User Details
- User Since
- Apr 5 2020, 7:52 AM (53 w, 2 d)
Oct 10 2020
It looks like we're going to wait for another "big milestone" (many years from now ) before we can see this in Blender, similar to moving the origins. which took like what! 10 years or more 😞
Oct 1 2020
Man, I'm really having a hard time dealing with Blender's Graph editor, it's missing so many quality of life features like this one.
It's shame there is not enough developers to take care of it. it's the bread and butter for the Animators.
Sep 30 2020
Sep 29 2020
I saw the discussion about this and people seems to disagree where it should be.
this feature can either be exclusive to mesh editing only like it used to be in 2.7x or include the other modes.
It's position is in the shading Piemenu just like "only Locations" for the pivot and also somewhere in the viewport, maybe next to the options in the topbar.
Sep 28 2020
Sep 27 2020
I hope you guys can go as low level as possible similar to Maya, having a generic nodes that can be inherited by different object types like Transform, Shape & shading nodes. for example when creating a cube you get a node goup of those atomic nodes but also specfic ones to for that object type, this way you can do all sort of things in just one single node editor.
May 25 2020
May 20 2020
May 13 2020
@William Reynish (billreynish) @Campbell Barton (campbellbarton) So what is the final say? there is hope for this or not.
May 7 2020
I went ahead and made Features for the 3d Manipulators to work in an intuitive way. when this stuff should have been solved during the 2.8 development phase, because right now you're telling me that it's discontinued and will probably never see it for how many years because it's no longer compatible.
May 6 2020
I get it why you want to close the reoport, but how are these feature requests when most of them were already there at least in the older versions? this is a loss of functionality or more like a complete removal which doesn't make sense from a user standpoint, it's not like they are complex or hard to achieve in today's standards or even brining the old ones back.
Apr 5 2020
Hello Developers.
Someone has pointed me to this task awhile ago, not sure if it's the appropriate place to ask for improvements but i had made a thread about it on BlenderArtists if you can kindly check it out.
https://blenderartists.org/t/blenders-3d-manipulators-for-animators/1199990