- User Since
- Jan 9 2019, 10:59 AM (93 w, 5 d)
Jul 18 2020
Jul 7 2020
This logic may apply when you fiddle with a curve and then scale it. But if you scale the curve first and start to work on it after that, everything falls apart and the values for Extrude, Offset etc. are meaningless. Unless you go into Edit Mode, set the "Mean Radius" to 1 and start working on the curve afterwards.
So the question is, why does "Apply Scale" on a curve change the value of "Mean Radius"?
What do the normals have to do with the scale issue? Is there a scale assigned to the normals? And how can I display the normals for a curve object?
Here's a simple circle exported by Illustrator. You'll have to scale it by 125 to get to the scale from Illustrator.
Here's the test scene ...
Jul 3 2020
Even the version in 2.83.1 isn't usable in many cases. When you have an index at the end of the image file name (like "ThisGame_StoneTexture_Displacement_01.tif), you never see the "01" sometimes not even the "Displacement". 2.79 was fine as it didn't add the linked file name to the image file name.
Your problem might be that when you create a new cube (for example) the size of the new cube depends on the "Unit Scale" value while the sizes of Cameras, Lights, Empties ... do not. So if you have a Unit Scale of 1 and create a new cube, the size of the cube is 2cm. When you create a cube while have the Unit Scale at 0.01, the new cube will be 0.02cm. The camera will ALWAYS be created at a size of 1 cm, no matter what the Unit Scale is set to. So the camera is actually only "too big" in relation to the cube (or whatever other geometry). I have to fight with that as well as I have my Unit Scale set to 0.01. I have to scale down every new camera or Empty that I create.