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Alphyn (Alphyn)
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User Since
Jan 3 2019, 11:13 AM (23 w, 3 d)

Recent Activity

Thu, May 23

Alphyn (Alphyn) added a comment to T65012: Flip matcap doesn't work in workbench rendered display mode.

I think, this issue needs clarification.
First of all, flipping the matcap in the viewport works. (by using the icon in the top right of the viewport).
What you captured in the screenshot is the render settings in the right sidebar (the properties bar). To see those settings in effect you need to press F12 to render out an image.

Thu, May 23, 8:38 PM · BF Blender

Mon, May 20

Alphyn (Alphyn) added a comment to T63653: [Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap .

I would also very much like to see this fixed. I created a report about this a couple of days ago: T64809

Mon, May 20, 4:29 PM · BF Blender: 2.8

Sun, May 19

Alphyn (Alphyn) closed T64848: help as Invalid.
Sun, May 19, 8:59 PM · Addons
Alphyn (Alphyn) added a comment to T64848: help.

Not a bug: The bug tracker is not a good place to ask such questions. The Blender Discord server would be a better place: DISCORD. You'll need a link to the plugin, at the very least, and the exact version of Blender you're using to get an answer. Most likely the plugin requires a certain version of Blender.

Sun, May 19, 8:59 PM · Addons
Alphyn (Alphyn) added a comment to T64849: EEVEE Viewport render: multisampling is ignored when drawing object lines.

Not a Bug: I'm pretty sure you need to enable the Viewport anti-aliasing for it to work. Check my post history, I created an issue about this, that's when the Viewport quality setting was replaced with the Viewport anti-aliasing setting. Still no idea what the Multisampling setting affects, though.

Sun, May 19, 8:44 PM · BF Blender

Sat, May 18

Alphyn (Alphyn) created T64809: Switch to Vertex, Edge or Face Mode from any mode (ic_keymap.mesh_select_mode) key binding only works with the industry compatible preset..
Sat, May 18, 7:23 PM · BF Blender

May 8 2019

Alphyn (Alphyn) added a comment to T64132: No viewport anti-aliasing in the shaded mode in the latest 2.8 builds from blender-2.80.0-git.b331515d2e47-windows64 (May 03) onward.

Setting the Viewport quality to lover values reduces the amount of anti-aliasing for me. Different Multisampling settings, on the other hand, don't seem to affect anything.

May 8 2019, 2:14 PM · BF Blender
Alphyn (Alphyn) added a comment to T64132: No viewport anti-aliasing in the shaded mode in the latest 2.8 builds from blender-2.80.0-git.b331515d2e47-windows64 (May 03) onward.

Completely agree. That's the second place I checked when I realized the AA was gone (The first being the Viewport tab in the User preferences).

May 8 2019, 10:03 AM · BF Blender

May 7 2019

Alphyn (Alphyn) added a comment to T64132: No viewport anti-aliasing in the shaded mode in the latest 2.8 builds from blender-2.80.0-git.b331515d2e47-windows64 (May 03) onward.

Thanks for explaining this. It all makes sense now. An update to the View Qalityality setting tooltip, as well as Multisampling settings would help, however. By the way, the maximum Multisampling setting in the User preferences is 16 samples, and you can set up to 32 samples in the Scene settings, but how does it work together if the settings in the User preferences override the Scene settings when the Scene multisampling settings are higher?

May 7 2019, 9:47 PM · BF Blender

May 6 2019

Alphyn (Alphyn) added a comment to T64189: Blender 2.8 - Ctrl and Shift have opposite behavior of all other programs in the Windows environment..

I would consider this change for the Outliner, at least.

May 6 2019, 6:19 AM · BF Blender

May 4 2019

Alphyn (Alphyn) updated the task description for T64132: No viewport anti-aliasing in the shaded mode in the latest 2.8 builds from blender-2.80.0-git.b331515d2e47-windows64 (May 03) onward.
May 4 2019, 10:20 AM · BF Blender
Alphyn (Alphyn) created T64132: No viewport anti-aliasing in the shaded mode in the latest 2.8 builds from blender-2.80.0-git.b331515d2e47-windows64 (May 03) onward.
May 4 2019, 10:14 AM · BF Blender