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Paweł Łyczkowski (plyczkowski) added a comment to T53844: Blender 2.8: Collections Icons.

Just to be crystal clear here, are those the icons to add/remove objects to collection or to create/delete a new collection?

Wed, Jan 24, 10:41 AM · User Interface
Campbell Barton (campbellbarton) moved T53488: Initial Blender 101 Design Task from Maintenance to UI/Workflow on the BF Blender: 2.8 board.
Wed, Jan 24, 2:38 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) moved T53488: Initial Blender 101 Design Task from Backlog to Maintenance on the BF Blender: 2.8 board.
Wed, Jan 24, 2:37 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) moved T53840: Blender 2.8: Icons from Backlog to UI/Workflow on the BF Blender: 2.8 board.
Wed, Jan 24, 2:33 AM · BF Blender: 2.8, User Interface
Campbell Barton (campbellbarton) moved T51843: Custom Manipulators: Depth Culling from Backlog to Draw Manager on the BF Blender: 2.8 board.
Wed, Jan 24, 2:30 AM · BF Blender: 2.8, User Interface

Yesterday

Pedro Rubini (prubini87) added a watcher for User Interface: Pedro Rubini (prubini87).
Tue, Jan 23, 5:44 PM
Yevgeny Makarov (jenkm) added a comment to T53844: Blender 2.8: Collections Icons.

I think the cardboard box is symbolizes an archive, packing, moving. Here is more suitable stack, folder, row of books.
Also, if New/Delete… icons are used only in the context menu, then they are not necessary, as well as the other menu without icons.

Tue, Jan 23, 2:34 PM · User Interface
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Tue, Jan 23, 2:33 PM · BF Blender: 2.8, User Interface
Hadrien Brissaud (hadrien) added a comment to T53844: Blender 2.8: Collections Icons.

Not sure why groups are kept around actually, wouldn't collections completely fill the functionality gap ?
As for the three horizontal lines, don't you think it's really too generic ? As you say, it could evoke stacked layers, or pretty much anything else... additionally it is quite connoted because this design is used more and more on the web and in other programs (Firefox comes to mind), and in those other contexts it usually means "menu" or "more...".

Tue, Jan 23, 11:51 AM · User Interface
Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

And what about the current 2.8 icon for the collections (three horizontal lines)? That seems pretty distinguishable in the UI. Or is it more suitable for layers (sheets of foil on top of each other)?

Tue, Jan 23, 8:21 AM · User Interface

Mon, Jan 22

Okavango (Okavango) added a comment to T53844: Blender 2.8: Collections Icons.

You got my vote for 4 or 5. Quite clever.
However, i'm not quite sure is the cardboard box enough distinguishable from the 'cube' object. Perhaps opening the lids a little bit?

Mon, Jan 22, 9:11 PM · User Interface
Antonio Vazquez (antoniov) added a comment to T53840: Blender 2.8: Icons.

@Julian Eisel (Severin) Add new icons is not the problem. The problem is that it's very easy to overwrite a new icon created in a different branch, because designer usually use the first free slot. The idea of merge is to "fill" these slots and avoid overwritten.

Mon, Jan 22, 5:46 PM · BF Blender: 2.8, User Interface
Julian Eisel (Severin) added a comment to T53840: Blender 2.8: Icons.

Does anyone know if there are problems when merge .svg files (blender_icons.svg)?

I'm not sure, but maybe we could merge the blender_icons.svg from greasepencil-object branch to Blender2.8 branch to avoid conflicts in the future.

Mon, Jan 22, 5:21 PM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) added a comment to T53840: Blender 2.8: Icons.

Does anyone know if there are problems when merge .svg files (blender_icons.svg)?

I'm not sure, but maybe we could merge the blender_icons.svg from greasepencil-object branch to Blender2.8 branch to avoid conflicts in the future.

Mon, Jan 22, 4:07 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) added a subtask for T53840: Blender 2.8: Icons: T53844: Blender 2.8: Collections Icons.
Mon, Jan 22, 4:04 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) added a parent task for T53844: Blender 2.8: Collections Icons: T53840: Blender 2.8: Icons.
Mon, Jan 22, 4:04 PM · User Interface
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Mon, Jan 22, 4:03 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Mon, Jan 22, 4:02 PM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) closed T53831: Outliner: misalignment of icons and lines as Resolved.
Mon, Jan 22, 3:12 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Mon, Jan 22, 12:59 PM · BF Blender: 2.8, User Interface
Hadrien Brissaud (hadrien) added a comment to T53844: Blender 2.8: Collections Icons.

I like the cardboard box one (4 or 5). I also like the first one but the icon for "group" already looks like a group of objects (a sphere and a box) and having a group of three objects as the icon for collections is a bit confusing.
Having all collection-related icons in a different color could also make sense - after all we already have a color code within the outliner : orange (objects), grey (data), blue (modifiers). Why not have them in say, green ? It could also help differentiate at a glance what is a collection and what is an object (color stands out more immediately than shape, I think).

Mon, Jan 22, 12:48 PM · User Interface
Antonio Vazquez (antoniov) added a comment to T53840: Blender 2.8: Icons.

Does anyone know if there are problems when merge .svg files (blender_icons.svg)?

Mon, Jan 22, 10:35 AM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) added a comment to T53844: Blender 2.8: Collections Icons.

Just to be crystal clear here, are those the icons to add/remove objects to collection or to create/delete a new collection?

Mon, Jan 22, 2:44 AM · User Interface

Sun, Jan 21

Jeff Lange (Jefftml) added a comment to T53844: Blender 2.8: Collections Icons.

I feel like the symbols get lost in the shadow of the cubes for 1-5, maybe try switching the shadows to the left or the symbols to the left?
For 6, the symbols are lost completely.

Sun, Jan 21, 11:41 PM · User Interface
Paweł Łyczkowski (plyczkowski) added a comment to T53844: Blender 2.8: Collections Icons.

First try:

Sun, Jan 21, 9:58 PM · User Interface

Sat, Jan 20

Diego Gangl (januz) planned changes to D566: Popup based confirm dialog on quit.

This patch isn't ready yet, but it compiles and sorta works now (feel free to test).

Sat, Jan 20, 11:55 PM · User Interface, BF Blender
Diego Gangl (januz) updated the diff for D566: Popup based confirm dialog on quit.
  • Rebase on current master
  • Remove unused structs
  • Code style fixes
  • Use BLI_path_basename to get blend filename
  • Remove wm_path_separator()
  • Use BLI_snprintf to create the dialog's text
  • Add explanatory comment on wm_confirm_quit()
  • Replace save_and_quit op with a macro
Sat, Jan 20, 11:49 PM · User Interface, BF Blender
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Sat, Jan 20, 11:26 PM · BF Blender: 2.8, User Interface
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

I found a solution to the scale problem. Instead of a value of 9, it's half a x ui unit. Since it's quite the same, it felt like the same solution, but scale proof.

Sat, Jan 20, 11:21 PM · User Interface, BF Blender: 2.8
Paweł Łyczkowski (plyczkowski) updated the task description for T53840: Blender 2.8: Icons.
Sat, Jan 20, 1:12 PM · BF Blender: 2.8, User Interface
Paweł Łyczkowski (plyczkowski) added a comment to T53840: Blender 2.8: Icons.

I'll try to tackle the Collections icons here: https://developer.blender.org/T53844 Other designers, please go ahead and pick up the other ones.

Sat, Jan 20, 1:10 PM · BF Blender: 2.8, User Interface
Paweł Łyczkowski (plyczkowski) triaged T53844: Blender 2.8: Collections Icons as Low priority.
Sat, Jan 20, 1:07 PM · User Interface

Fri, Jan 19

David (activemotionpictures) added a comment to T53840: Blender 2.8: Icons.

Great. I´m in for it. Where´s the "big" list? :D Where are we submit the file? Should we work directly on blender_icons.svg?

Fri, Jan 19, 11:38 PM · BF Blender: 2.8, User Interface
Antonio Vazquez (antoniov) added a comment to T53840: Blender 2.8: Icons.

@Pablo Vazquez (venomgfx) As we have already added some icons for GP, it would be good idea to review what slots were used to avoid merge conflicts in the future.

Fri, Jan 19, 7:47 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) updated the task description for T53840: Blender 2.8: Icons.
Fri, Jan 19, 7:32 PM · BF Blender: 2.8, User Interface
Pablo Vazquez (venomgfx) triaged T53840: Blender 2.8: Icons as Low priority.
Fri, Jan 19, 7:29 PM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) added a comment to T53831: Outliner: misalignment of icons and lines.

Also a bit skeptical in the overall fix. Both patches are changing code that didn't change since master.

Fri, Jan 19, 3:38 PM · User Interface, BF Blender: 2.8
Dalai Felinto (dfelinto) added a comment to T53831: Outliner: misalignment of icons and lines.

@Philippe Schmid (Quetzal) this is still broken when upscaling the UI:
User Preferences > Interface > Display > Scale [change it to 2.0]

Fri, Jan 19, 3:36 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to D2876: Reorganize 3D View Menus: View, Add and Object Menu.

What was the rationale to not merge the Area operators into a single dropdown? Just naming?

Fri, Jan 19, 12:08 PM · User Interface, BF Blender: 2.8
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

This would fix the expand buttons being misplaced. However, it is removing a condition and I couldn't find what it is useful for (except doing this … wait. Is the shift intentional?).
So if it isn't, there's my patch ☺ But I just realized that it might be a wanted behaviour. (maybe adapt the comment to make it more explicit?)

Fri, Jan 19, 9:02 AM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) added a comment to T53831: Outliner: misalignment of icons and lines.

I fixed the vertical line alignment. The patch for the (+) and (-) buttons comes soon.

What caused the default startx value to become outdated?

Fri, Jan 19, 12:16 AM · User Interface, BF Blender: 2.8
Philippe Schmid (Quetzal) added a comment to T53831: Outliner: misalignment of icons and lines.

I fixed the vertical line alignment. The patch for the (+) and (-) buttons comes soon.

Fri, Jan 19, 12:10 AM · User Interface, BF Blender: 2.8

Thu, Jan 18

Dalai Felinto (dfelinto) assigned T53831: Outliner: misalignment of icons and lines to Philippe Schmid (Quetzal).
Thu, Jan 18, 9:28 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) updated the task description for T53831: Outliner: misalignment of icons and lines.
Thu, Jan 18, 9:02 PM · User Interface, BF Blender: 2.8
Pablo Vazquez (venomgfx) created T53831: Outliner: misalignment of icons and lines.
Thu, Jan 18, 9:01 PM · User Interface, BF Blender: 2.8
Yevgeny Makarov (jenkm) added a comment to T51061: Collection of bad/missing tooltips.

Color Balance Node
For the Lift/Gamma/Gain formula, Lift tooltip is the "Correction for Shadows" it’s OK.
But if switch to the Offset/Power/Slope formula, Offset tooltip is still the "Correction for Shadows", this is wrong.
Must be something like "Correction for entire tonal range".

Thu, Jan 18, 12:59 PM · Translations, Documentation, User Interface, BF Blender

Wed, Jan 17

Joel Godin (FloridaJo) closed T53815: How to change ui of blender? as Invalid.

Hi Yash, welcome to Blender.
Unfortunately this is not a forum for questions. It is for bugs and bug tracking.
A good place to post your question is over at BlenderArtists.org
For Python more specifically the python forum at BlenderArtists:
https://blenderartists.org/forum/forumdisplay.php?11-Python-Support

Wed, Jan 17, 1:48 PM · User Interface, Python
Yash Jha (ComputerGuy) triaged T53815: How to change ui of blender? as Unbreak Now! priority.
Wed, Jan 17, 12:30 PM · User Interface, Python

Tue, Jan 16

Campbell Barton (campbellbarton) added inline comments to D566: Popup based confirm dialog on quit.
Tue, Jan 16, 4:56 AM · User Interface, BF Blender
Diego Gangl (januz) added inline comments to D566: Popup based confirm dialog on quit.
Tue, Jan 16, 12:36 AM · User Interface, BF Blender

Mon, Jan 15

Campbell Barton (campbellbarton) added inline comments to D566: Popup based confirm dialog on quit.
Mon, Jan 15, 10:44 PM · User Interface, BF Blender
Campbell Barton (campbellbarton) added inline comments to D566: Popup based confirm dialog on quit.
Mon, Jan 15, 10:23 PM · User Interface, BF Blender

Sun, Jan 14

blend-it (blend-it) added a comment to T51087: Improve keyboard usage for spacebar search menu.

the patch was not included in 2.79.... it's possible for 2.79a? :)

Sun, Jan 14, 3:24 PM · Quick Hacks, User Interface
Campbell Barton (campbellbarton) changed the status of T53772: Presets don't support colons from Invalid to Resolved by committing rB8d3efb2b90e5: Fix T53772: Presets don't support colons.
Sun, Jan 14, 4:37 AM · User Interface, BF Blender
Joel Godin (FloridaJo) closed T53772: Presets don't support colons as Invalid.

You can write 16 colon 9 hit okay.
Or as below 400 colon 24 > hit okay.

Sun, Jan 14, 4:35 AM · User Interface, BF Blender

Sat, Jan 13

Diego Gangl (januz) added inline comments to D566: Popup based confirm dialog on quit.
Sat, Jan 13, 1:27 AM · User Interface, BF Blender

Fri, Jan 12

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T53772: Presets don't support colons.

I think a fix would be for blender to write to file "colon" rather than try to write ":" as it's a Illegal character.
Fig: Built in presets

Fri, Jan 12, 11:32 PM · User Interface, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) created T53772: Presets don't support colons.
Fri, Jan 12, 11:04 PM · User Interface, BF Blender

Thu, Jan 11

Derek Lee (Derek) added a watcher for User Interface: Derek Lee (Derek).
Thu, Jan 11, 11:25 AM
Diego Gangl (januz) added a comment to D566: Popup based confirm dialog on quit.

arc doesn't seem to want to apply this patch, so i'm working off the screenshot...

Thu, Jan 11, 2:33 AM · User Interface, BF Blender
LazyDodo (LazyDodo) added a comment to D566: Popup based confirm dialog on quit.

Since this seems to be moving forward i'll pile on from a platform perspective, but the ui team should have the final say on this (so wait for them before changing anything) @Julian Eisel (Severin) *poke*?

Thu, Jan 11, 1:14 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) requested changes to D566: Popup based confirm dialog on quit.
Thu, Jan 11, 12:07 AM · User Interface, BF Blender

Wed, Jan 10

Philipp Oeser (lichtwerk) updated subscribers of T53754: add a way for python to overwrite an operators tootip/bl_description at runtime.

moved to TODO for now, but adding @Campbell Barton (campbellbarton) here...

Wed, Jan 10, 7:11 PM · User Interface
Philipp Oeser (lichtwerk) renamed T53754: add a way for python to overwrite an operators tootip/bl_description at runtime from Paste flipped pose text to add a way for python to overwrite an operators tootip/bl_description at runtime.
Wed, Jan 10, 7:07 PM · User Interface
Philipp Oeser (lichtwerk) added a comment to T53754: add a way for python to overwrite an operators tootip/bl_description at runtime.

This is the same operator (just with different settings and icon)
This happens in many places in the UI.
e.g. the OpenGL render buttons right next to the Paste Pose buttons.
Afaik its not possible to overwrite the tooltip at runtime?

Wed, Jan 10, 6:12 PM · User Interface
Albert Rebollo (arebollo) created T53754: add a way for python to overwrite an operators tootip/bl_description at runtime.
Wed, Jan 10, 4:39 PM · User Interface
Pablo Vazquez (venomgfx) added a comment to T53698: outliner visual bug when region is small.

Can confirm. Content stretches to fit the region.

Wed, Jan 10, 4:39 PM · User Interface, BF Blender
Diego Gangl (januz) added a comment to D566: Popup based confirm dialog on quit.

I understand an actual window would be better than the internal popups for this, however the most important part of this patch is preventing Blender from closing with unsaved changes (exiting is aborted if the popup is closed). If putting this in a window is too much work (and complexity), I'd consider staying on the popup route.

Wed, Jan 10, 4:01 PM · User Interface, BF Blender
Campbell Barton (campbellbarton) added a comment to D566: Popup based confirm dialog on quit.

@Julian Eisel (Severin), the issue with using multiple windows is it will push us to have better multi-window handling. Eg, prevent the dialog from going behind the main window. X11 window types for dialog/transient windows... for other platforms too.

Wed, Jan 10, 5:11 AM · User Interface, BF Blender

Tue, Jan 9

Diego Gangl (januz) updated the summary of D566: Popup based confirm dialog on quit.
Tue, Jan 9, 10:23 PM · User Interface, BF Blender
Aaron Carlisle (Blendify) added reviewers for D1580: Clamp scrollbar offset to lower view boundaries: Campbell Barton (campbellbarton), Bastien Montagne (mont29).
Tue, Jan 9, 4:12 PM · User Interface, BF Blender
Diego Gangl (januz) updated the diff for D1580: Clamp scrollbar offset to lower view boundaries.

Rebase against current master

Tue, Jan 9, 4:09 PM · User Interface, BF Blender
Sybren A. Stüvel (sybren) added a comment to T43964: User Coordinate Spaces.

I would suggest to at least attach the sole example image to the ticket itself, as right now the link is dead :'(

Tue, Jan 9, 11:15 AM · BF Blender, User Interface

Mon, Jan 8

Campbell Barton (campbellbarton) updated subscribers of T53488: Initial Blender 101 Design Task.
Mon, Jan 8, 12:22 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T53488: Initial Blender 101 Design Task.

Update: macouno

Mon, Jan 8, 12:17 AM · User Interface, BF Blender: 2.8

Sat, Jan 6

Bastien Montagne (mont29) added a commit to T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis: rBAe12f817f63be: Fix T53406: Avoid toggling visibility on Collision modifier.
Sat, Jan 6, 4:43 PM · Modifiers, User Interface, Addons

Fri, Jan 5

Philipp Oeser (lichtwerk) claimed T53698: outliner visual bug when region is small.

can confirm this (couldnt reproduce with the expand hierarchy button, I had to drag the bottom region border really close to the row border to have that happen).
Also goes away after redraw (leave/reenter outliner with the cursor). Will check outliner drawing code later

Fri, Jan 5, 5:03 PM · User Interface, BF Blender

Wed, Jan 3

Brendon Murphy (meta-androcto) abandoned D2876: Reorganize 3D View Menus: View, Add and Object Menu.

If someone wants to revisit this they are welcome to.

Wed, Jan 3, 10:07 AM · User Interface, BF Blender: 2.8

Tue, Jan 2

Philipp Oeser (lichtwerk) closed T53682: Can't make any changes to Inputs in 2.8's User Preferences as Invalid.

@Dalai Felinto (dfelinto): letting you know about this (so its on the radar) but closing...

Tue, Jan 2, 8:47 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53682: Can't make any changes to Inputs in 2.8's User Preferences .

While I can confirm the issue, the current policy on 2.8 reports is as follows:

Tue, Jan 2, 8:43 PM · User Interface, BF Blender
John Smith (AJS11) created T53682: Can't make any changes to Inputs in 2.8's User Preferences .
Tue, Jan 2, 7:01 PM · User Interface, BF Blender

Sun, Dec 31

Aaron Carlisle (Blendify) added a comment to T51021: Viewport Design.

I agree with @Diet Coke (dlots) with that the current logic is wrong and that artists need more control over this.

Sun, Dec 31, 10:46 PM · User Interface, BF Blender: 2.8
Diet Coke (dlots) added a comment to T51021: Viewport Design.

I feel strongly that the grid:

Sun, Dec 31, 6:54 PM · User Interface, BF Blender: 2.8

Thu, Dec 28

Bastien Montagne (mont29) closed T53630: Effect strips not displaying Input data as Resolved by committing rB17f1ce4d4fdb: Fix T53630: Effect strips not displaying Input data. Fix T52977: Parent bone….
Thu, Dec 28, 6:00 PM · User Interface, Video Sequencer, BF Blender
Bastien Montagne (mont29) claimed T53630: Effect strips not displaying Input data.
Thu, Dec 28, 9:40 AM · User Interface, Video Sequencer, BF Blender

Wed, Dec 27

Philipp Oeser (lichtwerk) added a comment to T53630: Effect strips not displaying Input data.

same unelegant workaround, a little less hardcoded...

1
2
3diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
4index 94924106542..f5b657080c8 100644
5--- a/release/scripts/startup/bl_ui/space_sequencer.py
6+++ b/release/scripts/startup/bl_ui/space_sequencer.py
7@@ -614,9 +614,9 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
8​ if strip.input_count > 0:
9​ col = layout.column()
10​ col.enabled = False
11- col.prop(strip, "input_1")
12+ col.prop(strip.input_1, "name", text=strip.bl_rna.properties.get('input_1').name)
13​ if strip.input_count > 1:
14- col.prop(strip, "input_2")
15+ col.prop(strip.input_2, "name", text=strip.bl_rna.properties.get('input_2').name)
16
17​ if strip.type == 'COLOR':
18​ layout.prop(strip, "color")

Wed, Dec 27, 11:07 PM · User Interface, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53630: Effect strips not displaying Input data.

not very elegant, but here is a quick workaround

1
2
3diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
4index 94924106542..af213be5e24 100644
5--- a/release/scripts/startup/bl_ui/space_sequencer.py
6+++ b/release/scripts/startup/bl_ui/space_sequencer.py
7@@ -614,9 +614,9 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
8​ if strip.input_count > 0:
9​ col = layout.column()
10​ col.enabled = False
11- col.prop(strip, "input_1")
12+ col.prop(strip.input_1, "name", text="Input 1")
13​ if strip.input_count > 1:
14- col.prop(strip, "input_2")
15+ col.prop(strip.input_2, "name", text="Input 2")
16
17​ if strip.type == 'COLOR':
18​ layout.prop(strip, "color")

Wed, Dec 27, 9:57 PM · User Interface, Video Sequencer, BF Blender
Vuk Gardašević (lijenstina) added a comment to T53630: Effect strips not displaying Input data.

Possibly related issue T52977

Wed, Dec 27, 9:20 PM · User Interface, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53630: Effect strips not displaying Input data.

caused by rBc57636f06001: Fix failure in our UI code that could allow search button without search…

Wed, Dec 27, 8:10 PM · User Interface, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) triaged T53630: Effect strips not displaying Input data as Confirmed priority.

can confirm this, looking into it now...

Wed, Dec 27, 6:15 PM · User Interface, Video Sequencer, BF Blender

Tue, Dec 26

Dalai Felinto (dfelinto) moved T53388: Workspaces: Integrating Interaction Modes - Requirements from Backlog to Workspaces on the BF Blender: 2.8 board.
Tue, Dec 26, 1:15 PM · BF Blender: 2.8, User Interface
Dalai Felinto (dfelinto) moved T53389: Workspaces: Integrating Interaction Modes - Proposals from Backlog to Workspaces on the BF Blender: 2.8 board.
Tue, Dec 26, 1:15 PM · BF Blender: 2.8, User Interface

Dec 25 2017

Serge Lyatin (SergeL) created T53630: Effect strips not displaying Input data.
Dec 25 2017, 11:53 AM · User Interface, Video Sequencer, BF Blender

Dec 20 2017

LazyDodo (LazyDodo) added reviewers for D2970: Viewport HMD integration using OpenVR: Dalai Felinto (dfelinto), Joey Ferwerda (TheOnlyJoey).

Gave it a quick whirl, there's clearly issues (ie shading changing when you rotate your head) but not bad for a first attempt. License wise it seems that openvr git repository has all the code we need to generate the interface library and it's under a bsd license, which i think is ok? (not a lawyer though)

Dec 20 2017, 3:23 PM · User Interface

Dec 19 2017

Kenrick (Prototype) added a reviewer for D2970: Viewport HMD integration using OpenVR: Julian Eisel (Severin).
Dec 19 2017, 1:10 PM · User Interface
Kenrick (Prototype) added a comment to D2970: Viewport HMD integration using OpenVR.

I can't seem to find how to specify this diff is on the HMD_viewport branch.

Dec 19 2017, 12:51 PM · User Interface
Kenrick (Prototype) updated the summary of D2970: Viewport HMD integration using OpenVR.
Dec 19 2017, 12:44 PM · User Interface
Kenrick (Prototype) created D2970: Viewport HMD integration using OpenVR.
Dec 19 2017, 12:40 PM · User Interface
Campbell Barton (campbellbarton) added a comment to T53488: Initial Blender 101 Design Task.

@Piotr Arłukowicz (piotao) - yes, we could use a brighter theme.
although not sure of rationale of doing this _only_ for projectors.

Dec 19 2017, 6:51 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T53488: Initial Blender 101 Design Task.

@Jeroen Bakker (jbakker) committed some of your suggestions rB01850f0928c58bab4258c2db94057bb8101523fe

Dec 19 2017, 6:24 AM · User Interface, BF Blender: 2.8