- User Since
- Jan 3 2019, 11:13 AM (33 w, 1 d)
Sun, Aug 11
Sat, Aug 10
May 23 2019
I think, this issue needs clarification.
First of all, flipping the matcap in the viewport works. (by using the icon in the top right of the viewport).
What you captured in the screenshot is the render settings in the right sidebar (the properties bar). To see those settings in effect you need to press F12 to render out an image.
May 20 2019
I would also very much like to see this fixed. I created a report about this a couple of days ago: T64809
May 19 2019
Not a bug: The bug tracker is not a good place to ask such questions. The Blender Discord server would be a better place: DISCORD. You'll need a link to the plugin, at the very least, and the exact version of Blender you're using to get an answer. Most likely the plugin requires a certain version of Blender.
Not a Bug: I'm pretty sure you need to enable the Viewport anti-aliasing for it to work. Check my post history, I created an issue about this, that's when the Viewport quality setting was replaced with the Viewport anti-aliasing setting. Still no idea what the Multisampling setting affects, though.
May 18 2019
May 8 2019
Setting the Viewport quality to lover values reduces the amount of anti-aliasing for me. Different Multisampling settings, on the other hand, don't seem to affect anything.
Completely agree. That's the second place I checked when I realized the AA was gone (The first being the Viewport tab in the User preferences).
May 7 2019
Thanks for explaining this. It all makes sense now. An update to the View Qalityality setting tooltip, as well as Multisampling settings would help, however. By the way, the maximum Multisampling setting in the User preferences is 16 samples, and you can set up to 32 samples in the Scene settings, but how does it work together if the settings in the User preferences override the Scene settings when the Scene multisampling settings are higher?
May 6 2019
I would consider this change for the Outliner, at least.