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Mon, Apr 8

Don McCurdy (donmccurdy) added a comment to D4501: Draco library for glTF export.

Is this based on the master branch of the Draco repository, or the gltf_2.0_draco_extension branch? Maybe they're both in sync and tracking the same branch anyway, but I'm not sure and we may need to double-check.

Mon, Apr 8, 5:27 PM

Mar 21 2019

Don McCurdy (donmccurdy) added a comment to T62794: Principled BSDF base color alpha value is not reflected in viewport with alpha blend.

Thanks Brecht – you mentioned earlier that you'd like to add opacity to the Principled BSDF node. I realize opacity and alpha are not the same thing, so just to clarify – do you still think there should eventually be an opacity socket on the Principled node? Or is mixing with the Transparent BSDF likely to be the long-term answer?

Mar 21 2019, 12:49 AM · BF Blender

Feb 1 2019

Don McCurdy (donmccurdy) added a comment to T60890: 2.8 Vertex Colors incorrect.

@Bronson (DBAGibbz) could you explain what the Blender screenshots mean? The 2.79 and 2.80 screenshots are after importing this GLB file into each version?

Feb 1 2019, 7:12 AM · Addons

Jan 30 2019

Don McCurdy (donmccurdy) updated the diff for D4082: Documentation for glTF 2.0 exporter.

Include most recent documentation changes from GitHub repo.

Jan 30 2019, 8:02 PM · Documentation
Don McCurdy (donmccurdy) added inline comments to D4082: Documentation for glTF 2.0 exporter.
Jan 30 2019, 7:58 PM · Documentation
Don McCurdy (donmccurdy) updated the diff for D4082: Documentation for glTF 2.0 exporter.

Corrected a typo.

Jan 30 2019, 7:57 PM · Documentation
Don McCurdy (donmccurdy) added inline comments to D4082: Documentation for glTF 2.0 exporter.
Jan 30 2019, 5:19 PM · Documentation

Jan 29 2019

Don McCurdy (donmccurdy) added a comment to D4082: Documentation for glTF 2.0 exporter.

Quick ping on this change – I'd like to point new users to this documentation when possible. Thanks!

Jan 29 2019, 4:55 AM · Documentation

Jan 7 2019

Don McCurdy (donmccurdy) added a comment to D3991: NodeWrangler - add texture for principled: extend func, clean.

About glTF export/import losing roughness - roughness is supported, and will be stored in the G channel of a shared occlusion/roughness/metalness texture. There may be some issues merging textures on export, although I think much of that has been fixed recently. See the suggested node structure in the in-progress documentation: https://developer.blender.org/D4082.

Jan 7 2019, 9:03 PM · Nodes, Addons

Dec 14 2018

Don McCurdy (donmccurdy) created D4082: Documentation for glTF 2.0 exporter.
Dec 14 2018, 11:18 PM · Documentation