We have narrowed it down to rBc635663e4a8169f68010b9234fa60f17ad03d7cb
(Doesn't seem to crash with the commit before this one.)
We'll need more details than this to investigate, I guess @Sebastian Parborg (zeddb) can help with that?
Wed, Jul 17
Mon, Jul 15
Fri, Jul 12
I can't reproduce it now either, I must have made a mistake.
I can't redo this error, I've tried --factory-startup, resetting from file menu, resetting from the preferences menu.
Wed, Jul 10
Tue, Jul 9
Fri, Jul 5
Thu, Jul 4
Assigning to @Sergey Sharybin (sergey) since this seems to be related to BVH8.
Mon, Jul 1
The artifacts seem to only appear when using the svm backend. Using the osl backend it looks fine.
The artifacts seem only to be visible in the final render (not in the viewport preview render).
Thu, Jun 20
Jun 11 2019
Jun 7 2019
May 31 2019
May 29 2019
GLSL is now the default and there have been other sequencer optimizations, which should fix the main issue. Optimizations beyond this I would not consider a bug.
Closing since the issue here either have more specific bug reports already, or are solved.
May 27 2019
May 24 2019
Confirmed, looking at it.
May 23 2019
May 21 2019
Was added as a TODO: T64282: Eevee & Viewport Module
May 16 2019
May 15 2019
May 8 2019
See: T64299: Viewport - If Render Engine is Cycles when turning overlays in the viewport off, all geometry disappears.
Cycles has to be the Render Engine. If Workbench or Eevee is the Render Engine the problem is not showing up.
I can reproduce it in this file, but not yet in other files.
Apr 25 2019
Apr 24 2019
@Julien Kaspar (JulienKaspar) Could you prepare a simple file with these corner cases to use for doing some test? I'm thinking to prepare a simplify using the distance between points, and I would like to have a file for testing.
Apr 23 2019
@Antonio Vazquez (antoniov) @Matias Mendiola (mendio) @Daniel Lara (Pepeland) (pepeland)
I agree. The optimal drawing feel should be most important. The suggestion of the even spacing of points will feel worse and will make details get lost with to wide spacing but in certain corner cases can have a curve that's easier to work with. The simplify & adaptive simplify are great additions but don't solve the problem of massively uneven spacing or extremely dense curves.
The spacing option could also be used for drawing regular poly curves. I hope that these will share a lot of functionality with grease pencil at some point since grease pencil is so much more advanced now.
Yes, keeping accuracy of the final strokes is so so important. drawing with acurracy is the key for a good workflow in 2D tasks, like @Matias Mendiola (mendio) said, more than 80% of the time used by the artist with Grease pencil is freehand drawing,
for this reason we create a group of functions in grease pencil brushes to improve the the drawing accuracy.
Thanks @Antonio Vazquez (antoniov) for the clear explanation. I agree with you that the main risk with this change is to lose the pleasant feeling that we have right now while drawing with Grease Pencil (more than 80% of the time used by the artist with Grease pencil is freehand drawing).
Apr 21 2019
Regarding this task, there are several points we must consider.
Apr 20 2019
@Antonio Vazquez (antoniov) the issue was with freehand drawing.
Thanks, committed with edits so it matches vertex/texture paint opacity.
@Campbell Barton (campbellbarton) You are talking of free drawing a stroke or drawing a curve using primitive tool? it's not clear what you mean with "draw a curve", maybe you mean draw a "stroke".
@Charlie Jolly (charlie) Could you take a look?
I added this feature to the sculpt-mode-features branch rBbc7068c4b9130a00116cef52fd5cc27926a63717
Apr 19 2019
Apr 16 2019
We don't usually use icons for these kinds of enums in popovers or properties editors, it's normally just text. I don't think it would look that bad. Icons would not be great either in this kind of layout, they are normally only used in square buttons while these stretch across the width of the panel.
Apr 12 2019
@Pablo Vazquez (pablovazquez) came with the idea to use icons in stead of text? The two line will not always look nice like
Minor implementation detail: there is not enough space to expand enum buttons on one row, we need to spread it out over two rows manually instead of using a slower menu.
We decided to add this for 2.80, also to solve dynamic paint result visualization not working yet.
Apr 10 2019
Apr 9 2019
Archiving in favor of T61578: Outliner Visibility Update, which contains the latest version of the proposed design (to be further updated after discussion at homestretch workshop).