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Philipp Oeser (lichtwerk) added a comment to T69576: location and rotation with align to 3d cursor .

Prior to rB3b8a14a3c072 it was not possible to change the rotation in the Adjust Last Operation HUD at all.
Now if you touch the rotation, it changes back to WORLD, because this rotation happens in world space anyways.

Wed, Feb 26, 6:07 PM · Modeling, User Interface, BF Blender
Bastien Montagne (mont29) changed the subtype of T74222: Creating new folder in File View disables "select all" from "Report" to "Bug".
Wed, Feb 26, 4:27 PM · User Interface, BF Blender
Richard Antalik (ISS) updated the task description for T74222: Creating new folder in File View disables "select all".
Wed, Feb 26, 3:55 PM · User Interface, BF Blender
Ankit (ankitm) changed the status of T74222: Creating new folder in File View disables "select all" from Needs Triage to Confirmed.

here sdf is the new folder, it has some highlight that resembles that of a hover (T73679). it should have been like that of T73217, alternating dark and light. release is selected, i.e. using up/down arrow to traverse the list.

Wed, Feb 26, 3:30 PM · User Interface, BF Blender
Yevgeny Makarov (jenkm) added a comment to D6859: UI: Larger Alert Icons.

@Andrzej Ambroz (jendrzych) some work for you.

Wed, Feb 26, 3:01 PM · User Interface
Campbell Barton (campbellbarton) abandoned D6866: Fix T71999: Expose text object kerning in menu.

Committed this in the menu rBd95dbd1f4f1c: UI: add kerning menu for 3D text editing since this is mostly a way to expose the key shortcuts, adjusting kerning with menu items isn't that handy.

Wed, Feb 26, 12:29 PM · User Interface, Modeling
Germano Cavalcante (mano-wii) updated subscribers of T74163: Expressions during Grab don't work as expected.

In fact, with nothing indicating on the interface that the hotkey * changes between no expression and expression mode, it is very difficult for the user to find out.
Changing the behavior to use with expression by default would not be the best solution since users are used to, for example, changing the signal just by pressing -
And I'm also not sure if the * hotkey is the best choice.

Wed, Feb 26, 11:59 AM · User Interface, BF Blender
Julian Eisel (Severin) added a project to D6679: Fix T60682: adds macOS alias redirection for directories: User Interface.
Wed, Feb 26, 11:58 AM · User Interface, Platform: macOS, BF Blender
Campbell Barton (campbellbarton) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

@Alessio Monti di Sopra (a.monti)) ah, didn't notice this, corrected rB661b01825f811e949feae5ade8170efe09a716c2, which adds the slash in fsmenu_insert_entry instead of making all callers add it.

Wed, Feb 26, 11:41 AM · User Interface, BF Blender
Alessio Monti di Sopra (a.monti) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

@Campbell Barton (campbellbarton) thanks for looking into it!

Wed, Feb 26, 10:58 AM · User Interface, BF Blender
Arvind R (r-arvind) added a comment to D6866: Fix T71999: Expose text object kerning in menu.

Go ahead, fire away!
Thanks for the help 🙂
I actually wanted some info regarding the issues related to the font. I'll try to come up with something.

Wed, Feb 26, 10:23 AM · User Interface, Modeling
Yevgeny Makarov (jenkm) added a comment to D6933: UI: Error Text When Saving Images.
  • Packed image from library can't be saved: "name" [lib]
  • Image can't be saved, select a different file format: "name"
  • Multiple saved images use identical path: path
  • Image can't be saved, no valid file path: "name" [path]
Wed, Feb 26, 10:06 AM · User Interface
Marcin Twarowski (Tvaroog) updated the task description for T74222: Creating new folder in File View disables "select all".
Wed, Feb 26, 9:45 AM · User Interface, BF Blender
Marcin Twarowski (Tvaroog) added a project to T74222: Creating new folder in File View disables "select all": User Interface.
Wed, Feb 26, 9:33 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) closed D6826: UI: Linux, use localized paths for File Browser System List.
Wed, Feb 26, 8:29 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) accepted D6826: UI: Linux, use localized paths for File Browser System List.
Wed, Feb 26, 8:29 AM · User Interface, BF Blender
Campbell Barton (campbellbarton) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

Committed rB48816d462eedc254d439608431fde78d74f2f518 with the following changes:

Wed, Feb 26, 8:28 AM · User Interface, BF Blender
Brecht Van Lommel (brecht) requested changes to D6933: UI: Error Text When Saving Images.
Wed, Feb 26, 8:01 AM · User Interface
Brecht Van Lommel (brecht) requested changes to D6934: UI: Allow to draw uiItemL in white (as selected).

The uiItemL_ returns a pointer.

Wed, Feb 26, 7:47 AM · User Interface
Yevgeny Makarov (jenkm) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

In any case, regardless of how it will be implemented internally, it is convenient to have a uiItemL_select() wrapper to make it easy to use. That's exactly what's done in this patch.

Wed, Feb 26, 7:28 AM · User Interface
Yevgeny Makarov (jenkm) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

uiItem functions do not return uiBut* pointers, they're meant to abstract away individual buttons.

Wed, Feb 26, 7:17 AM · User Interface

Yesterday

Harley Acheson (harley) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

Damn, that does look quite nice!

Tue, Feb 25, 11:16 PM · User Interface, BF Blender
Dillen Bata (Dillenbata) added a comment to T74007: Windows: All themes, including Dark are very light..

I am also getting this problem. The build on 2/2/20 theme worked fine. Then when I updated to build 2/14/20 it was lighter. I'm on windows 8 with AMD Radeon HD 7310 integrated graphics card. The computer is air gapped and nothing else was installed or changed. To get headers close to the same darkness I have to set it to a hex #0f0f0f or RGB 0.059

Tue, Feb 25, 11:06 PM · User Interface, Platform: Windows, BF Blender
Alessio Monti di Sopra (a.monti) updated the diff for D6826: UI: Linux, use localized paths for File Browser System List.
  • modified ED_get_xdg_user_dirs() to directly insert the menu entry and renamed it to fsmenu_add_linux_dir()
Tue, Feb 25, 10:45 PM · User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

@Debuk (Debuk) That would be nice. Thank you.

Tue, Feb 25, 10:30 PM · User Interface
Harley Acheson (harley) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

@Brecht Van Lommel (brecht) - What's poor here is the name UI_SELECT_DRAW, it could be renamed to UI_TEXT_HIGHLIGHT to make more clear what it does.

Tue, Feb 25, 10:21 PM · User Interface
Debuk (Debuk) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

I would if I knew how.

Tue, Feb 25, 10:20 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

Why not test the patch and find out for yourself?

Tue, Feb 25, 10:11 PM · User Interface
Brecht Van Lommel (brecht) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

You can add an uiItemL_ex function with an extra const bool highlight argument. This can then be extended as needed.

Tue, Feb 25, 10:03 PM · User Interface
Harley Acheson (harley) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

@ThinkingPolygons (ThinkingPolygons) wrote:
This is overkill IMHO.
Will this white color be themeable?
What if my dialog box is light/white, the text will be unreadable?
If I can't change that white color, that's not good.

Tue, Feb 25, 9:57 PM · User Interface
Harley Acheson (harley) updated the diff for D6933: UI: Error Text When Saving Images.

Image %s can't be saved automatically, must use a different file format
"%s" is read-only. Select a different image format

Tue, Feb 25, 9:40 PM · User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

This is overkill IMHO.
Will this white color be themeable?
What if my dialog box is light/white, the text will be unreadable?

Tue, Feb 25, 9:28 PM · User Interface
Harley Acheson (harley) added a comment to D6866: Fix T71999: Expose text object kerning in menu.

@Arvind R (r-arvind) - I am actually planning to apply for GSOC this summer , maybe I can take this up as my task

Tue, Feb 25, 9:09 PM · User Interface, Modeling
Harley Acheson (harley) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

Although could we get the same result by adding a new uiBut.flag instead? As in follow the pattern of UI_BUT_REDALERT (UI_interface.h) as there is also a similar UI_BUT_INACTIVE too. LIke "UI_BUT_TEXTHI" or similar. then check for that in interface_widgets.c widget_state() and set the text color to use TH_TEXT_HI.

Tue, Feb 25, 9:05 PM · User Interface
Yevgeny Makarov (jenkm) added a comment to D6933: UI: Error Text When Saving Images.

What you have to do here is add quotes to image names. It'll definitely be an improvement.

Tue, Feb 25, 9:05 PM · User Interface
Yevgeny Makarov (jenkm) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

I guess the UI_SELECT_DRAW flag is just for these purposes.

Tue, Feb 25, 8:18 PM · User Interface
William Reynish (billreynish) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

This looks better and allows better separation between header and text paragraph. But I'm not sure if we consider this somewhat abuse of the selected state - seems a bit like a hack?

Tue, Feb 25, 8:09 PM · User Interface
Yevgeny Makarov (jenkm) created D6934: UI: Allow to draw uiItemL in white (as selected).
Tue, Feb 25, 8:06 PM · User Interface
Arvind R (r-arvind) added a comment to D6866: Fix T71999: Expose text object kerning in menu.

@Campbell Barton (campbellbarton) Any suggestions about my proposal to take this up for GSOC?

Tue, Feb 25, 8:02 PM · User Interface, Modeling
Harley Acheson (harley) added a comment to D6933: UI: Error Text When Saving Images.

@William Reynish (billreynish)

  • 'writable' is a word I would prefer not to use. I find the previous error message clearer, with more straight forward wording
  • 'Cannot save %s with invalid path: . 'With invalid path' I think is not so clear. What is meant is that the images can't be saved because there is no valid file path. Again previous description was more straight forward.

One of the changes to me seems good: Multiple saved images use identical path: %s is indeed clearer than the original text.

Tue, Feb 25, 7:58 PM · User Interface
William Reynish (billreynish) added a comment to D6933: UI: Error Text When Saving Images.

I don't know if the updates are really clearer. Overall I think it's less clear.

Tue, Feb 25, 7:45 PM · User Interface
Harley Acheson (harley) updated the diff for D6933: UI: Error Text When Saving Images.

Image %s can't be saved automatically, must use a different file format
You must change %s to a writable image format

Tue, Feb 25, 7:36 PM · User Interface
Somebody (trashcontainer) added a comment to T61298: Vertex Transformation, Number Rounding Problem, versions 2.79 and above!.

Hi guys, any chance this gets patched in for the 2.83 final release? Thanks, hope it's not too much work to get that resolved

Tue, Feb 25, 6:53 PM · User Interface, BF Blender
Brecht Van Lommel (brecht) requested changes to D6933: UI: Error Text When Saving Images.
Tue, Feb 25, 6:44 PM · User Interface
Julian Eisel (Severin) requested changes to D1514: Eyedropper Color Preview.

@Marcelo Mutzbauer (1xundoredo) are you interested in updating this patch? There's also support for dynamic operator descriptions now (see wmOperatorType.get_description), so you could get the tooltip with the shortcut hint to work. Not sure if we still want that design wise though, many things changed here in 2.8.

Tue, Feb 25, 6:41 PM · User Interface
Harley Acheson (harley) created D6933: UI: Error Text When Saving Images.
Tue, Feb 25, 6:11 PM · User Interface
TheRedWaxPolice (TheRedWaxPolice) added a comment to D754: Add theme option to control the color of menu shadows.

I've been looking for a way to get rid of the shadow behind the nodes backdrop, or at least control the opacity of it, will this patch allow me to do that? @Ellwood Zwovic (gandalf3)

Tue, Feb 25, 5:38 PM · User Interface
Pawel Franitza (Rongix) added a comment to D6916: UI: Node space grid visibility.

@ThinkingPolygons (ThinkingPolygons) This change only applies to node based editors

Tue, Feb 25, 4:35 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • UI param rename and version dependency

Parameter name was changed in user preferences from "Grid depth" to "Grid levels",
description was changed from "Makes grid chunks more profound" to "Amount of grid lines displayed in the background",
added grid_levels to do_versions_theme

Tue, Feb 25, 4:18 PM · User Interface, Nodes
Julian Eisel (Severin) abandoned D1356: Node Editor: Draw link lines to ouput nodes dashed.

Abandoning this. Code would have to be redone for 2.8 changes and there's no consensus on the design. Plus, we may rework the visual language of the node editor as a whole for the everything nodes project.

Tue, Feb 25, 4:09 PM · Nodes, User Interface
ThinkingPolygons (ThinkingPolygons) added a comment to D6916: UI: Node space grid visibility.

Does this affect the movie clip editor? I guess nah, but the graph/dopesheet view there has a very strong hardcoded grid that could benefit from something like this. 🤔

Tue, Feb 25, 3:55 PM · User Interface, Nodes
Duarte Farrajota Ramos (duarteframos) added a comment to T74157: Operator Search.

I can think of cases when I'd rather not have to bother adding my operator to a menu just to make it searchable, particularly when developing the addon mainly for myself or my friends or my team, or when the addon is a single operator that doesn't really belong anywhere in the UI, etc.

Tue, Feb 25, 3:54 PM · User Interface, BF Blender
Julian Eisel (Severin) added reviewers for D754: Add theme option to control the color of menu shadows: William Reynish (billreynish), Pablo Vazquez (pablovazquez).

Just going through some old patches.

Tue, Feb 25, 3:46 PM · User Interface
Brecht Van Lommel (brecht) requested changes to D6916: UI: Node space grid visibility.
Tue, Feb 25, 3:39 PM · User Interface, Nodes
Brecht Van Lommel (brecht) added a comment to D6916: UI: Node space grid visibility.

This needs a change in do_versions_theme to ensure existing preferences do not load with grid levels 0. Something like:

Tue, Feb 25, 3:39 PM · User Interface, Nodes
Demeter Dzadik (Mets) added a comment to T74157: Operator Search.

Some of those sound like symptoms, not the root cause.

Tue, Feb 25, 3:29 PM · User Interface, BF Blender
Julian Eisel (Severin) closed D6877: Theming Time Markers.
Tue, Feb 25, 3:19 PM · User Interface
Brecht Van Lommel (brecht) closed D6928: UI: Fix button paddings on hidpi displays.
Tue, Feb 25, 3:14 PM · User Interface
Julian Eisel (Severin) accepted D6877: Theming Time Markers.
Tue, Feb 25, 3:10 PM · User Interface
William Reynish (billreynish) accepted D6877: Theming Time Markers.

LGTM now

Tue, Feb 25, 2:49 PM · User Interface
Alessio Monti di Sopra (a.monti) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

I think the function name "ED_get_xdg_user_dirs" has the plurality wrong and should be "ED_get_xdg_user_dir"
But personally I wouldn't do above, but would instead call it something like "fsmenu_add_linux_dir" and add arguments for "struct FSMenu *fsmenu", "const char *name", and "const int icon" and add the item to the menu in there.

Tue, Feb 25, 2:04 PM · User Interface, BF Blender
William Reynish (billreynish) added a comment to T74157: Operator Search.

@Demeter Dzadik (Mets) The root issues are:

Tue, Feb 25, 1:02 PM · User Interface, BF Blender
Demeter Dzadik (Mets) added a comment to T74157: Operator Search.

I can think of cases when I'd rather not have to bother adding my operator to a menu just to make it searchable, particularly when developing the addon mainly for myself or my friends or my team, or when the addon is a single operator that doesn't really belong anywhere in the UI, etc. Is there really no other way to allow us to set shortcuts from the search menu? How come? Are we sure we're fixing the root of the problem here?

Tue, Feb 25, 1:00 PM · User Interface, BF Blender
William Reynish (billreynish) added a comment to T74158: Menus & Context Menus: What to do if operators aren't valid.

Yes, at a certain point it is better to grey out.

Tue, Feb 25, 12:49 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T74163: Expressions during Grab don't work as expected: User Interface.
Tue, Feb 25, 10:26 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) renamed T70998: Able to paint/select "through" disabled UI items. from Able to paint "through" disabled UI items. to Able to paint/select "through" disabled UI items..
Tue, Feb 25, 10:17 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T74183: Clicking a disabled toolbar button will select the object behind it into T70998: Able to paint/select "through" disabled UI items..
Tue, Feb 25, 10:17 AM · User Interface, BF Blender
Brecht Van Lommel (brecht) accepted D6928: UI: Fix button paddings on hidpi displays.
Tue, Feb 25, 10:07 AM · User Interface
Yevgeny Makarov (jenkm) created D6928: UI: Fix button paddings on hidpi displays.
Tue, Feb 25, 10:03 AM · User Interface
Campbell Barton (campbellbarton) added a comment to T74157: Operator Search.

@TheRedWaxPolice (TheRedWaxPolice) Python operators can add themselves to a menu fairly easily.

Tue, Feb 25, 4:27 AM · User Interface, BF Blender
Anselm Schüler (schuelermine) added a comment to D5406: Zoom to Mouse Option for 2D Editors (Separated from 3D View).

Regarding criticism along the lines of "Shouldn't it always be on by default?" and "Who asked for this?", I think adding more options is nearly always a good idea, particularily for accessibility purposes.

Tue, Feb 25, 3:48 AM · User Interface
Patryk Sawicki (yetanotherblenderuser) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

yeah it's intel cpu, the thing is I don't know how to reproduce it now :( I selected selarate object and bone from armature of another object and parented it (ctrl+p)
I reloaded backup file and I tried the same thing and it didn't broke bones selection, aparently there is another condition which is causing this

Tue, Feb 25, 3:31 AM · User Interface, GPU / Viewport, BF Blender
Richard Antalik (ISS) changed the status of T74091: Select collection operator wont select them in outliner from Needs Information from User to Confirmed.

Sorry, I must have misread something.

Tue, Feb 25, 12:12 AM · User Interface, BF Blender

Mon, Feb 24

Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Mon, Feb 24, 11:31 PM · User Interface, Nodes
Harley Acheson (harley) added a comment to T68448: Reports & Warnings UI.

If we ever get filtering it would be nice to then allow the inclusion of extra reports. I *think* we can, right now, start blender with command-line arguments that then log more detailed reports, including things like simple item selection. But they only go to the console. So we might be able to enable that same behavior within Info Editor.

Mon, Feb 24, 11:27 PM · User Interface, BF Blender
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • Added grid options to preferences
  • Revert "Fixed grid visibility for Texture Node Editor"
  • Revert "UI: Node space grid visibility"
  • Changed parameter UI text and description
Mon, Feb 24, 11:22 PM · User Interface, Nodes
Harley Acheson (harley) added a comment to D6926: UI: Filter reports by type.

Okay, that is pretty sweet!

Mon, Feb 24, 11:21 PM · User Interface
William Reynish (billreynish) accepted D6926: UI: Filter reports by type.

Excellent. Thank you.

Mon, Feb 24, 11:06 PM · User Interface
Valentin (Poulpator) updated the summary of D6926: UI: Filter reports by type.
Mon, Feb 24, 10:37 PM · User Interface
Valentin (Poulpator) created D6926: UI: Filter reports by type.
Mon, Feb 24, 10:36 PM · User Interface
Javier Miguel (genetista17) added a comment to D5406: Zoom to Mouse Option for 2D Editors (Separated from 3D View).

I say you (plural) that when I want to bear near an object, the aplication doesn't alow me and when I want put application's view on the buildings, not it allow me. How can I solve it?

Mon, Feb 24, 10:33 PM · User Interface
Brecht Van Lommel (brecht) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

It's most likely a different issue. If you think you found a bug, best to create a new report with example .blend file and all requested system information.
https://developer.blender.org/maniphest/task/edit/form/1/

Mon, Feb 24, 10:25 PM · User Interface, GPU / Viewport, BF Blender
Makahiya Dimakausap (moonshutr7) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

I mean Intel CPU

Mon, Feb 24, 10:22 PM · User Interface, GPU / Viewport, BF Blender
Makahiya Dimakausap (moonshutr7) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

I just got that problem in 2.82
I have windows 10 and GTX 1060.
Tbh I don't know how I ended up witht his but right now in pose mode I can select bones only with lasso or clircle selection tool.
Previouysly it worked with any tool.

Mon, Feb 24, 10:18 PM · User Interface, GPU / Viewport, BF Blender
William Reynish (billreynish) changed the status of T74168: Crash/Bugs with material's Surface dropdown + undo from Needs Triage to Confirmed.

Thanks for the detailed report. I can indeed reproduce this.

Mon, Feb 24, 9:28 PM · User Interface, BF Blender
Pawel Franitza (Rongix) planned changes to D6916: UI: Node space grid visibility.

Moving grid settings to Preferences -> Theme. It will be possible to adjust grid levels (so far it looks better than initial idea).

Mon, Feb 24, 9:03 PM · User Interface, Nodes
Ankit (ankitm) resigned from D6853: Fix T73799: Quick Effects should show immidiate results.
Mon, Feb 24, 8:10 PM · Nodes & Physics, User Interface, BF Blender
Ankit (ankitm) requested changes to D6853: Fix T73799: Quick Effects should show immidiate results.

(was passing by :p)

Mon, Feb 24, 8:10 PM · Nodes & Physics, User Interface, BF Blender
Pawel Franitza (Rongix) added a comment to D6916: UI: Node space grid visibility.

Hi! Please note that it's just a change proposition :D
I thought about placing it in theme setting but it didn't feel suitable because in every other editor the grid visibility is placed directly in the editor space. In theme it is possible to change node editor backgrounds for easy differentiation. For example in compositor view I don't really mind grid since backdrop usually covers whole view including grid, as for node view it makes whole view darker and introduces a lot of noise during panning around, especially in editing grouped nodes, possibly causing dizziness.

Mon, Feb 24, 8:08 PM · User Interface, Nodes
Richard Antalik (ISS) merged T74160: Switching between workspaces is glitching when using monitors with different dpi into T72838: Having a second window open makes top bar dissapear after switching workspaces.
Mon, Feb 24, 8:03 PM · User Interface, BF Blender
Richard Antalik (ISS) merged task T74160: Switching between workspaces is glitching when using monitors with different dpi into T72838: Having a second window open makes top bar dissapear after switching workspaces.
Mon, Feb 24, 8:03 PM · User Interface, BF Blender
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • Fixed grid visibility for Texture Node Editor
Mon, Feb 24, 7:32 PM · User Interface, Nodes
Richard Antalik (ISS) added a comment to T74130: Sequencer: Meta Strip bugs/unfinished implementation.

@Peter Fog (tintwotin) No need for report if you are not fixing bug, just improving interface

Mon, Feb 24, 7:29 PM · User Interface, Video Sequencer, BF Blender
Brecht Van Lommel (brecht) requested changes to D6916: UI: Node space grid visibility.

This seems more like a theme option? It's not clear to me why you'd want to hide this per editor?

Mon, Feb 24, 7:29 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Mon, Feb 24, 7:16 PM · User Interface, Nodes
Peter Fog (tintwotin) added a comment to T74130: Sequencer: Meta Strip bugs/unfinished implementation.

This report was linked to a patch, which cleaned up the polls giving the impression of a broken sidebar. It also exposed the mentioned meta strip functions. In the VSE chat I posted a suggestion on how to make the Meta Strip range more clear and with your line of code the "Return" button could be implemented. So all of these things could be solved, but I'll leave it up to you guys.
The patch: https://developer.blender.org/D6913

Mon, Feb 24, 6:50 PM · User Interface, Video Sequencer, BF Blender
Richard Antalik (ISS) closed T74130: Sequencer: Meta Strip bugs/unfinished implementation as Invalid.

There are a couple of bugs/unfinished implementation of the Meta Strips in the Sequencer:

Always report one bug per report.

Mon, Feb 24, 6:40 PM · User Interface, Video Sequencer, BF Blender
Harley Acheson (harley) added a comment to D6826: UI: Linux, use localized paths for File Browser System List.

I think the function name "ED_get_xdg_user_dirs" has the plurality wrong and should be "ED_get_xdg_user_dir"

Mon, Feb 24, 5:46 PM · User Interface, BF Blender
Harley Acheson (harley) added a comment to T74160: Switching between workspaces is glitching when using monitors with different dpi.

@Evan Wilson (EAW) - @Harley Acheson (harley) Is this the type of bug you said to watch for in D6370?

Mon, Feb 24, 5:19 PM · User Interface, BF Blender
Patryk Sawicki (yetanotherblenderuser) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

I just got that problem in 2.82

Mon, Feb 24, 5:10 PM · User Interface, GPU / Viewport, BF Blender