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Philipp Oeser (lichtwerk) added a comment to T69088: Assert entering editmode with a UVEditor open.

Same commit also seems to cause T69087.

Fri, Aug 23, 3:55 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69087: Error when using vertex color.

This is also caused by rBd357e7b06535.
See T69083, T69088.

Fri, Aug 23, 3:52 PM · BF Blender
Philipp Oeser (lichtwerk) added a project to T69088: Assert entering editmode with a UVEditor open: GPU / Viewport.

Same commit also broke T69083, not sure if these are the same.
Since this is an assert only, I cannot forsee the consequences it really has / how bad it really is (and if this should be High prio? (sounds bad to me, daring High prio, please change back if unappropriate...)

Fri, Aug 23, 3:35 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) created T69088: Assert entering editmode with a UVEditor open.
Fri, Aug 23, 3:27 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added projects to T67483: Can't copy and paste Normal Node position value: User Interface, Nodes.
Fri, Aug 23, 2:05 PM · Nodes, User Interface, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69083: Blender crashes when switching from solid view to rendered or lookdev mode in eevee..

This particular file started crashing with rBd357e7b06535.

Fri, Aug 23, 2:02 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T67484: Visibility problems in Edit mode - Solid view: GPU / Viewport.
Fri, Aug 23, 1:52 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T67543: Intersect knife>self interesect>cut : Mesh Modeling.
Fri, Aug 23, 1:51 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69083: Blender crashes when switching from solid view to rendered or lookdev mode in eevee.: Eevee.

Confirmed, checking

Fri, Aug 23, 1:07 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

It is meant for faces as well as vertices [well only one at a time for either faces or vertices].
In the case of faces, it just copies the face normal.
But it should work for vertices as well, try this:

  • open .blend
  • (it already has averaged Custom Split Normals)
  • Copy Vectors from the already selected vertex
  • Paste Vectors to the other vertex (circled in blue)
  • should come out like, no?

Fri, Aug 23, 12:55 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T68868: Assert running blender with --debug-depsgraph and running into ID_RECALC_ALL: Dependency Graph.
Fri, Aug 23, 12:12 PM · Dependency Graph, BF Blender
Philipp Oeser (lichtwerk) added a comment to D5561: Fix T68807: smoothing group issue.

I don't see why you break the whole logic here, that new version of the check will also be slightly more expansive since you fetch the other poly without first checking the first poly...
Just change the stupid comparison mistake (return (mp_other->flag & ME_SMOOTH) != 0; to return (mp_other->flag & ME_SMOOTH) == 0;) and you are done here. :)

Fri, Aug 23, 12:07 PM
Philipp Oeser (lichtwerk) updated the summary of D5561: Fix T68807: smoothing group issue.
Fri, Aug 23, 12:06 PM
Philipp Oeser (lichtwerk) added a comment to D5561: Fix T68807: smoothing group issue.
  • Revert "Fix T68807: smoothing group issue"
  • just correct comparison mistake
Fri, Aug 23, 12:06 PM
Philipp Oeser (lichtwerk) added a comment to T69056: Problem to render a particle system with a weight paint set as a vertex group.

Glad to hear, closing then

Fri, Aug 23, 11:51 AM · Rendering, Physics, BF Blender
Philipp Oeser (lichtwerk) added a project to T69071: strange snapping reaction: Mesh Modeling.

gg is Edge Slide(Vert Slide) and that is how snapping works for EdgeSlide(Vert Slide) afairc.

Fri, Aug 23, 11:49 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69069: [Curves] Bevel animation does not work when "Cyclic U" is enabled: Mesh Modeling.

This was explicitly disabled in rB159bf9d19c77.

Fri, Aug 23, 11:22 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69066: OpenCL Small Tile performance hit: Cycles.
Fri, Aug 23, 11:02 AM · Cycles, BF Blender
Philipp Oeser (lichtwerk) added a project to T69068: Transform issue with the Item panel: User Interface.
Fri, Aug 23, 11:01 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added projects to T69065: Bug on Rigid Body Simulation when an object is parented to another: Physics, Dependency Graph.

In 2.80, I can see object jumping around, but for me, 2.81/master is stable (in that it ignores the sim completely)

Fri, Aug 23, 10:59 AM · Dependency Graph, Physics, BF Blender
Philipp Oeser (lichtwerk) added a project to T58044: Issue with rigid body and modifiers dependent on transform: BF Blender.
Fri, Aug 23, 10:30 AM · BF Blender, Dependency Graph, Physics
Philipp Oeser (lichtwerk) added projects to T69060: File Output Node does not work with Time Remapping: Compositing, Nodes.
Fri, Aug 23, 10:25 AM · Nodes, Compositing, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69061: Convert to mesh doesnt bake instances.

-i did find a work around, object/apply/make instances real
is that the preferred method? is it that im not supposed to be able to bake geometry together with convert to mesh?

Fri, Aug 23, 10:17 AM · BF Blender

Thu, Aug 22

Philipp Oeser (lichtwerk) added a project to T69064: FBX import within texture and DAE export cause no texture: Collada.

CC @Gaia Clary (gaiaclary)

Thu, Aug 22, 10:12 PM · Collada, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T67633: Pinned UVs don’t stay pinned on subsequent Unwrap.

@Brecht Van Lommel (brecht): is this expected behavior?

Thu, Aug 22, 10:10 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T68807: OBJ export: Smoothing group issue.

This is caused by rB2e91fc39ac7
@Bastien Montagne (mont29): mind checking on D5561?

Thu, Aug 22, 10:10 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) added a revision to T68807: OBJ export: Smoothing group issue: D5561: Fix T68807: smoothing group issue.
Thu, Aug 22, 10:09 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) created D5561: Fix T68807: smoothing group issue.
Thu, Aug 22, 10:08 PM
Philipp Oeser (lichtwerk) added a project to T69063: eevee crash: GPU / Viewport.

Well, was just a try, according to https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/, your GPU is not supported (Haswell and up only which the N2840 doesnt seem to be...)

Thu, Aug 22, 9:47 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T68954: Auto Smooth option conflicts with uvs to Clément Foucault (fclem).
Thu, Aug 22, 8:56 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69063: eevee crash: Eevee.

Looks like you have an outdate Graphics driver.
Try upgrading these https://downloadcenter.intel.com/product/80939/Graphics-Drivers and let us know if this helped.

Thu, Aug 22, 8:16 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T69035: Bug in UVs display and crashes. into T68954: Auto Smooth option conflicts with uvs.
Thu, Aug 22, 8:07 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) merged task T69035: Bug in UVs display and crashes. into T68954: Auto Smooth option conflicts with uvs.
Thu, Aug 22, 8:07 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) edited projects for T68954: Auto Smooth option conflicts with uvs, added: GPU / Viewport; removed Sculpting and Painting.

Looks like this is also caused by rB9c010c44f42.
Not sure if this is really a candidate, but since this can make the UV Editor basically unusable, will dare setting it to High...

Thu, Aug 22, 8:05 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69062: EEVEE alpha blend and volumetrics from EEVEE alpha channel error usin to EEVEE alpha blend and volumetrics.
Thu, Aug 22, 7:44 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T69062: EEVEE alpha blend and volumetrics: Eevee.

No idea how the volume code ties into this, Alpha Blend usually suffers from the sorting problem

Thu, Aug 22, 7:43 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) edited projects for T58044: Issue with rigid body and modifiers dependent on transform, added: Dependency Graph; removed BF Blender: 2.8.

I will dare raising this to High.

Thu, Aug 22, 7:30 PM · BF Blender, Dependency Graph, Physics
Philipp Oeser (lichtwerk) added a comment to T68807: OBJ export: Smoothing group issue.

Yes poly_edge_loop_islands_calc or something related seems broken in a way (will check further).

Thu, Aug 22, 7:03 PM · Import/Export, Add-ons
Philipp Oeser (lichtwerk) added a comment to T69061: Convert to mesh doesnt bake instances.

Could you post that as a simple .blend file (before converting to mesh)?
(Makes it easier and more effective if multiple devs are looking at the problem, so not everyone has to redo those steps...)

Thu, Aug 22, 6:57 PM · BF Blender
Philipp Oeser (lichtwerk) added projects to T69056: Problem to render a particle system with a weight paint set as a vertex group: Physics, Rendering.

cannot reproduce here in a simple test scene:

Thu, Aug 22, 6:54 PM · Rendering, Physics, BF Blender
Philipp Oeser (lichtwerk) merged T69057: Weight paint - vertex mask selection broken into T69051: Vertex / Weight Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 6:45 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) merged task T69057: Weight paint - vertex mask selection broken into T69051: Vertex / Weight Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 6:45 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T69057: Weight paint - vertex mask selection broken.

Has been reported before, will merge into T69051

Thu, Aug 22, 6:44 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T68728: Blender crashes while undoing a loop cut (mirror modifier involved).

I think this is already fixed by rB3566b81c8bfa.
@Ayoze (Ayoze): could you check if this still happens for in a build from https://builder.blender.org/download/?

Thu, Aug 22, 6:27 PM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T67739: Freezed when resize new added metaball.

Nope, still happening here, try lowering the radius to 0.005, get a coffee :)

Thu, Aug 22, 6:22 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69019: Vertex Normal Tools not working/buggy.

Regarding the Copy / Paste functionality:

  • documentation is a little sparse here :)
  • from reading code it looks like you can only copy from a single face or single vertex (so Copy Vectors / Paste Vectors should be renamed back to Copy / Paste [or at least Vector -- singular], was done in rBdf712d74a25b and also mentioned as being bad in T67370)
  • in case of copying from a single selected vertex (thats what you do) there is also a check that all loop normals are the same (this is not the case in your video), otherwise the previous copy buffer is left untouched [or zero even]
  • so in your case it would only work if all split normals are actually the same on the selected vertex when copying (e.g. by running Average > Custom Normal prior) -- it is kinda hard to tell in the video if that is the case..
  • if these split normals are all the same when copying, then pasting works like a charm here...
Thu, Aug 22, 6:14 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69040: NLA bracket ] selection does not select for tabbing into action editing (active vs. selected) from NLA bracket ] selection does not select for tabbing into action editing to NLA bracket ] selection does not select for tabbing into action editing (active vs. selected).
Thu, Aug 22, 5:15 PM · User Interface, Animation, BF Blender
Philipp Oeser (lichtwerk) added projects to T69040: NLA bracket ] selection does not select for tabbing into action editing (active vs. selected): Animation, User Interface.
Thu, Aug 22, 5:14 PM · User Interface, Animation, BF Blender
Philipp Oeser (lichtwerk) added projects to T69036: Image editor very slow with hires textures: Platform: macOS, GPU / Viewport.
Thu, Aug 22, 5:11 PM · GPU / Viewport, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69051: Vertex / Weight Paint. Blender does not show if vertex is selected..

This broke with rB9c010c44f42
@Clément Foucault (fclem): mind checking? (feel free to lower prio if you think it is unappropriate...)

Thu, Aug 22, 5:05 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69028: Voxel Remesh is not respecting Shapekeys: Documentation.

@Pablo Dobarro (pablodp606) : will keep this open with low prio (as a documentation thingie...)

Thu, Aug 22, 4:57 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) renamed T69051: Vertex / Weight Paint. Blender does not show if vertex is selected. from Vertex Paint. Blender does not show if vertex is selected. to Vertex / Weight Paint. Blender does not show if vertex is selected..
Thu, Aug 22, 4:46 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T69051: Vertex / Weight Paint. Blender does not show if vertex is selected.: Mesh Modeling, GPU / Viewport.

Same is true for weightpaint.
I dare setting this to High, will check what caused this...

Thu, Aug 22, 4:46 PM · GPU / Viewport, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69055: We should be able to set the layout of the toolbar in 3D viewport with the "Preferences" dialog: Blender File.
Thu, Aug 22, 4:43 PM · Blender File, User Interface, BF Blender
Philipp Oeser (lichtwerk) added projects to T69055: We should be able to set the layout of the toolbar in 3D viewport with the "Preferences" dialog: BF Blender, User Interface.

T69002 has already been reported, but thx for elaborating.
CC @William Reynish (billreynish)

Thu, Aug 22, 4:42 PM · Blender File, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69050: UV image window not updating: Mesh Modeling.
Thu, Aug 22, 4:14 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69035: Bug in UVs display and crashes.: Mesh Modeling.

Looks like T68954 is the same thing, need to investigate both...

Thu, Aug 22, 4:12 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Committed a fix for the crash, the Copy / Paste issue needs another look...

Thu, Aug 22, 4:08 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) committed rBeae9b8629787: Fix crash using 'Mesh > Normals > Point to Target' from the header menu (authored by Philipp Oeser (lichtwerk)).
Fix crash using 'Mesh > Normals > Point to Target' from the header menu
Thu, Aug 22, 4:04 PM
Philipp Oeser (lichtwerk) closed D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 4:04 PM
Philipp Oeser (lichtwerk) added a project to T68778: Crash when moving vertex: Mesh Modeling.
Thu, Aug 22, 3:05 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a revision to T69019: Vertex Normal Tools not working/buggy: D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 2:55 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) created D5555: Fix crash using 'Mesh > Normals > Point to Target' from the header menu.
Thu, Aug 22, 2:55 PM
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Since in the case of calling this from the menu, this is coming from RGN_TYPE_HEADER not RGN_TYPE_WINDOW, so doing RegionView3D *rv3d = ar->regiondata fails.
I think we had similar issues before, let me dig them up...

Thu, Aug 22, 12:45 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69024: Escape key can not be binded.

@Abid Maqbool (cto.abid) : if I understood correctly, and you've already assigned this to something other than ESC, and you want to assign to ESC again, then this isnt working in the upper box, it will cancel instead (leaving it at the former assignment...)

Thu, Aug 22, 12:34 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

OK, getting it from the menu, too.
Works from Alt+N though...

Thu, Aug 22, 12:26 PM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

I can reproduce, @Pablo Dobarro (pablodp606) : is this intentional?

I guess it is... I am getting:
BKE_mesh_nomain_to_mesh: YEEK! this should be recoded! Shape key loss!: ID 'MECube'

Thu, Aug 22, 12:19 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T69028: Voxel Remesh is not respecting Shapekeys: Mesh Modeling, Sculpting and Painting.

I can reproduce, @Pablo Dobarro (pablodp606) : is this intentional?

Thu, Aug 22, 12:17 PM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69025: Collada Schema Violation: Collada.

CC @Gaia Clary (gaiaclary)

Thu, Aug 22, 12:08 PM · Collada, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69045: Simple deform Bend not working.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
A guideline for making a good bug report can be found here: https://wiki.blender.org/wiki/Process/Bug_Reports

Thu, Aug 22, 12:07 PM · BF Blender
Philipp Oeser (lichtwerk) added a project to T64024: Red Line on menu bar (Mac OS): GPU / Viewport.
Thu, Aug 22, 12:05 PM · GPU / Viewport, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) added projects to T59451: Header Collapse Menu not restored after restarting blender: User Interface, Blender File.
Thu, Aug 22, 12:04 PM · Blender File, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69024: Escape key can not be binded: User Interface.

Assume this is because in the upper box the prop is drawn with full_event / UI_ITEM_R_FULL_EVENT. allowing to cancel...
Would think this is done intentionally?

Thu, Aug 22, 12:02 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69023: Cancel gizmo is still working, even it is deactivated: User Interface.
Thu, Aug 22, 11:52 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69022: Lost hotkey with save preset: User Interface.
Thu, Aug 22, 11:50 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69021: Subdivision Surface Modifier Extremely laggy in edit mode on small-ish Mesh (15k tris): Modifiers.

We have T58191, T59333, T60733 open already.
Without having your .blend file it is kinda hard to decide which report to merge into, my guess is we are dealing with ngons here? (then it would be one of the later...)

Thu, Aug 22, 11:49 AM · Modifiers, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69019: Vertex Normal Tools not working/buggy.

Does this happen with Factory Settings as well?

Thu, Aug 22, 11:41 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69039: Undo not working.

oh easy HDRI addon always there i try to uninstall it then load default then save startup to get ride of it but it always there

Thu, Aug 22, 11:31 AM · Add-ons, BF Blender
Philipp Oeser (lichtwerk) added a project to T69019: Vertex Normal Tools not working/buggy: Mesh Modeling.
Thu, Aug 22, 11:03 AM · Mesh Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69039: Undo not working: Add-ons.

Is this happening on every restart?

Thu, Aug 22, 11:00 AM · Add-ons, BF Blender
Philipp Oeser (lichtwerk) added a project to T69038: Autoclose for linked hotkeys: User Interface.
Thu, Aug 22, 10:52 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T69037: Automerge is greyed-out in popover.
Thu, Aug 22, 10:49 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69037: Automerge is greyed-out in popover: User Interface.

Can confirm.
poll of VIEW3D_PT_tools_meshedit_options_automerge seems to be correct [just checks active object], needs further investigation.

Thu, Aug 22, 10:49 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69029: EEVEE doesn't correctly render two SSS materials mixed with a mask: Eevee.

@SecuoyaEx (SecuoyaEx) : thx for checking on this.

Thu, Aug 22, 10:34 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T69018: using a deleted hdri causes blender to crash: Eevee.

Cannot reproduce here, just getting a pink background (as expected).

Thu, Aug 22, 10:30 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T69017: Edge split modifier generating an error in background in Sculpt Mode : Sculpting and Painting, Modifiers.

This is just a clear warning/error that that modifier has severe limitations in sculptmode.
Spitting this to the console was added in rB552b2287db86.
I personally dont mind having this in the console as well and would lean towards not calling this a bug...

Thu, Aug 22, 10:24 AM · Modifiers, Sculpting and Painting, BF Blender
Philipp Oeser (lichtwerk) added a project to T67152: Cannot assign shortcut to Subdivision Surface.: User Interface.
Thu, Aug 22, 9:57 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T69016: Error in every click into T65397: Assigning shortcut to editor properties gives errors.
Thu, Aug 22, 9:56 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) merged task T69016: Error in every click into T65397: Assigning shortcut to editor properties gives errors.
Thu, Aug 22, 9:56 AM · BF Blender
Philipp Oeser (lichtwerk) added a comment to T69016: Error in every click.

This seems like a duplicate of T65397

Thu, Aug 22, 9:56 AM · BF Blender
Philipp Oeser (lichtwerk) added projects to T69015: New Denoising feature in compositor is killing details: Compositing, Nodes.

I still have to read through all of the above mentioned tests/nodesetups, but do we agree here, that this is not really to be considered a bug?

Thu, Aug 22, 9:53 AM · Nodes, Compositing, BF Blender
Philipp Oeser (lichtwerk) merged T69014: object coordinate (using an empty) in Cycles volumetric shader not moving with object in linked/instanced group. into T56534: Linked group breaks Object Mapping in Texture Coordinates.
Thu, Aug 22, 9:45 AM · Cycles
Philipp Oeser (lichtwerk) merged task T69014: object coordinate (using an empty) in Cycles volumetric shader not moving with object in linked/instanced group. into T56534: Linked group breaks Object Mapping in Texture Coordinates.
Thu, Aug 22, 9:45 AM · Cycles, BF Blender
Philipp Oeser (lichtwerk) added a project to T69014: object coordinate (using an empty) in Cycles volumetric shader not moving with object in linked/instanced group.: Cycles.

This looks like a duplicate of T56534

Thu, Aug 22, 9:45 AM · Cycles, BF Blender
Philipp Oeser (lichtwerk) added a project to T69013: Keymap Menu Hotkey Change registers wrong keys (Swiss German Keyboard layout): User Interface.
Thu, Aug 22, 9:38 AM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69012: Axis glitching: GPU / Viewport.
Thu, Aug 22, 9:37 AM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added projects to T69011: White screen on load up: BF Blender, GPU / Viewport.
Thu, Aug 22, 9:35 AM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68243: Python misconfiguration in Mac build.

Glad to hear, closing then...

Thu, Aug 22, 9:35 AM · Platform: macOS, Python, BF Blender

Wed, Aug 21

Philipp Oeser (lichtwerk) added a project to T69009: Quick menu: User Interface.

Not sure if I understand correctly:

Wed, Aug 21, 10:16 PM · User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T69010: Scrolling when trying to drag in outliner: User Interface.

Not sure about the first one, tested a couple UIs here, some do in fact consider scrolling as a immediate change in cursor position (thus start dragging -- QTCreator tree view), some dont (nautilus tree view, GTK tree view).
However all of them allow to drag after scrolling stopped.

Wed, Aug 21, 10:09 PM · User Interface, BF Blender