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Today

Jeroen Bakker (jbakker) added a revision to T62785: Easier Way To View Socket Result Of Compositor: D4564: NodeEditor: Connect Viewer To Socket Selection.
Thu, Mar 21, 10:03 AM · Blender Studio, BF Blender

Yesterday

Clément Foucault (fclem) closed T62790: Pink Material with Node Groups in Eevee as Archived.

From @Julien Kaspar (JulienKaspar) on IRC:

Wed, Mar 20, 7:43 PM · Blender Studio, BF Blender
Sebastian Parborg (zeddb) triaged T62790: Pink Material with Node Groups in Eevee as Confirmed, Medium priority.

Getting an assert:

BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/node.c:1741, ntreeFreeLocalNode(), at '(ntree->id.tag & LIB_TAG_LOCALIZED) != 0'
Wed, Mar 20, 6:18 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62790: Pink Material with Node Groups in Eevee from Backlog to Bugs on the Blender Studio board.
Wed, Mar 20, 5:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T62790: Pink Material with Node Groups in Eevee to Clément Foucault (fclem).
Wed, Mar 20, 5:54 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a project to T62785: Easier Way To View Socket Result Of Compositor: Blender Studio.
Wed, Mar 20, 4:49 PM · Blender Studio, BF Blender

Tue, Mar 19

Brecht Van Lommel (brecht) closed T56484: Black stripes in baked images as Resolved.

This should be fixed now along with other CUDA baking bugs.

Tue, Mar 19, 10:48 AM · BF Blender, Blender Studio

Mon, Mar 11

Brecht Van Lommel (brecht) closed T62440: Pin Object Data loses tabs as Archived.

The reason is that vertex groups and shape keys are actually part of the Object to some extent, not the object data. So with just a Mesh pinned these can't be edited.

Mon, Mar 11, 3:05 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) closed T62359: Flip colors for Fill Tool missing as Resolved by committing rB4302342287b5: Fix T62359: Flip colors for Fill Tool missing.
Mon, Mar 11, 2:41 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62440: Pin Object Data loses tabs.
Mon, Mar 11, 11:58 AM · BF Blender, Blender Studio

Fri, Mar 8

Philipp Oeser (lichtwerk) added a revision to T62359: Flip colors for Fill Tool missing: D4486: Fix T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 7:36 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) claimed T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 3:54 PM · BF Blender, Blender Studio
Brecht Van Lommel (brecht) merged task T62360: Tool settings changes in undo history into T61948: Undo steps created for non-paint operations (brush size).
Fri, Mar 8, 3:05 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) triaged T62359: Flip colors for Fill Tool missing as Confirmed, Medium priority.

Confirmed, checking

Fri, Mar 8, 3:01 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62360: Tool settings changes in undo history.
Fri, Mar 8, 2:59 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T62359: Flip colors for Fill Tool missing from Bugs to Features on the Blender Studio board.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio
Sergey Sharybin (sergey) closed T62327: Multires with Particles: Undo not working as Resolved by committing rB6752022310b3: Fix T62327: Multires with Particles: Undo not working.
Fri, Mar 8, 2:38 PM · BF Blender, Blender Studio
Sebastian Parborg (zeddb) triaged T62327: Multires with Particles: Undo not working as Confirmed, Medium priority.
Fri, Mar 8, 11:57 AM · BF Blender, Blender Studio

Thu, Mar 7

Brecht Van Lommel (brecht) closed T62328: Single image selection broken as Resolved by committing rBa261d6f2d3fe: Fix T62328, T62209: revert recent fix for texture slots updates (T60366)..
Thu, Mar 7, 7:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) updated the task description for T62328: Single image selection broken.
Thu, Mar 7, 7:36 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62328: Single image selection broken.
Thu, Mar 7, 7:33 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62327: Multires with Particles: Undo not working.
Thu, Mar 7, 6:42 PM · BF Blender, Blender Studio
Sergey Sharybin (sergey) closed T62271: Particles with multires crash as Resolved by committing rB967d82d9b948: Fix T62271: Particles with multires crash on sculpt.
Thu, Mar 7, 4:21 PM · BF Blender, Blender Studio

Wed, Mar 6

Sebastian Parborg (zeddb) assigned T62271: Particles with multires crash to Sergey Sharybin (sergey).

Backtrace:

Thread 25 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffd57fe700 (LWP 20388)]
0x0000555558323336 in subdiv_ccg_recalc_modified_inner_normal_task (userdata_v=0x7fffffffd0d0, face_index=10, tls_v=0x7fffd57fdb60)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/subdiv_ccg.c:908
908		const int num_face_grids = face->num_grids;
(gdb) bt
#0  0x0000555558323336 in subdiv_ccg_recalc_modified_inner_normal_task (userdata_v=0x7fffffffd0d0, face_index=10, tls_v=0x7fffd57fdb60)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/subdiv_ccg.c:908
#1  0x00005555586921a9 in parallel_range_func (pool=0x7fffcbf64008, userdata_chunk=0x7fffffffcfb0, thread_id=2)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/task.c:1038
#2  0x000055555868f8d5 in task_scheduler_thread_run (thread_p=0x7fffd89f2068)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/task.c:439
#3  0x00007ffff63993c3 in start_thread () from /lib64/libpthread.so.0
#4  0x00007ffff134e3ef in clone () from /lib64/libc.so.6
Wed, Mar 6, 5:53 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62271: Particles with multires crash.
Wed, Mar 6, 5:50 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

@William Reynish (billreynish)
But ... most tools/brushes are not really compatible either in the settings or in how they are used. And these differences make sense.
You can't use textures or colors for weight painting since these are useless for that mode. You can't define options like weights, auto-normalize and multi-paint for vertex painting for the same reason. Some settings are not available for the brush in one mode or another which makes any brush setup in most cases useless and unnecessary to share between modes (especially vertex paint & weight paint).

Wed, Mar 6, 1:15 AM · Blender Studio, BF Blender

Tue, Mar 5

William Reynish (billreynish) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

Why not simply use different brushes if you don't want to use the same one?

Tue, Mar 5, 11:05 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) triaged T62225: Weight paint mode and vertex paint mode share the same brushes as Normal priority.
Tue, Mar 5, 7:15 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62225: Weight paint mode and vertex paint mode share the same brushes from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62225: Weight paint mode and vertex paint mode share the same brushes: Blender Studio.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Clément Foucault (fclem) closed T62179: Viewport Ghosting on rigs as Resolved by committing rB81283b1c81e3: DRW: Fix rasterizer discard messing with clear commands.
Tue, Mar 5, 5:24 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) merged task T62219: Texture Slots broken when Node Groups are used into T62209: TexturePaint -> Texture Slot can not be selected.
Tue, Mar 5, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62219: Texture Slots broken when Node Groups are used from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62219: Texture Slots broken when Node Groups are used: Blender Studio.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62179: Viewport Ghosting on rigs from Confirmed, Medium to Confirmed, High.

It's related to hair, happens in a simple scene just moving the object:

Tue, Mar 5, 1:42 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T62179: Viewport Ghosting on rigs.

Caused by rB798d2cadc307: DRW: Remove unecessary state changes.

Tue, Mar 5, 1:00 PM · Blender Studio, BF Blender

Mon, Mar 4

Sebastian Parborg (zeddb) triaged T62179: Viewport Ghosting on rigs as Confirmed, Medium priority.

As this is from the studio, I'll mark this as confirmed.

Mon, Mar 4, 12:26 PM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) assigned T62179: Viewport Ghosting on rigs to Clément Foucault (fclem).
Mon, Mar 4, 12:00 PM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) moved T62179: Viewport Ghosting on rigs from Backlog to Bugs on the Blender Studio board.
Mon, Mar 4, 11:40 AM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) added a project to T62179: Viewport Ghosting on rigs: Blender Studio.
Mon, Mar 4, 11:40 AM · Blender Studio, BF Blender

Fri, Mar 1

noki paike (amonpaike) added a comment to T57064: Outliner collection / object duplicate hierarchy.

please, duplicate and also istantiate

Fri, Mar 1, 5:59 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

The naming for delete is pretty clear: "Delete" for the what you selected and "Delete Hierarchy" for the entire Hierarchy of the selection.
"Duplicate Linked" doesn't imply the hierarchy part. It could just as well be the default duplicate linked operator for objects.
Naming it "Duplicate Hierarchy Linked" is clearer but maybe too long?

Fri, Mar 1, 5:53 PM · Blender Studio
William Reynish (billreynish) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Sounds good I think with those new names.

Fri, Mar 1, 5:52 PM · Blender Studio
Bob Stern (Nomo) added a comment to T60398: Selection Tools: Select via Origin or Mesh.

I believe that this can be implemented with the distinction of direction in which the selection tools were executed. AutoCAD and Rhino 3D have this feature where users can select either only completely inside the selection area or anything that intersects the selection area. Left to Right triggers the first and the RIght to Left triggers the latter.

Fri, Mar 1, 5:29 PM · BF Blender, Blender Studio
Dalai Felinto (dfelinto) added a comment to T57064: Outliner collection / object duplicate hierarchy.

What about:

  • Duplicate Linked
  • Duplicate Hierarchy
Fri, Mar 1, 5:25 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) Just tried it out and it works great! One confusing thing is the name "Duplicate Collection". It implies that only that collection will be duplicated instead of the entire hierarchy.
I think overall the naming and tooltips are becoming a bit confusing but that's perhaps a different issue.

Fri, Mar 1, 4:09 PM · Blender Studio
Dalai Felinto (dfelinto) closed T57064: Outliner collection / object duplicate hierarchy as Resolved.

I end up removing the original operator. It was indeed useless. Now collection follows the logic of objects (as far as UI goes), so only duplicate collection and duplicate linked options.

Fri, Mar 1, 3:49 PM · Blender Studio

Thu, Feb 28

Julien Kaspar (JulienKaspar) added a comment to T57000: VColor option in Shading Popup.

@William Reynish (billreynish) Vertex could also mean vertex groups or Vertex ID, etc. I wonder how clear it would be that Vertex means Vertex Colors.

Thu, Feb 28, 6:14 PM · Blender Studio
Brecht Van Lommel (brecht) added a comment to T57000: VColor option in Shading Popup.

It's not clear to me that it is a good direction to have this option at all. If we do need it that seems rather low priority compared to more important bugs in the tracker.

Thu, Feb 28, 5:57 PM · Blender Studio
William Reynish (billreynish) added a comment to T57000: VColor option in Shading Popup.

Probably we should name it 'Vertex' rather than 'VColor', given the 'Color' is already implicit in all the other labels too.

Thu, Feb 28, 5:56 PM · Blender Studio
Clément Foucault (fclem) claimed T57000: VColor option in Shading Popup.
Thu, Feb 28, 5:53 PM · Blender Studio
Sam Van Hulle (sam_vh) added a comment to T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture).

I didn't specifically mean moving the cursor. That as a concept doesn't sit with me very well in all cases. Keystrokes are fine being tied to specific functionality in specific editors, and therefore require Blender to keep the focus in the intended area. But for example typing in the text editor or Python console without paying attention to where the mouse is, can have you pressing 237689 keystrokes in the viewport before you realise it.

Thu, Feb 28, 4:16 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) closed T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) as Archived.

I think the current behavior is by design, even if it's debatable.

Thu, Feb 28, 1:58 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) raised the priority of T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) from Needs Information from User to Needs Triage by Developer.
Thu, Feb 28, 11:49 AM · Blender Studio, BF Blender

Wed, Feb 27

Sam Van Hulle (sam_vh) updated subscribers of T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture).

Just discussed this with @Julien Kaspar (JulienKaspar). Seems like it's not a bug per se, only confusing behaviour emphasized by another bug.
The fact that add-ons with panels set to '.objectmode' disappear when changing modes is of course correct behaviour - the add-ons themselves are at fault for declaring they are related to Object Mode, while that's not necessarily true.
The confusing behaviour is caused by the fact that the top bar *looks* application-wide, but should have contents directly linked to the UI area and the tool that are currently active.
The actual bug is that the top bar doesn't update when it should, namely when focus shifts from one area to the other. Accordig to @Julien Kaspar (JulienKaspar), this has been discussed before, so I assume there's already a task for that?

Wed, Feb 27, 7:21 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Yes I guess that would be more useful than the current way it works but I can't remember if I ever needed that kind of operator. This would be for very specific corner cases.

Wed, Feb 27, 11:25 AM · Blender Studio
Campbell Barton (campbellbarton) triaged T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) as Needs Information from User priority.

As far as I can see this isn't a bug. The default select tool in the compositor has no options, if you switch to border select there is a single option.

Wed, Feb 27, 6:23 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) created T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture).
Wed, Feb 27, 3:09 AM · Blender Studio, BF Blender

Tue, Feb 26

Dalai Felinto (dfelinto) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Right, but part of this is because its current functionality is really that limited.
If we were to change it (e.g., copy collections as new collections, respecting hierarchy, but leave the same objects linked) it would be useful no?

Tue, Feb 26, 11:49 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) I never really saw the current "Duplicate"operator in the outliner as that useful in comparison to a proper "duplicate hierarchy" or "duplicate linked hierarchy" operator.
It can become useful sometimes but ultimately isn't even that much of a time saver in comparison to just creating a new collection, box selecting the old contents you need and LMB + Ctrl dragging them to the new one.

Tue, Feb 26, 11:11 PM · Blender Studio
Dalai Felinto (dfelinto) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Julien Kaspar (JulienKaspar) what is your thought on the "Duplicate" operator? As far as its children collections are concerned?
Right now we are literally linking the old nested collections inside the new one parent collection.
(it is a bit complicated to explain, easier if you try in 2.80 without the patch even).

Tue, Feb 26, 11:02 PM · Blender Studio

Mon, Feb 25

Brecht Van Lommel (brecht) closed T61946: Cycles: missing metadata in Border rendered frames as Resolved by committing rB7e40a231a7c5: Fix T61946: Cycles border render missing samples and crypto metadata..
Mon, Feb 25, 7:55 PM · Blender Studio, BF Blender
Clément Foucault (fclem) closed T61801: Wireframes on curves not working as Resolved by committing rB753e73009f78: Fix T61801: Wireframes on curves not working.
Mon, Feb 25, 7:37 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) created T61946: Cycles: missing metadata in Border rendered frames.
Mon, Feb 25, 6:32 PM · Blender Studio, BF Blender

Sat, Feb 23

Richard Antalik (ISS) closed T58000: VSE: AV-Sync causes caching to fail as Invalid.

I can not confirm this.

Sat, Feb 23, 11:09 PM · Video Sequencer, Blender Studio, BF Blender: 2.8
William Reynish (billreynish) added a comment to T57064: Outliner collection / object duplicate hierarchy.

No remarks. This makes sense to add.

Sat, Feb 23, 12:00 PM · Blender Studio

Fri, Feb 22

Dalai Felinto (dfelinto) updated subscribers of T57064: Outliner collection / object duplicate hierarchy.

@Julien Kaspar (JulienKaspar) I like the idea, and in fact got Duplicate Linked Hierarchy to work here (not committed yet). Duplicate Hierarchy is more tricky, but I'm trying to find a way to do it while keeping the code manageable.

Fri, Feb 22, 9:24 PM · Blender Studio
Dalai Felinto (dfelinto) closed T55921: Toggling visibility for collections doesn't work in Pose mode as Resolved by committing rBb6c61945aed5: Fix T55921: Toggling visibility for collections doesn't work in Pose.
Fri, Feb 22, 4:36 PM · BF Blender, Blender Studio
Brecht Van Lommel (brecht) merged T61834: wireframe overlay not working on curves into T61801: Wireframes on curves not working.
Fri, Feb 22, 4:09 PM · Blender Studio, BF Blender

Thu, Feb 21

Brecht Van Lommel (brecht) assigned T61801: Wireframes on curves not working to Clément Foucault (fclem).

Caused by rBe49d9555418d: Wireframe: Refactor to use GL_LINES instead of triangles with alpha blend.

Thu, Feb 21, 3:32 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T61801: Wireframes on curves not working from Backlog to Bugs on the Blender Studio board.
Thu, Feb 21, 12:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61801: Wireframes on curves not working.
Thu, Feb 21, 12:54 PM · Blender Studio, BF Blender

Wed, Feb 20

Richard Antalik (ISS) added a comment to T57976: VSE, marker area is invisibly blocking the strips.

Problem is, that blocked area is absolute, regardless of timeline zoom and it can block lower channels., as you can not pan below zero.

Wed, Feb 20, 1:53 AM · Video Sequencer, Blender Studio

Feb 16 2019

Dalai Felinto (dfelinto) updated subscribers of T58718: bug - Clicking on Dope Sheet deselects all bones.

I'm pretty sure this was introduced on rB5f2b4002f49b0 (@Sergey Sharybin (sergey)).

Feb 16 2019, 12:12 AM · Blender Studio, BF Blender

Feb 15 2019

Bastien Montagne (mont29) merged T61585: Blender 2.80 copy node will cause freeze into T61572: Crash when copying nodes.
Feb 15 2019, 7:20 PM · Blender Studio, BF Blender
Philipp Oeser (lichtwerk) closed T61572: Crash when copying nodes as Resolved by committing rB7e3a395d8673: Fix T61572: Crash when copy/pasting nodes.
Feb 15 2019, 6:07 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) merged T61582: Copy Nodes freezes Blender into T61572: Crash when copying nodes.
Feb 15 2019, 5:57 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) merged task T61582: Copy Nodes freezes Blender into T61572: Crash when copying nodes.
Feb 15 2019, 5:57 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T61582: Copy Nodes freezes Blender from Backlog to Bugs on the Blender Studio board.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61582: Copy Nodes freezes Blender.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender
Philipp Oeser (lichtwerk) assigned T61572: Crash when copying nodes to Bastien Montagne (mont29).
Feb 15 2019, 2:50 PM · Blender Studio, BF Blender
Philipp Oeser (lichtwerk) added a comment to T61572: Crash when copying nodes.

This comment here (from rBc6e3a20ab60b):

Feb 15 2019, 2:35 PM · Blender Studio, BF Blender
Sebastian Parborg (zeddb) merged T61571: crash when you try to copy material nodes in material node group into T61572: Crash when copying nodes.
Feb 15 2019, 1:47 PM · Blender Studio, BF Blender
Philipp Oeser (lichtwerk) triaged T61572: Crash when copying nodes as Confirmed, Medium priority.

Confirmed, for me this already hangs in node_clipboard_copy_exec
(probably endless loop because new node is automatically selected....)

Feb 15 2019, 1:21 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) added a project to T61572: Crash when copying nodes: Blender Studio.
Feb 15 2019, 12:52 PM · Blender Studio, BF Blender

Feb 13 2019

William Reynish (billreynish) added a comment to T61361: Visibility Toggles: Logic & Usability.

Great. I largely agree with the updated task description here. To me this sounds like a nice list of small improvements to make the UI clearer for this.

Feb 13 2019, 7:24 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) closed T61280: "Object Types Visibility" click & drag broken as Resolved by committing rBb54b14582bbd: Fix T61505, T61280, bugs in button drag toggle after recent changes..
Feb 13 2019, 7:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:08 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:05 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T61361: Visibility Toggles: Logic & Usability.

I have no read all of this task yet. But I think an important missing piece is improving the dependency graph so that hidden objects are never evaluated, while keeping toggling visibility fast. Users shouldn't have to worry about the distinction.

Feb 13 2019, 4:18 PM · Blender Studio, BF Blender
William Reynish (billreynish) added a comment to T61361: Visibility Toggles: Logic & Usability.

In conclusion, I think a few things are becoming clear:

Feb 13 2019, 1:18 PM · Blender Studio, BF Blender
William Reynish (billreynish) added a comment to T61361: Visibility Toggles: Logic & Usability.

@Julien Kaspar (JulienKaspar): Yes, that was simply my point too. The checkmark makes the feature more obvious and clear.

Feb 13 2019, 12:43 PM · Blender Studio, BF Blender
Duarte Farrajota Ramos (duarteframos) added a comment to T61361: Visibility Toggles: Logic & Usability.

I would oppose removing the ability to set renderabilty and viewport visibility independently.
It is one of the current strengths of Blender and one of the things I really like about it.
There are several cases where you want objects visible in the viewport but not renderable. Here are a few:

Feb 13 2019, 2:30 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@carlos (c17vfx) It's an interesting proposal but this kind of menu would be a nightmare to manage.
Imagine having to click through potentially hundreds of collections and objects to change these settings. Keeping this in the outliner makes it very easy to manage.

Feb 13 2019, 1:10 AM · Blender Studio, BF Blender
carlos (c17vfx) added a comment to T61361: Visibility Toggles: Logic & Usability.

this section could help to separate things a bit from the viewer / render

Feb 13 2019, 1:03 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)
I absolutely agree. The eye and checkmark/excluding should be front and center to make clear what should be used the most. Good tooltips can clear up any remaining confusion.

Feb 13 2019, 12:26 AM · Blender Studio, BF Blender
William Reynish (billreynish) added a comment to T61361: Visibility Toggles: Logic & Usability.

@Ali (Ali6): That's why I proposed to promote the hidden exclude/disable toggle as a checkmark to disable visibility in both the viewport and render. In many many cases, disabling for both is exactly what you want - it's the WYSIWYG philosophy.

Feb 13 2019, 12:05 AM · Blender Studio, BF Blender

Feb 12 2019

Ali (Ali6) added a comment to T61361: Visibility Toggles: Logic & Usability.

I'm a bit new to Blender but couldn't you just merge everything into the eye icon? Surely if you're disabling it from the viewport you would probably want to disable it from rendering as well? I don't see when you would need to do one or the other. I understand the disable collection from viewport selection but couldn't everything else could be merged into one?

Feb 12 2019, 11:57 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

They way those states relate to the other features are and presented in the UI is so hidden and confusing that very few people will find them, and if they do, it's completely non-obvious how they work,

Feb 12 2019, 11:54 PM · Blender Studio, BF Blender