Just for reference:
Dec 8 2018
A little debugging update:
Dec 7 2018
It's crashing here too. I'll take a closer look at it this weekend.
Hi. I will upload a new patch later today (code cleanup and without the previous "fix").
Dec 4 2018
Hi. Here's a patch solves the current issue with the FRAMEBUFFER_UNDEFINED as mentioned in the opening post.
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm index 46993a1cd1d..d95eba339f7 100644 --- a/intern/ghost/intern/GHOST_ContextCGL.mm +++ b/intern/ghost/intern/GHOST_ContextCGL.mm @@ -143,7 +143,7 @@
Dec 1 2018
Hi. Sorry for kind of spamming this topic.
Hi. I tried to create a "patch.diff", but it didn't work out very well (I'm not familiar with patching yet), so I will just upload 2 files in this post.
Nov 30 2018
Hi. I looked at it again and it might be more problematic.
Nov 29 2018
Nov 27 2018
Hi. I forgot to re-open this issue yesterday.
Hi Clément. I had the exact same issue on the Mac (hackintosh) with an AMD Radeon RX 560. Adding the exact matching string "AMD Radeon RX 560 OpenGL Engine" resolved it.