Same issue here. And what is interesting is, when I change the thread from 4 (max) to 3, it significantly increase the amount of frame rendered before it crashed (around 2-4 times the number of frame). Using both CPU + GPU for rendering.
My system is:
Intel Core i5 3570
DDR3 4 GB
NVIDIA GT 730 GDDR5 1 GB
Blender version: 2.80 Daily build (tried new build almost every week since february)
Apr 6 2019
Feb 19 2019
I had the same problem last week. One of my files cashed at random while rendering in cycles. I tried rendering on CPU only but it crashed too. It was impossible to reproduce. Then with an older Beta version of Blender 2.8 it rendered.
I will have a look on it. I have to render a lot in the next weeks, maybe I can reproduce the problem or it is solved already.
I guess I can start with system specs...
Windows 10 Home 64-bit
Nvidia RTX 2070
32 GB memory
Blender version 2.807d792976e100
Feb 5 2019
I've had something similar happen to me, actually with two AMD GPUs, on a laptop; one the onboard of the APU and another external one. One card rendered normal squares and the other semi-transparent one, until the crash happened and all the rest were rendered transparent, is that how it happens?
Jan 14 2019
...crashes keep happening, although I get the recently famous white screen freeze now instead of blender just going out. Unfortunately all these files contain parts I can not disclose for now, the only thing I can do is replace part of the file,...hoping to still get the crashes...
Jan 13 2019
OK, after trying this and that I finally narrowed it down to a texture issue: For cycles I added a texture limit in the simplify panel and now it runs fine. In eevee, in scene/shadows panel I dialed the cascade size down to 512 px from 1024.
Jun 23 2017
I think I got this...had this hapening each time I turned off the discrete (AMD) GPU of a laptop to use only the apu: switch back to dual graphics and no problems.
Looks like triple buffering in User Preferencs > System > Window Draw Method is to blame and it should also be the one selected in ' Automatic'. All other options do not cause the freezing. Another thing I noticed is that it makes no difference if you enable triple buffering in your gpu driver options, it just doesnt like it on some models :P
Hope that helps...