- User Since
- Oct 5 2018, 2:23 PM (46 w, 1 d)
May 19 2019
So that's whats going on. 'Removes doubles' is the first port of call when I have issues with geometry and shading, and generally fixes them. Sad to see it go, yet I get it for convention sense. Maybe its time to commit something to 'q' menu -'By Distance' to put workflows back in order.