Page MenuHome
Feed Advanced Search

Fri, Jun 26

Julian Eisel (Severin) moved T57976: VSE, marker area is invisibly blocking the strips from Backlog to Known Issues on the User Interface board.
Fri, Jun 26, 9:17 PM · User Interface, Video Sequencer, Blender Studio

Wed, Jun 17

Campbell Barton (campbellbarton) moved T63756: Curve polygon stroke detail depends on motion events from Backlog to Papercuts on the Modeling board.
Wed, Jun 17, 3:58 AM · Restricted Project, Blender Studio, Modeling

Tue, Jun 16

Germano Cavalcante (mano-wii) changed the subtype of T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo from "Report" to "Bug".
Tue, Jun 16, 10:44 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender
Germano Cavalcante (mano-wii) changed the status of T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo from Needs Triage to Confirmed.
Tue, Jun 16, 10:44 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender
Philipp Oeser (lichtwerk) added a comment to T77763: Sculpt Mode brushes target wrong points on multires level 0 when using shapekeys.

Multires Simple Subdivision type is fine

Tue, Jun 16, 7:19 PM · Sculpt, Paint & Texture, Blender Studio, BF Blender
Philipp Oeser (lichtwerk) changed the status of T77763: Sculpt Mode brushes target wrong points on multires level 0 when using shapekeys from Needs Triage to Confirmed.
Tue, Jun 16, 7:15 PM · Sculpt, Paint & Texture, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo.

Ok apparently instead of using the custom shortcut I mentioned, this can also be more easily replicated by just using undo, exiting sculpt mode and entering sculpt mode again.
The same effect is then suddenly visible.

Tue, Jun 16, 5:28 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender

Fri, Jun 12

Julien Kaspar (JulienKaspar) added a comment to T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo.

@Germano Cavalcante (mano-wii) I just tested it on another computer as well and I can reproduce the bug with the outlines steps.
In your file you didn't make any changes to the shapekey. You need to model or sculpt changes on the base resolution (level 0) since the multires subdivisions are not changing the base and therefore don't affect the shapekeys.

Fri, Jun 12, 12:36 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender

Thu, Jun 11

Bastien Montagne (mont29) moved T55629: Append already linked Data from Backlog to Long-Term on the Data, Assets & I/O board.
Thu, Jun 11, 6:07 PM · Data, Assets & I/O, Datablocks and Libraries, BF Blender, Blender Studio
Bastien Montagne (mont29) added a project to T55629: Append already linked Data: Data, Assets & I/O.
Thu, Jun 11, 5:31 PM · Data, Assets & I/O, Datablocks and Libraries, BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) assigned T77763: Sculpt Mode brushes target wrong points on multires level 0 when using shapekeys to Sergey Sharybin (sergey).
Thu, Jun 11, 4:21 PM · Sculpt, Paint & Texture, Blender Studio, BF Blender
Germano Cavalcante (mano-wii) added a comment to T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo.

I'm confused. I don't know where to expect to see the bug.
I'm testing this file but shortcut only enables or disables the x-mirror option.
Even leaving and returning to sculpt mode I don't see the bug.
Has any step been missing in the description?

Thu, Jun 11, 3:04 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender

Wed, Jun 10

Julien Kaspar (JulienKaspar) renamed T77733: Shapekey Multires issue when toggling mirror options via shortcut after undo from Shapekey Multires issue when toggling mirror options via shortcut on first undo step to Shapekey Multires issue when toggling mirror options via shortcut after undo.
Wed, Jun 10, 7:06 PM · Modifiers, Sculpt, Paint & Texture, Blender Studio, BF Blender

Jun 6 2020

Bastien Montagne (mont29) closed T77456: Broken vertex paint undo on high-poly objects as Resolved by committing rBaed11c673efe: Fix T77456: Broken vertex paint undo on high-poly objects..
Jun 6 2020, 4:18 PM · BF Blender (2.83), Data, Assets & I/O, Blender Studio

Jun 5 2020

Bastien Montagne (mont29) moved T77456: Broken vertex paint undo on high-poly objects from Backlog to Bugs on the Data, Assets & I/O board.
Jun 5 2020, 6:04 PM · BF Blender (2.83), Data, Assets & I/O, Blender Studio
Bastien Montagne (mont29) triaged T77456: Broken vertex paint undo on high-poly objects as High priority.

Confirmed, this is related to new undo in general, not only recent commits in master (i.e. likely also affecting 2.83...). Only workaround for now is to disable new undo in user preferences.

Jun 5 2020, 6:03 PM · BF Blender (2.83), Data, Assets & I/O, Blender Studio
Julien Kaspar (JulienKaspar) moved T77456: Broken vertex paint undo on high-poly objects from Backlog to Bugs on the Blender Studio board.
Jun 5 2020, 5:30 PM · BF Blender (2.83), Data, Assets & I/O, Blender Studio
Julien Kaspar (JulienKaspar) assigned T77456: Broken vertex paint undo on high-poly objects to Bastien Montagne (mont29).
Jun 5 2020, 5:29 PM · BF Blender (2.83), Data, Assets & I/O, Blender Studio

May 12 2020

Adam Hunger (cannonfodder) added a watcher for Blender Studio: Adam Hunger (cannonfodder).
May 12 2020, 6:22 AM

Apr 10 2020

Antonio Vazquez (antoniov) closed T63758: Grease pencil stroke detail depends on motion events as Resolved.

I think we can close this task because now we have solved the problems with ugly corners of stroke sand to get a even point distribution, we can use the simplify Sample mode.

Apr 10 2020, 4:43 PM · Blender Studio, Grease Pencil

Mar 23 2020

Sybren A. Stüvel (sybren) closed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. as Resolved by committing rB7192a1bca315: Fix T73593: Drivers on hide_viewport and hide_render are unreliable.
Mar 23 2020, 2:55 PM · Animation & Rigging, Blender Studio, BF Blender

Mar 22 2020

Monitorhero (monitorhero) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

DO WANT this in the nignt-build
Is simething wrong with it? Because it is still not in master.

Mar 22 2020, 8:45 AM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Mar 20 2020

Bastien Montagne (mont29) merged T70350: Linked Collection Proxy with Visibility Drivers using Custom Properties Causes Errors, Lag on Undo into T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..
Mar 20 2020, 5:16 PM · Animation & Rigging, Blender Studio, BF Blender
Bastien Montagne (mont29) reopened T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. as "Confirmed".

I can confirm that update is still not always working as expected, also with file from T70350. No more warning though, afaict.

Mar 20 2020, 5:15 PM · Animation & Rigging, Blender Studio, BF Blender

Mar 18 2020

Vyacheslav (hitrpr) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

DO WANT this in the nignt-build
Is simething wrong with it? Because it is still not in master.

Mar 18 2020, 9:41 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Mar 13 2020

Sergey Sharybin (sergey) closed T58473: Multires: changes not smoothly propagated from low to high, for example with apply base as Resolved.

Apply Base, Subdivide and Reshape should now be fixed (rBbc0a0cdf171).

Mar 13 2020, 2:33 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Evan Wilson (EAW) merged T74716: Multires Corruption After Subdividing into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Mar 13 2020, 11:36 AM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Feb 26 2020

Demeter Dzadik (Mets) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

I think I can still reproduce this issue, eg. changing the "Dress" property in hailey.blend above. :( Do I re-open?

Feb 26 2020, 3:20 PM · Animation & Rigging, Blender Studio, BF Blender

Feb 24 2020

Sybren A. Stüvel (sybren) added a parent task for T58718: Clicking on Dope Sheet deselects all bones: T74159: Fix Animation Channel and Bone Selection Sync.
Feb 24 2020, 11:27 AM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) closed T58718: Clicking on Dope Sheet deselects all bones as Invalid.

The selection sync between bones and dope sheet is a known weak area of Blender, so I'm closing this as a known issue. Don't worry, I've added this to my list of weak areas of the animation system so that it's not forgotten.

Feb 24 2020, 10:38 AM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) renamed T58718: Clicking on Dope Sheet deselects all bones from bug - Clicking on Dope Sheet deselects all bones to Clicking on Dope Sheet deselects all bones.
Feb 24 2020, 10:36 AM · Animation & Rigging, Blender Studio, BF Blender

Feb 21 2020

Sybren A. Stüvel (sybren) closed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. as Resolved.

Resolved by committing 4c30dc343165a643e2173a055ed2aca3137991a5

Feb 21 2020, 4:58 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) reopened T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. as "Confirmed".
Feb 21 2020, 12:52 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) closed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. as Resolved by committing rB94e180bd806a: Fix: Drivers on hide_viewport and hide_render throw warnings.
Feb 21 2020, 11:20 AM · Animation & Rigging, Blender Studio, BF Blender

Feb 19 2020

Sergey Sharybin (sergey) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

Please stay away from atomics in RNA. There is indeed some overhead in RNA system, but it does not affect how scalable code is with the number of threads. Once you add atomic the scalability goes to nothing.

Feb 19 2020, 11:08 AM · Animation & Rigging, Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

I expect it can improve performance slightly in production (but not enough to really matter). There is overhead to having more depsgraph nodes and relations. The only way you would have that many drivers on an ID in practice is bones, and we can group those together (and also have to for drivers to work between bones at all).

Feb 19 2020, 10:28 AM · Animation & Rigging, Blender Studio, BF Blender
Bastien Montagne (mont29) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

Not sure performances is a real issue here (atomics are slower, yes, but RNA also adds a fair amount of overhead, and all in all, I think I’d expect being able to evaluate tens of drivers/animation curves in parallel, even if those involve some atomic ops, would be far more efficient than evaluating all of them in a single thread, without atomic ops at all).

Feb 19 2020, 10:13 AM · Animation & Rigging, Blender Studio, BF Blender

Feb 18 2020

Brecht Van Lommel (brecht) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

I extended my comment above a bit, to explain why I think this is the wrong level to add thread safety.

Feb 18 2020, 7:51 PM · Animation & Rigging, Blender Studio, BF Blender
Bastien Montagne (mont29) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

@Brecht Van Lommel (brecht) issue with bitflags in RNA is that from RNA side they look like different properties, but they actually affect the exact same value. So idea would be that default RNA setter would set those bitflags with atomic operations yes...

Feb 18 2020, 7:41 PM · Animation & Rigging, Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

I'm not sure what it means to make the RNA access atomic, how would that be implemented, manually for each property? If so, there are many of them and taking that into account for every new property sounds fragile. I'm also not sure to what extent writing a char or short could conflict with an adjacent variable.

Feb 18 2020, 7:18 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) updated subscribers of T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

After looking into this with @Sybren A. Stüvel (sybren), we think the random failures are most likely due to a threading issue

Feb 18 2020, 6:36 PM · Animation & Rigging, Blender Studio, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

After looking into this with @Sybren A. Stüvel (sybren), we think the random failures are most likely due to a threading issue, where two threads are evaluating the viewport and render visibility driver for the same object in parallel. These two properties are stored as bitflags on the same integer, so writing to them at the same time is not thread-safe.

Feb 18 2020, 3:26 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) renamed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. from Drivers on hide_viewport and hide_render are unreliable, and throw warnings on proxies. to Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..
Feb 18 2020, 3:06 PM · Animation & Rigging, Blender Studio, BF Blender
Demeter Dzadik (Mets) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

Here is a fairly simplified file and video:



I didn't want to simplify it too much further since it feels like there is a correlation between scene complexity and how easy it is to reproduce the bug. (the more complex the scene, the more often the bug occurs) - even at this level of complexity, it seems that changing the values "fast"(multiple times per second) is necessary to trigger the bug.

Feb 18 2020, 2:31 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

When the armature is not a proxy, the issue is still present, but the above warning is not.

Feb 18 2020, 1:56 PM · Animation & Rigging, Blender Studio, BF Blender

Feb 17 2020

Sybren A. Stüvel (sybren) moved T58718: Clicking on Dope Sheet deselects all bones from Backlog to Bugs on the Animation & Rigging board.
Feb 17 2020, 5:56 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) moved T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. from Backlog to Bugs on the Animation & Rigging board.
Feb 17 2020, 5:47 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) claimed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..
Feb 17 2020, 2:32 PM · Animation & Rigging, Blender Studio, BF Blender
Sybren A. Stüvel (sybren) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

Worked: Maybe a month or two ago?

Feb 17 2020, 2:11 PM · Animation & Rigging, Blender Studio, BF Blender
Evan Wilson (EAW) updated subscribers of T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

@Blendy (sweep2rails)

Feb 17 2020, 12:35 AM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Feb 16 2020

Demeter Dzadik (Mets) added a comment to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects..

It's been pointed out to me this may be a duplicate of T56635, but that one was closed as resolved. Maybe this should be merged into that one, and that one be re-opened? I'm not 100% sure it's the same issue, but definitely seems very similar.

Feb 16 2020, 3:34 PM · Animation & Rigging, Blender Studio, BF Blender

Feb 13 2020

Bastien Montagne (mont29) removed a project from T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects.: Data, Assets & I/O.
Feb 13 2020, 9:28 PM · Animation & Rigging, Blender Studio, BF Blender
Richard Antalik (ISS) merged T73772: Sequencer Markers: Box selecting from below channel 1 has become almost impossible into T57976: VSE, marker area is invisibly blocking the strips.
Feb 13 2020, 2:32 PM · User Interface, Video Sequencer, Blender Studio

Feb 12 2020

Campbell Barton (campbellbarton) changed the status of T69485: Proposal: allow exporting of image annotations from Needs Triage to Confirmed.
Feb 12 2020, 7:47 AM · Blender Studio, BF Blender
Campbell Barton (campbellbarton) changed the status of T66984: "Shape Key Edit Mode" toggle for correct mesh deformations from Needs Triage to Confirmed.
Feb 12 2020, 7:46 AM · BF Blender, Blender Studio

Feb 11 2020

Pablo Dobarro (pablodp606) merged T59758: Multires spikes when pressing Subdivide into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Feb 11 2020, 2:25 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Aaron Carlisle (Blendify) closed T61205: Drag Action set to "None" doesn't work as Resolved.
Feb 11 2020, 4:39 AM · Tracker Curfew, Blender Studio, BF Blender: 2.8

Feb 10 2020

Aaron Carlisle (Blendify) changed the status of T55629: Append already linked Data from Needs Information from User to Confirmed.
Feb 10 2020, 5:49 PM · Data, Assets & I/O, Datablocks and Libraries, BF Blender, Blender Studio
Germano Cavalcante (mano-wii) changed the status of T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. from Needs Triage to Confirmed.

I can confirm the problem.

Feb 10 2020, 1:24 PM · Animation & Rigging, Blender Studio, BF Blender

Feb 7 2020

Demeter Dzadik (Mets) renamed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. from Object visibility drivers misbehave when driven by proxy armature to Drivers on hide_viewport and hide_render are unreliable, and throw warnings on proxies..
Feb 7 2020, 5:18 PM · Animation & Rigging, Blender Studio, BF Blender

Feb 4 2020

Demeter Dzadik (Mets) renamed T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects. from Console spamms add_relation() warnings and causes drivers to misbehave to Object visibility drivers misbehave when driven by proxy armature.
Feb 4 2020, 7:44 PM · Animation & Rigging, Blender Studio, BF Blender
Demeter Dzadik (Mets) added a project to T73593: Drivers on hide_viewport and hide_render are unreliable, and throw warnings on linked-but-not-proxied objects.: Blender Studio.
Feb 4 2020, 7:42 PM · Animation & Rigging, Blender Studio, BF Blender
Brecht Van Lommel (brecht) moved T58473: Multires: changes not smoothly propagated from low to high, for example with apply base from Backlog to bcon2: Features on the BF Blender (2.83) board.
Feb 4 2020, 3:20 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Feb 2 2020

Richard Antalik (ISS) merged T65061: UI: The Marker Area blocks the view in the VSE into T57976: VSE, marker area is invisibly blocking the strips.
Feb 2 2020, 11:44 PM · User Interface, Video Sequencer, Blender Studio

Jan 29 2020

Germano Cavalcante (mano-wii) updated the task description for T58718: Clicking on Dope Sheet deselects all bones.
Jan 29 2020, 3:22 PM · Animation & Rigging, Blender Studio, BF Blender
Dalai Felinto (dfelinto) added a comment to T58718: Clicking on Dope Sheet deselects all bones.

@Germano Cavalcante (mano-wii) please remember to add the - it worked in 2.79 information in the original bug description. A fully triaged report should have all the required information to fix it in said description.

Jan 29 2020, 3:14 PM · Animation & Rigging, Blender Studio, BF Blender

Jan 28 2020

Germano Cavalcante (mano-wii) edited projects for T58718: Clicking on Dope Sheet deselects all bones, added: Animation & Rigging; removed Tracker Curfew.

I can confirm the bug.
It worked in blender 2.79

Jan 28 2020, 7:01 PM · Animation & Rigging, Blender Studio, BF Blender

Jan 20 2020

Erick Tukuniata (erickblender) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

there are few suggetions for people that has this bug:
For example you have already made model with hires modifier and you want to use Apply Base on it. Like this one


If you just press that button it will ... destroy your sculpt -

But! If you first sculpt something on model ... something, whatever it is

And only then press Apply Base - everything will be ok.

This is after i pressed Apply Base. as you see all sculpt data is on it's place. But topology of mesh is changed. Probably when blender activates sculpt mode it is not load all the sculpt data or... something like this.

there is still problems, if you press Aplly Base 5-6 times it will destroy your mesh like this:

More times you press Aplly Base - more distortion you will get.

Maybe there is a way to... fix positions of lowpoly mesh vertexes by binding them to some closest vertexes of highpoly mesh from multires? And when user press Apply Base it should move only when that highpoly mesh vertexes are moved... (sorry for my english). I don't want to install visual studio and else things because by pc has no memory left on c drive. But i want to fix it, ofk. Because Multires modifier is very useful for making Normal Maps, paint some scars, pores and other things. Dyntopo is great but there is a lot of situations where you cannot remesh your model every time you change it. + baking normal map from multires is faster + very accurate (maybe in future we will have baking AO or Cavity maps from multires, i hope).

For tests i used latest blender 2.82 beta build from Blender.org, blender-2.82-81b7f8efaf7a-windows64
I don't know why, but someone removed old level switch feature frob Multires. This how it was(in 06 month of 2.8 build) -


And now how it is -

I don't know who and why done this. Because bug is still in place, but no level switching anymore.... Why? Please, at least return this level switch to us.

Jan 20 2020, 5:20 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Alexander (aftamat4ik) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

there are few suggetions for people that has this bug:
For example you have already made model with hires modifier and you want to use Apply Base on it. Like this one


If you just press that button it will ... destroy your sculpt -

But! If you first sculpt something on model ... something, whatever it is

And only then press Apply Base - everything will be ok.

This is after i pressed Apply Base. as you see all sculpt data is on it's place. But topology of mesh is changed. Probably when blender activates sculpt mode it is not load all the sculpt data or... something like this.

Jan 20 2020, 3:56 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Brecht Van Lommel (brecht) edited projects for T58473: Multires: changes not smoothly propagated from low to high, for example with apply base, added: BF Blender (2.83), Sculpt, Paint & Texture; removed BF Blender (2.82).

This is not happening for 2.82 since we are in bugfixing only phase now, and this is a bigger change.

Jan 20 2020, 2:17 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 17 2020

Clément Foucault (fclem) closed T72161: Material Attribute Node in Linear Space as Resolved.

This was resolved by 6eaf51ef3e5b.
Now we have to decide if we include this in 2.82.

Jan 17 2020, 4:32 PM · EEVEE & Viewport, Blender Studio, BF Blender

Jan 16 2020

Pablo Dobarro (pablodp606) closed T56930: Brush size pressure setting broken as Invalid.

It is better to discuss this in a design task: D6603
So closing this as it is not a bug.

Jan 16 2020, 5:15 PM · Tracker Curfew, BF Blender, Blender Studio

Jan 15 2020

Clément Foucault (fclem) merged task T70301: Eevee Viewport Render is not Sampling into T71154: New soft shadows don't support viewport render [no TAA].
Jan 15 2020, 9:37 PM · Tracker Curfew, Blender Studio, BF Blender
Richard Antalik (ISS) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

I agree with adding offset in bottom part.

Jan 15 2020, 4:56 PM · User Interface, Video Sequencer, Blender Studio
Julian Eisel (Severin) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

I don't think we should move the marker region to the top. It would make things inconsistent, but it's also a workaround exposed as feature.

Jan 15 2020, 3:53 PM · User Interface, Video Sequencer, Blender Studio
Brecht Van Lommel (brecht) moved T58473: Multires: changes not smoothly propagated from low to high, for example with apply base from Backlog to bcon3: Bugs on the BF Blender (2.82) board.
Jan 15 2020, 3:16 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
William Reynish (billreynish) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

I think the best solution is to offset the strips so the bottom ones aren't always covered. Or, make it possible to scroll past the bottom layer.

Jan 15 2020, 11:38 AM · User Interface, Video Sequencer, Blender Studio
Richard Antalik (ISS) updated subscribers of T57976: VSE, marker area is invisibly blocking the strips.

Problem is, that blocked area is absolute, regardless of timeline zoom and it can block lower channels., as you can not pan below zero.

Simplest thing would be turn markers upside down. so they are selected on the upper part of timeline.
Should I write patch for this?

Putting the marker on the top won't help because it would then block the sequences on the top.

Jan 15 2020, 11:34 AM · User Interface, Video Sequencer, Blender Studio
Eitan (EitanSomething) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

I try to get this fixed as quickly as possible in order to get it into 2.82

Jan 15 2020, 1:26 AM · User Interface, Video Sequencer, Blender Studio
Eitan (EitanSomething) claimed T57976: VSE, marker area is invisibly blocking the strips.
Jan 15 2020, 1:20 AM · User Interface, Video Sequencer, Blender Studio
Eitan (EitanSomething) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

Problem is, that blocked area is absolute, regardless of timeline zoom and it can block lower channels., as you can not pan below zero.

Simplest thing would be turn markers upside down. so they are selected on the upper part of timeline.
Should I write patch for this?

Jan 15 2020, 12:49 AM · User Interface, Video Sequencer, Blender Studio

Jan 14 2020

Dalai Felinto (dfelinto) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

@Erick Tukuniata (erickblender) better if we keep the discussions where they originated. I will write an update to bf-committers now. Thanks for the reminder.

Jan 14 2020, 3:45 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 10 2020

Erick Tukuniata (erickblender) updated subscribers of T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Yo @Dalai Felinto (dfelinto) Can you keep us update on this email

Jan 10 2020, 10:19 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Pablo Dobarro (pablodp606) merged T59359: In 2.80 some objects with multires modifier (originally created in 2.79b) are with broken geometry into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Jan 10 2020, 4:04 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Pablo Dobarro (pablodp606) merged T60262: Multires: models from 2.79 have glitches in 2.80 into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Jan 10 2020, 4:04 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Pablo Dobarro (pablodp606) merged T42796: Multires "Apply Base" broken on mesh with shape keys into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Jan 10 2020, 3:57 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 9 2020

Lapis Sea (LapisSea) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I absolutely agree. Multires badly needs some love.

Jan 9 2020, 9:10 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Andrey (andruxa696) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

if I understand correctly, it is pretty hard to fix because code is old , changed few times by different people, + it is complicated and messed up. I also think that multires very important for production quality models. I was think it will be fixed in 2.80, then 2.81 and now seems it will not be fixed in 2.82. If it is so complicated to fix, and even after it will be fixed, what if there will be need to add new features like layer sculpting (blendshapes) or vertex color support in multires. Will it be again so complicated and maybe even not possible to implement?
Maybe it is a good reason to try discuss possibility of new implementation of multires? there is some open source examples, where can be find inspiration, basic implementation for new better Multires with more structured and simplified code .
Maybe we can ask for help Stephane Ginier , developer of SculptGL.
Thanks for your time, also thanks to Sergey Sharybin and Pablo Dobarro for their hard work.

Jan 9 2020, 8:25 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio
Julian Perez (julperado) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Any news on this? I'm still jumping between 2.79 and 2.81 only because of this multires issue. 2.79 has problems too but at least I can navigate around them and get good results.
As a generalist that uses sculpting only on some client projects, I can't afford a Zbrush/3DCoat license (though I really want one now). And I'm pretty sure that like me there are also many users that need and depend on this functionality simply because they can't afford other options... :(

Jan 9 2020, 2:41 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 8 2020

Pablo Dobarro (pablodp606) merged T62427: Multires: changing between simple and catmull-clark causes artifacts into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Jan 8 2020, 4:58 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 7 2020

Pablo Dobarro (pablodp606) merged T69433: multires modifier: adjusting mesh at lower sculpt levels of subdivision adds polygonal artifacts to higher sculpt levels. into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Jan 7 2020, 2:01 AM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Jan 2 2020

Richard Antalik (ISS) edited projects for T57976: VSE, marker area is invisibly blocking the strips, added: User Interface; removed Tracker Curfew.

The issue is demonstrated in this image

Jan 2 2020, 11:29 PM · User Interface, Video Sequencer, Blender Studio
Eitan (EitanSomething) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

I am unable to reproduce can you provide a simple .blend file.

Jan 2 2020, 7:10 PM · User Interface, Video Sequencer, Blender Studio

Dec 31 2019

Isiac Dagarac (sacb0y) added a comment to T70301: Eevee Viewport Render is not Sampling.

I agree, for some people, this is the only way they can render their scene cause it crashes for a normal render.

Dec 31 2019, 8:14 AM · Tracker Curfew, Blender Studio, BF Blender
Mikhail Rodionov (MARodionov) added a comment to T70301: Eevee Viewport Render is not Sampling.

Why low priority? this is the main thing of eevee - renderspeed, and when you rendering animation via F12 - blender exports scene every frame and it takes ages for many frames. (6000 for example)

Dec 31 2019, 7:16 AM · Tracker Curfew, Blender Studio, BF Blender

Dec 23 2019

Alan Redd (AlRedd) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Dec 23 2019, 6:23 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Dec 17 2019

Jeroen Bakker (jbakker) changed the status of T70204: RGB Curve Node point order switching from Unknown Status to Unknown Status.

Unable to reproduce it anymore. checked with @Julien Kaspar (JulienKaspar) he is ok to close it for now.

Dec 17 2019, 1:56 PM · BF Blender (2.82), Blender Studio

Dec 11 2019

Julien Kaspar (JulienKaspar) added a comment to T70204: RGB Curve Node point order switching.

I also can't reproduce it anymore in the latest master, both manually or when rendering.

Dec 11 2019, 10:27 AM · BF Blender (2.82), Blender Studio
Jeroen Bakker (jbakker) added a comment to T70204: RGB Curve Node point order switching.

Argh... I am still not able to reproduce using master. Also with the steps mentioned the results are consistent on my machine...
I am running on Linux Ubuntu 18.04.4. Any confirm on any point gives the same result.

Dec 11 2019, 8:48 AM · BF Blender (2.82), Blender Studio

Dec 7 2019

Isiac Dagarac (sacb0y) added a comment to T70301: Eevee Viewport Render is not Sampling.

Also having this issue!

Dec 7 2019, 4:25 PM · Tracker Curfew, Blender Studio, BF Blender