Page MenuHome
Feed Advanced Search

Yesterday

Richard Antalik (ISS) added a comment to T59954: View all Sequences doesn't show all sequences.

Area viewed by view_all (home) operator has defaults:

Thu, Feb 21, 9:59 PM · User Interface, Video Sequencer, BF Blender
Ludvik Koutny (rawalanche) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.

*although one thing: ctrl + home/end requires two hands, seeing as the in/out are marked using cursor location, it is a little clunky having to let go of the mouse to do this - just some food for thought.

Thu, Feb 21, 6:28 PM · BF Blender: 2.8, User Interface, Code Quest
Brecht Van Lommel (brecht) closed D4359: Make down the default expand direction for RNA Enum.
Thu, Feb 21, 6:21 PM · User Interface
Brecht Van Lommel (brecht) closed D4264: Splitting/Joining Feedback.
Thu, Feb 21, 6:03 PM · User Interface, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) closed D4368: Better UI Handling of Line Width.
Thu, Feb 21, 6:03 PM · User Interface, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) accepted D4368: Better UI Handling of Line Width.
Thu, Feb 21, 6:03 PM · User Interface, BF Blender: 2.8, BF Blender
Braeden (B-Rae) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.

Thu, Feb 21, 5:40 PM · BF Blender: 2.8, User Interface, Code Quest
Brecht Van Lommel (brecht) merged T61794: topbar displays nothing when there is no space to display it all into T59445: Top bar hides everything when there isn't enough space to draw it's contents.
Thu, Feb 21, 12:14 PM · User Interface, BF Blender
Sebastian Parborg (zeddb) closed T61789: object type visabilety - mash hiding particals as Archived.
Thu, Feb 21, 12:04 PM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57206: Scale Tool Todo as Resolved.
Thu, Feb 21, 12:02 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57206: Scale Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Thu, Feb 21, 12:02 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T57204: Move Tool Todo.
Thu, Feb 21, 12:01 PM · BF Blender: 2.8, User Interface, Code Quest
alon abrany (aabrany) added a comment to T61789: object type visabilety - mash hiding particals.

i am Sory for the mass didn't intended to do it

Thu, Feb 21, 11:49 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) reopened T61789: object type visabilety - mash hiding particals as "Open".
Thu, Feb 21, 11:46 AM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T61789: object type visabilety - mash hiding particals as Archived.

Thanks for the report, but note the reporting guidelines, this is outside the scope of the bug tracker:

Thu, Feb 21, 11:43 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) updated the task description for T61789: object type visabilety - mash hiding particals.
Thu, Feb 21, 11:36 AM · User Interface, BF Blender: 2.8
alon abrany (aabrany) created T61789: object type visabilety - mash hiding particals.
Thu, Feb 21, 11:17 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57207: Scale Cage Tool Todo as Resolved.
Thu, Feb 21, 6:44 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) closed T57207: Scale Cage Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Thu, Feb 21, 6:44 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Feb 21, 5:54 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Thu, Feb 21, 5:02 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T54728: Keymap for setting start/end frame from animation/timeline editors, a subtask of T54963: Industry Compatible Keymap, as Resolved.
Thu, Feb 21, 4:56 AM · User Interface, BF Blender: 2.8, Code Quest
Campbell Barton (campbellbarton) closed T54728: Keymap for setting start/end frame from animation/timeline editors as Resolved.

Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.

Thu, Feb 21, 4:56 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, Feb 20

William Reynish (billreynish) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

@Campbell Barton (campbellbarton) @Pablo Vazquez (pablovazquez) et al:

Wed, Feb 20, 4:47 PM · BF Blender: 2.8, User Interface, Code Quest
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

It's in the playback dropdown.

Wed, Feb 20, 1:00 PM · BF Blender: 2.8, User Interface, Code Quest
Eduardo Guerras (eguerras) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

Excuse me for such a simple question but, even when there is no keyboard shortcut any more to set the current frame as the start or end frame, there must be such option anywhere as an icon, context menu or something. Where is it in Blender 2.80?

Wed, Feb 20, 12:51 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) merged task T61735: Draw order reversed from the outliner to 3DView for background images on the same plane into T61620: Image empties occlude each other.
Wed, Feb 20, 10:50 AM · User Interface, BF Blender
Salil Sayed (salilsay) created T61735: Draw order reversed from the outliner to 3DView for background images on the same plane.
Wed, Feb 20, 7:23 AM · User Interface, BF Blender

Tue, Feb 19

stefano severi (Tetone) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

In my computer desktop with geforce GTX 650, win 7 64 bit, I have the problem with the last build too. In this pc I have the 2.79 b version and whit this all work fine.

Tue, Feb 19, 2:00 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
William Reynish (billreynish) updated the summary of D4268: Fix: use correct units for some force field properties.
Tue, Feb 19, 1:59 PM · User Interface

Mon, Feb 18

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

First of all, it is a separate system.
A quick content displaying system (QCD) - part of verical (hierarcial) navigation, alongside with Outliner and RenderLayers.
There are workflows that depends on it, it makes them possible, independently of layers, collections, selection groups or any other hierarcial units and their number.
It is a unique system in the software industry, that makes Blender out of the ordinary. It's demand depends on the industry to which the workflow of user belongs.

Mon, Feb 18, 7:29 PM · User Interface, BF Blender: 2.8
Fred Feuerstein (boogiwoogie) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

aight. i should point out that i actually have one of those nvidia 3d vision supporting displays, so your take on trying it out with a regular display is worth more.
thank you very much for taking time for all of this!

Mon, Feb 18, 6:02 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Harley Acheson (harley) updated the diff for D4368: Better UI Handling of Line Width.

As Brecht pointed out, these adjustments only have to be made when the scaling of the lines do not match the scaling of the rest of the UI.

Mon, Feb 18, 5:40 PM · User Interface, BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to D4368: Better UI Handling of Line Width.

OMG, by pointing that out you have not only allowed me to fix it better, but also explain the entire issue better.

Mon, Feb 18, 4:58 PM · User Interface, BF Blender: 2.8, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

Hi! I made a video of the whole bug. I can also confirm that turning on stereoscopic mode does not solve the problem for me. Flickering is still there. Also please note that for some reason, when I capture the video, the flickering (black screen) is being recorded/captured for a couple of seconds (I guess when the flickering appears OBS( software that I've used to capture the video) has to reconnect to the monitor to start recording again that's why there's a bigger lag ), when in reality it just a fraction of a second of a black screen. But, as you can see in the video, preferences window and quit window prompts are still appearing behind the main window in full-screen mode.

Mon, Feb 18, 4:27 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Mikhail Rachinskiy (alm) added a comment to D4359: Make down the default expand direction for RNA Enum.

Since I do not have commit rights, would anyone want to commit this one?

Mon, Feb 18, 2:09 PM · User Interface
Brecht Van Lommel (brecht) requested changes to D4368: Better UI Handling of Line Width.

The original purpose of pixel size is retina screens, where everything is scaled up exactly 2x.

Mon, Feb 18, 12:01 PM · User Interface, BF Blender: 2.8, BF Blender
Sebastian Parborg (zeddb) closed T61552: Object selection highlight not updating or behaving in a confusing manner as Invalid.

This seems to be a feature request then. The outliner is still going through quite a few design iterations so things will probably change a few time more.

Mon, Feb 18, 11:08 AM · BF Blender: 2.8, User Interface, BF Blender
noki paike (amonpaike) added a comment to T61561: Add icon theme color categories for Properties sections.

right in my opinion of two cents ....

Mon, Feb 18, 1:24 AM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T61561: Add icon theme color categories for Properties sections.

Yes, the exact order I'm not too worried about either, but I do like the idea of having four separate sections, rather than our current three.

Mon, Feb 18, 12:27 AM · User Interface, BF Blender: 2.8

Sun, Feb 17

Duarte Farrajota Ramos (duarteframos) added a comment to T61561: Add icon theme color categories for Properties sections.

I do like this order a lot more, it seems more organized and logical.

Sun, Feb 17, 11:49 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T61561: Add icon theme color categories for Properties sections.

Doesn't the idea of categorizing the Properties icons in the way that you have suggested also imply that the current order of them could be improved? Why not have them in the order that better reflects the organization you want?

Sun, Feb 17, 8:06 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4368: Better UI Handling of Line Width.

When using a Retina display (so greater than 1x scale) this patch makes very little difference since there are more pixels to play with. But it does help a lot when using blender at 1X.

Sun, Feb 17, 7:24 PM · User Interface, BF Blender: 2.8, BF Blender
William Reynish (billreynish) accepted D4368: Better UI Handling of Line Width.

This is a very small difference in veneer, with a very small upside, but even so, the negative space around the icons are better preserved with this change.

Sun, Feb 17, 7:09 PM · User Interface, BF Blender: 2.8, BF Blender
Fred Feuerstein (boogiwoogie) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

That's really weird, considering the fact that you can turn it on only when you use specific hardware for stereoscopic 3d, also turning this option on will distort the image on your monitor in a very severe way. There has to be another more orthodox solution, this is a very pesky bug indeed.

you dont need specific hardware to turn it on, just choose the "3D Vision Discover" type of display, it will not try to detect it, as it is just a regular display using red/blue glasses.
but your are right, it will switch to 3d vision mode on some games, not on blender or regular applications, though.
@Chingiz Jumagulov (Krayzmond) could you give it a shot and try to confirm that it would get rid of the flickering?

Sun, Feb 17, 6:29 PM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Mateusz Grzeliński (brezdo) added a comment to T61562: Hide Top Bar when using full screen File Browser.

There are more cases there it does not make sense to show topbar like full screen outliner, properties...
I was working to hide and restore topbar on fullscreen (ctr+space), but I think it should be done more generic way

Sun, Feb 17, 3:32 PM · User Interface, BF Blender: 2.8
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

i had the same issue as OP, as well as the screen flickering in black when opening preferences.
enabling nvidia stereoscopic 3d in the nvidia driver settings fixed it for me.

Sun, Feb 17, 9:46 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T59802: Preferences window opening behind main window when in fullscreen mode.

i had the same issue as OP, as well as the screen flickering in black when opening preferences.
enabling nvidia stereoscopic 3d in the nvidia driver settings fixed it for me.

Sun, Feb 17, 9:43 AM · User Interface, Platform: Windows, BF Blender: 2.8, BF Blender
Harley Acheson (harley) created D4368: Better UI Handling of Line Width.
Sun, Feb 17, 3:20 AM · User Interface, BF Blender: 2.8, BF Blender

Sat, Feb 16

Erick Tukuniata (erickblender) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)

Sat, Feb 16, 11:57 PM · User Interface, Code Quest, BF Blender: 2.8
alon abrany (aabrany) added a comment to T61552: Object selection highlight not updating or behaving in a confusing manner.

it is confusing when i select object in the outliner and then selecting in the 3d viewport because in the outliner the selection line
remains on the previous object that i selected in the outliner
i think that it needs to jump to the active object but it is only my opinion .

Sat, Feb 16, 11:25 PM · BF Blender: 2.8, User Interface, BF Blender
Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.

@Brecht Van Lommel (brecht) - You ask, You get.

Sat, Feb 16, 7:42 PM · User Interface, Datablocks and Libraries, BF Blender
Harley Acheson (harley) added a comment to T61606: screen area border not matching clickable area if thick lines is selected.

I thought this “line width” was intended to only affect lines in the 3D editor? With it changing everything it makes it more complex to determine how big something is since this is independent of user scale. We currently have a very large number of unnoticed “off by a pixel” errors because of this.

Sat, Feb 16, 4:35 PM · User Interface, BF Blender: 2.8
Fred Feuerstein (boogiwoogie) created T61606: screen area border not matching clickable area if thick lines is selected.
Sat, Feb 16, 2:33 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T61480: Add rename popup in the 3D View to replace the old Item panel.
Sat, Feb 16, 1:17 PM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

+1 for return key (and i've never used mac...). In windows, After effects uses it that way and it works well, and it's a prominent key we're not currently using.

Sat, Feb 16, 1:12 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T61480: Add rename popup in the 3D View to replace the old Item panel.
Sat, Feb 16, 12:37 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

@Matjaž Lamut (lamoot) Good point, updated above.

Sat, Feb 16, 12:37 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T61480: Add rename popup in the 3D View to replace the old Item panel.
Sat, Feb 16, 12:36 PM · User Interface, BF Blender: 2.8
Andrei Nadin (AnadinX) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

macOS uses return key to rename - F2 is not actually used universally. It would be best to perhaps leave this unmapped or choose a blender specific key for a popup. Using F2 (windows), return (macOS), ???? (Linux) on selected items in Outliner, Collections and other lists would be very welcome as that would mimic the OS - rename a sselected item. Using such a key to invoke a popup would not feel at all natural.

Sat, Feb 16, 12:26 PM · User Interface, BF Blender: 2.8
Matjaž Lamut (lamoot) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

I agree with adding these items into the header. Putting them into the sidebar to keep the timeline clean, would make for a less clean workflow.

Sat, Feb 16, 10:40 AM · User Interface, BF Blender: 2.8
Matjaž Lamut (lamoot) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Operating systems use F2 to enter rename mode on files and folders. Using this key would add to consistency, but means the File Context Menu would need to be mapped to something else.

Sat, Feb 16, 10:25 AM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T57721: For ID blocks, move + and x buttons into popover.
Sat, Feb 16, 1:43 AM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T57721: For ID blocks, move + and x buttons into popover.
Sat, Feb 16, 1:42 AM · User Interface, BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to T58081: Move Proportional Editing options into popover.

That looks very nice, great proposal. Probably out of the scope of this task, a way to set a custom falloff curve would be welcome at some point too.

Sat, Feb 16, 12:49 AM · User Interface, BF Blender: 2.8

Fri, Feb 15

William Reynish (billreynish) updated the task description for T56950: UI Paper Cuts (Parent Task).
Fri, Feb 15, 10:08 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) triaged T61588: Add Material Slot selection to Shader Editor as Normal priority.
Fri, Feb 15, 10:08 PM · User Interface, BF Blender: 2.8
Fabio Roldan (fabioroldan) added a comment to T57918: Left Click Select tweaks and fixes.

Selection (box, laso) from the empty space.
Move, scale and rotate only when you click and drag on the object. It should be optional at least.
In Maya you can choose the type of interaction as blender with the middle button.

Fri, Feb 15, 9:28 PM · User Interface, BF Blender: 2.8
Bob Stern (Nomo) added a comment to T57918: Left Click Select tweaks and fixes.

This is actually very easily achieved with some minor keymap tweaks.

Fri, Feb 15, 9:15 PM · User Interface, BF Blender: 2.8
Vitalii Krylov (Coverty) added a comment to T57918: Left Click Select tweaks and fixes.

I have another thinks, like maya user, I love possibilities with move, scale and rotate gizmos, when I tweak on empty area and have access to grave scale etc. on maya that’s works by tweaking on empty area with middle button, but tweaking with lmb works like box, lasso etc. selection. With shift you extend selection and with Ctrl you deselect. Can create some gifs if you need that.

Fri, Feb 15, 8:30 PM · User Interface, BF Blender: 2.8
Ne Dudgi (nedudgi) added a comment to T57918: Left Click Select tweaks and fixes.

Hey, thanks for addressing this. Here's my recommendation.

Fri, Feb 15, 8:09 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

I guess I'm the only one who thinks this is not an issue

Fri, Feb 15, 7:37 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57918: Left Click Select tweaks and fixes.

Another thing to discuss related to the keymap, is that some users would like to be able to do box select while the transform gizmos are visible. I see two ways to do this:

  1. Add Box Select to the Drag Action dropdown inside the transform tools
  2. Add some new way to make transform gizmos visible while other tools are active

    I strongly prefer solution #1. It fits neatly within the current paradigm and causes no conflicts. Solution #2 can potentially cause lots of confusion and conflicts, because what if you then have the transform gizmos enabled while enabling the Shear tool, for example. You get two gizmos on top of each other.

    Also, from a user POV, the mental model is that the gizmo is part of the tool. Seeing the Move tool gizmo when the Move tool is not active will just create all sorts of confusion.

    We already have the concept of Drag Action (some apps call this setting 'Haul') so all that is needed is to add selection there.

    This is much more like what other DCC apps do. In short, if we are going to add this capability, #1 is how I think we should do it.
Fri, Feb 15, 7:12 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

I guess I'm the only one who thinks this is not an issue.
A tooltip would be more than enough. I mean, there are plenty of apps with similar feature and yet there's nothing fancy happening with their buttons.

Fri, Feb 15, 6:59 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) accepted D4359: Make down the default expand direction for RNA Enum.
Fri, Feb 15, 6:47 PM · User Interface
Mikhail Rachinskiy (alm) updated the diff for D4359: Make down the default expand direction for RNA Enum.

Add test for pulldown menu type.

Fri, Feb 15, 6:35 PM · User Interface
Brecht Van Lommel (brecht) requested changes to D4359: Make down the default expand direction for RNA Enum.

This is how it always been implemented, my patch does not influence menu title positioning.

Right, it's just a consequence of the patch that the title is now at the bottom most of the time instead of the top. Which I think is acceptable, but it's a slight downside.

Fri, Feb 15, 6:26 PM · User Interface
Mikhail Rachinskiy (alm) added a comment to D4359: Make down the default expand direction for RNA Enum.

Putting the enum menu title at the bottom is a bit odd, but seems fine to me anyway.

This is how it always been implemented, my patch does not influence menu title positioning.

Fri, Feb 15, 6:11 PM · User Interface
Harley Acheson (harley) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

Well ignoring any political aspects to it (just don't mention my name. LOL), the parts to be thought through carefully are mostly about "extending" selection while changing modes.

Fri, Feb 15, 6:01 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D4359: Make down the default expand direction for RNA Enum.

Putting the enum menu title at the bottom is a bit odd, but seems fine to me anyway.

Fri, Feb 15, 5:49 PM · User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to D4359: Make down the default expand direction for RNA Enum.

PS: Please always use 2.8 for screenshots as it can get confusing for users and developers.

Fri, Feb 15, 5:23 PM · User Interface
Harley Acheson (harley) added a comment to T61554: Region Overlap: Input is blocked .

This is not just a cosmetic issue...

Fri, Feb 15, 5:22 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (pablovazquez) added a comment to D4359: Make down the default expand direction for RNA Enum.

Not sure if it can be addressed by this patch, but it seems related.
In the RGB curves node, the wrench icon menu opens sideways to the right of the button, unlike any other, which can get annoying.

Fri, Feb 15, 5:20 PM · User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

I would happily aprove of this change. It would single handedly solve the problem by making it immediately discoverable, at the (IMHO small) expense of a little a little getting used to the new behavior.

Fri, Feb 15, 5:17 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

@Harley Acheson (harley) I don't see why that would be an issue. To me it seems like a fine solution to make it add to the selection by default. It makes it immediately obvious that you can select multiple items. We don't use this widget type many places - I think that would ok, a nice improvement even.

Fri, Feb 15, 5:02 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

To be honest, I don't think the first solution could be implemented in practice because the howls of protest would be unbearable. LOL. But it could be thought through. I had suggested using ctrl-click for current behavior, but that was wrong. That suggestion was really about just swapping the default behavior with the current Shift behavior. And we do have some (fairly) consistent rules on how shift, ctrl, and alt change selection behaviors.

Fri, Feb 15, 4:57 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to D4359: Make down the default expand direction for RNA Enum.

@Duarte Farrajota Ramos (duarteframos) That is unrelated. This task is about enums.

Fri, Feb 15, 4:51 PM · User Interface
Duarte Farrajota Ramos (duarteframos) added a comment to D4359: Make down the default expand direction for RNA Enum.

Not sure if it can be addressed by this patch, but it seems related.
In the RGB curves node, the wrench icon menu opens sideways to the right of the button, unlike any other, which can get annoying.

Fri, Feb 15, 4:49 PM · User Interface
William Reynish (billreynish) added a comment to T61561: Add icon theme color categories for Properties sections.

The exact colors and saturation is secondary. This would be defined in the theme anyway.

Fri, Feb 15, 4:37 PM · User Interface, BF Blender: 2.8
Eugene (cgeugene) added a comment to T61561: Add icon theme color categories for Properties sections.

may reduce saturation?

Fri, Feb 15, 4:32 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T61556: Add missing transform operators to Transform menu.

The main reason would be to provide a visual way to find the shortcuts G, R and S.

Fri, Feb 15, 4:23 PM · User Interface, BF Blender: 2.8
Mets 3D (Mets) added a comment to T61556: Add missing transform operators to Transform menu.

Does other software have transform operators in the UI? After all, we have gizmos, so this seems somewhat redundant, and would clutter the UI imo.

Fri, Feb 15, 4:20 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T57690: No way to distinguish enum buttons that support shift-click to select multiple.

@Harley Acheson (harley) These ideas seem very good to me. I actually agree with both of your ideas, which are not mutually exclusive.

Fri, Feb 15, 4:04 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to D4359: Make down the default expand direction for RNA Enum.

Yes, that would be a lot more work to do. Still, it’s something to keep in mind for later. For now I think opening downwards is at least nicer.

Fri, Feb 15, 3:30 PM · User Interface
Mikhail Rachinskiy (alm) added a comment to D4359: Make down the default expand direction for RNA Enum.

But that would also require to write a new widget type, which is far beyond the scope of this patch.

Fri, Feb 15, 3:24 PM · User Interface
William Reynish (billreynish) added a comment to D4359: Make down the default expand direction for RNA Enum.

Just to add some more flavour here.

Fri, Feb 15, 3:18 PM · User Interface
Pablo Vazquez (pablovazquez) accepted D4359: Make down the default expand direction for RNA Enum.

does it also affect color picker-type popups?

It does not, color picker is a different widget type.

Fri, Feb 15, 3:01 PM · User Interface
Mikhail Rachinskiy (alm) added a comment to D4359: Make down the default expand direction for RNA Enum.

does it also affect color picker-type popups?

It does not, color picker is a different widget type.

Fri, Feb 15, 2:52 PM · User Interface
Pablo Vazquez (pablovazquez) added a comment to D4359: Make down the default expand direction for RNA Enum.

Sounds like an improvement for sure! I remember it being mentioned in the past multiple times.

Fri, Feb 15, 2:46 PM · User Interface
Sebastian Parborg (zeddb) assigned T61577: Active area for node-hider arrow too big and overlaps node input to Brecht Van Lommel (brecht).
Fri, Feb 15, 2:38 PM · BF Blender: 2.8, User Interface