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Harley Acheson (harley) added a comment to D5197: UI WIP - Changes to Cursors.

Add one missing 32x32 version of blender cursor: Hand

Thu, Sep 19, 3:46 AM · User Interface
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

hi, @Hans Goudey (HooglyBoogly), fair enough. I'll just add a pic here that shows there's still a relationship between the edges data and the bevel tool. Fortunately you can access both at once and make changes to/in both ui positions without losing the bevel operator menu. I was thinking more of the modifier tbh and grouping of related items for access in the one place.

Thu, Sep 19, 2:35 AM · Modeling, User Interface
Hans Goudey (HooglyBoogly) created D5850: UI: Consistent Tooltip for Add Torus Operator.
Thu, Sep 19, 2:18 AM · User Interface
Campbell Barton (campbellbarton) updated the task description for T63726: User Interface Module .
Thu, Sep 19, 1:29 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63726: User Interface Module .
Thu, Sep 19, 1:22 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated subscribers of T70047: Gizmo support for all tools.
Thu, Sep 19, 1:18 AM · User Interface
Campbell Barton (campbellbarton) created T70047: Gizmo support for all tools.
Thu, Sep 19, 1:17 AM · User Interface
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

Well the bevel active tool doesn't use the bevel weights, so I'm not sure why it would make sense to have them in the same location. Plus they're very different things-- one is the options for the operation you're about to do with the tool, and one is used to control data attached to edges.

Thu, Sep 19, 12:38 AM · Modeling, User Interface

Yesterday

Harley Acheson (harley) added a comment to D5197: UI WIP - Changes to Cursors.

Updated with current master.

Wed, Sep 18, 10:06 PM · User Interface
Philipp Oeser (lichtwerk) added a revision to T69910: Crash when using a hotkey for a New file template or Open Recent file.: D5839: Fix T69910: Crash when using a hotkey for a New file template or Open Recent file.
Wed, Sep 18, 2:14 PM · User Interface, BF Blender
David Friedli (hlorus) added a comment to T69992: Shortcuts for Tools (design task).

While it's definitely important to be able to easily access tools i'm not sure about that solution. I don't see why it's necessary to have a whole new UI concept only to be able to do 2 things that are ment to do the same task:

  1. trigger a modal operator
  2. activating a tool with its gizmos
Wed, Sep 18, 1:51 PM · User Interface, BF Blender
Adam Preisler (Alphisto) added a comment to T69024: Escape key can not be binded.

Those two boxes are linked together. The lower one is only more detailed description. Closing this as invalid.

Wed, Sep 18, 1:34 PM · User Interface, BF Blender
Rosario Rosato (R2792) added a comment to T67997: Retopology in Blender.

Blender has a bunch of tools integrated for retopology and some stuff is hidden, this is a problem for a good approach.

Wed, Sep 18, 1:07 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Brendon Murphy (meta-androcto) added a comment to T69992: Shortcuts for Tools (design task).

Don't all tools have hotkeys already? How would addons be affected?
Maybe an Alt/T menu is needed for people who map the spacebar to other than Tools?
Currently it's easy to press spacebar for the menu, then use the hotkeys after for speed/non mouse move.
Is all this dressing really needed? Isn't there enough ui confusion to look at before adding more?
Maybe I'm misunderstanding things here.

Wed, Sep 18, 9:02 AM · User Interface, BF Blender
Makahiya Dimakausap (moonshutr7) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

It's already resolved (at least in my computer) in the latest 2.81 build (2019-9-11).

how to fix sir?

Wed, Sep 18, 7:58 AM · User Interface, GPU / Viewport, BF Blender
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

yes that's correct. Bevel weights is about as far away from the bevel tool or modifier as possible. It requires looking for in the ui each time you need to use it. It always made me think, why is such a heavily relied upon bevel tool out there all lonely?

Wed, Sep 18, 7:11 AM · Modeling, User Interface
Campbell Barton (campbellbarton) added a comment to T69550: 3D Cursor tool todo.

Is there a reason to make the gizmo optional?

Wed, Sep 18, 3:34 AM · BF Blender: 2.8, User Interface, Code Quest
Harley Acheson (harley) added a comment to T69992: Shortcuts for Tools (design task).

Hmmm, although... seeing that "Alt", "G", "R", and "S" makes me think it might be nice to have outline and background color added to uiFontStyle. Might be a better way of doing that than the event icons since those have to be fixed width.

Wed, Sep 18, 3:03 AM · User Interface, BF Blender
Harley Acheson (harley) added a comment to T69992: Shortcuts for Tools (design task).

@Campbell Barton (campbellbarton) - yes, thanks! Wasn't trying to shit on it, just trying to think it through.

Wed, Sep 18, 2:44 AM · User Interface, BF Blender
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

If I understand you correctly, that's separate from the Bevel active tool. The bevel weight is in the "Item" tab of the viewport side panel.

Wed, Sep 18, 2:40 AM · Modeling, User Interface
Campbell Barton (campbellbarton) added a comment to T69992: Shortcuts for Tools (design task).

@Harley Acheson (harley) edited the task to include exact behavior, see "Implementation"

Wed, Sep 18, 2:39 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:38 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:38 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:37 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:36 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:35 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated the task description for T69992: Shortcuts for Tools (design task).
Wed, Sep 18, 2:31 AM · User Interface, BF Blender
Harley Acheson (harley) added a comment to T69992: Shortcuts for Tools (design task).

I'm sure you have thought of this, but as described there might be some issues caused by toolbars being per-editor, while the status bar is global. And other related problems caused by the leader key being a press rather than a hold.

Wed, Sep 18, 2:28 AM · User Interface, BF Blender
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

what about bevel weights? should it be there in edit mode?

Wed, Sep 18, 1:27 AM · Modeling, User Interface
Asher (ThatAsherGuy) added a comment to T69992: Shortcuts for Tools (design task).

Is the end goal a true vim-style leader key system, or a version of the wm.toolbar operator that uses UI overlays instead of a popover?

Wed, Sep 18, 1:02 AM · User Interface, BF Blender

Tue, Sep 17

Hans Goudey (HooglyBoogly) updated the summary of D5832: UI: Add the rest of bevel's options to the active tool.
Tue, Sep 17, 11:39 PM · Modeling, User Interface
Alberto Velázquez (dcvertice) added a comment to T69550: 3D Cursor tool todo.

in adition to this, I want to propose make a optional "Auto 3d Cursor" mode that change the pivot point automatically to 3d cursor until the user change selection? For example, without the option activated, blender keeps the classic behavior. With the option enabled:

Tue, Sep 17, 11:01 PM · BF Blender: 2.8, User Interface, Code Quest
Hans Goudey (HooglyBoogly) created D5832: UI: Add the rest of bevel's options to the active tool.
Tue, Sep 17, 10:58 PM · Modeling, User Interface
Yevgeny Makarov (jenkm) created D5830: UI: use consistent names for blend modes.
Tue, Sep 17, 9:56 PM · User Interface
William Reynish (billreynish) updated the task description for T63726: User Interface Module .
Tue, Sep 17, 8:23 PM · User Interface, BF Blender
William Reynish (billreynish) added a project to T69992: Shortcuts for Tools (design task): User Interface.
Tue, Sep 17, 8:18 PM · User Interface, BF Blender
Brecht Van Lommel (brecht) added a comment to T69934: Walk navigation don't use units from scene.
  • so BKE_scene_unit_scale compensates for length, but does not for velocity (I think this is on purpose though...)
Tue, Sep 17, 1:46 PM · User Interface, BF Blender
Sybren A. Stüvel (sybren) closed T68982: Graph Editor: UI Scale effect on Curves drawing as Resolved.
Tue, Sep 17, 1:02 PM · User Interface, Animation, BF Blender
Brecht Van Lommel (brecht) added a comment to D5684: UI: Tweak layout of Boid Brain panel.

Yes.

Tue, Sep 17, 11:39 AM · User Interface
Zino Guerr (Zino) added a comment to D5348: The ability to change the opacity of the wirefrane of the Uv editor.

Hey Eitan, I tried your patch and it's nice but i really don't understand the point of changing wireframes opacity in the UV Editor.
can't know what the request is about since RightClickSelect is down.

Tue, Sep 17, 10:54 AM · BF Blender (2.81), User Interface

Mon, Sep 16

Nathan Craddock (Zachman) added a comment to T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView.

I actually discussed this report earlier today with the author (he messaged me on Twitter). The real issue was the use of Shift+LMB for selection in the outliner. Shift is the modifier key for doing a range select. When there is an active outliner element, range select will not activate any elements. Ctrl is the modifier for extending selection + activation (equivalent to Shift click in 3D view).

Mon, Sep 16, 11:15 PM · User Interface, BF Blender
William Reynish (billreynish) added a comment to T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView.

@Bastien Montagne (mont29) ah yes. @Nathan Craddock (Zachman) is working on exactly that, also so that walk selecting can change the active item. It required refactoring selecting vs activation.

Mon, Sep 16, 11:10 PM · User Interface, BF Blender
Bastien Montagne (mont29) added a comment to T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView.

@William Reynish (billreynish) parenting is totally unrelated to the issue here really… It just reveals the inconsistency in selection order (which confuses users):

  • If you select multiple objects from the Outliner, the first selected one is the active one.
  • If you select multiple objects from the 3DView, the last selected one is the active one.
Mon, Sep 16, 11:06 PM · User Interface, BF Blender
William Reynish (billreynish) added a comment to T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView.

@Bastien Montagne (mont29) I guess we should make it consistent. It only really makes sense to parent the selected items to the active one I think.

Mon, Sep 16, 10:38 PM · User Interface, BF Blender
William Reynish (billreynish) closed T69612: Two “Bridge Edge Loops” entries in “Edge Context Menu”. as Resolved by committing rB8b53445e8d4c: Fix T69612: Two instances of Bridge Edge Loops entries in Edge Context Menu.
Mon, Sep 16, 10:36 PM · User Interface, BF Blender
Bastien Montagne (mont29) renamed T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView from Parenting behaviour is backwards in the outliner to First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView.
Mon, Sep 16, 10:06 PM · User Interface, BF Blender
Bastien Montagne (mont29) added a project to T69505: First selected object in Outliner is active one, while it is the last selected one that becomes active in 3DView: User Interface.
Mon, Sep 16, 10:06 PM · User Interface, BF Blender
Bastien Montagne (mont29) added a comment to T69637: not able to rotate view with the middle mouse button.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Sep 16, 9:51 PM · User Interface, BF Blender
Germano Cavalcante (mano-wii) assigned T69612: Two “Bridge Edge Loops” entries in “Edge Context Menu”. to William Reynish (billreynish).
Mon, Sep 16, 9:32 PM · User Interface, BF Blender
Aaron Carlisle (Blendify) added a comment to D5684: UI: Tweak layout of Boid Brain panel.

@Brecht Van Lommel (brecht) can this be committed for 2.81?

Mon, Sep 16, 9:09 PM · User Interface
Alberto Velázquez (dcvertice) added a comment to T69934: Walk navigation don't use units from scene.

I will try to explain better.

Mon, Sep 16, 7:41 PM · User Interface, BF Blender
William Reynish (billreynish) updated the task description for T69819: Secondary window improvements.
Mon, Sep 16, 7:18 PM · User Interface, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T69499: UI: File Close Dialog not working with Sculpting.

I cannot reproduce it. Has this been fixed or am I doing something wrong?

Mon, Sep 16, 5:42 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69934: Walk navigation don't use units from scene: User Interface.

Not sure I understand correctly:

Mon, Sep 16, 3:04 PM · User Interface, BF Blender
Daniel Aubert (Daniel.Aubert) added a comment to T69909: Crash after deleting object and then pressing "ctrl"..

I tried just changing the keymap configuration to Blender default, but the same "ctrl" bug persists. I am scared to lose all my custom configurations, brushes and addons if I use Factory Settings, so I will have to do everything again. Is there a way to reverse from factory settings? Maybe if I don't save the startup file after restoring factory settings?
Can you also try to reproduce this bug? If it happens to others, it is a bug from this version, not from my configurations.

Mon, Sep 16, 2:43 PM · User Interface, BF Blender
Damian (damian) added a comment to T69887: Report statistics for all on-screen geometry.

For the future implementation of statistics, I would suggest showing vert\poly counts in outliner.
Also, outliner might have shown a distinction between real geometry\collection and instanced one.

Mon, Sep 16, 2:02 PM · User Interface
Julian Eisel (Severin) closed T69755: File Browser Shortcut "Enter" not working when mouse is in filename field as Resolved by committing rBaf9ca138ba7b: Fix T69755: 'Enter' over file name not working.
Mon, Sep 16, 12:47 PM · User Interface, BF Blender
Ludvik Koutny (rawalanche) added a comment to T62971: File Browser UI.

@Ludvik Koutny (rawalanche) you can simply press P to go to the parent folder. This works for the default Blender keymap, just as it always has.

I always switch to ICK when testing 2.81, so I assume that industry standard in that case would be backspace :)

No, on Windows it is Alt-Up and on Mac it is Cmd-Up, for going to the parent folder.
I've enabled Cmd-up now for Mac users, so both will feel at home now.

Mon, Sep 16, 10:55 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69910: Crash when using a hotkey for a New file template or Open Recent file..

@Zino Guerr (Zino): will put that on low prio (since it seems very specific to assign the hotkey and doing nothing in between), but feel free to comment again if you've found that it crashes in more scenarios...

Mon, Sep 16, 10:22 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69910: Crash when using a hotkey for a New file template or Open Recent file.: User Interface.

Can confirm a crash.

Mon, Sep 16, 10:19 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69909: Crash after deleting object and then pressing "ctrl".: User Interface.

Could you please check if this is still an issue if you do File > Defaults > Load Factory Settings ?

Mon, Sep 16, 9:36 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T69922: add to quick favourites missing on most menus into T59244: Quick Favorites: add support for operator/prop enums (e.g. "Set origin").
Mon, Sep 16, 9:32 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T69919: add to quick favourites missing on most menus into T59244: Quick Favorites: add support for operator/prop enums (e.g. "Set origin").
Mon, Sep 16, 9:32 AM · User Interface, BF Blender
Harley Acheson (harley) added a comment to T69430: VSE: video strip with name in foreign language don't display video in sequencer .

Does these files display correctly if your turn on our international font? Edit / Preferences / Interface. And just click the checkbox for "Translation". No need to select a different language. Just turning on that checkmark swaps out the font we use for a fancier one that contains more characters, including Hindi.

Mon, Sep 16, 4:20 AM · User Interface, BF Blender
Richard Antalik (ISS) edited projects for T69355: Closing window stops video playback but not audio, added: User Interface; removed Audio, Video Sequencer, VFX & Video.

Animation is actually still running as evidenced by displayed FPS meter after window is closed.
Also Anim Player is not displayed in progressbar when playback is started in "child" window

Mon, Sep 16, 4:14 AM · User Interface, BF Blender
Richard Antalik (ISS) edited projects for T69430: VSE: video strip with name in foreign language don't display video in sequencer , added: User Interface; removed Video Sequencer.

No need for video evidence, just say, that you got bunch of rectangles instead of hindi.

Mon, Sep 16, 3:43 AM · User Interface, BF Blender
Julian Eisel (Severin) added a comment to T63743: Show gizmo while transforming.

@Kalyan (coder.kalyan) I wouldn't recommend this for someone just getting into Blender development, this is a harder task than it appears to be. Issue is a) getting the updated transform data out (previously you had to force an update of the object matrices, potentially duplicating work - the new depsgraph might make this simple to solve), and b) efficiently recalculating the gizmo position (calculating its position with 1000's of vertices selected can be expensive).

Mon, Sep 16, 2:04 AM · User Interface
Harley Acheson (harley) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

Linux "Desktop" System item can use ICON_DESKTOP

Mon, Sep 16, 12:09 AM · User Interface

Sun, Sep 15

William Reynish (billreynish) added reviewers for D5802: UI: File Browser Volumes and System Lists Icons: Julian Eisel (Severin), User Interface.
Sun, Sep 15, 10:12 PM · User Interface
William Reynish (billreynish) added a reviewer for D5802: UI: File Browser Volumes and System Lists Icons: LazyDodo (LazyDodo).

@Harley Acheson (harley) Ok, it was not clear to me that this was initially Windows-specific. I am fine with supporting Windows directories first and adding more later. But I'm then not able to review this. Adding @LazyDodo (LazyDodo) instead to test on Windows.

Sun, Sep 15, 10:08 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

👍

Sun, Sep 15, 8:35 PM · User Interface
Harley Acheson (harley) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

@ThinkingPolygons (ThinkingPolygons) - The "recents" section is still there?

Sun, Sep 15, 8:26 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

The "recents" section is still there?

Sun, Sep 15, 8:22 PM · User Interface
Harley Acheson (harley) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

Updated patch to use new "desktop", "removable drive", and "network drive" icons.

Sun, Sep 15, 8:03 PM · User Interface
Campbell Barton (campbellbarton) added a comment to T69819: Secondary window improvements.

In X11 you can either:

Sun, Sep 15, 8:01 PM · User Interface, BF Blender
Brecht Van Lommel (brecht) added a comment to T69819: Secondary window improvements.

We should order Blender windows relative to each other. So that the file browser is highest, then other windows without a topbar, then the main windows with a topbar. Not always on top of non-Blender windows.

Sun, Sep 15, 7:41 PM · User Interface, BF Blender
Julian Eisel (Severin) updated subscribers of T69819: Secondary window improvements.

My suggestion was to start by making all temporary windows to be always-on-top, see D5765. That literally means always on top, even on top of non-Blender windows. Then try to get to this task as soon as possible, hence why it's set to high priority.
Multi-window support in Blender is far from great in regards to usability, but that's nothing new and we won't be able to fix it for 2.81. But again - I see it as a high priority issue.

Sun, Sep 15, 7:29 PM · User Interface, BF Blender
Harley Acheson (harley) added a comment to D5802: UI: File Browser Volumes and System Lists Icons.

Interesting. Did you rebuild target? There is a change to a python file included here.

Sun, Sep 15, 7:06 PM · User Interface
D5802: UI: File Browser Volumes and System Lists Icons now requires changes to proceed.

The spirit of the patch is good, but in testing I couldn't get it to do what you claim it does:

Sun, Sep 15, 6:58 PM · User Interface
noki paike (amonpaike) added a comment to T69887: Report statistics for all on-screen geometry.

it would be great if it reported the actual data + the instantiated ones, highlighting somehow that they are instantiated and not "real"

Sun, Sep 15, 5:29 PM · User Interface
Harley Acheson (harley) created D5802: UI: File Browser Volumes and System Lists Icons.
Sun, Sep 15, 5:13 PM · User Interface
Harley Acheson (harley) abandoned D5798: UI: File Browser Fsmenu Custom Icons.
Sun, Sep 15, 5:04 PM · User Interface
William Reynish (billreynish) added a comment to T69887: Report statistics for all on-screen geometry.

In my opinion, we could show both. If we move scene stats to either:

Sun, Sep 15, 1:14 PM · User Interface
William Reynish (billreynish) added a comment to D5798: UI: File Browser Fsmenu Custom Icons.

I find this patch very confusing. What is the purpose? Is it:

Sun, Sep 15, 12:38 PM · User Interface
William Reynish (billreynish) added a comment to T62971: File Browser UI.

@Ludvik Koutny (rawalanche) you can simply press P to go to the parent folder. This works for the default Blender keymap, just as it always has.

I always switch to ICK when testing 2.81, so I assume that industry standard in that case would be backspace :)

Sun, Sep 15, 12:31 PM · User Interface, BF Blender
Ludvik Koutny (rawalanche) added a comment to T62971: File Browser UI.

@Ludvik Koutny (rawalanche) you can simply press P to go to the parent folder. This works for the default Blender keymap, just as it always has.

Sun, Sep 15, 11:34 AM · User Interface, BF Blender
William Reynish (billreynish) updated the task description for T69819: Secondary window improvements.
Sun, Sep 15, 9:02 AM · User Interface, BF Blender
Kalyan (coder.kalyan) added a comment to T63743: Show gizmo while transforming.

Hi, I'd like to work on this if that's ok. Any pointers on where the related code is/how to accomplish this? Also, should jut the gizmo be visible or do we want to keep all the UI items visible?

Sun, Sep 15, 8:05 AM · User Interface
Daniel Martinez Lara (pepeland) added a comment to T69890: Rotation/Move support for Transform Cage.

One solution could be that In front/side/top/etc views only show one rotate handle

Sun, Sep 15, 2:46 AM · User Interface, BF Blender
Harley Acheson (harley) retitled D5798: UI: File Browser Fsmenu Custom Icons from UI Demonstration: File Browser Shortcut Lists and Icons to UI: File Browser Fsmenu Custom Icons.
Sun, Sep 15, 2:00 AM · User Interface
Harley Acheson (harley) added a comment to D5798: UI: File Browser Fsmenu Custom Icons.

Backtracked on joining the Volumes and System lists. Instead the System list is fleshed out to be more useful. Shows blend file location (if available), temp location, textures, sounds, etc.

Sun, Sep 15, 1:58 AM · User Interface
Campbell Barton (campbellbarton) updated the task description for T63726: User Interface Module .
Sun, Sep 15, 1:53 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) updated subscribers of T69890: Rotation/Move support for Transform Cage.
Sun, Sep 15, 1:52 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) added projects to T69890: Rotation/Move support for Transform Cage: BF Blender, User Interface.
Sun, Sep 15, 1:52 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) assigned T69887: Report statistics for all on-screen geometry to William Reynish (billreynish).
Sun, Sep 15, 1:49 AM · User Interface
Campbell Barton (campbellbarton) updated the task description for T63726: User Interface Module .
Sun, Sep 15, 1:12 AM · User Interface, BF Blender
Harley Acheson (harley) added a comment to D5798: UI: File Browser Fsmenu Custom Icons.

Last experiment of the day...

Sun, Sep 15, 12:48 AM · User Interface
Campbell Barton (campbellbarton) created T69887: Report statistics for all on-screen geometry.
Sun, Sep 15, 12:36 AM · User Interface

Sat, Sep 14

Harley Acheson (harley) added a comment to D5798: UI: File Browser Fsmenu Custom Icons.

Of course another idea is to keep the System list but flesh it out a bit more...

Sat, Sep 14, 9:58 PM · User Interface
Harley Acheson (harley) created D5798: UI: File Browser Fsmenu Custom Icons.
Sat, Sep 14, 7:46 PM · User Interface