- User Since
- Sep 9 2014, 4:09 PM (236 w, 5 d)
Dec 14 2016
Jun 1 2016
Feb 26 2016
Supported in Blend4Web since 16.02 release: https://www.blend4web.com/en/article/186/
May 6 2015
Thanks for this review and approval. This code is very important because it allows us to continue our work on Blend4Web addon interface.
Apr 21 2015
Thank you for your help. By using custom Blender build and simple script we have discovered approx. 10 corrupted scenes. Now we are looking for solution to fix them. Anyway, is it possible to perform (implement) an automatic validation for loaded/saved data in the future?
Thanks for your answer. Unfortunately the problem is not just with the single corrupted file. Some of Blend4Web demos are affected too. In Blend4Web SDK we have hundreds of files, so it would be very helpful to have some method to know if the file is corrupted or not, and another method to fix the issue. Our guys will look at this in details, but I fear some really bad things just have happened.
Mar 17 2015
Mar 13 2015
Nov 15 2014
This simply means that the Absolute node was broken!
The idea behind this is not just to improve the Blender Internal (GLSL) node system, but also eliminate the gap between it and the Cycles nodes. So maybe it will be possible to merge them together in the future?