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Fri, Nov 6

filip mond (vklidu) updated the task description for T82458: Cycles - Volume Empty Object - rendered with inside view.
Fri, Nov 6, 12:03 PM · Render & Cycles, BF Blender
filip mond (vklidu) updated the task description for T82458: Cycles - Volume Empty Object - rendered with inside view.
Fri, Nov 6, 12:02 PM · Render & Cycles, BF Blender
filip mond (vklidu) created T82458: Cycles - Volume Empty Object - rendered with inside view.
Fri, Nov 6, 11:59 AM · Render & Cycles, BF Blender

Oct 23 2020

filip mond (vklidu) added a comment to T81827: MacOS lines that should be thick are green instead.
Oct 23 2020, 5:14 PM · BF Blender (2.91), Platform: macOS, User Interface
filip mond (vklidu) added a comment to T81970: Theme - Green Grids and Outlines.

Reset did not help. And this issue is same for all Themes in User Pref.

Oct 23 2020, 9:56 AM · BF Blender

Oct 22 2020

filip mond (vklidu) added a comment to T81970: Theme - Green Grids and Outlines.

Yes, it is default. And I dint change Theme Setup. Will try Reset (tomorrow) if that differs from Defaults > Load Factory Setting, but it happened also on 2.91 that was freshly downloaded without copying previous setting.

Oct 22 2020, 10:19 PM · BF Blender
filip mond (vklidu) created T81970: Theme - Green Grids and Outlines.
Oct 22 2020, 6:57 PM · BF Blender

Aug 15 2020

filip mond (vklidu) updated the task description for T79811: MacOS: Edit Mode - vertex/edge/face selection is missing.
Aug 15 2020, 7:52 PM · BF Blender (2.91), EEVEE & Viewport, Platform: macOS
filip mond (vklidu) updated the task description for T79811: MacOS: Edit Mode - vertex/edge/face selection is missing.
Aug 15 2020, 7:51 PM · BF Blender (2.91), EEVEE & Viewport, Platform: macOS
filip mond (vklidu) updated the task description for T79811: MacOS: Edit Mode - vertex/edge/face selection is missing.
Aug 15 2020, 7:46 PM · BF Blender (2.91), EEVEE & Viewport, Platform: macOS
filip mond (vklidu) created T79811: MacOS: Edit Mode - vertex/edge/face selection is missing.
Aug 15 2020, 7:46 PM · BF Blender (2.91), EEVEE & Viewport, Platform: macOS

Jul 5 2020

filip mond (vklidu) added a comment to T52680: Alpha difference Viewport/F12 .

It is going to be interesting, how many bug reports (and Troy's patience to explain the issue) is needed to get priority enough to find solution for this thing.

Jul 5 2020, 5:08 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender
filip mond (vklidu) awarded T52680: Alpha difference Viewport/F12 a Heartbreak token.
Jul 5 2020, 4:57 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Jun 30 2020

filip mond (vklidu) added a comment to T74046: Freeze while rendering by Eevee.

@Clément Foucault (fclem) thanks for care, but since this machine is from 2009 (we can probably close it).
Official state is support for 10 years old machine (even last possible OS is from 2016), so it is a shame (for my home activity) but I can understand that.

Jun 30 2020, 8:41 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Jun 26 2020

filip mond (vklidu) added a comment to T38587: Multi-Button Drag: not working properly for Object Dimensions.

Works in a glance under OSX, at least from 2.81a

Jun 26 2020, 6:17 PM · User Interface, BF Blender

Jun 16 2020

filip mond (vklidu) awarded D4960: New Voxel Mesher Modifier a Love token.
Jun 16 2020, 10:38 PM · Modifiers, BF Blender
filip mond (vklidu) added a comment to T73201: New volume object type.

One of my goal was to meshing volumes (that could be done with particles generated from density with Metaballs assistance in 2.79 https://blender.stackexchange.com/questions/181773/meshing-a-smoke-simulation/182438#182438 ), but since this way is completely buggy (due the lag of particle refresh and reassigning the Voxel Data issue) it makes voxel animation impossible in 2.79 and inaccessible in 2.83 for now, right?

Jun 16 2020, 1:34 PM · Nodes & Physics, BF Blender
filip mond (vklidu) added a comment to T41179: Cycles Voxel Data Node Mockup.

Thank you for answer (I thought its dead link here so I doubled my question here https://developer.blender.org/T73201 sorry for that.

Jun 16 2020, 1:09 PM · BF Blender, Cycles
filip mond (vklidu) awarded T73201: New volume object type a Love token.
Jun 16 2020, 9:30 AM · Nodes & Physics, BF Blender
filip mond (vklidu) added a comment to T73201: New volume object type.

Any plans to access voxel data for particle system? Like to control density of VDB animation. Thank you for more info.

Jun 16 2020, 9:30 AM · Nodes & Physics, BF Blender

Jun 13 2020

filip mond (vklidu) added a comment to T41179: Cycles Voxel Data Node Mockup.

One thing that is lost is Volume texture for particle system. Or does exist some another way (now with Volume Object type) to generate particle cloud from voxel texture now?

Jun 13 2020, 1:45 PM · BF Blender, Cycles

May 22 2020

filip mond (vklidu) added a comment to T76956: Keyframing VSE strip does not make FCurve active.

I agree with consistency, but ... there is zero visual difference between selected vs active here.
How could you discover that?
Only click on curve or channel bring it active (visually it looks the same).
It didnt become active even a pasted keyframes.

May 22 2020, 3:25 PM · Animation & Rigging, Video Sequencer
filip mond (vklidu) renamed T76956: Keyframing VSE strip does not make FCurve active from VSE_Strip's F-Curve / Modifier Properties - only for first keyframed strip to Graph Editor – F-Curve / Modifier Properties only for first keyframed VSE strip.
May 22 2020, 8:48 AM · Animation & Rigging, Video Sequencer
filip mond (vklidu) renamed T76956: Keyframing VSE strip does not make FCurve active from VSE_Strip F-Curve Properties - only for first keyframed strip to VSE_Strip's F-Curve / Modifier Properties - only for first keyframed strip.
May 22 2020, 8:43 AM · Animation & Rigging, Video Sequencer
filip mond (vklidu) created T76956: Keyframing VSE strip does not make FCurve active.
May 22 2020, 8:39 AM · Animation & Rigging, Video Sequencer

May 4 2020

filip mond (vklidu) awarded T76222: VSE: Scene strip range changes doesn't update in the Sequencer. a Like token.
May 4 2020, 8:26 AM · BF Blender (2.92), VFX & Video, Video Sequencer

Apr 1 2020

filip mond (vklidu) added a comment to T75211: 2.83 Crash on Startup.

This bug seems to be valid until minimum requirement is os 10.12 (as you provided).
I don't want to catch you by word, but to mark this bug as invalid consider adjust minimum to 10.13 as well.

Apr 1 2020, 1:17 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Mar 31 2020

filip mond (vklidu) added a comment to T75211: 2.83 Crash on Startup.

OK, upgrade to Mojave solved the issue to run Blender 2.83, but ...
... now I see what was the main reason I didn't want to upgrade OS - CUDA is not supported. Blender don't see my card anymore, so only CPU rendering from now ...

Mar 31 2020, 8:05 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) added a comment to T75211: 2.83 Crash on Startup.

@Ankit jain (Ankit) Thank you for answer. I used 2.82 (or some of first 2.83) and any lower version without any issue under Darwin 16.7 up to now.

Mar 31 2020, 1:44 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Mar 30 2020

filip mond (vklidu) added a comment to T74922: 2.83 Crash on startup.

Hmm ... how could I skipped that ... sorry ... created a new task T75211 with requested info. Thank you

Mar 30 2020, 3:00 PM · BF Blender
filip mond (vklidu) updated the task description for T75211: 2.83 Crash on Startup.
Mar 30 2020, 2:34 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) created T75211: 2.83 Crash on Startup.
Mar 30 2020, 2:25 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Mar 29 2020

filip mond (vklidu) added a comment to T75107: Naming Inconsistency - Frame Selected / View Selected.

Ah. Thank you. Since all 2.83 series crash at my home comp I had no chance to check.

Mar 29 2020, 12:14 PM · BF Blender

Mar 26 2020

filip mond (vklidu) created T75107: Naming Inconsistency - Frame Selected / View Selected.
Mar 26 2020, 3:39 PM · BF Blender

Mar 19 2020

filip mond (vklidu) created T74922: 2.83 Crash on startup.
Mar 19 2020, 11:51 AM · BF Blender

Mar 2 2020

filip mond (vklidu) added a comment to T74046: Freeze while rendering by Eevee.

With today build Blender 2.83 Alpha March 02, 08:49:03 - e0ffb911a22b

Mar 2 2020, 1:01 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Feb 22 2020

filip mond (vklidu) added a comment to T62882: Dynamic Paint weight paint mode not working?.

OK official 2.82 works fine.
So since I posted at the same day crash on Eevee (for this 2.83 build) it seems to be related to my graphics card.
So probably ignore it for now.

Feb 22 2020, 6:11 PM · BF Blender, Nodes & Physics

Feb 21 2020

filip mond (vklidu) added a comment to T62882: Dynamic Paint weight paint mode not working?.

2.83 alpha from February 20, I'm not on my comp for a few days so I can't provide release code, but I don't expect changes for today version that is blender-2.83-94e180bd806a-macOS that can make difference since fix commit is from January 21

Feb 21 2020, 9:15 PM · BF Blender, Nodes & Physics
filip mond (vklidu) added a comment to T74046: Freeze while rendering by Eevee.

Sorry for not being clear. I have to Force Quit from Finder (OP edited).
Yes it happens with any file, even with empty scene.

Feb 21 2020, 8:57 PM · Platform: macOS, EEVEE & Viewport, BF Blender
filip mond (vklidu) updated the task description for T74046: Freeze while rendering by Eevee.
Feb 21 2020, 8:50 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Feb 20 2020

filip mond (vklidu) added a comment to T62882: Dynamic Paint weight paint mode not working?.

Hm ... tested with today build - when I start to pan around it is there, but only from top view (or any other direct axis), doesnt matter if perspective or orthographic any other angle is solid when I dont move with a scene.

Feb 20 2020, 8:16 PM · BF Blender, Nodes & Physics
filip mond (vklidu) created T74046: Freeze while rendering by Eevee.
Feb 20 2020, 7:34 PM · Platform: macOS, EEVEE & Viewport, BF Blender

Jan 15 2020

filip mond (vklidu) renamed T73152: Cycles > Volume > Alpha Channel from Cycles > Volumetric > Alpha Channel to Cycles > Volume > Alpha Channel.
Jan 15 2020, 11:46 PM · User Interface, Rendering, BF Blender
filip mond (vklidu) updated the task description for T73152: Cycles > Volume > Alpha Channel.
Jan 15 2020, 11:29 PM · User Interface, Rendering, BF Blender
filip mond (vklidu) updated the task description for T73152: Cycles > Volume > Alpha Channel.
Jan 15 2020, 11:27 PM · User Interface, Rendering, BF Blender
filip mond (vklidu) updated the task description for T73152: Cycles > Volume > Alpha Channel.
Jan 15 2020, 11:21 PM · User Interface, Rendering, BF Blender
filip mond (vklidu) created T73152: Cycles > Volume > Alpha Channel.
Jan 15 2020, 11:11 PM · User Interface, Rendering, BF Blender

Jan 9 2020

filip mond (vklidu) awarded D6545: Integrate hair collisions with cloth collision a Love token.
Jan 9 2020, 11:27 AM · Physics

Dec 15 2019

filip mond (vklidu) added a comment to T71147: 2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS).

You have disabled "Show Overlays". Enabling it - select / deselect go to edit mode ... works for me.

Dec 15 2019, 3:46 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Dec 11 2019

filip mond (vklidu) created T72352: LookDev Spheres are flat.
Dec 11 2019, 12:34 PM · BF Blender

Dec 7 2019

filip mond (vklidu) added a comment to T70516: Metaball cause selection of other mesh objects in viewport.

Can be closed, solved with 2.81a update. Thank you :)

Dec 7 2019, 10:19 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Nov 17 2019

filip mond (vklidu) added a comment to T70516: Metaball cause selection of other mesh objects in viewport.

@Philipp Oeser (lichtwerk): Yes I can. I already commented that.
https://developer.blender.org/T70598#802291

Nov 17 2019, 8:39 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 28 2019

filip mond (vklidu) added a comment to T70598: Unable to select mesh objects in viewport, and edit mode not displaying overlays.

Since "Origins" (viewport overlay) enabled - objects starts to work (selection, visibility) as expected.
Disabling this option bring back issue in your document.

Oct 28 2019, 8:50 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 28 2019, 7:13 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) added a comment to T70516: Metaball cause selection of other mesh objects in viewport.

Since another Mball is added (doesn't matter if as a new object or in edit mode of first Mball object)
objects still dissapears from vieport but if I click on some object visible (or in place of invisible object) in viewport (like camera, lights Mball) all objects become visible again and also mesh objects in a scene can be selected again as well.

Oct 28 2019, 7:13 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 28 2019, 6:53 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 8 2019

filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 8 2019, 10:45 AM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 8 2019, 10:42 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 7 2019

filip mond (vklidu) added a comment to T70598: Unable to select mesh objects in viewport, and edit mode not displaying overlays.

Is it file specific behaviour or does it happen with new file too?
I have a problem with similar symptoms https://developer.blender.org/T70516
Did you touch metaball object in your process?

Oct 7 2019, 11:10 AM · EEVEE & Viewport, Platform: macOS, BF Blender

Oct 4 2019

filip mond (vklidu) added a comment to T70516: Metaball cause selection of other mesh objects in viewport.

other two macs the same behaviour

Oct 4 2019, 5:37 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) added a comment to T70516: Metaball cause selection of other mesh objects in viewport.

Yes, Factory Defaults. This is not file specific, any new blend created works that way. I can try on two other macs I have acces, no PC on board at the moment test with Win.

Oct 4 2019, 5:22 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 3:10 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 3:08 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 2:43 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 2:38 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 2:37 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) updated the task description for T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 2:36 PM · EEVEE & Viewport, Platform: macOS, BF Blender
filip mond (vklidu) created T70516: Metaball cause selection of other mesh objects in viewport.
Oct 4 2019, 2:18 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Sep 6 2019

filip mond (vklidu) awarded T30941: Blender cloth simulator air pressure enhancement a Love token.
Sep 6 2019, 1:10 PM · BF Blender

May 15 2019

filip mond (vklidu) awarded rBc2568394dd71: Fix T57203: Rotation overlaps scale gizmo handles a Love token.
May 15 2019, 2:20 PM

Apr 15 2019

filip mond (vklidu) added a comment to T63623: OSX: 2.8 App icon .

"... Flat icons are not accepted at all."

Apr 15 2019, 6:31 PM · BF Blender
filip mond (vklidu) created T63623: OSX: 2.8 App icon .
Apr 15 2019, 10:13 AM · BF Blender

Mar 14 2019

filip mond (vklidu) awarded D3445: Eevee: Implement support for IES light textures a Love token.
Mar 14 2019, 2:36 PM

Mar 7 2019

filip mond (vklidu) created T62322: Scale widget cause rotation.
Mar 7 2019, 5:21 PM · Add-ons (Community)

Aug 5 2018

filip mond (vklidu) awarded D3549: Py_imbuf add image manipulation functions a Love token.
Aug 5 2018, 11:52 PM · BF Blender
filip mond (vklidu) awarded D3496: Scale & stretch & cut sound waveform a Love token.
Aug 5 2018, 11:50 PM · Video Sequencer
filip mond (vklidu) awarded D2424: Add font selection to VSE text strips a Love token.
Aug 5 2018, 11:48 PM · Video Sequencer

Jul 27 2018

filip mond (vklidu) renamed T56120: Crash on "Import ..." any light type (matcap, world hdri, env hdri) from Crash on "Import ..." any light type (madcap, world hdri, env hdri) to Crash on "Import ..." any light type (matcap, world hdri, env hdri).
Jul 27 2018, 3:45 PM · BF Blender: 2.8
filip mond (vklidu) edited projects for T56120: Crash on "Import ..." any light type (matcap, world hdri, env hdri), added: BF Blender: 2.8; removed BF Blender.
Jul 27 2018, 3:45 PM · BF Blender: 2.8
filip mond (vklidu) created T56120: Crash on "Import ..." any light type (matcap, world hdri, env hdri).
Jul 27 2018, 3:44 PM · BF Blender: 2.8

Jul 14 2018

filip mond (vklidu) added a comment to T50438: Inconsistent text alignment for operator buttons.

Seems like I can join with this proposal . . . That comes from practicle reason, if you try to eliminate borders of buttons to make them less prominent you loose visual connection between elements. In this example easily solved by moving text to left.

Jul 14 2018, 9:14 AM · User Interface

Jul 13 2018

filip mond (vklidu) added a comment to T54951: Properties Editor Design.

Add "New Preset" - why to clutter list with field for new preset? Original purpose looks more clear and natural - I want to add so - click plus / name it / click anywhere to confirm. In this way works material so it would be just consistent behaviour.

Jul 13 2018, 7:07 PM · BF Blender: 2.8, User Interface, Code Quest
filip mond (vklidu) added a comment to T54951: Properties Editor Design.

It should appear when hovering the item, not the icon only, otherwise a lot of people will just never notice it's there.

Jul 13 2018, 6:20 PM · BF Blender: 2.8, User Interface, Code Quest

Jul 12 2018

filip mond (vklidu) added a comment to T54951: Properties Editor Design.

Do we really need delete symbol "–" on each row? Isn't it more pleasant to let this symbol appeared on mouse-over?

Jul 12 2018, 6:53 PM · BF Blender: 2.8, User Interface, Code Quest

Jul 4 2018

filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

These icons, because they use single pixel lines, can only be scaled well at certain increments. They work well with retina displays @2x too, but probably not so much @1.3x

Jul 4 2018, 12:56 PM · Code Quest, BF Blender: 2.8, User Interface
filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

@Andrzej Ambroz (jendrzych) Modifier list without icons +1 for me (faster to scan). I wasn't sure about properties panel, but from this gif example still looks like good way.

Jul 4 2018, 11:05 AM · Code Quest, BF Blender: 2.8, User Interface

Jul 3 2018

filip mond (vklidu) added a comment to T53840: Blender 2.8: Icons.

I don't know if this discussion about icon size and sharpens based on pixel precise make any sense. Blender's "User preferences" has "Interface > Display > Scale" function. Icons can be any size. Doesn't matter if they are 12 or 16 or 32 (or whatever). The only one thing that can be taken into account by developers is space around each icon (%), so they are not visually merged.

Jul 3 2018, 3:39 PM · Code Quest, BF Blender: 2.8, User Interface

Jun 9 2018

filip mond (vklidu) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 9 2018, 8:16 AM · Code Quest

May 28 2018

filip mond (vklidu) awarded T54711: 2.8 UI: Small, independant UI tweaks a Love token.
May 28 2018, 12:29 PM · Code Quest

May 6 2018

filip mond (vklidu) added a comment to T54942: Theme - Region Background Alpha of Video Clip Editor.

1 - Hard to say what "weird behaviour". In terms of consistency it make a more sence to have it here as well. Benefit is the same as in any other editor. What doesn't make a sence is ability to change region background alpha for "File Browser" editor and whole region values for "Timeline" editor - region there doesn't exists so why to give theme controlers? But OK this is probably task for 2.8

May 6 2018, 5:13 PM · BF Blender

May 3 2018

filip mond (vklidu) updated the task description for T54942: Theme - Region Background Alpha of Video Clip Editor.
May 3 2018, 5:30 PM · BF Blender
filip mond (vklidu) renamed T54942: Theme - Region Background Alpha of Video Clip Editor from Theme - Region Background Alpha to Theme - Region Background Alpha of Video Clip Editor.
May 3 2018, 5:23 PM · BF Blender
filip mond (vklidu) created T54942: Theme - Region Background Alpha of Video Clip Editor.
May 3 2018, 5:09 PM · BF Blender

Apr 9 2018

filip mond (vklidu) added a comment to T54538: Build blender on mac with "make" command.

@Brecht Van Lommel (brecht): Awesome :) !!! Any reason to create PATH in ~/.bash_profile and not to ~/.profile as you suggested for alias?
(if its a wrong place I will try catch you on irc.)

Apr 9 2018, 10:44 AM · BF Blender

Apr 7 2018

filip mond (vklidu) created T54538: Build blender on mac with "make" command.
Apr 7 2018, 3:24 PM · BF Blender

Apr 5 2018

filip mond (vklidu) added a comment to T54506: Cloud repository - SSL Error.

That's exactly what I did yesterday.

  • downloaded daily build
  • moved whole folder 2.79 from Application Support
  • downloaded addon available from cloud, installed

Same error.

Apr 5 2018, 6:01 PM · Blender Cloud, BF Blender
filip mond (vklidu) added a comment to T54506: Cloud repository - SSL Error.

Here it is, just a note when I started now from terminal I was still logged in (by official 2.79b version) and I tried to open cloud from image editor, or should I log out first?

Apr 5 2018, 2:48 PM · Blender Cloud, BF Blender
filip mond (vklidu) added a comment to T54506: Cloud repository - SSL Error.

Thanks for reliance :) but what the hell is "start the build with all debugging options on"? :) Sorry, simple designer on this side of cable.
I would like to help you, but be a bit more descriptive for me, thank you. I will try my best.

Apr 5 2018, 11:26 AM · Blender Cloud, BF Blender
filip mond (vklidu) added a comment to T54506: Cloud repository - SSL Error.

No.
In folder "site-packages" is only "easy_install.py"
Filtering with blender's file browser displayed only this file containing SSL.

Apr 5 2018, 10:12 AM · Blender Cloud, BF Blender

Apr 4 2018

filip mond (vklidu) added a comment to T54506: Cloud repository - SSL Error.
['/Users/filip/Downloads/blender-2.79.0-git20180403.31f2a6755db-x86_64/blender.app/Contents/Resources/2.79/python/lib/python3.6/site-packages']
Apr 4 2018, 5:16 PM · Blender Cloud, BF Blender