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Alex Kowel (AlexKowel)
Senior developer at Blend4Web

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User Details

User Since
Sep 9 2014, 4:09 PM (236 w, 5 d)

Recent Activity

Dec 14 2016

Alex Kowel (AlexKowel) awarded D113: Datablock ID Properties a Pterodactyl token.
Dec 14 2016, 12:49 PM

Jun 1 2016

Alex Kowel (AlexKowel) awarded D2046: World space switch for BI nodes. a Like token.
Jun 1 2016, 3:42 PM

Feb 26 2016

Alex Kowel (AlexKowel) added a comment to D1313: Particle Info node support for GLSL mode and the internal render..

Supported in Blend4Web since 16.02 release: https://www.blend4web.com/en/article/186/

Feb 26 2016, 8:29 PM

May 6 2015

Alex Kowel (AlexKowel) added a comment to D1188: Support for native render capabilities in custom render engines through Python API. (version 2).

Thanks for this review and approval. This code is very important because it allows us to continue our work on Blend4Web addon interface.

May 6 2015, 8:26 PM

Apr 21 2015

Alex Kowel (AlexKowel) added a comment to T44461: Crash and file corruption after calc_normals_split, calc_tessface execution..

Thank you for your help. By using custom Blender build and simple script we have discovered approx. 10 corrupted scenes. Now we are looking for solution to fix them. Anyway, is it possible to perform (implement) an automatic validation for loaded/saved data in the future?

Apr 21 2015, 10:41 PM · BF Blender
Alex Kowel (AlexKowel) added a comment to T44461: Crash and file corruption after calc_normals_split, calc_tessface execution..

Thanks for your answer. Unfortunately the problem is not just with the single corrupted file. Some of Blend4Web demos are affected too. In Blend4Web SDK we have hundreds of files, so it would be very helpful to have some method to know if the file is corrupted or not, and another method to fix the issue. Our guys will look at this in details, but I fear some really bad things just have happened.

Apr 21 2015, 9:25 AM · BF Blender

Mar 17 2015

Alex Kowel (AlexKowel) awarded D1188: Support for native render capabilities in custom render engines through Python API. (version 2) a Pterodactyl token.
Mar 17 2015, 1:23 PM

Mar 13 2015

Alex Kowel (AlexKowel) awarded D1175: Support for native render capabilities in custom render engines through Python API. (version 1) a Pterodactyl token.
Mar 13 2015, 7:51 PM
Alex Kowel (AlexKowel) awarded D1175: Support for native render capabilities in custom render engines through Python API. (version 1) a Like token.
Mar 13 2015, 7:51 PM

Nov 15 2014

Alex Kowel (AlexKowel) updated D843: Incorrectly named inputs of the Material and Extended Material nodes.
Nov 15 2014, 4:02 PM · User Interface
Alex Kowel (AlexKowel) retitled D843: Incorrectly named inputs of the Material and Extended Material nodes from Wrong properties names in Material and Extended Material nodes. to Wrong input names in Material and Extended Material nodes..
Nov 15 2014, 3:59 PM · User Interface
Alex Kowel (AlexKowel) added a comment to D842: Fixing drawing in Viewport Math-Absolute node results.

This simply means that the Absolute node was broken!

Nov 15 2014, 3:51 PM
Alex Kowel (AlexKowel) added a comment to D899: Gamma node support for Blender Internal.

The idea behind this is not just to improve the Blender Internal (GLSL) node system, but also eliminate the gap between it and the Cycles nodes. So maybe it will be possible to merge them together in the future?

Nov 15 2014, 3:47 PM · Game Rendering, Rendering