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Clément Foucault (fclem) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Jean Da Costa (jeacom256) We cannot do this because we cannot distinguish between pixels that are unlit from pixels comming from another object at this point in the pipeline. The lighting is masked before doing the SSS passes.

Thu, Jun 27, 3:19 AM · Eevee
Clément Foucault (fclem) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

We could add a thickness option for the SSS, similar to the one the SSR have.

Thu, Jun 27, 1:36 AM · Eevee

Yesterday

Clément Foucault (fclem) committed rB310bd2f811ac: Fix T65942 Eevee: Reflection plane has "show data" checked by default (authored by Clément Foucault (fclem)).
Fix T65942 Eevee: Reflection plane has "show data" checked by default
Wed, Jun 26, 2:06 PM
Clément Foucault (fclem) closed T65942: Reflection plane has "show data" checked by default as Resolved by committing rB310bd2f811ac: Fix T65942 Eevee: Reflection plane has "show data" checked by default.
Wed, Jun 26, 2:06 PM · BF Blender
Clément Foucault (fclem) closed T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion as Invalid.
Wed, Jun 26, 1:59 PM · Eevee
Clément Foucault (fclem) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

This is a limitation of eevee's SSS. The occluders have infinite thickness.

Wed, Jun 26, 1:59 PM · Eevee
Clément Foucault (fclem) updated subscribers of T65942: Reflection plane has "show data" checked by default.

The counter argument is that the planar reflections are not necessarily visible if you don't have SSR on and the surface if a big rough.
Also I did enable it by default to comply with unreal's default.

Wed, Jun 26, 1:53 PM · BF Blender
Clément Foucault (fclem) committed rBb3a2de9d181a: Fix T65951 Saving project right before rendering (Cycles) causes empty render… (authored by Clément Foucault (fclem)).
Fix T65951 Saving project right before rendering (Cycles) causes empty render…
Wed, Jun 26, 1:43 PM
Clément Foucault (fclem) closed T65951: Saving project right before rendering (Cycles) causes empty render-preview as Resolved by committing rBb3a2de9d181a: Fix T65951 Saving project right before rendering (Cycles) causes empty render….
Wed, Jun 26, 1:43 PM · BF Blender
Clément Foucault (fclem) added a comment to T65854: Viewort rotation lag in edit mode with hi poly meshes.

The behavior is not expected. Drawing vertices selected or unselected should take the same amout of time.

Wed, Jun 26, 1:35 PM · BF Blender
Clément Foucault (fclem) added a comment to T65854: Viewort rotation lag in edit mode with hi poly meshes.

I cannot reproduce this issue. Is it only happening on nvidia+linux?

Wed, Jun 26, 1:34 PM · BF Blender
D5126: Proposed change to fix T65958 (glitches in alpha strokes) is now accepted and ready to land.

Ok let's go then.

Wed, Jun 26, 1:24 PM · Grease Pencil, BF Blender
D5137: DrawManager: Sanatize default_view reset is now accepted and ready to land.
Wed, Jun 26, 1:23 PM
Clément Foucault (fclem) added a comment to T66139: Eevee contact shadows cause light bleeding around occluded objects.

Known limitation. Hopefully one day we will have raytraced shadows.

Wed, Jun 26, 1:12 PM · BF Blender
Clément Foucault (fclem) added a comment to D5126: Proposed change to fix T65958 (glitches in alpha strokes).

Looks good to me. Just remove the uneeded DRW_shgroup_stencil_mask and we are good.

Wed, Jun 26, 1:05 PM · Grease Pencil, BF Blender
D5136: Fix Workbench Memory Leak is now accepted and ready to land.
Wed, Jun 26, 1:01 PM
Clément Foucault (fclem) added a comment to T66148: gpu, shader, points have no longer correct depth.

We did remove the automatic depth test. Now you have to explicitly set it inside your drawing function and reset it to no depth test.

Wed, Jun 26, 12:59 PM · OpenGL / GPU, BF Blender
Clément Foucault (fclem) committed rB5b3530e4805f: GPU: Add better support for displacement relinking behavior (authored by Clément Foucault (fclem)).
GPU: Add better support for displacement relinking behavior
Wed, Jun 26, 12:26 PM
Clément Foucault (fclem) committed rBe47ce1f2d6d7: Fix T65755 "In Front" (X-Ray) doesn't work with wire objects (authored by Clément Foucault (fclem)).
Fix T65755 "In Front" (X-Ray) doesn't work with wire objects
Wed, Jun 26, 12:26 PM
Clément Foucault (fclem) closed T66000: Unexpected EEVEE results when shaders interact with a node group as Resolved by committing rB5b3530e4805f: GPU: Add better support for displacement relinking behavior.
Wed, Jun 26, 12:26 PM · BF Blender
Clément Foucault (fclem) closed T65755: "In Front" (X-Ray) doesn't work with wire objects as Resolved by committing rBe47ce1f2d6d7: Fix T65755 "In Front" (X-Ray) doesn't work with wire objects.
Wed, Jun 26, 12:25 PM · BF Blender

Sat, Jun 22

D5115: Changes in GPencil engine to fix T65955 is now accepted and ready to land.

Great! Everything is working!

Sat, Jun 22, 11:23 AM · Grease Pencil, BF Blender

Fri, Jun 21

Vyacheslav (hitrpr) awarded T65951: Saving project right before rendering (Cycles) causes empty render-preview a Like token.
Fri, Jun 21, 4:14 PM · BF Blender
Clément Foucault (fclem) added a comment to D5110: WIP: Draw Manager Compositing Alpha Under.

There is DRW_STATE_BLEND_ALPHA_UNDER_PREMUL for that purpose but we can add a non premul if you need.

Fri, Jun 21, 3:34 PM
Clément Foucault (fclem) updated subscribers of T65955: Grease Pencil: drawing shapes on surface causes intense viewport flickering.

@Antonio Vazquez (antoniov) The issue comes from these lines. When drawing a line, the draw depth function is called first, and only used basic engine and GPencil. But then when the viewport is redrawn, an other set of engine is enabled which reset all engines data for this viewport.

Fri, Jun 21, 1:31 AM · BF Blender
Clément Foucault (fclem) added a comment to T65955: Grease Pencil: drawing shapes on surface causes intense viewport flickering.

Ok it is caused by a VERY bad usage of DRW in GPencil. My patch just unveiled the problem.

Fri, Jun 21, 12:53 AM · BF Blender
Clément Foucault (fclem) committed rBb30f3f6c19c9: Fix T65960 Crash on entering Edit Mode of BesierCurve with modifiers (authored by Clément Foucault (fclem)).
Fix T65960 Crash on entering Edit Mode of BesierCurve with modifiers
Fri, Jun 21, 12:07 AM
Clément Foucault (fclem) closed T65960: Crash on entering Edit Mode of BesierCurve (with Extrude and Mirror Modifier) as Resolved by committing rBb30f3f6c19c9: Fix T65960 Crash on entering Edit Mode of BesierCurve with modifiers.
Fri, Jun 21, 12:06 AM · BF Blender

Thu, Jun 20

D5100: PoseMode: Bone Selection Depth testing. is now accepted and ready to land.
Thu, Jun 20, 11:19 PM
D4638: Camera Background Images is now accepted and ready to land.

Fine as it is.

Thu, Jun 20, 11:04 PM

Wed, Jun 19

Clément Foucault (fclem) updated the summary of D4997: DRW: Refactor to support draw call batching.
Wed, Jun 19, 11:11 PM
Clément Foucault (fclem) updated the summary of D4997: DRW: Refactor to support draw call batching.
Wed, Jun 19, 11:08 PM
Clément Foucault (fclem) added a comment to D4997: DRW: Refactor to support draw call batching.
  • Workbench: Use resource_id instead of own index
  • Workbench: Remove object_id and optimize material hash generation
  • DRW: Add draw call sorting
  • GPU: Add API to use multidrawindirect using GPUbatch
  • DRW: Use new GPUDrawList to speedup instancing
  • Workbench: Simplify / Speedup Material Hash
Wed, Jun 19, 11:04 PM
Clément Foucault (fclem) claimed T65936: DOF bug in EEVEE when using apha blending on a princpled shader..
Wed, Jun 19, 11:01 PM · BF Blender
Clément Foucault (fclem) claimed T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.
Wed, Jun 19, 11:01 PM · Eevee
Sam Brubaker (rocketman) awarded rB82f569d75e68: Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled a Party Time token.
Wed, Jun 19, 8:48 PM
Clément Foucault (fclem) committed rB4dc71367c700: Fix T65918 DRW: Crash when add a any modifier to a curve (authored by Clément Foucault (fclem)).
Fix T65918 DRW: Crash when add a any modifier to a curve
Wed, Jun 19, 1:55 PM
Clément Foucault (fclem) closed T65918: Crash when add a any modifier to a curve as Resolved by committing rB4dc71367c700: Fix T65918 DRW: Crash when add a any modifier to a curve.
Wed, Jun 19, 1:55 PM · BF Blender
Clément Foucault (fclem) committed rBba152cc88d94: MeshBatchCache: Speedup: Do not return valid batch if geometry is empty (authored by Clément Foucault (fclem)).
MeshBatchCache: Speedup: Do not return valid batch if geometry is empty
Wed, Jun 19, 10:36 AM
Clément Foucault (fclem) committed rB82f569d75e68: Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled (authored by Clément Foucault (fclem)).
Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled
Wed, Jun 19, 10:36 AM
Clément Foucault (fclem) closed T65631: Translucent shader broken in Eevee when AO is enabled as Resolved by committing rB82f569d75e68: Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled.
Wed, Jun 19, 10:36 AM · BF Blender
Clément Foucault (fclem) committed rBf2651bc33839: Cleanup: GPU: Fix codestyle (authored by Clément Foucault (fclem)).
Cleanup: GPU: Fix codestyle
Wed, Jun 19, 10:36 AM
Clément Foucault (fclem) added a comment to T65182: Blender bailout when and at the instant of clicking on the space for positionning cursor.

This was fixed by rB8f4b7083d3a5

Wed, Jun 19, 10:34 AM · BF Blender

Tue, Jun 18

Clément Foucault (fclem) committed rB1dab26afb9c8: Fix T65689 Geometry overlaps axis selector (authored by Clément Foucault (fclem)).
Fix T65689 Geometry overlaps axis selector
Tue, Jun 18, 4:14 PM
Clément Foucault (fclem) closed T65689: Geometry overlaps axis selector as Resolved by committing rB1dab26afb9c8: Fix T65689 Geometry overlaps axis selector.
Tue, Jun 18, 4:14 PM · OpenGL / GPU, BF Blender
Clément Foucault (fclem) added a comment to T65745: X-ray Broken in Pose mode.

This is because the overlay does not use the same matrices transform.

Tue, Jun 18, 2:11 PM · BF Blender
D5087: New DRW function to get Shading Group Next field is now accepted and ready to land.

Just add a comment saying its temporary waiting for clear commands inside shgroups.

Tue, Jun 18, 2:00 PM · BF Blender
Clément Foucault (fclem) committed rB741641f4c3b8: Fix T65805 Assert "Too many draw engines enabled at the same time" (authored by Clément Foucault (fclem)).
Fix T65805 Assert "Too many draw engines enabled at the same time"
Tue, Jun 18, 1:58 AM
Clément Foucault (fclem) closed T65805: "Too many draw engines enabled at the same time" as Resolved by committing rB741641f4c3b8: Fix T65805 Assert "Too many draw engines enabled at the same time".
Tue, Jun 18, 1:58 AM · BF Blender

Mon, Jun 17

Clément Foucault (fclem) closed T65684: Screen Space Reflections are over-saturated as Invalid.

Limitation. SSReflections use the previous frame as reflection input, leading to a feedback loop that saturate metals colors.

Mon, Jun 17, 11:12 PM · BF Blender
Clément Foucault (fclem) committed rB28b06b6a05f7: Fix T57650 UVEdit: selection not visible if behind unselected UVs (authored by Clément Foucault (fclem)).
Fix T57650 UVEdit: selection not visible if behind unselected UVs
Mon, Jun 17, 8:32 PM
Clément Foucault (fclem) closed T57650: UV selection not visible if behind unselected UVs as Resolved by committing rB28b06b6a05f7: Fix T57650 UVEdit: selection not visible if behind unselected UVs.
Mon, Jun 17, 8:32 PM · BF Blender
Clément Foucault (fclem) closed T65758: Eevee screenspace reflections disabling AO as Invalid.

This is a limitation, It was just undocumented. Thanks!

Mon, Jun 17, 6:05 PM · BF Blender, Eevee
Clément Foucault (fclem) committed rBM5061: Eevee: Add limitation about SSRefract and AO/SSR.
Eevee: Add limitation about SSRefract and AO/SSR
Mon, Jun 17, 6:04 PM
Clément Foucault (fclem) committed rB80fb263aa9ec: DRW: Make stencil state clearer and distinct (authored by Clément Foucault (fclem)).
DRW: Make stencil state clearer and distinct
Mon, Jun 17, 4:13 PM
Clément Foucault (fclem) closed T64458: Huge performance drop with Eevee under certain conditions as Archived.

This is because we recalculate the tangent space if the mesh changes. There is no workaround because normalmaps uses it. Realtime engines assume the tangents do not change and use GPU skinning, 2 things we cannot do in a program in blender (at least without special cases that are going to tangle everything).

Mon, Jun 17, 10:32 AM · BF Blender

Sun, Jun 16

Clément Foucault (fclem) accepted D5082: Fix T65844: eevee hair when vertex colors are used as input.
Sun, Jun 16, 1:42 AM · BF Blender, Eevee

Fri, Jun 14

Clément Foucault (fclem) added a comment to T65807: Axis are blurred when you make a big Zoom-In.

This is only happening if you put crazy values in clip distances. This is a float precision issue. I did improve the situation from the initial problem but we will always have the issue at some point unless we really change the algorithm.

Fri, Jun 14, 10:32 PM · BF Blender
Clément Foucault (fclem) raised the priority of T57650: UV selection not visible if behind unselected UVs from Normal to Confirmed, High.
Fri, Jun 14, 9:50 PM · BF Blender
Clément Foucault (fclem) committed rB0707177ab868: Fix T64913 Eevee: shader compilation does not reset TAA (authored by Clément Foucault (fclem)).
Fix T64913 Eevee: shader compilation does not reset TAA
Fri, Jun 14, 7:17 PM
Clément Foucault (fclem) closed T64913: LookDev with environment texture starts washed out, until viewport moves as Resolved by committing rB0707177ab868: Fix T64913 Eevee: shader compilation does not reset TAA.
Fri, Jun 14, 7:17 PM · BF Blender
Clément Foucault (fclem) committed rB486755460ab2: Cleanup: DRW: Remove one useless matrix multiplication (authored by Clément Foucault (fclem)).
Cleanup: DRW: Remove one useless matrix multiplication
Fri, Jun 14, 7:17 PM
Clément Foucault (fclem) committed rB88cce6faea69: Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders (authored by Clément Foucault (fclem)).
Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders
Fri, Jun 14, 7:17 PM
Clément Foucault (fclem) closed T65569: Material with blend mode «alpha blend» ignores volumetric depth when rendering (Eevee) as Resolved by committing rB88cce6faea69: Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders.
Fri, Jun 14, 7:17 PM · BF Blender
Clément Foucault (fclem) closed T65621: Wireframe partially disappear with shrinking camera limit in ortho-view as Invalid.

This has the same behavior in 2.79. So not a regression or a bug. (my view was not aligned with the mesh so only a part of the wires were missing)

Fri, Jun 14, 4:59 PM · BF Blender
Clément Foucault (fclem) committed rBa5a0f158e363: Eevee: Fix Contact shadows with Translucent BSDF (authored by Clément Foucault (fclem)).
Eevee: Fix Contact shadows with Translucent BSDF
Fri, Jun 14, 4:20 PM
Clément Foucault (fclem) committed rB6e414b29108b: Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects (authored by Clément Foucault (fclem)).
Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
Fri, Jun 14, 4:20 PM
Clément Foucault (fclem) closed T65647: EEVEE: Contact shadows "Softness" settings darkens all objects as Resolved by committing rB6e414b29108b: Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects.
Fri, Jun 14, 4:20 PM · BF Blender
Clément Foucault (fclem) committed rBM5000: Eevee: Add note about Transparent BSDF + Add Shader node not resulting in….
Eevee: Add note about Transparent BSDF + Add Shader node not resulting in…
Fri, Jun 14, 3:38 PM
Clément Foucault (fclem) closed T56668: Intel HD530 + Windows 10 Bugs as Resolved.

To my knowledge, all these bugs were fixed. Closing.

Fri, Jun 14, 3:20 PM · Eevee
Clément Foucault (fclem) closed T65593: Hashed Alpha with Add Shader is broken as Invalid.

I did not know this was valid under cycles.

Fri, Jun 14, 3:04 PM · BF Blender

Thu, Jun 13

Clément Foucault (fclem) committed rB5e626e766459: Fix T61768 Eevee Offscreen rendering (authored by Clément Foucault (fclem)).
Fix T61768 Eevee Offscreen rendering
Thu, Jun 13, 9:11 PM
Clément Foucault (fclem) closed T61768: Eevee Offscreen rendering as Resolved by committing rB5e626e766459: Fix T61768 Eevee Offscreen rendering.
Thu, Jun 13, 9:11 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) committed rBc49f91a3b604: Fix T65669 Bones in Envelope Display break apart after selecting bone (authored by Clément Foucault (fclem)).
Fix T65669 Bones in Envelope Display break apart after selecting bone
Thu, Jun 13, 6:12 PM
Clément Foucault (fclem) closed T65669: Bones in Envelope Display break apart after selecting bone at id 0. as Resolved by committing rBc49f91a3b604: Fix T65669 Bones in Envelope Display break apart after selecting bone.
Thu, Jun 13, 6:12 PM · BF Blender
Clément Foucault (fclem) added a comment to T61768: Eevee Offscreen rendering.

Ok I finally found the issue. The issue is caused by the GPUOffscreen not being created in the same GL context as the one in which it is used for drawing. Framebuffers are not shared between contexts. So appart from creating it in the right context (which, if i'm not mistaken, is not possible with the current API) we can only do a subsystem under the hood with one framebuffer per context and use the right one depending on active context. This is the only flexible way of doing it that won't complicate the pyGPU API usage.

Thu, Jun 13, 5:21 PM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) updated the task description for T65710: Blender 2.8 Manual Sprint.
Thu, Jun 13, 4:01 PM · BF Blender, Documentation
Clément Foucault (fclem) committed rBM4956: Eevee: Add image about SSR + Reflection Plane combo (with the image file this….
Eevee: Add image about SSR + Reflection Plane combo (with the image file this…
Thu, Jun 13, 4:00 PM
Clément Foucault (fclem) committed rBM4955: Eevee: Add image about SSR + Reflection Plane combo.
Eevee: Add image about SSR + Reflection Plane combo
Thu, Jun 13, 3:58 PM
Clément Foucault (fclem) added a comment to T65669: Bones in Envelope Display break apart after selecting bone at id 0..

I have already fixed this issue locally i just didn't pushed it yet. :)

Thu, Jun 13, 12:23 AM · BF Blender

Wed, Jun 12

Clément Foucault (fclem) committed rBM4917: Eevee: Remove old texco node limitation and add links to shadow page.
Eevee: Remove old texco node limitation and add links to shadow page
Wed, Jun 12, 6:46 PM

Tue, Jun 11

Clément Foucault (fclem) raised the priority of T65669: Bones in Envelope Display break apart after selecting bone at id 0. from Confirmed, Medium to Confirmed, High.
Tue, Jun 11, 9:29 PM · BF Blender
Clément Foucault (fclem) updated subscribers of T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers .
Tue, Jun 11, 5:55 PM · BF Blender
Clément Foucault (fclem) committed rBc058c3386487: Edit Mode: Fix face alpha being too strong in xray mode (authored by Clément Foucault (fclem)).
Edit Mode: Fix face alpha being too strong in xray mode
Tue, Jun 11, 5:49 PM
Clément Foucault (fclem) committed rBc84c59c81bc9: Fix T65406 Edit Mode: Edge selection is below wireframe overlay (authored by Clément Foucault (fclem)).
Fix T65406 Edit Mode: Edge selection is below wireframe overlay
Tue, Jun 11, 5:49 PM
Clément Foucault (fclem) closed T65406: Edge selection obscured by overlay wireframe when using mirror modifier as Resolved by committing rBc84c59c81bc9: Fix T65406 Edit Mode: Edge selection is below wireframe overlay.
Tue, Jun 11, 5:49 PM · BF Blender
Clément Foucault (fclem) triaged T51940: EEVEE: Pointiness doesn't work as Confirmed, Low priority.

This feature needs preprocessing that is intensive. It wouldn't be realtime. It's a complex problem and will not be tackled for 2.80 release.

Tue, Jun 11, 1:12 PM · BF Blender: 2.8

Sun, Jun 9

Clément Foucault (fclem) claimed T61768: Eevee Offscreen rendering.

I can repro on nvidia+linux.

Sun, Jun 9, 11:27 AM · Eevee, BF Blender: 2.8, BF Blender
Clément Foucault (fclem) claimed T65647: EEVEE: Contact shadows "Softness" settings darkens all objects.
Sun, Jun 9, 11:26 AM · BF Blender

Sat, Jun 8

Clément Foucault (fclem) closed T65118: Eevee: ludicrous high value fireflys AO+Bent normals as Resolved.
Sat, Jun 8, 11:59 AM · BF Blender

Fri, Jun 7

Clément Foucault (fclem) updated the diff for D4997: DRW: Refactor to support draw call batching.
  • DRW: Remove common_view_lib uniform default values
  • Edit Curve: Fix curve normals
  • Cleanup: GPUBatch: rename arguments
  • DRW: Make workaround for drivers with broken gl_InstanceID
Fri, Jun 7, 8:55 PM
Clément Foucault (fclem) closed T64742: Eevee doesn't show reflection correctlyh with SSR, refraction and Reflection Plane as Resolved.

The artifact is because the Screen Space Refraction does not know what is behind the suzanne or the red cube. Using Alpha Blend removes the objects from the prepass so refraction is done before rendering these objects. This could be an option for all shaders in the future but for now it is a limitation.

Fri, Jun 7, 2:04 PM · BF Blender
Clément Foucault (fclem) added a comment to T65118: Eevee: ludicrous high value fireflys AO+Bent normals.

Unfortunately I cannot reproduce this time. I tried a blind guess and maybe it will fix the issue.

Fri, Jun 7, 1:57 PM · BF Blender
Clément Foucault (fclem) committed rB0cfdc8d182a5: Eevee: Try to fix NaN caused by normal maps + bentnormals (authored by Clément Foucault (fclem)).
Eevee: Try to fix NaN caused by normal maps + bentnormals
Fri, Jun 7, 1:57 PM
Clément Foucault (fclem) accepted D5039: DrawManager: OpenGL State Image Rendering.
Fri, Jun 7, 11:37 AM

Thu, Jun 6

Clément Foucault (fclem) committed rB76634a23bbf7: Fix T63729 Eevee: Bump does not follow normal direction (authored by Clément Foucault (fclem)).
Fix T63729 Eevee: Bump does not follow normal direction
Thu, Jun 6, 10:27 PM
Clément Foucault (fclem) closed T63729: Bump in Eevee does not follow normal direction as Resolved by committing rB76634a23bbf7: Fix T63729 Eevee: Bump does not follow normal direction.
Thu, Jun 6, 10:26 PM · BF Blender
Clément Foucault (fclem) committed rB73252d3f6005: Fix T63701 Eevee: High Volumetric end distance darkens the image (authored by Clément Foucault (fclem)).
Fix T63701 Eevee: High Volumetric end distance darkens the image
Thu, Jun 6, 6:47 PM
Clément Foucault (fclem) closed T63701: Eevee Volumetric end distance as Resolved by committing rB73252d3f6005: Fix T63701 Eevee: High Volumetric end distance darkens the image.
Thu, Jun 6, 6:47 PM · BF Blender
Clément Foucault (fclem) committed rB2be3a75efd9b: Fix T65383 UI graphics glitches on macOS with Intel HD 4000 (authored by Clément Foucault (fclem)).
Fix T65383 UI graphics glitches on macOS with Intel HD 4000
Thu, Jun 6, 5:21 PM