Keeping the text dimmed is important, so this is a nice change. Approved.
I am not able to fully understand both the changes and the rationale. Would you care to explain?
@Paul Kotelevets (1D_Inc): what is showed in that gif is not a 'messup' and is nothing new. The same happens when you use origin snapping in 2.79 and earlier, or in 2.80.
Indeed I can confirm this issue.
On Mac laptops, you usually click with thumb while making contact with two fingers. This works in Blender.
@noki paike (amonpaike) What's strange about that? That is normal and expected if you move the origin of an object with linked mesh data.
@Paul Kotelevets (1D_Inc) This is one of the most oft-requested features in Blender. In Blender, we never had a way to directly transform the origin - we could only snap it to certain pre-defined positions, one of them being the 3D Cursor. This was very clumsy, because you first had to snap the 3d Cursor to somewhere, and then snap the origin to it. Imagine if this was the only way you could do any normal transformation - by first placing the 3d Cursor somewhere and then snapping your object to it - that would be extremely tedious.
Remove Dimensions from object types that don't support it
Because, displaying both at once is more confusing, and takes up more space.
Yep can confirm.
Sat, Aug 24
This is not for the sidebar - this is for object properties, which currently have no way to display the dimensions. You can continue to use the Sidebar, which is unchanged.
Update: Keep showing the transform locks, also for Dimensions.
We could add a toggle for this also in the Tool Settings header, like we do for X Mirror and Auto Merge. It’s not entirely unreasonable.
We could add a visual indication to show it’s enabled. For example, we could make the origins more prominent.
I have no super strong opinion on this change, but TBH I don’t see the point of this - we already dim the selected menu item if it's disabled. This change seems very slight and also somewhat arbitrarily different.
This is much nicer that then current active button overlays.
Fri, Aug 23
Ah yes, true.
Did you remove the Mask Layer toggle? If so, where did you move it to, or is there another way to access it?
@Nathan Craddock (Zachman) Yes, that improvement to walk selection in itself would be a huge bonus.
This is obviously not a bug. In Blender you can hide any property or setting, but that setting is still applied.
feel free to re-assign
Excellent that you managed to get the margins sorted out. This is now a solid improvement.
The locks aren't for that - the locks will stop you from using transform tools for those axes, but you can still type in values manually.
Emulate 3 Button Mouse has nothing specifically to do with panning. It is a feature meant for input devices without MMB. It maps Alt-LMB to be interpreted as MMB. That's the point of the feature, and that's how it works. So it's not a bug.
Thu, Aug 22
Well, obviously it doesn't, if you enabled Emulate 3 Button Mouse. Alt-click is interpreted as MMB click then.
Indeed, search could expand/contract depending on if you are actually using it or not. That would help a lot.
We now have three design tasks for the same thing:
@Nathan Craddock (Zachman) IMO it's probably ok if selecting a material normally in the Outliner makes that material the active one.
In many cases I’ve seen, the Outliner header is already full. If we split the popover in two, the header will be too large and push the Add Collection button out of view in many common setups. So even though it would be nice to split them apart, it may be less practical.
Looks good to me
Isn’t it used for the weirdo Offset feature that I don’t even know the point of?
This is not a bug but a rather unfocused proposal on how preferences should be stored.
@Benjamin Sauder (kioku) I can't see how the 3d Cursor is relevant. You can already snap the origin to the 3D Cursor, which is fine, but not a very nice general way to offset the origin. It's slow and overly convoluted. That's why we have so many requests for being able to just transform the origin directly.
With alternating rows, Outliner style:
@Luciano Muñoz Sessarego (looch) The issue would then be identical to the current issue. It's not easily possible to make it so the colors always have enough contrast with other elements.
Mostly a smaller visual thing, but currently the eye toggles are hard or impossible to see.
We could just remove this from the header I think? Looks quite strange anyway and not something we do anywhere else.
Probably these are the last issues needing to be addressed before a merge/review:
@Ludvik Koutny (rawalanche) since this is a general pivot option, you could enable it and switch between the transform tools freely to move the origin aound as you wish.
@xan2622 (xan2622) that addon is a hack, using hacky panels, temporary empty objects and clumsily requires users to 'commit pivot' for every change.
Now the IO operator controls are moved to the right sidebar, which now display all the IO controls in a consistent way:
Wed, Aug 21
On Mac at least, this is not considered a drag operation, and in many other OS's and apps.
@Ludvik Koutny (rawalanche) It doesn't make a lot of sense to introduce an entire mode just to be able to transform the pivot. That mode would not have any tools or features, other than the single ability to transform origins.
@ThinkingPolygons (ThinkingPolygons) technically, it must be a feature of the transform operator. Even when you use gizmos in Blender, you are still using the transform operator.
Discussed various names on Blender.chat with @Campbell Barton (campbellbarton)
This is replaced by this design doc: T68498: Outliner: Modes & activating cameras or scenes
It depends what you mean by ‘activation’. It’s a little confusing because we have active objects which should be set via normal selection, but also active scene and camera, which should not be set via a normal selection.
Tue, Aug 20
@Brecht Van Lommel (brecht) no, the idea was that the temp HDRI thing is tied to LookDev. Eevee Preview would preview the scene, using the scene’s lights and materials.
@Pablo Vazquez (pablovazquez) Yes. However most of these examples I don't find to be clear enough.
This is why the Industry Compatible keymap lets you go directly to any mode with the number keys. It solves this issue.
Are you using the default keymap or have you modified it? Try doing File > Defaults > Load Factory Settings.