposing to Maya, where I have to click on each individual poly/vertex/edge to select, and it is not that intuitive and slows me down. There is a manual paint selection tool in Maya - but you have to hit some hotkey to do that. In modo - it is on left click by default and it is suuuuper handy.

Fri, Jul 13, 4:07 PM · User Interface, BF Blender: 2.8, Code Quest
Dan Silverman (ArgentArts) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Paint select is not even on the chart, which is why I asked about getting a default for it. Then I mentioned how it is done in MODO. I've no idea how it is done, if at all, in most other 3D apps.

Fri, Jul 13, 3:24 PM · User Interface, BF Blender: 2.8, Code Quest
Konstantin (Ko) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

If only Modo using it this way, then its not an industry standard.

Fri, Jul 13, 3:02 PM · User Interface, BF Blender: 2.8, Code Quest
Dan Silverman (ArgentArts) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Could we get a default for Paint Selection? In MODO, paint select is the default method of selecting vertices, edges, and faces. You click to select a single face, edge, or vertex, but click+drag to paint select. Box and lasso selections are done via another mouse button. I find that I am constantly using both double click (for edge loop selection) and click+drag for paint selection.

Fri, Jul 13, 2:25 PM · User Interface, BF Blender: 2.8, Code Quest
Dan Silverman (ArgentArts) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

To correct the chart, MODO's does deselect by clicking in empty space and double-clicking selects an edge loop.

Fri, Jul 13, 1:54 PM · User Interface, BF Blender: 2.8, Code Quest
Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

I think that it's better hide the - until user focus on an element. Because a list of - appear more other type of symbol instead a remove symbol.

Fri, Jul 13, 11:25 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) added a comment to T54951: Properties Editor Design.

In general, hiding something unless you're over it is *less* discoverable and should be avoided.

Fri, Jul 13, 11:19 AM · BF Blender: 2.8, User Interface, Code Quest
-L0Lock- added a comment to T54951: Properties Editor Design.

It should appear when hovering the item, not the icon only, otherwise a lot of people will just never notice it's there.

Fri, Jul 13, 10:56 AM · BF Blender: 2.8, User Interface, Code Quest
Joshua Leung (aligorith) closed T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION as Archived.

Yes, we know about this, and there are already plans & tasks for tackling the required work to get this working. In futuere, for feature requests like this, please use Right Click Select (https://blender.community/c/rightclickselect/)

Fri, Jul 13, 6:00 AM · Animation, User Interface
Andrei Nadin (AnadinX) added a comment to T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION .

I have a feeling there is a plan to do this post Code Quest. Some ground work has been laid for this (I know it required the new Depsgraph for instance)

Fri, Jul 13, 5:38 AM · Animation, User Interface

Thu, Jul 12

Vinícius Fidelis (SrFidelis) created T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION .
Thu, Jul 12, 10:44 PM · Animation, User Interface
filip mond (vklidu) added a comment to T54951: Properties Editor Design.

Do we really need delete symbol "–" on each row? Isn't it more pleasant to let this symbol appeared on mouse-over?

Thu, Jul 12, 6:53 PM · BF Blender: 2.8, User Interface, Code Quest
Vuk Gardašević (lijenstina) updated the diff for D3532: Use Grid Flow for Scene Properties.

Updated to the changes in 2.8 ( two panels were removed).

Thu, Jul 12, 4:01 PM · User Interface, BF Blender: 2.8
Bastien Montagne (mont29) closed T54205: Color picker or any value slider causes Blender to freeze for a short time as Archived.

I’m sorry, but we cannot investigate an issue we cannot reproduce, so will archive this report until someone can give enough elements to consistently reproduce it. Thanks for the report anyway.

Thu, Jul 12, 11:39 AM · User Interface, BF Blender

Wed, Jul 11

Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Wed, Jul 11, 6:45 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Wed, Jul 11, 6:38 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Wed, Jul 11, 6:36 PM · User Interface, BF Blender: 2.8
Clément Foucault (fclem) closed T55915: DOF Number of blades wrong logic as Resolved by committing rB78988e175ae4: Fix T55915 DOF Number of blades wrong logic.
Wed, Jul 11, 6:34 PM · User Interface, OpenGL / Gfx, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3532: Use Grid Flow for Scene Properties.
Wed, Jul 11, 6:14 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) created D3532: Use Grid Flow for Scene Properties.
Wed, Jul 11, 6:12 PM · User Interface, BF Blender: 2.8
Bastien Montagne (mont29) assigned T55915: DOF Number of blades wrong logic to Clément Foucault (fclem).

Patch looks good to me, assigning to @Clément Foucault (fclem) since I think this is his area of code.

Wed, Jul 11, 2:52 PM · User Interface, OpenGL / Gfx, BF Blender: 2.8
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

what is the problem with these icons theyre great!

Wed, Jul 11, 12:35 AM · User Interface, Restricted Project, Code Quest

Tue, Jul 10

William Reynish (billreynish) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

They are good. One of the main issues is that they have no alpha background, so they won’t work well on the toolbar as-is. Other things is we need to unify all the toolbar icons with a common visual language.

Tue, Jul 10, 10:34 PM · User Interface, Restricted Project, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

what is the problem with these icons theyre great!

Tue, Jul 10, 10:31 PM · User Interface, Restricted Project, Code Quest
William Reynish (billreynish) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

For sure. I am away for the summer, but will have time to organize remaining icons in August.

Tue, Jul 10, 10:27 PM · User Interface, Restricted Project, Code Quest
Matias Mendiola (mendio) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

@William Reynish (billreynish) : @Antonio Vazquez (antoniov) is working right now on the toolbar for Grease pencil. We already have the icons for draw mode, but we also need icons for Sculpt mode and Weight paint mode. Could you help us with this?

Tue, Jul 10, 7:33 PM · User Interface, Restricted Project, Code Quest

Mon, Jul 9

Christopher Anderssarian (Christopher_Anderssarian) added a project to T55381: Disappear Command Buttons: User Interface.
Mon, Jul 9, 10:04 PM · User Interface, BF Blender
Brecht Van Lommel (brecht) closed T55842: Pinning Properties Tab Crash as Resolved.

This should be fixed in the latest builds.

Mon, Jul 9, 1:19 PM · User Interface, BF Blender: 2.8

Sun, Jul 8

Christopher Anderssarian (Christopher_Anderssarian) edited projects for T55842: Pinning Properties Tab Crash, added: BF Blender: 2.8, User Interface; removed BF Blender.
Sun, Jul 8, 6:57 PM · User Interface, BF Blender: 2.8
Eugene Sanderson (Euso) added a comment to T53690: NVIDIA graphics causes a permanently white window.

Seems that the issue is Win10 related, not driver related. Currently works fine on my laptop -Aspire E15, Geforce 940mx graphics, Linux Ubuntu 16.04.
The problem with Win10 is that it installs it's own graphics acceleration software and sometimes forces the gpu through the onboard (insanely silly), try un-installing the graphics software entirely (both intel graphics media accelerator and nvidia drivers), restart the pc and then install the latest nvidia geforce version, if it's possible, disable Windows update until you have done this otherwise it will re-install those buggy drivers

Sun, Jul 8, 4:25 PM · User Interface, BF Blender

Fri, Jul 6

Vuk Gardašević (lijenstina) abandoned D3525: Use Gridflow for VIEW3D_PT_view3d_properties panel in the 3D View.

Committed, thanks :)

Fri, Jul 6, 6:36 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the diff for D3525: Use Gridflow for VIEW3D_PT_view3d_properties panel in the 3D View.

Clean up the layout variables

Fri, Jul 6, 6:14 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the summary of D3525: Use Gridflow for VIEW3D_PT_view3d_properties panel in the 3D View.
Fri, Jul 6, 5:43 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) updated the diff for D3525: Use Gridflow for VIEW3D_PT_view3d_properties panel in the 3D View.

Update the patch to a single layout and introduce the Camera Lock sub-panel.

Fri, Jul 6, 5:42 PM · User Interface, BF Blender: 2.8
Vuk Gardašević (lijenstina) created D3525: Use Gridflow for VIEW3D_PT_view3d_properties panel in the 3D View.
Fri, Jul 6, 3:22 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to T55673: 2.8x Theme Design.

Just wanted ot mention that many of these issues have been tackled already, as this task was using the Blueberry version of Flatty Dark.

Fri, Jul 6, 12:16 PM · BF Blender: 2.8, User Interface, Code Quest

Thu, Jul 5

Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

Some Mockups of that idea

Thu, Jul 5, 12:33 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, Jul 4

Alberto Velázquez (dcvertice) added a comment to T54951: Properties Editor Design.

Labels going back in the fields?

Wed, Jul 4, 10:39 PM · BF Blender: 2.8, User Interface, Code Quest
Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

Now - to shrink icons, or not to shrink? That is a question!

Wed, Jul 4, 2:46 PM · BF Blender: 2.8, User Interface
filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

These icons, because they use single pixel lines, can only be scaled well at certain increments. They work well with retina displays @2x too, but probably not so much @1.3x

Wed, Jul 4, 12:56 PM · BF Blender: 2.8, User Interface
Julien Soler (Ping) added a comment to T54943: Blender 2.8 Defaults.

Just a small suggestion about the cycles rendering performance settings: It would be great to have different default tile size when switching the device (CPU <-> GPU).

Wed, Jul 4, 12:45 PM · BF Blender: 2.8, User Interface, Code Quest
Jorge Rodrigues (JRodrigues) added a comment to T53840: Blender 2.8: Icons.

Maybe we could have the Editor list without icons, and the icons individually appear when we mouse hover over the text.

Wed, Jul 4, 12:26 PM · BF Blender: 2.8, User Interface
filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

@Andrzej Ambroz (jendrzych) Modifier list without icons +1 for me (faster to scan). I wasn't sure about properties panel, but from this gif example still looks like good way.

Wed, Jul 4, 11:05 AM · BF Blender: 2.8, User Interface
Campbell Barton (campbellbarton) closed T55441: Pop-Over Menus : Issues with draw if the button is over a certain size (width) as Resolved.
Wed, Jul 4, 10:02 AM · User Interface, BF Blender: 2.8
Grigoriy Titaev (gtitaev) added a comment to T54861: 2.8 UI: Status Bar Design.

Right now mouse move icons looks like radio or Wi-Fi:

Wed, Jul 4, 7:40 AM · BF Blender: 2.8, User Interface, Code Quest
Duarte Farrajota Ramos (duarteframos) added a comment to T53840: Blender 2.8: Icons.

I generally like the direction Andrzej Ambroz work is taking, keep up the excellent work.

Wed, Jul 4, 1:48 AM · BF Blender: 2.8, User Interface

Tue, Jul 3

Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

@William Reynish (billreynish)
I changed axonometry type because of future change in Toolbar icons, You've showed me some time ago.

Tue, Jul 3, 10:38 PM · BF Blender: 2.8, User Interface
Jorge Rodrigues (JRodrigues) added a comment to T53840: Blender 2.8: Icons.

Maybe these large new icons would "pop" a bit less in this dark theme if they were a bit grey, instead of pure white, especially in the outliner.

Tue, Jul 3, 9:07 PM · BF Blender: 2.8, User Interface
Ruslan (Loner) added a comment to T53840: Blender 2.8: Icons.

I agree with the Brecht Van Lommel (brecht), that not everyone has excellent vision to look at the icons. And even if the color old icons are not unified, but they are distinguishable and clear in both light and dark interface themes. So I'd like to keep the old icons version ,but not icons, which new type of white.

Tue, Jul 3, 9:07 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T53840: Blender 2.8: Icons.

Brecht: Completely agree here.

Tue, Jul 3, 9:06 PM · BF Blender: 2.8, User Interface
Brecht Van Lommel (brecht) added a comment to T53840: Blender 2.8: Icons.

Here's a test with the new icons and outlines of buttons mostly removed:

Old IconsNew Icons
Tue, Jul 3, 8:18 PM · BF Blender: 2.8, User Interface
Duarte Farrajota Ramos (duarteframos) added a watcher for User Interface: Duarte Farrajota Ramos (duarteframos).
Tue, Jul 3, 7:28 PM
Jorge Rodrigues (JRodrigues) added a comment to T53840: Blender 2.8: Icons.

Personally, I think the UI would look great with the 16x16 icons, and no buttons (no outline).

Tue, Jul 3, 6:10 PM · BF Blender: 2.8, User Interface
Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

@Filip Mond (vklidu)
Pixel precision is very important, since icons are raster files rather than vectors. Scalling will cause blurrines, which - in case of such small pictograms - isn't what GUI designers want to get.

Tue, Jul 3, 5:26 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T53840: Blender 2.8: Icons.

These icons, because they use single pixel lines, can only be scaled well at certain increments. They work well with retina displays @2x too, but probably not so much @1.3x

Tue, Jul 3, 3:48 PM · BF Blender: 2.8, User Interface
filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

I don't know if this discussion about icon size and sharpens based on pixel precise make any sense. Blender's "User preferences" has "Interface > Display > Scale" function. Icons can be any size. Doesn't matter if they are 12 or 16 or 32 (or whatever). The only one thing that can be taken into account by developers is space around each icon (%), so they are not visually merged.

Tue, Jul 3, 3:39 PM · BF Blender: 2.8, User Interface
Javier Pintor (jpthrash) added a comment to T53840: Blender 2.8: Icons.

It's a shame to waste @Andrzej Ambroz (jendrzych) consistent icon work for not wanting to adjust the necessary button padding to accommodate the 16px pictograms. I hope you guys reconsider the idea.

Tue, Jul 3, 2:55 PM · BF Blender: 2.8, User Interface
Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

@Alessio Monti di Sopra (a.monti)
This is not the way to go. 80% size of originals means shrinking icons from 16x16 to 12x12 pixels. It's not so easy, even though effective size of current icons is similar (14x14 wigh 1pix black outline), because 2.5 pictograms make intense use of shadows, higlights and flat design must use just one colour for fills and lines. To achieve cleariness, some white space between different parts ofi icon has to be preserved. In 2.5 symbols 3x3pix detail is easy, but in monoicons it has to be filled poligon to maintain clarity and filled items are preserved for strong accents (Objects) - common pictograms must stay hollow and it consumes space. Every icon has to be razor sharp, and thus every bit needs to be designed pixelwise from scratch. I don't know if I had enough time and power to do that again :( Several dozens of hours of work to do...

Tue, Jul 3, 1:45 PM · BF Blender: 2.8, User Interface
Alessio Monti di Sopra (a.monti) added a comment to T53840: Blender 2.8: Icons.

I've just compiled blender with a decreased size version of your icons (I tried 80% of the originals, it may be too much but I don't really know) @Andrzej Ambroz (jendrzych) and everything looks way better in my opinion.


There may be a couple of icons that would need a small adjustment, but overall they seems fine to me.

Tue, Jul 3, 1:13 PM · BF Blender: 2.8, User Interface
Campbell Barton (campbellbarton) removed a project from T55699: Outliner visibility toggle crash: Dependency Graph.
Tue, Jul 3, 7:28 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) triaged T55699: Outliner visibility toggle crash as Confirmed priority.
Tue, Jul 3, 7:28 AM · User Interface, BF Blender: 2.8

Mon, Jul 2

Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

SVG with updated icons ready to grab: HERE

Mon, Jul 2, 11:39 PM · BF Blender: 2.8, User Interface
Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

Building software is a black magic for me, and - to be honest - I don't have extra time to dig into it.
Leaning over deign of a widget outline is great idea!
Vklidu form blenderartists.org is making great mockups with GUI with no prominent buttons. He has got couple of grat ideas in his thread "monoicons" (status and title bars in black, for example).

Mon, Jul 2, 10:59 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T53840: Blender 2.8: Icons.

The mice icons seem fine as-is. Maybe because they are largely hollow, and also because they are not contained within a button, so padding is less of an issue.

Mon, Jul 2, 10:45 PM · BF Blender: 2.8, User Interface
Christopher Anderssarian (Christopher_Anderssarian) created T55699: Outliner visibility toggle crash.
Mon, Jul 2, 10:37 PM · User Interface, BF Blender: 2.8
Andrzej Ambroz (jendrzych) added a comment to T53840: Blender 2.8: Icons.

I made smaller version of playback icons already - pictograms are tested. Update is coming.
Decreasing size of symbols is possible, but have no sense in most cases. Example provided by William is an extreme - other pictograms are really detailed and I believe they'll will lose from shrinking - mice icons for instance utilize whole 16x16 pix matrix. 2pix penalty in height per header isn't that much, but gives best icon quality.

Mon, Jul 2, 10:22 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T53840: Blender 2.8: Icons.

Yes, I see the issue. I have inserted a few of the new icons as replacements:

Mon, Jul 2, 9:26 PM · BF Blender: 2.8, User Interface
Brecht Van Lommel (brecht) added a comment to T53840: Blender 2.8: Icons.

The patch makes all the buttons two pixels bigger as suggested by @Andrzej Ambroz (jendrzych), but keeps the text the same size. I think the screenshot shows roughly what that would look like, though some UI elements could be tweaked like making the checkboxes smaller. Alternatively setting the Display Scale in the user preferences to 1.1 scales everything.

Mon, Jul 2, 8:18 PM · BF Blender: 2.8, User Interface
William Reynish (billreynish) added a comment to T53840: Blender 2.8: Icons.

I'm good with using all 16*16 points.

Mon, Jul 2, 7:42 PM · BF Blender: 2.8, User Interface
Brecht Van Lommel (brecht) updated subscribers of T53840: Blender 2.8: Icons.

It's not so hard to make all the buttons bigger, you can try this yourself and see how it looks with the icons:

diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 4323185..596af5f 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -591,7 +591,7 @@ void WM_window_set_dpi(wmWindow *win)
        U.pixelsize = pixelsize;
        U.dpi = dpi / pixelsize;
        U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
-       U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
+       U.widget_unit = (U.pixelsize * U.dpi * 22 + 36) / 72;
        U.dpi_fac = ((U.pixelsize * (float)U.dpi) / 72.0f);
Mon, Jul 2, 7:37 PM · BF Blender: 2.8, User Interface
Vuk Gardašević (lijenstina) abandoned D3511: Consolidate the Transform Orientantions panel to the 3D view Header as a Pop-Over.

Thanks:)
Closing the diff.

Mon, Jul 2, 6:48 PM · User Interface, BF Blender: 2.8