@Campbell Barton (campbellbarton) Just seeing if you had any updated suggestions for this revision.
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Apr 28 2021
Apr 28 2021
Brennen Green (dreymatic) added a comment to D11017: Fix T87228: Precision fix when selecting random objects.
Apr 22 2021
Apr 22 2021
Apr 20 2021
Apr 20 2021
Brennen Green (dreymatic) updated the diff for D11017: Fix T87228: Precision fix when selecting random objects.
Fixed bad double initialization of i variable in previous revision.
Brennen Green (dreymatic) updated the diff for D11017: Fix T87228: Precision fix when selecting random objects.
Simplified logic using CTX_data_collection_get to count and populate the array as suggested by @Campbell Barton (campbellbarton)
Apr 19 2021
Apr 19 2021
Brennen Green (dreymatic) added a comment to T87228: Apply random selection factor precisely for all operators .
Implemented a fix for OBJECT_OT_select_random. Here's the diff: https://developer.blender.org/D11017 Let me know if I can submit the diff in a better way!
Brennen Green (dreymatic) requested review of D11017: Fix T87228: Precision fix when selecting random objects.
Apr 18 2021
Apr 18 2021
Brennen Green (dreymatic) added a comment to T87228: Apply random selection factor precisely for all operators .
Hi, I've been working on implementing this for OBJECT_OT_select_random. I believe that I am essentially done except for one part of the specification that was referenced here: https://developer.blender.org/D1927 by @Campbell Barton (campbellbarton)
Apr 16 2021
Apr 16 2021
Looking for a little more details on the implementation here. I've checked out the relevant code. (screen.c, BKE_screen.h (SpaceType))