- User Since
- Feb 20 2019, 1:58 PM (33 w, 6 d)
Aug 2 2019
Jul 3 2019
Jun 30 2019
Ok, it is a known limitation - but why there is a Limit Scale Constraint when you can't limit the scale properly? It causes me a lot of trouble on a complex rig I am working on.
Jun 28 2019
Jun 26 2019
Jun 19 2019
May 29 2019
I recognised something else.
I am using the default settings with AV-sync (see attachement)
It is hardly to reproduce the case – it sometime happens
Apr 30 2019
Mar 8 2019
I think the first thought is - i am in a kind of visual painting mode environment and i am dealing with some colors from blue to red - i am using a brush tool and expect the behaviour of usual painting processes.
The weight painting falloff should be similar in both directions. A weight value of 0 should falloff towards red and a weight value of 1 should falloff towards blue.
Mar 7 2019
Feb 20 2019
New found crash routine:
I tested a few values and it seem that it only crashes on the Emission:Number Value of 0 - also in advanced mode
I just updated Blender.
I have the same problems.
Changing Properties or switching to Particle Edit are crashing Blender.