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May 22 2020

Justin Jensen (neverhood311) added a comment to T76928: FBX exporter doesn't export Constant Interpolation keyframes.

I've attached two files:
The first is a .blend file with an extremely simple animation. I want the cube to jump to the right on frame 20, then back to the origin on frame 40. No interpolation.
The second file is this cube exported to FBX. Upon first inspection, it kind of looks like the keyframes use Constant interpolation, but it's actually just two keyframes on adjacent frames with linear interpolation between them. This is a problem when I bring this 24fps animation into a 60fps application like Unity.

May 22 2020, 5:55 AM · Import/Export, Add-ons (BF-Blender)

May 21 2020

Justin Jensen (neverhood311) created T76928: FBX exporter doesn't export Constant Interpolation keyframes.
May 21 2020, 12:53 AM · Import/Export, Add-ons (BF-Blender)

Feb 26 2020

Justin Jensen (neverhood311) added a comment to T73530: Crash on Rendering with Mesh Creation/Removal in frame_change_post handler..

@Sybren A. Stüvel (sybren) I tried your workaround (Render -> Lock Interface) and it prevented the crash, but the materials failed to load before the render started, so my mesh rendered as bright pink. Any ideas for this? Update: Sorry, turns out it was a poorly-formed .mtl file. This workaround seems to work fine for me.

Feb 26 2020, 10:03 PM · Dependency Graph, BF Blender
Justin Jensen (neverhood311) updated the task description for T74216: Blender crashes when I import an .OBJ file during a frame_change_pre callback while rendering an animation.
Feb 26 2020, 4:42 PM · Add-ons (BF-Blender), Rendering, Dependency Graph, BF Blender
Justin Jensen (neverhood311) added a comment to T74216: Blender crashes when I import an .OBJ file during a frame_change_pre callback while rendering an animation.

Here's a Google drive link to that horse .OBJ sequence: https://drive.google.com/open?id=11OGN-H6K9QgtDgBTXSRQ0nMCvNZuBcz8

Feb 26 2020, 4:00 PM · Add-ons (BF-Blender), Rendering, Dependency Graph, BF Blender
Justin Jensen (neverhood311) created T74216: Blender crashes when I import an .OBJ file during a frame_change_pre callback while rendering an animation.
Feb 26 2020, 12:57 AM · Add-ons (BF-Blender), Rendering, Dependency Graph, BF Blender

Dec 28 2019

Justin Jensen (neverhood311) added a comment to D4429: FBX Exporter: Support special case of constant interpolation.

Sorry to bother, but I'm still hoping to get my previous question answered. I'd like to understand why this commit was reverted so that I can eventually implement Constant interpolation exports myself.

Dec 28 2019, 11:26 PM

Dec 7 2019

Justin Jensen (neverhood311) added a comment to D4429: FBX Exporter: Support special case of constant interpolation.

@Dalai Felinto (dfelinto) I was wondering if you could tell me a little bit about this commit and the follow-up one that reverted it (5e6bebf). I'm hoping to do something similar, but I'm not familiar with the FBX file format. Why did you end up reverting this commit? Do you know whether it's possible to export a curve to FBX that has multiple interpolation modes?

Dec 7 2019, 11:14 PM

Jun 13 2019

Justin Jensen (neverhood311) added a comment to T65768: FBX exporter doesn't export multiple animations for multiple objects.

I apologize. I first posted this question to blender.stackexchange.com (https://blender.stackexchange.com/questions/142783/can-i-export-multiple-objects-with-individual-animations-to-fbx) where I was informed that this could be a bug. When I submitted this bug report, I honestly believed it was.

Jun 13 2019, 4:37 PM · Add-ons (Community)

Jun 12 2019

Justin Jensen (neverhood311) created T65768: FBX exporter doesn't export multiple animations for multiple objects.
Jun 12 2019, 11:31 PM · Add-ons (Community)

Mar 25 2019

Justin Jensen (neverhood311) created T62937: Object parenting doesn't show up in the Outliner UI.
Mar 25 2019, 7:56 PM · BF Blender

Mar 1 2019

Justin Jensen (neverhood311) created T62094: Unable to insert a hide_viewport keyframe via the UI.
Mar 1 2019, 7:06 PM · BF Blender
Justin Jensen (neverhood311) created T62093: Blender crashes when attempting to render scene with hide_render keyframes.
Mar 1 2019, 6:59 PM · BF Blender

Feb 28 2019

Justin Jensen (neverhood311) awarded T56635: Driver/Keyframes on object visibility do not update viewport a Like token.
Feb 28 2019, 6:11 PM · Dependency Graph, BF Blender, Animation & Rigging

Dec 18 2018

Justin Jensen (neverhood311) added a comment to T59588: Disable render keyframes not working.

Duplicate of T58187

Dec 18 2018, 10:30 PM · BF Blender

Nov 29 2018

Justin Jensen (neverhood311) updated the task description for T58201: Viewport Visibility and Render Visibility keyframes don't work.
Nov 29 2018, 10:21 PM · BF Blender: 2.8
Justin Jensen (neverhood311) created T58201: Viewport Visibility and Render Visibility keyframes don't work.
Nov 29 2018, 10:21 PM · BF Blender: 2.8
Justin Jensen (neverhood311) created T58197: "Shading Mode" and "Proportional Editing Object Mode" have the same keyboard shortcut.
Nov 29 2018, 10:12 PM · BF Blender

Sep 14 2016

Justin Jensen (neverhood311) added a comment to T49343: Python render setting commands are incorrect in the Info view.

Note that our code to guess full RNA path is not always working fully… should output a ... in path then, though, to indicate it could not fully resolve it.

Sep 14 2016, 5:59 PM · Add-ons (BF-Blender), BF Blender

Sep 13 2016

Justin Jensen (neverhood311) created T49343: Python render setting commands are incorrect in the Info view.
Sep 13 2016, 9:26 PM · Add-ons (BF-Blender), BF Blender

Jun 13 2014

Justin Jensen (neverhood311) added a comment to T22795: Export to the DirectX Model Format (.x).

I've also had issues with the left/right-handed coordinate system option. On models without armatures, it seems to have the right effect. However, when I export models with an armature and animations, not only does it not have an effect, but the model is sideways (Blender's z-up is pointing in the y-up direction in my software), and it's mirrored on the x-axis. Any ideas there?

Jun 13 2014, 9:00 PM · Add-ons (Community)

Nov 28 2013

Justin Jensen (neverhood311) added a comment to T37637: Auto-fill name for exported file doesn't change when opening a different file..

I agree that the directory where the exported file will end up should stay the same, however it doesn't make sense to keep the file name the same. The way it's currently set up, I have to change the name for each file so that the next export doesn't overwrite the previous one. If I wanted to export my model with a different name, I would gladly change it but keeping it the same adds an unnecessary step when exporting from a bunch of files.

Nov 28 2013, 4:27 PM · BF Blender

Nov 27 2013

Justin Jensen (neverhood311) raised the priority of T37637: Auto-fill name for exported file doesn't change when opening a different file. from to 90.
Nov 27 2013, 12:21 AM · BF Blender