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Aug 1 2016

martin me (martinme) updated the task description for T48998: "Rotate" disrespects rotation-direction and path.
Aug 1 2016, 10:15 PM · Modeling, BF Blender
martin me (martinme) created T48998: "Rotate" disrespects rotation-direction and path.
Aug 1 2016, 9:41 PM · Modeling, BF Blender

May 27 2016

martin me (martinme) added a comment to T33947: Icosphere invisible in wireframe view if subdivs 6+.

A by default completly invisible object is somewhat strange, I would say.
Since "Draw All Edges" is a "per Object Setting", couldn't this setting be changed in a way that drawing all edges is the default ?
And then make a checkbox for "Hide Low Face Angle Edges" in the Object Settings instead.
Perhaps even better, if this settings could be set globally/for all objects too, in the N-Panel under Display, e.g.
Then one could make this his individual default.

May 27 2016, 6:29 AM · BF Blender, User Interface
martin me (martinme) reopened T43393: proportional editing issue with "connected" mode as "Open".

Just one more thought about this problem:
Couldn't this work like a common work-around would do ?
Hiding the unconnected mesh appart from the mesh to edit, internally and temporarily.
Or possibly making a separate object from it, internally and temporarily.
Both works as a work-around, I just don't know what of both could be more suitable for fixing this.
And then possibly the "original" proportional editing algorithm could be used for editing, instead of the buggy one.

May 27 2016, 5:01 AM · BF Blender

May 26 2016

martin me (martinme) added a comment to T43393: proportional editing issue with "connected" mode.

Today I experienced the same issue and I was about to write a bug report too.
This strange behavior of the PE in connected mode caused me a lot of trouble because it wasn't this obvious first and also completely unexpected.
I would say this behavior is far from ideal. Would be nice if PE would deform the mesh in just the same manner in connected mode as it does in enabled mode.
In addition of the "connected feature", of course.

May 26 2016, 7:04 PM · BF Blender

May 3 2016

martin me (martinme) added a comment to T48345: Cycles - Checker Texture gets mapped weird at Texture Coordinate "Object".

Somehow, the Blendfile was added right behind the "Broken Blender Version", by accident.

May 3 2016, 4:27 PM · BF Blender
martin me (martinme) created T48345: Cycles - Checker Texture gets mapped weird at Texture Coordinate "Object".
May 3 2016, 4:17 PM · BF Blender

Apr 3 2016

martin me (martinme) added a comment to T47959: UV Editor, Pivot "Individual Origins" doesn't work as expected.

Again I come to this problem.
Now I recogniced that, e.g. scaling around Individual Centres in UV Editor fails, even for UV Ilands, if the Mesh was unwrapped with "Project from View".
On the same Mesh, same UV settings, but unwrapped with "U -> Unwrap", it works fine.

Apr 3 2016, 7:48 PM · Modeling, BF Blender

Mar 28 2016

martin me (martinme) added a comment to T47969: 2.77 "Select Random" is broken.

Sorry, I mean, I can't imagine a situation where it would make sence.

Mar 28 2016, 3:02 PM · Modeling
martin me (martinme) added a comment to T47959: UV Editor, Pivot "Individual Origins" doesn't work as expected.

For my individual problem I did found a solution already, as I mentioned in my initial posting.
I wanted to scale down all UV faces to zero around their individual centres, for some kind of uncommon usage.
This also works with "Individual Origins" on in UV Editor, but I needed to also Edge Split the entire mesh in 3D View to make it work in UV.

Mar 28 2016, 2:52 PM · Modeling, BF Blender
martin me (martinme) added a comment to T47959: UV Editor, Pivot "Individual Origins" doesn't work as expected.

I got it, it works on UV ilands.
Sorry for me being this stubborn.

Mar 28 2016, 2:42 PM · Modeling, BF Blender
martin me (martinme) reopened T47969: 2.77 "Select Random" is broken as "Open".

In earlier Blender versions "Select Random" works without having to choose a different seed for each new "Select Random" operation.
Looks like before "Randomize Timer" was used but now it's simply just "Randomize".
In my eys absolutely inadequate for this select function.
If I want to select randomly I don't want to select the same as before !
For that I would hit "Select The Same Again" what would be totaly nonsense.

Mar 28 2016, 2:23 PM · Modeling

Mar 27 2016

martin me (martinme) reopened T47959: UV Editor, Pivot "Individual Origins" doesn't work as expected as "Open".

I don't see any differnt behaviour in editing the UV, no matter if pivot set to "Median" or "Individual Origins".
Even doesn't matter what sticky mode is selected or whatever else I do.
Different from mesh editing in 3D View, in UV, pivot on "Individual" Origins" behaves the same like pivot on "Median".

Mar 27 2016, 11:13 PM · Modeling, BF Blender
martin me (martinme) created T47969: 2.77 "Select Random" is broken.
Mar 27 2016, 10:27 PM · Modeling
martin me (martinme) created T47959: UV Editor, Pivot "Individual Origins" doesn't work as expected.
Mar 27 2016, 4:16 AM · Modeling, BF Blender

Mar 11 2016

martin me (martinme) added a comment to T47759: 2.76_"Select more / less" does'nt work right in "Edge Select Mode".

And I still can't edit my own postings.
Why is this ? Or do I just don't find the right Button ?

Mar 11 2016, 1:06 PM · BF Blender
martin me (martinme) added a comment to T47759: 2.76_"Select more / less" does'nt work right in "Edge Select Mode".

Sorry wrong term in Header !
It need to be "Edge Select Mode" not "Face Select Mode" !

Mar 11 2016, 1:03 PM · BF Blender
martin me (martinme) created T47759: 2.76_"Select more / less" does'nt work right in "Edge Select Mode".
Mar 11 2016, 12:47 PM · BF Blender

Jul 20 2015

martin me (martinme) added a comment to T45450: 2.75a - loop select bug.

With "limit selection to visible" OFF, this also works in "solid view mode", in 2.74 and before.
I usually have this "limited view and selection mode" OFF (since this often gives weird results when selecting, depending on the angle of view and view distance).
So I can't tell how it works with "limit selection to visible" ON in older versions.
I wasn't aware by now that this affects the loop select function too.

Jul 20 2015, 5:08 AM · BF Blender

Jul 19 2015

martin me (martinme) added a comment to T45450: 2.75a - loop select bug.

Sorry, there was some misspelling in my first post that possible makes it hard to understand.

Jul 19 2015, 1:00 AM · BF Blender

Jul 15 2015

martin me (martinme) created T45450: 2.75a - loop select bug.
Jul 15 2015, 8:07 PM · BF Blender

Jun 18 2015

martin me (martinme) added a comment to T45105: Deselecting edge loops (ALT+SHIFT+RMB) fails randomly in 2.74.

WTF !
I gave you all informations about the issue that I can give !
May be you should close this bugtracker entirely if you can't handle the mess you're creating !
Sorry, I'm out of here !

Jun 18 2015, 9:39 PM · Modeling, BF Blender
martin me (martinme) created T45105: Deselecting edge loops (ALT+SHIFT+RMB) fails randomly in 2.74.
Jun 18 2015, 6:04 AM · Modeling, BF Blender

Feb 14 2015

martin me (martinme) added a comment to T43659: Remesh Modifier in Blocks Mode generates non manifold mesh.

I see, not as easy to recreate this as I thought it is.
Here comes the blend file.
On the left, the original mesh object with the non applied subsurf modifier and remesh modifier.
On the right, just to point it out, a mesh sector of a duplicated object with the modifiers applied, where some of the non manifold mesh appears. This appears first as you open the file.
Also I have selected the non manifold mesh to point it out.

Feb 14 2015, 8:41 PM · BF Blender
martin me (martinme) created T43659: Remesh Modifier in Blocks Mode generates non manifold mesh.
Feb 14 2015, 11:03 AM · BF Blender

Jan 14 2015

martin me (martinme) created T43247: UI - Problem when submenu overlapping the menu bar .
Jan 14 2015, 2:04 PM · BF Blender

Jan 11 2015

martin me (martinme) created T43211: Texture Paint - bad behaving operator "Save All Images".
Jan 11 2015, 7:28 PM · Import/Export, Images & Movies, BF Blender

Dec 2 2014

martin me (martinme) created T42783: Cycles / Image Editor / UV Unwrap : "Correct Aspect" doesn't work.
Dec 2 2014, 2:07 PM · BF Blender

Nov 27 2014

martin me (martinme) created T42736: Video Editor - "Image Crop" does stretch the image if "Image Offset" is unchecked.
Nov 27 2014, 9:05 AM · BF Blender
martin me (martinme) created T42735: Hair Particles appearance in 3D View don't refresh automatically.
Nov 27 2014, 8:35 AM · BF Blender

Oct 27 2014

martin me (martinme) added a comment to T42409: Volumetric Material appears wrong in Rendered Viewport Shading.

It's a mystery !
I can't find a reliable way to reproduce this bug by myself now.
I was able to reproduce it once again now, but when I just moved the Render Camera it disappeared / rendered correctly.
I tried to reproduce it serveral times afterwards but failed.
I had this bug the first time 2 days ago and then it was also hard to reproduce. For sure it is not reproducable within
the same Blender session, when it ones rendered correctly before. Possible I also may need to restart my PC - but I just don't tried that.

Oct 27 2014, 3:07 AM · Cycles, BF Blender
martin me (martinme) created T42409: Volumetric Material appears wrong in Rendered Viewport Shading.
Oct 27 2014, 12:13 AM · Cycles, BF Blender

Aug 5 2014

martin me (martinme) added a comment to T41320: "Repeat Last" does not ignore "Select More/Less".

Ops looks like it was wishful thinking that "Repeat Last" ignores all select actions.
Rather than "Select Linked" and "Checker Deselct" etc, it also takes in account "Deselect All" what makes it impossible to use "Repeat Last"
when selecting anything after "Deselect All"(A). Then "Repeat Last" just deselects all again.

Aug 5 2014, 11:08 PM · BF Blender

Aug 4 2014

martin me (martinme) created T41320: "Repeat Last" does not ignore "Select More/Less".
Aug 4 2014, 11:00 PM · BF Blender

Jun 19 2014

martin me (martinme) added a comment to T40665: "Allign View to selected" works well or fails depending on the order mesh is selected.

With "Align View" based on the aktiv mesh element it is only possible to align to a single vertice, edge or face, but not to a group of mesh selcted. That was already working in 2.49 and since the funktion is still named the same by now, it's possibly just adapted wrong to 2.5 and not noticed by now, I guess.

Jun 19 2014, 11:44 AM · BF Blender
martin me (martinme) reopened T40665: "Allign View to selected" works well or fails depending on the order mesh is selected as "Open".

I did some further tests on "Align View" and active mesh elements and I figured out that a function based on active mesh elements can't run properly. Especially the "Align View" function doesn't do.

Jun 19 2014, 7:00 AM · BF Blender
martin me (martinme) added a comment to T40665: "Allign View to selected" works well or fails depending on the order mesh is selected.
Jun 19 2014, 6:51 AM · BF Blender

Jun 17 2014

martin me (martinme) added a comment to T40666: slider arrows missing in several cycles nodes since 2.70.

Ops I see, but it was not the worst feature to be able to step values quick and easy by using this arrows in previous versions, where num buttons was used instead of sliders.

Jun 17 2014, 8:39 AM · BF Blender
martin me (martinme) raised the priority of T40666: slider arrows missing in several cycles nodes since 2.70 from to Needs Triage by Developer.
Jun 17 2014, 7:37 AM · BF Blender
martin me (martinme) added a comment to T40665: "Allign View to selected" works well or fails depending on the order mesh is selected.

FAIL
I like to edit my post but apparently can't...
EDIT:
"..., no matter what will be selected later on." Need to be -> "..., no matter what was selected previously"

Jun 17 2014, 6:39 AM · BF Blender
martin me (martinme) raised the priority of T40665: "Allign View to selected" works well or fails depending on the order mesh is selected from to Needs Triage by Developer.
Jun 17 2014, 6:24 AM · BF Blender

Jun 16 2014

martin me (martinme) raised the priority of T40648: Bevel Tool - Amount value slider maximum does not adapt to Amount Type settings automaticly (tested in 2.70a and 2.71RC) from to Needs Triage by Developer.
Jun 16 2014, 6:08 AM · BF Blender

May 28 2014

martin me (martinme) added a comment to T40389: 2.70a UV Editing - "Minimize Stretch" is running as endless(?) loop.

Yes, in generell "Minimize Stretch" works as expected.
It's just this initial behaviour I'm not happy with (running as an endless loop you have to stop manualy), and this is apperent in any blend file.
I agree its not really a bug, just strange behaviour.
Clamping the initial iterations to 1 per default, as it is for other tools using iterations too, would be appropriate I guess. Also even 500 iterations may be acceptable, not sure how long it would take on a high poly UV.

May 28 2014, 2:03 PM · BF Blender, Modeling

May 27 2014

martin me (martinme) raised the priority of T40389: 2.70a UV Editing - "Minimize Stretch" is running as endless(?) loop from to Needs Triage by Developer.
May 27 2014, 2:35 PM · BF Blender, Modeling
martin me (martinme) raised the priority of T40388: 2.70a - Blender Render - Texture Stack - persistent checkbox state from to Needs Triage by Developer.
May 27 2014, 1:47 PM · User Interface, BF Blender